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Added global force parameter (thx cozies)
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@@ -15,6 +15,8 @@
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#include "game/object_list_processor.h"
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#include "surface_load.h"
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#include "config.h"
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s32 unused8038BE90;
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/**
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@@ -389,6 +391,7 @@ static struct Surface *read_surface_data(s16 *vertexData, s16 **vertexIndices) {
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return surface;
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}
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#ifndef ALL_SURFACES_HAVE_FORCE
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/**
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* Returns whether a surface has exertion/moves Mario
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* based on the surface type.
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@@ -412,6 +415,7 @@ static s32 surface_has_force(s16 surfaceType) {
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}
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return hasForce;
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}
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#endif
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/**
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* Returns whether a surface should have the
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@@ -444,7 +448,9 @@ static void load_static_surfaces(s16 **data, s16 *vertexData, s16 surfaceType, s
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s32 numSurfaces;
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struct Surface *surface;
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s8 room = 0;
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#ifndef ALL_SURFACES_HAVE_FORCE
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s16 hasForce = surface_has_force(surfaceType);
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#endif
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s16 flags = surf_has_no_cam_collision(surfaceType);
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numSurfaces = *(*data);
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@@ -462,19 +468,27 @@ static void load_static_surfaces(s16 **data, s16 *vertexData, s16 surfaceType, s
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surface->type = surfaceType;
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surface->flags = (s8) flags;
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#ifdef ALL_SURFACES_HAVE_FORCE
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surface->force = *(*data + 3);
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#else
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if (hasForce) {
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surface->force = *(*data + 3);
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} else {
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surface->force = 0;
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}
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#endif
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add_surface(surface, FALSE);
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}
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#ifdef ALL_SURFACES_HAVE_FORCE
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*data += 4;
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#else
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*data += 3;
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if (hasForce) {
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*data += 1;
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}
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#endif
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}
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}
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@@ -549,7 +563,9 @@ u32 get_area_terrain_size(s16 *data) {
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s32 numVertices;
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s32 numRegions;
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s32 numSurfaces;
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#ifndef ALL_SURFACES_HAVE_FORCE
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s16 hasForce;
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#endif
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while (!end) {
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terrainLoadType = *data++;
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@@ -578,8 +594,12 @@ u32 get_area_terrain_size(s16 *data) {
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default:
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numSurfaces = *data++;
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#ifdef ALL_SURFACES_HAVE_FORCE
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data += 4 * numSurfaces;
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#else
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hasForce = surface_has_force(terrainLoadType);
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data += (3 + hasForce) * numSurfaces;
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#endif
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break;
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}
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}
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@@ -709,7 +729,9 @@ void load_object_surfaces(s16 **data, s16 *vertexData) {
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s32 surfaceType;
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s32 i;
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s32 numSurfaces;
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#ifndef ALL_SURFACES_HAVE_FORCE
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s16 hasForce;
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#endif
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s16 flags;
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s16 room;
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@@ -719,7 +741,9 @@ void load_object_surfaces(s16 **data, s16 *vertexData) {
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numSurfaces = *(*data);
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(*data)++;
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#ifndef ALL_SURFACES_HAVE_FORCE
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hasForce = surface_has_force(surfaceType);
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#endif
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flags = surf_has_no_cam_collision(surfaceType);
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flags |= SURFACE_FLAG_DYNAMIC;
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@@ -739,22 +763,30 @@ void load_object_surfaces(s16 **data, s16 *vertexData) {
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surface->object = gCurrentObject;
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surface->type = surfaceType;
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#ifdef ALL_SURFACES_HAVE_FORCE
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surface->force = *(*data + 3);
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#else
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if (hasForce) {
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surface->force = *(*data + 3);
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} else {
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surface->force = 0;
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}
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#endif
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surface->flags |= flags;
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surface->room = (s8) room;
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add_surface(surface, TRUE);
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}
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#ifdef ALL_SURFACES_HAVE_FORCE
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*data += 4;
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#else
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if (hasForce) {
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*data += 4;
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} else {
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*data += 3;
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}
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#endif
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}
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}
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