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Remove unused buffers
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@@ -31,10 +31,3 @@ ALIGNED8 u8 gGfxSPTaskYieldBuffer[OS_YIELD_DATA_SIZE];
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ALIGNED8 struct SaveBuffer gSaveBuffer;
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// 0x190a0 bytes
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struct GfxPool gGfxPools[2];
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// Yield buffer for audio, 0x400 bytes. Stubbed out post-JP since the audio
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// task never yields.
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#ifdef VERSION_JP
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ALIGNED8 u8 gAudioSPTaskYieldBuffer[OS_YIELD_AUDIO_SIZE];
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#endif
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@@ -12,8 +12,6 @@ extern u8 gDecompressionHeap[];
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extern u8 gAudioHeap[];
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extern u8 gAudioSPTaskYieldBuffer[];
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extern u8 gIdleThreadStack[];
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extern u8 gThread3Stack[];
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extern u8 gThread4Stack[];
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