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Revert dialogue scrolling to behave like vanilla (#658)
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@@ -1174,7 +1174,7 @@ void render_dialog_entries(void) {
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case DIALOG_STATE_VERTICAL:
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case DIALOG_STATE_VERTICAL:
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gDialogBoxOpenTimer = 0.0f;
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gDialogBoxOpenTimer = 0.0f;
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if (gPlayer3Controller->buttonPressed & (A_BUTTON | B_BUTTON | START_BUTTON | D_CBUTTONS | R_CBUTTONS | D_JPAD | R_JPAD)) {
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if (gPlayer3Controller->buttonPressed & (A_BUTTON | B_BUTTON)) {
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if (gLastDialogPageStrPos == -1) {
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if (gLastDialogPageStrPos == -1) {
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handle_special_dialog_text(gDialogID);
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handle_special_dialog_text(gDialogID);
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gDialogBoxState = DIALOG_STATE_CLOSING;
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gDialogBoxState = DIALOG_STATE_CLOSING;
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