Fixed many hardcoded object flags to use defines

This commit is contained in:
Arceveti
2021-08-07 18:49:10 -07:00
parent fc4d6c2a0c
commit 0e8c3c9003
23 changed files with 105 additions and 117 deletions

View File

@@ -28,23 +28,23 @@
#define RESPAWN_INFO_DONT_RESPAWN 0xFF
/* oFlags */
#define OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE (1 << 0) // 0x00000001
#define OBJ_FLAG_MOVE_XZ_USING_FVEL (1 << 1) // 0x00000002
#define OBJ_FLAG_MOVE_Y_WITH_TERMINAL_VEL (1 << 2) // 0x00000004
#define OBJ_FLAG_SET_FACE_YAW_TO_MOVE_YAW (1 << 3) // 0x00000008
#define OBJ_FLAG_SET_FACE_ANGLE_TO_MOVE_ANGLE (1 << 4) // 0x00000010
#define OBJ_FLAG_0020 (1 << 5) // 0x00000020
#define OBJ_FLAG_COMPUTE_DIST_TO_MARIO (1 << 6) // 0x00000040
#define OBJ_FLAG_ACTIVE_FROM_AFAR (1 << 7) // 0x00000080
#define OBJ_FLAG_0100 (1 << 8) // 0x00000100
#define OBJ_FLAG_TRANSFORM_RELATIVE_TO_PARENT (1 << 9) // 0x00000200
#define OBJ_FLAG_HOLDABLE (1 << 10) // 0x00000400
#define OBJ_FLAG_SET_THROW_MATRIX_FROM_TRANSFORM (1 << 11) // 0x00000800
#define OBJ_FLAG_1000 (1 << 12) // 0x00001000
#define OBJ_FLAG_COMPUTE_ANGLE_TO_MARIO (1 << 13) // 0x00002000
#define OBJ_FLAG_PERSISTENT_RESPAWN (1 << 14) // 0x00004000
#define OBJ_FLAG_8000 (1 << 15) // 0x00008000
#define OBJ_FLAG_30 (1 << 30) // 0x40000000
#define OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE (1 << 0) // 0x00000001
#define OBJ_FLAG_MOVE_XZ_USING_FVEL (1 << 1) // 0x00000002
#define OBJ_FLAG_MOVE_Y_WITH_TERMINAL_VEL (1 << 2) // 0x00000004
#define OBJ_FLAG_SET_FACE_YAW_TO_MOVE_YAW (1 << 3) // 0x00000008
#define OBJ_FLAG_SET_FACE_ANGLE_TO_MOVE_ANGLE (1 << 4) // 0x00000010
#define OBJ_FLAG_UPDATE_TRANSFORM_FOR_THROW_MATRIX (1 << 5) // 0x00000020
#define OBJ_FLAG_COMPUTE_DIST_TO_MARIO (1 << 6) // 0x00000040
#define OBJ_FLAG_ACTIVE_FROM_AFAR (1 << 7) // 0x00000080
#define OBJ_FLAG_PLAYER (1 << 8) // 0x00000100
#define OBJ_FLAG_TRANSFORM_RELATIVE_TO_PARENT (1 << 9) // 0x00000200
#define OBJ_FLAG_HOLDABLE (1 << 10) // 0x00000400
#define OBJ_FLAG_SET_THROW_MATRIX_FROM_TRANSFORM (1 << 11) // 0x00000800
#define OBJ_FLAG_1000 (1 << 12) // 0x00001000
#define OBJ_FLAG_COMPUTE_ANGLE_TO_MARIO (1 << 13) // 0x00002000
#define OBJ_FLAG_PERSISTENT_RESPAWN (1 << 14) // 0x00004000
#define OBJ_FLAG_8000 (1 << 15) // 0x00008000
#define OBJ_FLAG_HITBOX_WAS_SET (1 << 30) // 0x40000000
/* oHeldState */
#define HELD_FREE 0