Automatically get optimal collision distance

This commit is contained in:
Arceveti
2021-09-04 09:59:30 -07:00
parent 5be32f1c24
commit 4c655bfdc0
5 changed files with 41 additions and 3 deletions

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@@ -27,6 +27,7 @@ This is a fork of the ultrasm64 repo by CrashOveride which includes the followin
- Platform Displacement 2 by Arthurtilly *
- Water Surface Type patch by thecozies
- Rounded corners by FramePerfection, merged by Cheezepin
- Automatically calculate the optimal collision distance for an object based on its vertices, by Kaze *
**Common Hack Changes:**
- Better extended boundaries by anonymous_moose