From 48a4d5a40508ffe3a2cecca272a422e221ed055c Mon Sep 17 00:00:00 2001 From: Arceveti <73617174+Arceveti@users.noreply.github.com> Date: Wed, 15 Sep 2021 18:54:56 -0700 Subject: [PATCH] Make objFlags an s32 --- src/engine/behavior_script.c | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/src/engine/behavior_script.c b/src/engine/behavior_script.c index 001da0ba..52b13e2c 100644 --- a/src/engine/behavior_script.c +++ b/src/engine/behavior_script.c @@ -905,9 +905,7 @@ static BhvCommandProc BehaviorCmdTable[] = { // Execute the behavior script of the current object, process the object flags, and other miscellaneous code for updating objects. void cur_obj_update(void) { - UNUSED u32 unused; - - s16 objFlags = gCurrentObject->oFlags; + s32 objFlags = gCurrentObject->oFlags; f32 distanceFromMario; BhvCommandProc bhvCmdProc; s32 bhvProcResult; @@ -953,7 +951,7 @@ void cur_obj_update(void) { } // Execute various code based on object flags. - objFlags = (s16) gCurrentObject->oFlags; + objFlags = gCurrentObject->oFlags; if (objFlags & OBJ_FLAG_SET_FACE_ANGLE_TO_MOVE_ANGLE) { obj_set_face_angle_to_move_angle(gCurrentObject);