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Add FramePerfection's Better Wall Collision with rounded corners
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@@ -129,6 +129,8 @@
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//#define VISUAL_DEBUG
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// Number of supported areas per level.
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#define AREA_COUNT 8
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// Number of walls that can push Mario at once.
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#define MAX_REFEREMCED_WALLS 4
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// Lightweight directional lighting engine by Fazana. Intended for giving proximity and positional pointlights to small objects.
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//#define PUPPYLIGHTS
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// Open all courses and doors. Used for debugging purposes to unlock all content.
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