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@@ -295,7 +295,7 @@ static void level_cmd_load_mario_head(void) {
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}
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static void level_cmd_load_mio0_texture(void) {
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func_80278304(CMD_GET(s16, 2), CMD_GET(void *, 4), CMD_GET(void *, 8));
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load_segment_decompress_heap(CMD_GET(s16, 2), CMD_GET(void *, 4), CMD_GET(void *, 8));
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sCurrentCmd = CMD_NEXT;
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}
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@@ -310,7 +310,7 @@ static void level_cmd_init_level(void) {
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static void level_cmd_clear_level(void) {
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clear_objects();
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func_8027A7C4();
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clear_area_graph_nodes();
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clear_areas();
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main_pool_pop_state();
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@@ -630,8 +630,8 @@ static void level_cmd_load_area(void) {
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sCurrentCmd = CMD_NEXT;
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}
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static void level_cmd_2A(void) {
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func_8027A998();
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static void level_cmd_unload_area(void) {
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unload_area();
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sCurrentCmd = CMD_NEXT;
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}
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@@ -649,7 +649,7 @@ static void level_cmd_set_mario_start_pos(void) {
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}
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static void level_cmd_2C(void) {
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func_8027AA88();
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unload_mario_area();
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sCurrentCmd = CMD_NEXT;
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}
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@@ -692,7 +692,7 @@ static void level_cmd_set_menu_music(void) {
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}
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static void level_cmd_38(void) {
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func_802491FC(CMD_GET(s16, 2));
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fadeout_music(CMD_GET(s16, 2));
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sCurrentCmd = CMD_NEXT;
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}
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@@ -781,7 +781,7 @@ static void (*LevelScriptJumpTable[])(void) = {
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/*27*/ level_cmd_create_painting_warp_node,
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/*28*/ level_cmd_create_instant_warp,
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/*29*/ level_cmd_load_area,
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/*2A*/ level_cmd_2A,
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/*2A*/ level_cmd_unload_area,
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/*2B*/ level_cmd_set_mario_start_pos,
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/*2C*/ level_cmd_2C,
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/*2D*/ level_cmd_2D,
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