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Widescreen support.
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45
include/config.h.orig
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45
include/config.h.orig
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#ifndef CONFIG_H
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#define CONFIG_H
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/**
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* @file config.h
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* A catch-all file for configuring various bugfixes and other settings
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* (maybe eventually) in SM64
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*/
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// Bug Fixes
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// --| US Version Nintendo Bug Fixes
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/// Fixes bug where obtaining over 999 coins sets the number of lives to 999 (or -25)
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#define BUGFIX_MAX_LIVES (0 || VERSION_US || VERSION_EU || VERSION_SH)
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/// Fixes bug where the Boss music won't fade out after defeating King Bob-omb
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#define BUGFIX_KING_BOB_OMB_FADE_MUSIC (0 || VERSION_US || VERSION_EU || VERSION_SH)
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/// Fixes bug in Bob-Omb Battlefield where entering a warp stops the Koopa race music
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#define BUGFIX_KOOPA_RACE_MUSIC (0 || VERSION_US || VERSION_EU || VERSION_SH)
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/// Fixes bug where Piranha Plants do not reset their action state when the
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/// player exits their activation radius.
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#define BUGFIX_PIRANHA_PLANT_STATE_RESET (0 || VERSION_US || VERSION_EU || VERSION_SH)
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/// Fixes bug where sleeping Piranha Plants damage players that bump into them
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#define BUGFIX_PIRANHA_PLANT_SLEEP_DAMAGE (0 || VERSION_US || VERSION_SH)
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/// Fixes bug where it shows a star when you grab a key in bowser battle stages
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#define BUGFIX_STAR_BOWSER_KEY (0 || VERSION_US || VERSION_EU || VERSION_SH)
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// Support Rumble Pak
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#define ENABLE_RUMBLE (1 || VERSION_SH)
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// Screen Size Defines
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#define SCREEN_WIDTH 320
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#define SCREEN_HEIGHT 240
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// Border Height Define for NTSC Versions
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#ifdef TARGET_N64
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#ifndef VERSION_EU
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#define BORDER_HEIGHT 0
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#else
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#define BORDER_HEIGHT 0
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#endif
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#else
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// What's the point of having a border?
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#define BORDER_HEIGHT 0
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#endif
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#endif // CONFIG_H
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@@ -24,6 +24,10 @@
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// Ingame Menu
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#define TEXT_PAUSE _("PAUSE") // Pause text, Castle Courses
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#define TEXT_HUD_CONGRATULATIONS _("CONGRATULATIONS") // Course Complete Text, Bowser Courses
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#define TEXT_HUD_CURRENT_RATIO_43 _("CURRENT ASPECT RATIO: 4:3. PRESS L TO SWITCH TO 16:9")
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#define TEXT_HUD_CURRENT_RATIO_169 _("CURRENT ASPECT RATIO: 16:9. PRESS L TO SWITCH TO 4:3")
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#define TEXT_HUD_WIDE_INFO _("PLEASE CONFIGURE YOUR DISPLAY OR YOUR EMULATOR TO")
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#define TEXT_HUD_WIDE_INFO2 _("STRETCH THE IMAGE TO 16:9")
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#if defined(VERSION_JP) || defined(VERSION_SH)
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