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Add FramePerfection's Better Wall Collision with rounded corners
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@@ -130,10 +130,6 @@ static void add_surface_to_cell(s32 dynamic, s32 cellX, s32 cellZ, struct Surfac
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} else {
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listIndex = SPATIAL_PARTITION_WALLS;
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sortDir = 0; // insertion order
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if (surface->normal.x < -0.707 || surface->normal.x > 0.707) {
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surface->flags |= SURFACE_FLAG_X_PROJECTION;
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}
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}
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//! (Surface Cucking) Surfaces are sorted by the height of their first
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