From 4cfbc656a9a04eda9cf57129cd5f2f8bf5eacce3 Mon Sep 17 00:00:00 2001 From: Arceveti <73617174+Arceveti@users.noreply.github.com> Date: Thu, 19 May 2022 14:12:28 -0700 Subject: [PATCH] Re-implement FALL_DAMAGE_HEIGHT_SMALL usage in play_far_fall_sound (#407) --- src/game/mario_actions_airborne.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/game/mario_actions_airborne.c b/src/game/mario_actions_airborne.c index 95051294..7103228f 100644 --- a/src/game/mario_actions_airborne.c +++ b/src/game/mario_actions_airborne.c @@ -28,7 +28,7 @@ void play_far_fall_sound(struct MarioState *m) { u32 action = m->action; if (!(action & ACT_FLAG_INVULNERABLE) && action != ACT_TWIRLING && action != ACT_FLYING && !(m->flags & MARIO_FALL_SOUND_PLAYED)) { - if (m->peakHeight - m->pos[1] > 1150.0f) { + if (m->peakHeight - m->pos[1] > FALL_DAMAGE_HEIGHT_SMALL) { play_sound(SOUND_MARIO_WAAAOOOW, m->marioObj->header.gfx.cameraToObject); m->flags |= MARIO_FALL_SOUND_PLAYED; }