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@@ -409,13 +409,13 @@ struct GraphNodeDisplayList *init_graph_node_display_list(struct AllocOnlyPool *
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s32 drawingLayer, void *displayList);
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struct GraphNodeShadow *init_graph_node_shadow(struct AllocOnlyPool *pool, struct GraphNodeShadow *graphNode,
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s16 shadowScale, u8 shadowSolidity, u8 shadowType);
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struct GraphNodeObjectParent *init_graph_node_object_parent(struct AllocOnlyPool *pool, struct GraphNodeObjectParent *sp1c,
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struct GraphNodeObjectParent *init_graph_node_object_parent(struct AllocOnlyPool *pool, struct GraphNodeObjectParent *graphNode,
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struct GraphNode *sharedChild);
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struct GraphNodeGenerated *init_graph_node_generated(struct AllocOnlyPool *pool, struct GraphNodeGenerated *sp1c,
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struct GraphNodeGenerated *init_graph_node_generated(struct AllocOnlyPool *pool, struct GraphNodeGenerated *graphNode,
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GraphNodeFunc gfxFunc, s32 parameter);
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struct GraphNodeBackground *init_graph_node_background(struct AllocOnlyPool *pool, struct GraphNodeBackground *sp1c,
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struct GraphNodeBackground *init_graph_node_background(struct AllocOnlyPool *pool, struct GraphNodeBackground *graphNode,
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u16 background, GraphNodeFunc backgroundFunc, s32 zero);
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struct GraphNodeHeldObject *init_graph_node_held_object(struct AllocOnlyPool *pool, struct GraphNodeHeldObject *sp1c,
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struct GraphNodeHeldObject *init_graph_node_held_object(struct AllocOnlyPool *pool, struct GraphNodeHeldObject *graphNode,
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struct Object *objNode, Vec3s translation,
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GraphNodeFunc nodeFunc, s32 playerIndex);
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struct GraphNode *geo_add_child(struct GraphNode *parent, struct GraphNode *childNode);
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