diff --git a/README.md b/README.md index bd4935dd..1e524f6a 100644 --- a/README.md +++ b/README.md @@ -48,6 +48,7 @@ This is a fork of the ultrasm64 repo by CrashOveride which includes the followin - haveyourcake, also known as cake screen fix. Made by Wiseguy and ported/PR'd by Cheezepin - Tree particle fix (Whether a tree uses snow particles or not is decided via the model IDs instead of the course number) - Coordinate overflow fix by falcobuster. Your levels will render correctly on console and LLE emulators even when using 2x or 4x bounds, while not hurting anything on HLE plugins. *This is automatic now, you don't have to set WORLD_SCALE manually.* +- A couple vanilla texture fixes **Neat Misc. Changes:** - Instant Input patch by Wiseguy (Removes all input lag caused by plugins supporting framebuffer) @@ -55,7 +56,6 @@ This is a fork of the ultrasm64 repo by CrashOveride which includes the followin - Widescreen (16:9) support toggleable by pressing `L` in the pause menu. * - S2DEX engine by someone2639! To use it, compile with `make TEXT_ENGINE=s2dex_text_engine` or just set `TEXT_ENGINE` to `s2dex_text_engine` in the makefile. - # UltraSM64 - This repo contains a full decompilation of Super Mario 64 (J), (U), (E), and (SH). @@ -108,7 +108,6 @@ The repo also supports building a ROM with no compression. This is not recommended as it increases ROM size significantly, with little point other than load times decreased to almost nothing. To switch to no compression, run make with the ``COMPRESS=uncomp`` argument. - ## FAQ Q: Why in the hell are you bundling your own build of ``ld``?