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Added water surface type patch
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@@ -4,6 +4,8 @@
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// Surface Types
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#define SURFACE_DEFAULT 0x0000 // Environment default
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#define SURFACE_BURNING 0x0001 // Lava / Frostbite (in SL), but is used mostly for Lava
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#define SURFACE_NEW_WATER 0x0002 // Custom water surface
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#define SURFACE_NEW_WATER_BOTTOM 0x0003 // Custom water surface bottom marker
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#define SURFACE_0004 0x0004 // Unused, has no function and has parameters
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#define SURFACE_HANGABLE 0x0005 // Ceiling that Mario can climb on
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#define SURFACE_SLOW 0x0009 // Slow down Mario, unused
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