Replace header ifdef guards with #pragma once

This commit is contained in:
Arceveti
2021-09-25 11:08:11 -07:00
parent 0649427337
commit 3a6c577a41
367 changed files with 651 additions and 1765 deletions

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@@ -1,5 +1,4 @@
#ifndef BBH_HEADER_H
#define BBH_HEADER_H
#pragma once
#include "types.h"
#include "game/moving_texture.h"
@@ -110,5 +109,3 @@ extern const struct MovtexQuadCollection bbh_movtex_merry_go_round_water_side[];
// script
extern const LevelScript level_bbh_entry[];
#endif

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@@ -1,5 +1,4 @@
#ifndef BITDW_HEADER_H
#define BITDW_HEADER_H
#pragma once
#include "types.h"
@@ -73,5 +72,3 @@ extern const Collision bitdw_seg7_collision_0700FD9C[];
// script
extern const LevelScript level_bitdw_entry[];
#endif

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@@ -1,5 +1,4 @@
#ifndef BITFS_HEADER_H
#define BITFS_HEADER_H
#pragma once
#include "types.h"
@@ -93,5 +92,3 @@ extern const Gfx bitfs_dl_lava_floor[];
// script
extern const LevelScript level_bitfs_entry[];
#endif

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@@ -1,5 +1,4 @@
#ifndef BITS_HEADER_H
#define BITS_HEADER_H
#pragma once
#include "types.h"
@@ -88,5 +87,3 @@ extern const Collision bits_seg7_collision_0701B734[];
// script
extern const LevelScript level_bits_entry[];
#endif

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@@ -1,5 +1,4 @@
#ifndef BOB_HEADER_H
#define BOB_HEADER_H
#pragma once
#include "types.h"
@@ -30,5 +29,3 @@ extern const Trajectory bob_seg7_trajectory_koopa[];
// script
extern const LevelScript level_bob_entry[];
#endif

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@@ -1,5 +1,4 @@
#ifndef BOWSER_1_HEADER_H
#define BOWSER_1_HEADER_H
#pragma once
#include "types.h"
@@ -12,5 +11,3 @@ extern const Collision bowser_1_seg7_collision_level[];
// script
extern const LevelScript level_bowser_1_entry[];
#endif

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@@ -1,5 +1,4 @@
#ifndef BOWSER_2_HEADER_H
#define BOWSER_2_HEADER_H
#pragma once
#include "types.h"
@@ -16,5 +15,3 @@ extern const Collision bowser_2_seg7_collision_tilting_platform[];
// script
extern const LevelScript level_bowser_2_entry[];
#endif

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@@ -1,5 +1,4 @@
#ifndef BOWSER_3_HEADER_H
#define BOWSER_3_HEADER_H
#pragma once
#include "types.h"
@@ -44,5 +43,3 @@ extern const Collision bowser_3_seg7_collision_07005038[];
// script
extern const LevelScript level_bowser_3_entry[];
#endif

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@@ -1,5 +1,4 @@
#ifndef CASTLE_COURTYARD_HEADER_H
#define CASTLE_COURTYARD_HEADER_H
#pragma once
#include "types.h"
#include "game/moving_texture.h"
@@ -19,5 +18,3 @@ extern const struct MovtexQuadCollection castle_courtyard_movtex_star_statue_wat
// script
extern const LevelScript level_castle_courtyard_entry[];
#endif

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@@ -1,5 +1,4 @@
#ifndef CASTLE_GROUNDS_HEADER_H
#define CASTLE_GROUNDS_HEADER_H
#pragma once
#include "types.h"
#include "game/moving_texture.h"
@@ -40,5 +39,3 @@ extern const Gfx castle_grounds_dl_waterfall[];
// script
extern const LevelScript level_castle_grounds_entry[];
#endif

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@@ -1,5 +1,4 @@
#ifndef CASTLE_INSIDE_HEADER_H
#define CASTLE_INSIDE_HEADER_H
#pragma once
#include "types.h"
#include "game/paintings.h"
@@ -153,5 +152,3 @@ extern const struct MovtexQuadCollection inside_castle_movtex_moat_water[];
// script
extern const LevelScript level_castle_inside_entry[];
#endif

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@@ -1,5 +1,4 @@
#ifndef CCM_HEADER_H
#define CCM_HEADER_H
#pragma once
#include "types.h"
#include "game/moving_texture.h"
@@ -56,5 +55,3 @@ extern const Trajectory ccm_seg7_trajectory_penguin_race[];
// script
extern const LevelScript level_ccm_entry[];
#endif

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@@ -1,5 +1,4 @@
#ifndef COTMC_HEADER_H
#define COTMC_HEADER_H
#pragma once
#include "types.h"
@@ -19,5 +18,3 @@ extern const Gfx cotmc_dl_water[];
// script
extern const LevelScript level_cotmc_entry[];
#endif

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@@ -1,5 +1,4 @@
#ifndef DDD_HEADER_H
#define DDD_HEADER_H
#pragma once
#include "types.h"
#include "game/moving_texture.h"
@@ -39,5 +38,3 @@ extern const struct MovtexQuadCollection ddd_movtex_area2_water[];
// script
extern const LevelScript level_ddd_entry[];
#endif

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@@ -1,5 +1,4 @@
#ifndef ENDING_HEADER_H
#define ENDING_HEADER_H
#pragma once
#include "types.h"
@@ -19,5 +18,3 @@ extern const Gfx dl_cake_end_screen[];
// script
extern const LevelScript level_ending_entry[];
#endif

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@@ -1,9 +1,6 @@
#ifndef ENTRY_H
#define ENTRY_H
#pragma once
#include "types.h"
// script
extern const LevelScript level_script_entry[];
#endif

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@@ -1,5 +1,4 @@
#ifndef HMC_HEADER_H
#define HMC_HEADER_H
#pragma once
#include "types.h"
#include "game/moving_texture.h"
@@ -89,5 +88,3 @@ extern const struct MovtexQuadCollection hmc_movtex_toxic_maze_mist[];
// script
extern const LevelScript level_hmc_entry[];
#endif

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@@ -1,5 +1,4 @@
#ifndef INTRO_HEADER_H
#define INTRO_HEADER_H
#pragma once
#include "types.h"
@@ -25,5 +24,3 @@ extern const LevelScript script_intro_level_select[];
extern const LevelScript script_intro_main_level_entry_stop_music[];
extern const LevelScript script_intro_main_level_entry[];
extern const LevelScript script_intro_splash_screen[];
#endif

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@@ -1,5 +1,4 @@
#ifndef JRB_HEADER_H
#define JRB_HEADER_H
#pragma once
#include "types.h"
#include "game/moving_texture.h"
@@ -62,5 +61,3 @@ extern const struct MovtexQuadCollection jrb_movtex_sinked_boat_water[];
// script
extern const LevelScript level_jrb_entry[];
#endif

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@@ -1,5 +1,4 @@
#ifndef LLL_HEADER_H
#define LLL_HEADER_H
#pragma once
#include "types.h"
#include "game/moving_texture.h"
@@ -127,5 +126,3 @@ extern const Gfx lll_dl_lavafall_volcano[];
// script
extern const LevelScript level_lll_entry[];
#endif

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