From 0576edcede8790956f8bc226f3b58354762d14ad Mon Sep 17 00:00:00 2001 From: Reonu Date: Wed, 2 Jun 2021 22:03:37 +0100 Subject: [PATCH] Update README.md --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index ba57b3b2..39176031 100644 --- a/README.md +++ b/README.md @@ -19,6 +19,7 @@ Fork of the ultrasm64 repo by CrashOveride which includes the following commonly - Global star IDs (disabled by default, toggleable in config.h). This allows you to create an open world (MVC-style) hack. - Included `actors/group0.c` in `behavior_data.c` - 16 bit model IDs by someone2639. This means you can have up to 65536 models (lol) +- s2dex engine by someone2639! To use it, compile with `make TEXT_ENGINE=s2dex_text_engine` or just set `TEXT_ENGINE` to `s2dex_text_engine` in the makefile. - coordinate overflow fix by falcobuster - If you're planning on making maps bigger than 2x bounds, change the value of `WORLD_SCALE` in `config.h` to a bigger value. `3.5f` should be enough for 4x boundaries but you can go up to `4.0f` if you somehow still get rendering glitches on your map.