Mat Stack Fix

* Implemented new lightweight CPU/RDP profiler
* Added RSP profiling to the lightweight profiler
* Added CPU audio to lightweight profiler
* Changed lingering manual light struct definitions to gdSPDefLights1, made a dummy light for Koopa's pink shorts
* Ran script to convert all light commands to lightcolor commands
* Added define guards for the profiler
* Wrote function for setting up global light direction in the frame
* Moved camera matrix into projection stack
* Corrected cameraToObject for the new matrix stack (fixes culling and sound)
* Fixed billboarding with new matrix stack
* Fixed shadows with new matrix stack
* Fixed some areas where the game was previously extracting the camera matrix from various matrices
* Restored vanilla light and env map directions under new matrix stack
* Fix goddard crash
* Fix geo_process_level_of_detail
* Remove 'construct_float' from 'geo_process_level_of_detail'
* Removed some accidentally added files
* Removed unnecessary matrix multiplications in geo_process_object
* Added fixlights script to build system for fixing custom assets and added option to disable it if needed
* Fixed visual debug with new matstack and cleaned up visual debug code
* Fixed handling of WORLD_SCALE in view matrix so it doesn't get cancelled out
* Fixed clip planes not scaling based on WORLD_SCALE

Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com>
Co-authored-by: Arceveti <arceveti@gmail.com>
Co-authored-by: thecozies <collinpferguson@gmail.com>
This commit is contained in:
Reonu
2022-07-19 14:04:54 +01:00
committed by GitHub
parent 1820b146c0
commit 5a9b5a9751
441 changed files with 3271 additions and 7508 deletions

View File

@@ -1,52 +1,20 @@
// Unagi (Eel)
// Unreferenced light group
UNUSED static const Lights1 unagi_lights_unused1 = gdSPDefLights1(
0x2c, 0x25, 0x00,
0xb2, 0x94, 0x00, 0x28, 0x28, 0x28
);
// Unreferenced light group
UNUSED static const Lights1 unagi_lights_unused2 = gdSPDefLights1(
0x35, 0x00, 0x00,
0xd5, 0x00, 0x00, 0x28, 0x28, 0x28
);
// Unreferenced light group
UNUSED static const Lights1 unagi_lights_unused3 = gdSPDefLights1(
0x37, 0x00, 0x00,
0xdd, 0x00, 0x00, 0x28, 0x28, 0x28
);
// Unreferenced light group
UNUSED static const Lights1 unagi_lights_unused4 = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// Unreferenced light group
UNUSED static const Lights1 unagi_lights_unused5 = gdSPDefLights1(
0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x28, 0x28, 0x28
);
// Unreferenced light group
UNUSED static const Lights1 unagi_lights_unused6 = gdSPDefLights1(
0x34, 0x00, 0x00,
0xd2, 0x00, 0x00, 0x28, 0x28, 0x28
);
// Unreferenced light group
UNUSED static const Lights1 unagi_lights_unused7 = gdSPDefLights1(
0x34, 0x00, 0x00,
0xd3, 0x00, 0x00, 0x28, 0x28, 0x28
);
// Unreferenced light group
UNUSED static const Lights1 unagi_lights_unused8 = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0500AF20
ALIGNED8 static const Texture unagi_seg5_texture_0500AF20[] = {