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@@ -181,8 +181,9 @@ struct GraphNodeSwitchCase
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/*0x1E*/ s16 selectedCase;
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};
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/** GraphNode that specifies the location and aim of the camera.
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* When the roll is 0, the up vector is (0, 1, 0).
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/**
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* GraphNode that specifies the location and aim of the camera.
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* When the roll is 0, the up vector is (0, 1, 0).
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*/
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struct GraphNodeCamera
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{
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@@ -386,7 +387,7 @@ struct GraphNodeObject *init_graph_node_object(struct AllocOnlyPool *pool, struc
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struct GraphNode *sp20, Vec3f pos, Vec3s angle, Vec3f scale);
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struct GraphNodeCullingRadius *init_graph_node_culling_radius(struct AllocOnlyPool *pool, struct GraphNodeCullingRadius *sp1c,
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s16 sp22);
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struct GraphNodeAnimatedPart *init_graph_node_animated_part(struct AllocOnlyPool *pool, struct GraphNodeAnimatedPart * graphNode,
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struct GraphNodeAnimatedPart *init_graph_node_animated_part(struct AllocOnlyPool *pool, struct GraphNodeAnimatedPart *graphNode,
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s32 drawingLayer, void *displayList, Vec3s relativePos);
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struct GraphNodeBillboard *init_graph_node_billboard(struct AllocOnlyPool *pool,
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struct GraphNodeBillboard *graphNode, s32 drawingLayer, void *displayList, Vec3s sp28);
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@@ -401,7 +402,7 @@ struct GraphNodeGenerated *init_graph_node_generated(struct AllocOnlyPool *pool,
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struct GraphNodeBackground *init_graph_node_background(struct AllocOnlyPool *pool, struct GraphNodeBackground *sp1c,
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u16 sp22, GraphNodeFunc sp24, s32 sp28);
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struct GraphNodeHeldObject *init_graph_node_held_object(struct AllocOnlyPool *pool, struct GraphNodeHeldObject *sp1c,
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s32 sp20, Vec3s sp24, GraphNodeFunc sp28, s32 sp2c);
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struct GraphNodeObject *objNode, Vec3s translation, GraphNodeFunc nodeFunc, s32 unused);
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struct GraphNode *geo_add_child(struct GraphNode *, struct GraphNode *);
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struct GraphNode *geo_remove_child(struct GraphNode *);
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@@ -413,8 +414,8 @@ void geo_call_global_function_nodes(struct GraphNode *graphNode, s32 sp1c);
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void geo_reset_object_node(struct GraphNodeObject *sp20);
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void geo_obj_init(struct GraphNodeObject *sp18, void *sp1c, Vec3f sp20, Vec3s sp24);
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void geo_obj_init_spawninfo(struct GraphNodeObject *sp18, struct SpawnInfo *sp1c);
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void geo_obj_init_animation(struct GraphNodeObject *, void *);
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void geo_obj_init_animation_accel(struct GraphNodeObject *sp30, void *sp34, u32 sp38);
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void geo_obj_init_animation(struct GraphNodeObject *graphNode, struct Animation **animPtrAddr);
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void geo_obj_init_animation_accel(struct GraphNodeObject *graphNode, struct Animation **animPtrAddr, u32 animAccel);
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s32 retrieve_animation_index(s32 a0, u16 **a1);
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