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Fix rooms and doors (#601)
* Fix rooms and doors * Update object_helpers.c * Update object_list_processor.h * Update object_list_processor.c * Fix formatting * Revert a formatting * Clean up geo_switch_area * Clean up geo_switch_area (more) * Move TransitionRoomData struct * Revert star door collision check optimization * Move load_object_collision_model and bhv_door_rendering_loop back out of star_door.inc.c * Combine metal door model IDs * Revert metal door sound fixes
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@@ -403,8 +403,8 @@ const BehaviorScript bhvStarDoor[] = {
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SET_INT(oIntangibleTimer, 0),
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BEGIN_LOOP(),
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CALL_NATIVE(bhv_star_door_loop),
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CALL_NATIVE(bhv_door_rendering_loop),
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CALL_NATIVE(load_object_collision_model),
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CALL_NATIVE(bhv_door_rendering_loop),
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END_LOOP(),
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};
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