From 1261db8c72d07b524e3cca553f756971e0ea16a7 Mon Sep 17 00:00:00 2001 From: Reonu Date: Thu, 5 Aug 2021 21:08:20 +0100 Subject: [PATCH] Update README.md --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index 3c835b5c..e8382661 100644 --- a/README.md +++ b/README.md @@ -53,6 +53,7 @@ This is a fork of the ultrasm64 repo by CrashOveride which includes the followin - Expanded audio heap allows for a larger concurrent note count and the importing of more m64 sequences and sound banks (By ArcticJaguar725) * - You can set a test level in config.h in order to boot straight into it, so you can quickly test the level you're working on. * - Allows all surfaces in the game to have a `force` parameter. Activating this doesn't REQUIRE you to set `force` for every surface: If you don't set, it will default to 0x0000 rather than crashing. Increases RAM usage of collision. * +- The clown font includes the entire English alphabet. - Colored ia4 text support. Format: `"@XXXXXXXX[YOUR TEXT]@--------"` (By ArcticJaguar725) - Example Text: `"@FF0000FFRED @00FF00FFGREEN @0000FFFFBLUE @FFFFFF00INVISIBLE @--------NORMAL"` - NOTE: It is not mandatory to reset the text color with `"@--------"`, but text will need to be recolored each time it scrolls in a dialog box, or the custom color will reset.