Fixed hackersm64 using a ucode that never existed (#309)

This commit is contained in:
Mr-Wiseguy
2022-01-14 22:13:40 -05:00
committed by GitHub
parent 25951363b7
commit 475e039f8a
6 changed files with 13 additions and 8 deletions

View File

@@ -39,7 +39,7 @@
// Similar to the above, but 30 FPS (Textures by InTheBeef, cleaned up by Arceveti)
#define IA8_30FPS_COINS
// Use .rej microcode for certain objects (experimental - only should be used when F3DZEX_GBI_2 is defined).
// Use .rej microcode for certain objects (experimental - only should be used when F3DEX_GBI_2 is defined).
// For advanced users only. Does not work perfectly out the box, best used when exported actor models are
// using 64 vertex sizes, offered by Fast64 in the microcode menu.
// #define OBJECTS_REJ

View File

@@ -14,9 +14,9 @@
* config_graphics
*/
#ifndef F3DZEX_GBI_2
#undef OBJECTS_REJ // OBJECTS_REJ requires f3dzex.
#endif // !F3DZEX_GBI_2
#ifndef F3DEX_GBI_2
#undef OBJECTS_REJ // OBJECTS_REJ requires f3dex2.
#endif // !F3DEX_GBI_2
#ifndef F3DEX_GBI_SHARED
#undef OBJECTS_REJ // Non F3DEX-based ucodes do NOT support ucode switching.