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@@ -2075,11 +2075,13 @@ const u8 *const main_hud_camera_lut[] = {
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texture_hud_char_arrow_up, texture_hud_char_arrow_down,
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};
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#ifndef VERSION_EU
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#include "text/debug.inc.c"
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#include "text/dialog.inc.c"
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#include "text/level.inc.c"
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#include "text/star.inc.c"
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// If you change the language here, the following Makefile rule also needs to
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// change, to generate the right version of define_text.inc.c:
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// $(BUILD_DIR)/bin/segment2.o: $(BUILD_DIR)/text/$(VERSION)/define_text.inc.c
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#ifdef VERSION_JP
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#include "text/jp/define_text.inc.c"
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#elif defined(VERSION_US)
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#include "text/us/define_text.inc.c"
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#endif
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UNUSED static const u64 segment2_unused_0 = 0;
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@@ -2489,16 +2491,11 @@ ALIGNED8 const u8 texture_waterbox_lava[] = {
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#include "textures/segment2/segment2.13C58.rgba16.inc.c"
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};
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// Unreferenced light
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UNUSED static const Ambient segment2_light_1 = {
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{{0x40, 0x40, 0x40}, 0, {0x40, 0x40, 0x40}, 0}
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};
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// Unreferenced light
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UNUSED static const Light segment2_light_2 = {
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{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
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};
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// Unreferenced light group
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static const Lights1 segment2_lights_unused = gdSPDefLights1(
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0x40, 0x40, 0x40,
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0xff, 0xff, 0xff, 0x28, 0x28, 0x28
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);
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// 0x02014470 - 0x020144B0
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static const Mtx matrix_identity = {
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@@ -2724,22 +2721,18 @@ const Gfx dl_ia8_up_arrow_end[] = {
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};
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// 0x02014958 - 0x02014960
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static const Ambient seg2_light_02014958 = {
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{{0x50, 0x50, 0x50}, 0, {0x50, 0x50, 0x50}, 0}
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};
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// 0x02014960 - 0x02014970
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static const Light seg2_light_02014960 = {
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{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x32, 0x32, 0x32}, 0}
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};
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static const Lights1 seg2_lights_02014958 = gdSPDefLights1(
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0x50, 0x50, 0x50,
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0xff, 0xff, 0xff, 0x32, 0x32, 0x32
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);
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// 0x02014970 - 0x020149A8
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const Gfx dl_paintings_rippling_begin[] = {
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gsDPPipeSync(),
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gsSPSetGeometryMode(G_LIGHTING | G_SHADING_SMOOTH),
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gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
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gsSPLight(&seg2_light_02014960, 1),
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gsSPLight(&seg2_light_02014958, 2),
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gsSPLight(&seg2_lights_02014958.l, 1),
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gsSPLight(&seg2_lights_02014958.a, 2),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsSPEndDisplayList(),
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};
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@@ -2757,8 +2750,8 @@ const Gfx dl_paintings_env_mapped_begin[] = {
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gsDPPipeSync(),
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gsSPSetGeometryMode(G_LIGHTING | G_TEXTURE_GEN),
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gsDPSetCombineMode(G_CC_DECALRGB, G_CC_DECALRGB),
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gsSPLight(&seg2_light_02014960, 1),
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gsSPLight(&seg2_light_02014958, 2),
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gsSPLight(&seg2_lights_02014958.l, 1),
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gsSPLight(&seg2_lights_02014958.a, 2),
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gsSPTexture(0x4000, 0x4000, 0, G_TX_RENDERTILE, G_ON),
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gsSPEndDisplayList(),
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};
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