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43
sm64.ld
43
sm64.ld
@@ -75,6 +75,11 @@ SECTIONS
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}
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END_SEG(boot)
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. = 0x80000400;
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BEGIN_NOLOAD(zbuffer) {
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BUILD_DIR/src/buffers/zbuffer.o(.bss*);
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}
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/* lib/src/__osDevMgrMain.c and lib/src/osCreateViManager.c contain infinite
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* loops compiled without -g, which cause the return statements and the .o
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* files themselves to be aligned to 32-byte boundaries. But in the binary,
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@@ -755,37 +760,13 @@ SECTIONS
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MIO0_SEG(inside, 0x09000000)
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MIO0_SEG(effect, 0x0B000000)
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STANDARD_LEVEL(bbh)
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STANDARD_LEVEL(ccm)
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STANDARD_LEVEL(castle_inside)
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STANDARD_LEVEL(hmc)
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STANDARD_LEVEL(ssl)
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STANDARD_LEVEL(bob)
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STANDARD_LEVEL(sl)
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STANDARD_LEVEL(wdw)
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STANDARD_LEVEL(jrb)
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STANDARD_LEVEL(thi)
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STANDARD_LEVEL(ttc)
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STANDARD_LEVEL(rr)
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STANDARD_LEVEL(castle_grounds)
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STANDARD_LEVEL(bitdw)
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STANDARD_LEVEL(vcutm)
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STANDARD_LEVEL(bitfs)
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STANDARD_LEVEL(sa)
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STANDARD_LEVEL(bits)
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STANDARD_LEVEL(lll)
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STANDARD_LEVEL(ddd)
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STANDARD_LEVEL(wf)
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STANDARD_LEVEL(ending)
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STANDARD_LEVEL(castle_courtyard)
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STANDARD_LEVEL(pss)
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STANDARD_LEVEL(cotmc)
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STANDARD_LEVEL(totwc)
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STANDARD_LEVEL(bowser_1)
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STANDARD_LEVEL(wmotr)
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STANDARD_LEVEL(bowser_2)
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STANDARD_LEVEL(bowser_3)
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STANDARD_LEVEL(ttm)
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#define STUB_LEVEL(_0, _1, _2, _3, _4, _5, _6, _7, _8)
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#define DEFINE_LEVEL(_0, _1, _2, folder, _4, _5, _6, _7, _8, _9, _10) STANDARD_LEVEL(folder)
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#include "levels/level_defines.h"
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#undef STUB_LEVEL
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#undef DEFINE_LEVEL
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/* 4E9FA0-? [?] */
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BEGIN_SEG(assets, __romPos)
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