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Automatically get optimal collision distance
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@@ -27,6 +27,7 @@ This is a fork of the ultrasm64 repo by CrashOveride which includes the followin
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- Platform Displacement 2 by Arthurtilly *
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- Water Surface Type patch by thecozies
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- Rounded corners by FramePerfection, merged by Cheezepin
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- Automatically calculate the optimal collision distance for an object based on its vertices, by Kaze *
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**Common Hack Changes:**
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- Better extended boundaries by anonymous_moose
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