From 4286c7c7d129c29845eff8542f6978fd31e0d8b1 Mon Sep 17 00:00:00 2001 From: Reonu Date: Sun, 27 Jun 2021 17:26:01 +0100 Subject: [PATCH] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 4c65396c..7637afad 100644 --- a/README.md +++ b/README.md @@ -31,7 +31,7 @@ This is a fork of the ultrasm64 repo by CrashOveride which includes the followin - 16 bit model IDs by someone2639. This means you can have up to 65536 models (lol) - s2dex engine by someone2639! To use it, compile with `make TEXT_ENGINE=s2dex_text_engine` or just set `TEXT_ENGINE` to `s2dex_text_engine` in the makefile. - haveyourcake, also known as cake screen fix. Made by Wiseguy and ported/PR'd by Cheezepin -- Coordinate overflow fix by falcobuster. Your levels will render correctly on console and LLE emulators even when using 2x or 4x bounds, while not hurting anything on HLE plugins. +- Coordinate overflow fix by falcobuster. Your levels will render correctly on console and LLE emulators even when using 2x or 4x bounds, while not hurting anything on HLE plugins. **This is automatic now, you don't have to set WORLD_SCALE manually.** It also uncringes the way that apply_patch.sh works, and removes the black border. # UltraSM64