From 44baa827f86b4c72ad596711e294d1d333f063d9 Mon Sep 17 00:00:00 2001 From: Reonu Date: Wed, 26 May 2021 16:36:37 +0100 Subject: [PATCH] Update README.md --- README.md | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) diff --git a/README.md b/README.md index 73f69a51..bef9911d 100644 --- a/README.md +++ b/README.md @@ -12,13 +12,12 @@ Fork of the ultrasm64 repo by CrashOveride which includes the following commonly - FPS counter (use the function `print_fps(x,y)` anywhere that runs code every frame) - Automatic console/emulator detection. If emulator is detected, LODs are disabled. * - Rounded corners by Frame, merged by Cheezepin -- Widescreen (16:9) support toggleable by pressing `L` in the pause menu. - - If you don't want this, you can disable it by removing `#define wide` in `ingame_menu.c` -- Removed course-specific camera processing -- Increased maximum pole length (The game will read bparam1 and bparam2 together as a single value, so you can have a Snake Eater pole) +- Widescreen (16:9) support toggleable by pressing `L` in the pause menu. * +- Removed course-specific camera processing * +- Increased maximum pole lenght (The game will read bparam1 and bparam2 together as a single value, so you can have a Snake Eater pole) * - bparam4 fix (the game no longer uses bparam4 to check if an object is mario and therefore you can safely use it) +- Global star IDs (disabled by default, toggleable in config.h). This allows you to create an open world (MVC-style) hack. - coordinate overflow fix by falcobuster -- Global star IDs (disabled by default, toggleable in config.h). Useful for creating an open world hack like MVC. - If you're planning on making maps bigger than 2x bounds, change the value of `WORLD_SCALE` in `config.h` to a bigger value. `3.5f` should be enough for 4x boundaries but you can go up to `4.0f` if you somehow still get rendering glitches on your map. It also uncringes the way that apply_patch.sh works, and removes the black border.