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Merge branch 'master' into develop/2.1.0
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@@ -39,7 +39,7 @@
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// Similar to the above, but 30 FPS (Textures by InTheBeef, cleaned up by Arceveti)
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#define IA8_30FPS_COINS
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// Use .rej microcode for certain objects (experimental - only should be used when F3DZEX_GBI_2 is defined).
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// Use .rej microcode for certain objects (experimental - only should be used when F3DEX_GBI_2 is defined).
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// For advanced users only. Does not work perfectly out the box, best used when exported actor models are
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// using 64 vertex sizes, offered by Fast64 in the microcode menu.
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// #define OBJECTS_REJ
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@@ -54,9 +54,9 @@
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* config_graphics
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*/
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#ifndef F3DZEX_GBI_2
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#undef OBJECTS_REJ // OBJECTS_REJ requires f3dzex.
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#endif // !F3DZEX_GBI_2
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#ifndef F3DEX_GBI_2
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#undef OBJECTS_REJ // OBJECTS_REJ requires f3dex2.
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#endif // !F3DEX_GBI_2
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#ifndef F3DEX_GBI_SHARED
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#undef OBJECTS_REJ // Non F3DEX-based ucodes do NOT support ucode switching.
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