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Puppylights
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@@ -1,37 +1,37 @@
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// Mario
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// 0x04000000 # solid color blue - butt, left thigh, right thigh - all poly types
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static const Lights1 mario_blue_lights_group = gdSPDefLights1(
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const Lights1 mario_blue_lights_group = gdSPDefLights1(
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0x00, 0x00, 0x7f,
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0x00, 0x00, 0xff, 0x28, 0x28, 0x28
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);
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// 0x04000018 # solid color red - left & right arm, torso (tshirt part), caps - all poly types
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static const Lights1 mario_red_lights_group = gdSPDefLights1(
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const Lights1 mario_red_lights_group = gdSPDefLights1(
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0x7f, 0x00, 0x00,
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0xff, 0x00, 0x00, 0x28, 0x28, 0x28
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);
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// 0x04000030 # solid color white - metal butt & left thigh - normal left & right hand closed & open (with cap too) and all wings - all poly types
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static const Lights1 mario_white_lights_group = gdSPDefLights1(
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const Lights1 mario_white_lights_group = gdSPDefLights1(
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0x7f, 0x7f, 0x7f,
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0xff, 0xff, 0xff, 0x28, 0x28, 0x28
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);
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// 0x04000048 # solid color brown 1 - foot - all poly types
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static const Lights1 mario_brown1_lights_group = gdSPDefLights1(
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const Lights1 mario_brown1_lights_group = gdSPDefLights1(
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0x39, 0x0e, 0x07,
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0x72, 0x1c, 0x0e, 0x28, 0x28, 0x28
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);
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// 0x04000060 # solid color beige skin - face (cap on and off dls) - all poly types
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static const Lights1 mario_beige_lights_group = gdSPDefLights1(
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const Lights1 mario_beige_lights_group = gdSPDefLights1(
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0x7f, 0x60, 0x3c,
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0xfe, 0xc1, 0x79, 0x28, 0x28, 0x28
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);
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// 0x04000078 # solid color brown 2 - hair - all poly types
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static const Lights1 mario_brown2_lights_group = gdSPDefLights1(
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const Lights1 mario_brown2_lights_group = gdSPDefLights1(
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0x39, 0x03, 0x00,
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0x73, 0x06, 0x00, 0x28, 0x28, 0x28
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);
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