Added WORLDSPACE_LIGHTING define (#461)

Co-authored-by: Gregory Heskett <gheskett@gmail.com>
This commit is contained in:
thecozies
2022-09-29 15:50:49 -05:00
committed by GitHub
parent ebf19af70e
commit 1ef73290d9
3 changed files with 16 additions and 2 deletions

View File

@@ -9,6 +9,14 @@
*/
#define GFX_POOL_SIZE 10000
/**
* Causes the global light direction to be in world space,
* this allows you to have a singular light source that doesn't change with the camera's rotation.
* By modifying `globalLightDirection`, you can choose the direction that points TOWARDS the light,
* but keep in mind that this direction should be normalized to roughly ~127 if changed.
*/
// #define WORLDSPACE_LIGHTING
/**
* Show a watermark on the title screen that reads "Made with HackerSM64", instead of the copyright message.
*/