Add L3DEX2 mode

Mostly as a "curiosity" mode, not intended to be used for serious mods
(unless you implement ucode loading but that's not being done here)
This commit is contained in:
CrashOveride95
2021-08-22 11:59:13 -04:00
parent 74a4ccae5f
commit 4ea65071f3

View File

@@ -116,9 +116,10 @@ TARGET := sm64.$(VERSION)
# f3d_new - default for EU and Shindou versions
# f3dex -
# f3dex2 -
# l3dex2 - F3DEX2 version that only renders in wireframe
# f3dzex - newer, experimental microcode used in Animal Crossing
# super3d - extremely experimental version of Fast3D lacking many features for speed
$(eval $(call validate-option,GRUCODE,f3d_old f3dex f3dex2 f3dex2pl f3d_new f3dzex super3d))
$(eval $(call validate-option,GRUCODE,f3d_old f3dex f3dex2 f3dex2pl f3d_new f3dzex super3d l3dex2))
ifeq ($(GRUCODE),f3d_old)
DEFINES += F3D_OLD=1
@@ -128,6 +129,8 @@ else ifeq ($(GRUCODE),f3dex) # Fast3DEX
DEFINES += F3DEX_GBI=1 F3DEX_GBI_SHARED=1
else ifeq ($(GRUCODE),f3dex2) # Fast3DEX2
DEFINES += F3DEX_GBI_2=1 F3DEX_GBI_SHARED=1
else ifeq ($(GRUCODE),l3dex2) # Line3DEX2
DEFINES += L3DEX2_GBI=1 L3DEX2_ALONE=1 F3DEX_GBI_2=1 F3DEX_GBI_SHARED=1
else ifeq ($(GRUCODE),f3dex2pl) # Fast3DEX2_PosLight
DEFINES += F3DEX2PL_GBI=1 F3DEX_GBI_2=1 F3DEX_GBI_SHARED=1
else ifeq ($(GRUCODE),f3dzex) # Fast3DZEX (2.08J / Animal Forest - Dōbutsu no Mori)