From 39de47a43516d39bc02e7d8ecf434748a4c6cb1e Mon Sep 17 00:00:00 2001 From: Reonu Date: Fri, 2 Jul 2021 21:28:10 +0100 Subject: [PATCH] updated readme with far info --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index 54019a44..b0c19ada 100644 --- a/README.md +++ b/README.md @@ -39,6 +39,7 @@ This is a fork of the ultrasm64 repo by CrashOveride which includes the followin - Removed the ifdef hell in `file_select.c` and `ingame_menu.c` - Added blake's custom function for object model stuff: `obj_set_model` and `obj_has_model` - Coordinate overflow fix by falcobuster. Your levels will render correctly on console and LLE emulators even when using 2x or 4x bounds, while not hurting anything on HLE plugins. **This is automatic now, you don't have to set WORLD_SCALE manually.** +- The "far" variable has been turned into a u16, which allows you to increase the farclip (the maximum distance at which geometry gets rendered). However, when increasing the farclip, make sure to increase the nearclip by the same ratio, or the rendering will break on console and LLE plugins. It also uncringes the way that apply_patch.sh works, and removes the black border. # UltraSM64