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Some small optimizations
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@@ -2370,7 +2370,7 @@ const BehaviorScript bhvLllTiltingInvertedPyramid[] = {
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const BehaviorScript bhvKoopaShell[] = {
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BEGIN(OBJ_LIST_LEVEL),
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OR_LONG(oFlags, (OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_SILHOUETTE)), //! Silhouette doesn't show up in-game
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OR_LONG(oFlags, (OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_SILHOUETTE)), //! Silhouette doesn't show up in-game, due to the combine mode
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SET_OBJ_PHYSICS(/*Wall hitbox radius*/ 30, /*Gravity*/ -400, /*Bounciness*/ -50, /*Drag strength*/ 1000, /*Friction*/ 1000, /*Buoyancy*/ 200, /*Unused*/ 0, 0),
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BEGIN_LOOP(),
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CALL_NATIVE(bhv_koopa_shell_loop),
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