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https://github.com/Print-and-Panic/Microtransactions64.git
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This commit is contained in:
123
Makefile
123
Makefile
@@ -6,29 +6,31 @@ default: all
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### Build Options ###
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# These options can either be changed by modifying the makefile, or
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# by building with 'make SETTING=value'. 'make clean' may be required.
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# Version of the game to build
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VERSION ?= us
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# Graphics microcode used
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GRUCODE ?= f3d_old
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# If COMPARE is 1, check the output sha1sum when building 'all'
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COMPARE ?= 1
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# If NON_MATCHING is 1, define the NON_MATCHING macro when building
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# If NON_MATCHING is 1, define the NON_MATCHING and AVOID_UB macros when building (recommended)
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NON_MATCHING ?= 0
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# If ENDIAN_IND is 1, enable non-matching code changes that try to ensure
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# endianness independence
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ENDIAN_IND ?= 0
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# Build for the N64 (turn this off for ports)
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TARGET_N64 ?= 1
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# Release
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ifeq ($(VERSION),jp)
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VERSION_CFLAGS := -DVERSION_JP=1
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VERSION_CFLAGS := -DVERSION_JP
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VERSION_ASFLAGS := --defsym VERSION_JP=1
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GRUCODE_CFLAGS := -DF3D_OLD
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GRUCODE_ASFLAGS := --defsym F3D_OLD=1
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TARGET := sm64.jp
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else
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ifeq ($(VERSION),us)
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VERSION_CFLAGS := -DVERSION_US=1
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VERSION_CFLAGS := -DVERSION_US
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VERSION_ASFLAGS := --defsym VERSION_US=1
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GRUCODE_CFLAGS := -DF3D_OLD
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GRUCODE_ASFLAGS := --defsym F3D_OLD=1
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@@ -36,7 +38,7 @@ ifeq ($(VERSION),us)
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else
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ifeq ($(VERSION),eu)
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$(warning Building EU is experimental and is prone to breaking. Try at your own risk.)
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VERSION_CFLAGS := -DVERSION_EU=1
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VERSION_CFLAGS := -DVERSION_EU
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VERSION_ASFLAGS := --defsym VERSION_EU=1
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GRUCODE_CFLAGS := -DF3D_NEW
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GRUCODE_ASFLAGS := --defsym F3D_NEW=1
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@@ -50,13 +52,13 @@ endif
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# Microcode
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ifeq ($(GRUCODE),f3dex) # Fast3DEX
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GRUCODE_CFLAGS := -DF3DEX_GBI=1
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GRUCODE_CFLAGS := -DF3DEX_GBI
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GRUCODE_ASFLAGS := --defsym F3DEX_GBI_SHARED=1 --defsym F3DEX_GBI=1
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TARGET := $(TARGET).f3dex
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COMPARE := 0
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else
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ifeq ($(GRUCODE), f3dex2) # Fast3DEX2
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GRUCODE_CFLAGS := -DF3DEX_GBI_2=1
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GRUCODE_CFLAGS := -DF3DEX_GBI_2
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GRUCODE_ASFLAGS := --defsym F3DEX_GBI_SHARED=1 --defsym F3DEX_GBI_2=1
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TARGET := $(TARGET).f3dex2
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COMPARE := 0
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@@ -69,7 +71,7 @@ ifeq ($(GRUCODE),f3d_new) # Fast3D 2.0H (Shindou)
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else
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ifeq ($(GRUCODE),f3dzex) # Fast3DZEX (2.0J / Animal Forest - Dōbutsu no Mori)
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$(warning Fast3DZEX is experimental. Try at your own risk.)
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GRUCODE_CFLAGS := -DF3DEX_GBI_2=1
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GRUCODE_CFLAGS := -DF3DEX_GBI_2
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GRUCODE_ASFLAGS := --defsym F3DEX_GBI_SHARED=1 --defsym F3DZEX_GBI=1
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TARGET := $(TARGET).f3dzex
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COMPARE := 0
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@@ -78,13 +80,12 @@ endif
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endif
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endif
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ifeq ($(NON_MATCHING),1)
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VERSION_CFLAGS := $(VERSION_CFLAGS) -DNON_MATCHING=1
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COMPARE := 0
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ifeq ($(TARGET_N64),0)
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NON_MATCHING := 1
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endif
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ifeq ($(ENDIAN_IND),1)
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VERSION_CFLAGS := $(VERSION_CFLAGS) -DENDIAN_IND=1
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ifeq ($(NON_MATCHING),1)
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VERSION_CFLAGS := $(VERSION_CFLAGS) -DNON_MATCHING -DAVOID_UB
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COMPARE := 0
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endif
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@@ -132,8 +133,8 @@ ACTOR_DIR := actors
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LEVEL_DIRS := $(patsubst levels/%,%,$(dir $(wildcard levels/*/header.h)))
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# Directories containing source files
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SRC_DIRS := src src/engine src/game src/audio src/menu src/buffers actors levels text bin data assets
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ASM_DIRS := asm lib sound
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SRC_DIRS := src src/engine src/game src/audio src/menu src/buffers actors levels bin data assets
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ASM_DIRS := asm lib
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BIN_DIRS := bin bin/$(VERSION)
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ULTRA_SRC_DIRS := lib/src lib/src/math
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@@ -191,10 +192,10 @@ GODDARD_O_FILES := $(foreach file,$(GODDARD_C_FILES),$(BUILD_DIR)/$(file:.c=.o))
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# Automatic dependency files
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DEP_FILES := $(O_FILES:.o=.d) $(ULTRA_O_FILES:.o=.d) $(GODDARD_O_FILES:.o=.d) $(BUILD_DIR)/$(LD_SCRIPT).d
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# Files with NON_MATCHING ifdefs
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NON_MATCHING_C_FILES != grep -rl NON_MATCHING $(wildcard src/audio/*.c) $(wildcard src/game/*.c)
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NON_MATCHING_O_FILES = $(foreach file,$(NON_MATCHING_C_FILES),$(BUILD_DIR)/$(file:.c=.o))
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NON_MATCHING_DEP = $(BUILD_DIR)/src/audio/non_matching_dep
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# Files with GLOBAL_ASM blocks
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GLOBAL_ASM_C_FILES != grep -rl 'GLOBAL_ASM(' $(wildcard src/audio/*.c) $(wildcard src/game/*.c)
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GLOBAL_ASM_O_FILES = $(foreach file,$(GLOBAL_ASM_C_FILES),$(BUILD_DIR)/$(file:.c=.o))
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GLOBAL_ASM_DEP = $(BUILD_DIR)/src/audio/non_matching_dep
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# Segment elf files
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SEG_FILES := $(SEGMENT_ELF_FILES) $(ACTOR_ELF_FILES) $(LEVEL_ELF_FILES)
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@@ -218,23 +219,29 @@ endif
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AS := $(CROSS)as
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CC := $(QEMU_IRIX) -silent -L $(IRIX_ROOT) $(IRIX_ROOT)/usr/bin/cc
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CPP := cpp -P
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CPP := cpp -P -Wno-trigraphs
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LD := $(CROSS)ld
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AR := $(CROSS)ar
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OBJDUMP := $(CROSS)objdump
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OBJCOPY := $(CROSS)objcopy
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PYTHON := python3
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INCLUDE_CFLAGS := -I include -I include/libc -I $(BUILD_DIR) -I $(BUILD_DIR)/include -I src -I .
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ifeq ($(TARGET_N64),1)
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TARGET_CFLAGS := -nostdinc -I include/libc -DTARGET_N64
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CC_CFLAGS := -fno-builtin
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endif
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INCLUDE_CFLAGS := -I include -I $(BUILD_DIR) -I $(BUILD_DIR)/include -I src -I .
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# Check code syntax with host compiler
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CC_CHECK := gcc -fsyntax-only -fsigned-char -nostdinc -fno-builtin $(INCLUDE_CFLAGS) -std=gnu90 -Wall -Wextra -Wno-format-security -DNON_MATCHING $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -DTARGET_N64
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CC_CHECK := gcc -fsyntax-only -fsigned-char $(CC_CFLAGS) $(TARGET_CFLAGS) $(INCLUDE_CFLAGS) -std=gnu90 -Wall -Wextra -Wno-format-security -DNON_MATCHING -DAVOID_UB $(VERSION_CFLAGS) $(GRUCODE_CFLAGS)
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ASFLAGS := -march=vr4300 -mabi=32 -I include -I $(BUILD_DIR) $(VERSION_ASFLAGS) $(GRUCODE_ASFLAGS)
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CFLAGS = -Wab,-r4300_mul -non_shared -G 0 -Xcpluscomm -Xfullwarn $(OPT_FLAGS) -signed $(INCLUDE_CFLAGS) $(VERSION_CFLAGS) $(MIPSISET) $(GRUCODE_CFLAGS) -DTARGET_N64
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CFLAGS = -Wab,-r4300_mul -non_shared -G 0 -Xcpluscomm -Xfullwarn -signed $(OPT_FLAGS) $(TARGET_CFLAGS) $(INCLUDE_CFLAGS) $(VERSION_CFLAGS) $(MIPSISET) $(GRUCODE_CFLAGS)
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OBJCOPYFLAGS := --pad-to=0x800000 --gap-fill=0xFF
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SYMBOL_LINKING_FLAGS := $(addprefix -R ,$(SEG_FILES))
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LDFLAGS := -T undefined_syms.txt -T $(BUILD_DIR)/$(LD_SCRIPT) -Map $(BUILD_DIR)/sm64.$(VERSION).map --no-check-sections $(SYMBOL_LINKING_FLAGS)
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ENDIAN_BITWIDTH := $(BUILD_DIR)/endian-and-bitwidth
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ifeq ($(shell getconf LONG_BIT), 32)
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# Work around memory allocation bug in QEMU
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@@ -306,21 +313,26 @@ $(BUILD_DIR)/include/text_strings.h: include/text_strings.h.in
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$(BUILD_DIR)/include/text_menu_strings.h: include/text_menu_strings.h.in
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$(TEXTCONV) charmap_menu.txt $< $@
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$(BUILD_DIR)/text/%.inc.c: text/$(VERSION)/%.c.in
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$(TEXTCONV) charmap.txt $< $@
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ifeq ($(VERSION),eu)
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SRC_DIRS += text/de text/en text/fr
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TEXT_DIRS := text/de text/us text/fr
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# EU encoded text inserted into individual segment 0x19 files
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$(BUILD_DIR)/bin/$(VERSION)/translation_de.o: $(BUILD_DIR)/text/de/dialog.inc.c $(BUILD_DIR)/text/de/level.inc.c $(BUILD_DIR)/text/de/star.inc.c
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$(BUILD_DIR)/bin/$(VERSION)/translation_en.o: $(BUILD_DIR)/text/en/dialog.inc.c $(BUILD_DIR)/text/en/level.inc.c $(BUILD_DIR)/text/en/star.inc.c
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$(BUILD_DIR)/bin/$(VERSION)/translation_fr.o: $(BUILD_DIR)/text/fr/dialog.inc.c $(BUILD_DIR)/text/fr/level.inc.c $(BUILD_DIR)/text/fr/star.inc.c
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$(BUILD_DIR)/bin/eu/translation_en.o: $(BUILD_DIR)/text/us/define_text.inc.c
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$(BUILD_DIR)/bin/eu/translation_de.o: $(BUILD_DIR)/text/de/define_text.inc.c
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$(BUILD_DIR)/bin/eu/translation_fr.o: $(BUILD_DIR)/text/fr/define_text.inc.c
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else
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TEXT_DIRS := text/$(VERSION)
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# non-EU encoded text inserted into segment 0x02
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$(BUILD_DIR)/bin/segment2.o: $(BUILD_DIR)/text/debug.inc.c $(BUILD_DIR)/text/dialog.inc.c $(BUILD_DIR)/text/level.inc.c $(BUILD_DIR)/text/star.inc.c
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$(BUILD_DIR)/bin/segment2.o: $(BUILD_DIR)/text/$(VERSION)/define_text.inc.c
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endif
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ALL_DIRS := $(BUILD_DIR) $(addprefix $(BUILD_DIR)/,$(SRC_DIRS) $(ASM_DIRS) $(GODDARD_SRC_DIRS) $(ULTRA_SRC_DIRS) $(ULTRA_ASM_DIRS) $(ULTRA_BIN_DIRS) $(BIN_DIRS) $(TEXTURE_DIRS) $(SOUND_SAMPLE_DIRS) $(addprefix levels/,$(LEVEL_DIRS)) include) $(MIO0_DIR) $(addprefix $(MIO0_DIR)/,$(VERSION)) $(SOUND_BIN_DIR) $(SOUND_BIN_DIR)/sequences/$(VERSION)
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$(BUILD_DIR)/text/%/define_text.inc.c: text/define_text.inc.c text/%/courses.h text/%/dialogs.h
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$(CPP) $(VERSION_CFLAGS) $< -o $@ -I text/$*/
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$(TEXTCONV) charmap.txt $@ $@
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ALL_DIRS := $(BUILD_DIR) $(addprefix $(BUILD_DIR)/,$(SRC_DIRS) $(ASM_DIRS) $(GODDARD_SRC_DIRS) $(ULTRA_SRC_DIRS) $(ULTRA_ASM_DIRS) $(ULTRA_BIN_DIRS) $(BIN_DIRS) $(TEXTURE_DIRS) $(TEXT_DIRS) $(SOUND_SAMPLE_DIRS) $(addprefix levels/,$(LEVEL_DIRS)) include) $(MIO0_DIR) $(addprefix $(MIO0_DIR)/,$(VERSION)) $(SOUND_BIN_DIR) $(SOUND_BIN_DIR)/sequences/$(VERSION)
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# Make sure build directory exists before compiling anything
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DUMMY != mkdir -p $(ALL_DIRS)
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@@ -390,17 +402,24 @@ $(BUILD_DIR)/%.table: %.aiff
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$(BUILD_DIR)/%.aifc: $(BUILD_DIR)/%.table %.aiff
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$(VADPCM_ENC) -c $^ $@
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$(SOUND_BIN_DIR)/sound_data.ctl: sound/sound_banks/ $(SOUND_BANK_FILES) $(SOUND_SAMPLE_AIFCS)
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$(PYTHON) tools/assemble_sound.py $(BUILD_DIR)/sound/samples/ sound/sound_banks/ $(SOUND_BIN_DIR)/sound_data.ctl $(SOUND_BIN_DIR)/sound_data.tbl $(VERSION_CFLAGS)
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$(ENDIAN_BITWIDTH): tools/determine-endian-bitwidth.c
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$(CC) -c $(CFLAGS) -o $@.dummy2 $< 2>$@.dummy1; true
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grep -o 'msgbegin --endian .* --bitwidth .* msgend' $@.dummy1 > $@.dummy2
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head -n1 <$@.dummy2 | cut -d' ' -f2-5 > $@
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@rm $@.dummy1
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@rm $@.dummy2
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$(SOUND_BIN_DIR)/sound_data.ctl: sound/sound_banks/ $(SOUND_BANK_FILES) $(SOUND_SAMPLE_AIFCS) $(ENDIAN_BITWIDTH)
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$(PYTHON) tools/assemble_sound.py $(BUILD_DIR)/sound/samples/ sound/sound_banks/ $(SOUND_BIN_DIR)/sound_data.ctl $(SOUND_BIN_DIR)/sound_data.tbl $(VERSION_CFLAGS) $$(cat $(ENDIAN_BITWIDTH))
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$(SOUND_BIN_DIR)/sound_data.tbl: $(SOUND_BIN_DIR)/sound_data.ctl
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touch $@
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@true
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$(SOUND_BIN_DIR)/sequences.bin: $(SOUND_BANK_FILES) sound/sequences.json sound/sequences/ sound/sequences/$(VERSION)/ $(SOUND_SEQUENCE_FILES)
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$(PYTHON) tools/assemble_sound.py --sequences $@ $(SOUND_BIN_DIR)/bank_sets sound/sound_banks/ sound/sequences.json $(SOUND_SEQUENCE_FILES) $(VERSION_CFLAGS)
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$(SOUND_BIN_DIR)/sequences.bin: $(SOUND_BANK_FILES) sound/sequences.json sound/sequences/ sound/sequences/$(VERSION)/ $(SOUND_SEQUENCE_FILES) $(ENDIAN_BITWIDTH)
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$(PYTHON) tools/assemble_sound.py --sequences $@ $(SOUND_BIN_DIR)/bank_sets sound/sound_banks/ sound/sequences.json $(SOUND_SEQUENCE_FILES) $(VERSION_CFLAGS) $$(cat $(ENDIAN_BITWIDTH))
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$(SOUND_BIN_DIR)/bank_sets: $(SOUND_BIN_DIR)/sequences.bin
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touch $@
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@true
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$(SOUND_BIN_DIR)/%.m64: $(SOUND_BIN_DIR)/%.o
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$(OBJCOPY) -j .rodata $< -O binary $@
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@@ -411,6 +430,11 @@ $(SOUND_BIN_DIR)/%.o: $(SOUND_BIN_DIR)/%.s
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$(SOUND_BIN_DIR)/%.s: $(SOUND_BIN_DIR)/%
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printf ".section .data\n\n.incbin \"$<\"\n" > $@
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$(BUILD_DIR)/levels/scripts.o: $(BUILD_DIR)/include/level_headers.h
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$(BUILD_DIR)/include/level_headers.h: levels/level_headers.h.in
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$(CPP) -I . levels/level_headers.h.in | $(PYTHON) tools/output_level_headers.py > $(BUILD_DIR)/include/level_headers.h
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$(BUILD_DIR)/assets/mario_anim_data.c: $(wildcard assets/anims/*.inc.c)
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$(PYTHON) tools/mario_anims_converter.py > $@
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@@ -420,7 +444,6 @@ $(BUILD_DIR)/assets/demo_data.c: assets/demo_data.json $(wildcard assets/demos/*
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# Source code
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$(BUILD_DIR)/src/goddard/%.o: OPT_FLAGS := -g
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$(BUILD_DIR)/src/goddard/%.o: MIPSISET := -mips1
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$(NON_MATCHING_O_FILES): CC := $(PYTHON) tools/asm_processor/build.py $(CC) -- $(AS) $(ASFLAGS) --
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$(BUILD_DIR)/src/audio/%.o: OPT_FLAGS := -O2 -Wo,-loopunroll,0
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$(BUILD_DIR)/src/audio/load.o: OPT_FLAGS := -O2 -framepointer -Wo,-loopunroll,0
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$(BUILD_DIR)/lib/src/%.o: OPT_FLAGS :=
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@@ -438,16 +461,20 @@ $(BUILD_DIR)/lib/src/_Ldtob.o: OPT_FLAGS := -O3
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$(BUILD_DIR)/lib/src/_Printf.o: OPT_FLAGS := -O3
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endif
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# Rebuild files with '#ifdef NON_MATCHING' when that macro changes.
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$(NON_MATCHING_O_FILES): $(NON_MATCHING_DEP).$(NON_MATCHING)
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$(NON_MATCHING_DEP).$(NON_MATCHING):
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@rm -f $(NON_MATCHING_DEP).*
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ifeq ($(NON_MATCHING),0)
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$(GLOBAL_ASM_O_FILES): CC := $(PYTHON) tools/asm_processor/build.py $(CC) -- $(AS) $(ASFLAGS) --
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endif
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# Rebuild files with 'GLOBAL_ASM' if the NON_MATCHING flag changes.
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$(GLOBAL_ASM_O_FILES): $(GLOBAL_ASM_DEP).$(NON_MATCHING)
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$(GLOBAL_ASM_DEP).$(NON_MATCHING):
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@rm -f $(GLOBAL_ASM_DEP).*
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touch $@
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$(BUILD_DIR)/lib/src/math/%.o: lib/src/math/%.c
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@$(CC_CHECK) -MMD -MP -MT $@ -MF $(BUILD_DIR)/lib/src/math/$*.d $<
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$(CC) -c $(CFLAGS) -o $@ $<
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tools/patch_libultra_math $@ || rm $@
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tools/patch_libultra_math $@
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$(BUILD_DIR)/%.o: %.c
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@$(CC_CHECK) -MMD -MP -MT $@ -MF $(BUILD_DIR)/$*.d $<
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@@ -462,7 +489,7 @@ $(BUILD_DIR)/%.o: %.s
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$(AS) $(ASFLAGS) -MD $(BUILD_DIR)/$*.d -o $@ $<
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$(BUILD_DIR)/$(LD_SCRIPT): $(LD_SCRIPT)
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$(CPP) $(VERSION_CFLAGS) -MMD -MP -MT $@ -MF $@.d -I include/ -DBUILD_DIR=$(BUILD_DIR) -o $@ $<
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$(CPP) $(VERSION_CFLAGS) -MMD -MP -MT $@ -MF $@.d -I include/ -I . -DBUILD_DIR=$(BUILD_DIR) -o $@ $<
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$(BUILD_DIR)/libultra.a: $(ULTRA_O_FILES)
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$(AR) rcs -o $@ $(ULTRA_O_FILES)
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@@ -483,7 +510,7 @@ $(BUILD_DIR)/$(TARGET).objdump: $(ELF)
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.PHONY: all clean distclean default diff test load libultra
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.PRECIOUS: $(BUILD_DIR)/bin/%.elf $(SOUND_BIN_DIR)/%.ctl $(SOUND_BIN_DIR)/%.tbl $(SOUND_SAMPLE_TABLES) $(SOUND_BIN_DIR)/%.s $(BUILD_DIR)/%
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.PRECIOUS: $(BUILD_DIR)/bin/%.elf $(SOUND_BIN_DIR)/%.ctl $(SOUND_BIN_DIR)/%.tbl $(SOUND_SAMPLE_TABLES) $(SOUND_BIN_DIR)/%.s $(BUILD_DIR)/%
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.DELETE_ON_ERROR:
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# Remove built-in rules, to improve performance
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