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Added WORLDSPACE_LIGHTING define (#461)
Co-authored-by: Gregory Heskett <gheskett@gmail.com>
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@@ -9,6 +9,14 @@
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*/
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#define GFX_POOL_SIZE 10000
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/**
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* Causes the global light direction to be in world space,
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* this allows you to have a singular light source that doesn't change with the camera's rotation.
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* By modifying `globalLightDirection`, you can choose the direction that points TOWARDS the light,
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* but keep in mind that this direction should be normalized to roughly ~127 if changed.
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*/
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// #define WORLDSPACE_LIGHTING
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/**
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* Show a watermark on the title screen that reads "Made with HackerSM64", instead of the copyright message.
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*/
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