diff --git a/include/text_strings.h.in b/include/text_strings.h.in index 26b2c0a7..0be03f04 100644 --- a/include/text_strings.h.in +++ b/include/text_strings.h.in @@ -95,8 +95,7 @@ #define TEXT_HUD_CURRENT_RATIO_43 _("ASPECT RATIO: 4:3") #define TEXT_HUD_CURRENT_RATIO_169 _("ASPECT RATIO: 16:9") #define TEXT_HUD_PRESS_L _("PRESS L TO SWITCH") -#define TEXT_HUD_WIDE_INFO _("PLEASE CONFIGURE YOUR DISPLAY OR YOUR EMULATOR TO") -#define TEXT_HUD_WIDE_INFO2 _("STRETCH THE IMAGE TO 16:9") +#define TEXT_HUD_WIDE_INFO _("PLEASE CONFIGURE YOUR DISPLAY OR YOUR EMULATOR TO\nSTRETCH THE IMAGE TO 16:9") #endif #if defined(VERSION_JP) || defined(VERSION_SH) diff --git a/src/game/ingame_menu.c b/src/game/ingame_menu.c index acb07fe0..2b8b24fe 100644 --- a/src/game/ingame_menu.c +++ b/src/game/ingame_menu.c @@ -37,7 +37,6 @@ u8 textCurrRatio43[] = { TEXT_HUD_CURRENT_RATIO_43 }; u8 textCurrRatio169[] = { TEXT_HUD_CURRENT_RATIO_169 }; u8 textPressL[] = { TEXT_HUD_PRESS_L }; u8 textWideInfo[] = { TEXT_HUD_WIDE_INFO }; -u8 textWideInfo2[] = { TEXT_HUD_WIDE_INFO2 }; #endif extern u8 gLastCompletedCourseNum; @@ -1506,7 +1505,6 @@ void render_widescreen_setting(void) { print_generic_string(10, 20, textCurrRatio169); print_generic_string(10, 7, textPressL); print_generic_string(10, 220, textWideInfo); - print_generic_string(10, 200, textWideInfo2); } gSPDisplayList(gDisplayListHead++, dl_ia_text_end); if (gPlayer1Controller->buttonPressed & L_TRIG){