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Add approach_angle
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@@ -375,6 +375,7 @@ void vec3f_get_dist_and_angle(Vec3f from, Vec3f to, f32 *dist, s16 *pitch, s16 *
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void vec3f_set_dist_and_angle(Vec3f from, Vec3f to, f32 dist, s32 pitch, s32 yaw);
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s32 approach_s32(s32 current, s32 target, s32 inc, s32 dec);
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f32 approach_f32(f32 current, f32 target, f32 inc, f32 dec);
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s32 approach_angle(s32 current, s32 target, s32 inc);
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s16 atan2s(f32 y, f32 x);
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f32 atan2f(f32 a, f32 b);
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void spline_get_weights(Vec4f result, f32 t, UNUSED s32 c);
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