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Microtransactions64/actors/bubba/model.inc.c

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2019-11-03 14:36:27 -05:00
// Possible Removed Actor File
// It's possible that bubba and bub used to be 2 "actors" in
// one actor file.
HackerSM64 v2.0.0 * buffers: refresh 15 and revert to base decomp * behavior script * color helper functions * extended bounds * egeo_layout * fixed model ids * camera conf improved * message panel ucode small * graph node * level script * mathutil updates * mathutil updates (allow unused funcs) * behaviors a - beta_fish * Add librtc and fix some data declarations * Move GRUCODE define to proper location in makefile * Refresh 15 * extra * Make ROM name smaller and change messages printed on build a bit * Fix console (lol) * Update UNF to latest master * Make ucode load from .o's (and also fix Super3D) * Fix crash with rumble + custom mario model * graph node and mathutil * removed behaviors * Ldtob documentation * _Putfld labeling * area * behavior actions * camera * debug updates * bubbles * envfx snow * farcall helpers * game init * geo misc * hud * only check if VC on render init * ingame menu * revert goddard to base decomp * insn disasm * interaction documentation * level geo * level update defines * macro special objects formatting changes * main.h documentation * map parser documentation & formatting * airborne documentation * mario actions automatic documentation * mario actions cutscene documentation * mario actions moving documentation and options * mario actions object documentation and options * mario stationary documentation * mario submerged documentation * mario misc documentation * mario step: ledge grab fixes and documentation * mario documentation * memory.h documentation * moving textures * object behaviors * object collision * fix flamethrower bug * object helpers * object list processor documentation * paintings * platform displacement * print / printf * puppycam absf * puppyprint updates and formatting changes * rendering graph node performance optimizations * rumble opt and doc * hqvm back to ultrasm64 * save file documentation and unlock defines * s2d engine * reset various files to ultrasm64 * file select * intro geo documentation * screen transition documentation * segment2.h * shadow overhaul * skybox refactor * sound init: clean up define usage + documentation * spawn object optimizations and documentation * spawn sound cleanup * sram to ultrasm64 * star select cleanup * title screen cleanup * dialogs / text * rename stomp smoke * stomp smoke -> small water splash * updated README * compilation flags * optimized file positions + support function/data sections * surface collision performance improvements * surface load optimizations * camera conf documentation * Allow easier command for opening puppyprint debug * Rearranged framebuffers & fixed puppyprint console printing * Fix shadow scaling and shifting * Fix SILHOUETTE, OBJECTS_REJ, and ucode loading, also clean up render phase system a bit. * Fixed build with BETTER_HANGING off * Clean up OBJECTS_REJ ifdefs * Fix duplicate comment & graph render layers/flags bitmask * Fixed build with BETTER_HANGING off * Fix Fast64 importing by reverting sSegmentTable change * Readded missing functions that caused build errors with Mario head enabled * Fixed clang compilation issues * Add INTER mode for geo_update_layer_transparency * Fix build warnings * bugfix: miscalculation in obj_turn_toward_object * Some puppytech fixes * Further Puppycamera fixes * Fix BUGFIX_DIALOG_TIME_STOP Fixes #136 * Fix sliding platform bparams * Add LEGACY_SHADOW_IDS define for Fast64 compatibility * Apply suggested changes * Better find_in_bounds_yaw_wdw_bob_thi ifdef * Fix build warnings for unused functions * Fixed stale reference bug from obj_mark_for_deletion change * Fixed incorrect digit for 100s #145 * Change groundpound-fix define and functionality to just disable bonking * Fixed puppyroll #134 * Adjust height value for terrain angle to kick in * fixed hi score flashing * Remove menudata backup (#131) Not considered important enough to keep * Fix fread() build warning * Add COURSE_NUM_TO_INDEX to save_file_get_star_flags check in bhv_unagi_init * Fix approach_s16 return value * Use boolean defines for oCapDoScaleVertically * Make the door lock a part of the key door model to eliminate z-fighting, also reduce z fighting on numbered doors with AUTO_LOD enabled. * Move flames to LAYER_TRANSPARENT_INTER * Resolved some compiler warnings and added FALL_THROUGH define (#168) * Address some more compiler warnings with different define toggles * Remove unnecessary fallthrough attribute * fixed geo_process_billboard floating point exception * Allow water to face any direction * Initialize focOffset so that BBH doesn't crash * Removed superfluous RDP commands when switching microcodes which would override scissor * Set OBJ_FLAG_DONT_CALC_COLL_DIST on bhvUkikiCage * Fix rumble build * Fixed UNLOCK_FPS strobing * Update src/game/object_helpers.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Update src/game/object_helpers.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Fix LEGACY_SHADOW_IDS id conflict * Use the vanilla default value for rotating fire bars if bparam2 is 0 * START_LEVEL safeguard * Fix some drawing distance issues caused by AUTO_COLLISION_DISTANCE * Fix rumble build * Fixed spline poll code using the wrong values for keyframes * Update readme with better credits Better credits for individual contributors * add arthur * added falco and moose * add fazana * le funny typo * added S2DEX engine to credits * silhouette + axo + ratio * remove specific callouts + add auto col distance * Update data/behavior_data.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Update data/behavior_data.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Update data/behavior_data.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Revert formatting changes to match vanilla decomp * Re-implement Y buffer for find_ceil * Re-implement POWER_STARS_HEAL for normal Power Stars * Start level comment & exit course comment/collapse * utilize reonucam technique for FAST_VERTICAL_CAMERA_MOVEMENT * Fix "MAX_REFERENCED_WALLS" typo * Allow stop_and_set_height_to_floor to work at any height if Mario is teleporting (#213) * Revert stop_and_set_height_to_floor to vanilla Fixes #208 * Fixed sAudioEnabled so that it disables audio CPU processing as well * Fixed puppyprint debug RDP us calculations * Renamed sAudioEnabled to gAudioEnabled * Replaced mtxf_to_mtx_asm with an equivalent implementation that supports WORLD_SCALE * Moved extended bounds and world scale configuration to a new config_world.h file * Default all objects to non-rej (#227) Fixes #221 (Default all objects to non-rej) * Fix #221 * Fix VISUAL_DEBUG breaking/crashing when OBJECTS_REJ is disabled (#211) * Fix VISUAL_DEBUG breaking/crashing when OBJECTS_REJ is disabled * Change vtl decrement in visual_surface_display from 6 to 3 Fixes #207 * Make area in SL igloo wider to prevent a softlock (#233) Fixes #210 * Fix coin formation coins being deleted if they spawn in the middle of a floor, also fix TTM slide coin position (#232) Fixes #201 * Make UNLOCK_ALL apply to more things * Fix wrong ifdef/ifndef in bhv_invisible_objects_under_bridge_init * Change chain chomp load/unload distances depending on number of segments (#237) Fixes #192 * added WATER_PLUNGE_UPWARP define * Add reonucam patch (#239) * added reonucam patch Fixes #218 * Fix how shadows handle water/transparency/height (#228) * Fix how shadows handle water/transparency/height * Change shadow check for flying carpets from a level specific check to a oPlatformOnTrackType check Fixes #179 * added reonucam credit * delete unnecesary patches * Apply suggested changes * murdered more patches * UNLOCK_ALL unlocks the cap boxes * UNLOCK_ALL unlocks cap boxes (slightly more epic edition) * revert ceil buffer * Renamed HD_INTRO_TEXTURES define, separated intro floombas * prevent double definition of floombas * actually prevent floomba redefinition * Develop/refactor default defines (#242) * Changed default config options * Added build dir to includePaths for pngs * disable NO_SLEEP by default * Disable puppyprint by default Sorry fazana 😔 * fix typos * add comment about BETTER_REVERB console perf * disable blue coin switch retry by default * Update config_audio.h Co-authored-by: Reonu <danileon95@gmail.com> Co-authored-by: Mr-Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com> * revert air step line to vanilla to fix bitfs scaling platform issue (#247) Fixes #200 * Fix stuttering on thin slopes (#248) * Fix stuttering on thin slopes * Revert vec3f_find_ceil calls to vanilla * Rename vec3f_find_ceil to find_mario_ceil * Update src/engine/surface_collision.h Fixes #249 * Swap static and dynamic surface checks back to vanilla order (#253) * Swap static and dynamic surface checks back to vanilla order * re-enable DISABLE_ALL config Fixes #251 #252 * Fixed save and quitting while in widescreen (#257) * Fixed save and quitting while in widescreen * use define for the level * all my homies hate ifdefs * skip wall offsets < 0 (#255) Fixes #255 * #264: Document non-stop stars' issues (#267) * #264: Document non-stop stars' issues * Update include/config/config_game.h * nonstop vanilla comment * derive margin_radius from radius after capping at 200 (#266) Fixes #259 * Config cleanup/refactor (#269) * Moved puppyprint define to graphics / rearranged some debug defines for ease of access * Moved compatibility safeguards to config_safeguards.h * spacing and comment formatting * #272 Move GFX_POOL_SIZE to config_graphics.h * disable EASIER_DIALOG_TRIGGER by default * prevent redefining warnings * small ifdef typo * changed ifndef to undefs Fixes #262 Fixes #272 * Improved movement config documentation related to turning around (#271) Fixes #270 * rename CUSTOM_DEBUG, add comments (#275) * Update README.md (#277) * v2.0.0 Co-authored-by: CrashOveride95 <crashoveride953@gmail.com> Co-authored-by: Arceveti <73617174+Arceveti@users.noreply.github.com> Co-authored-by: n64 <n64> Co-authored-by: Fazana <52551480+FazanaJ@users.noreply.github.com> Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com> Co-authored-by: aglab2 <aglab3@gmail.com> Co-authored-by: gheskett <gheskett@gmail.com> Co-authored-by: Reonu <danileon95@gmail.com> Co-authored-by: Axollyon <20480418+Axollyon@users.noreply.github.com> Co-authored-by: Mr-Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com>
2021-12-30 10:57:51 -06:00
// Bin ID? What is this?
UNUSED static const u64 bubba_unused_1 = 0;
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// Bubba
// 0x05000008
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ALIGNED8 static const Texture bubba_seg5_texture_05000008[] = {
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#include "actors/bubba/bubba_sunglasses.rgba16.inc.c"
};
// unused eye texture, assumed leftover from when actor file was copied from bub
// 0x05000408
UNUSED ALIGNED8 static const Texture bubba_seg5_texture_05000408[] = {
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#include "actors/bubba/bubba_eyes_unused.rgba16.inc.c"
};
// 0x05001408
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ALIGNED8 static const Texture bubba_seg5_texture_05001408[] = {
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#include "actors/bubba/bubba_eye_border.rgba16.inc.c"
};
// 0x05001C08
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ALIGNED8 static const Texture bubba_seg5_texture_05001C08[] = {
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#include "actors/bubba/bubba_fins.rgba16.inc.c"
};
// 0x05002408
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ALIGNED8 static const Texture bubba_seg5_texture_05002408[] = {
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#include "actors/bubba/bubba_scales.rgba16.inc.c"
};
// 0x05004408
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static const Lights1 bubba_seg5_lights_05004408 = gdSPDefLights1(
0x48, 0x31, 0x2a,
0xf1, 0xa6, 0x8c, 0x28, 0x28, 0x28
);
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// 0x05004420
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static const Lights1 bubba_seg5_lights_05004420 = gdSPDefLights1(
0x4c, 0x4c, 0x4c,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
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// 0x05004438
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static const Lights1 bubba_seg5_lights_05004438 = gdSPDefLights1(
0x10, 0x07, 0x08,
0x36, 0x1a, 0x1c, 0x28, 0x28, 0x28
);
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// 0x05004450
static const Vtx bubba_seg5_vertex_05004450[] = {
{{{ 239, -320, 320}, 0, { 203, 530}, {0x44, 0xad, 0x42, 0xff}}},
{{{ 6, -197, 290}, 0, { 372, 190}, {0x00, 0x99, 0x49, 0xff}}},
{{{ 6, -284, 420}, 0, { 267, 636}, {0x01, 0x07, 0x7e, 0xff}}},
{{{ 123, -217, 469}, 0, { 369, 578}, {0x09, 0x99, 0x48, 0xff}}},
{{{ 7, -195, 518}, 0, { 407, 618}, {0x00, 0xaf, 0x61, 0xff}}},
{{{ -109, -217, 471}, 0, { 369, 580}, {0xf8, 0x99, 0x48, 0xff}}},
{{{ -227, -320, 324}, 0, { 203, 536}, {0xbd, 0xad, 0x43, 0xff}}},
};
// 0x050044C0
static const Vtx bubba_seg5_vertex_050044C0[] = {
{{{ -512, -352, 46}, 0, { 856, 794}, {0xab, 0xa7, 0xe5, 0xff}}},
{{{ -248, -181, 193}, 0, { 94, 684}, {0xf5, 0x65, 0x4b, 0xff}}},
{{{ -508, -306, 182}, 0, { 816, 650}, {0xaf, 0x47, 0x41, 0xff}}},
{{{ -451, -258, 151}, 0, { 664, 694}, {0xb3, 0x64, 0x08, 0xff}}},
{{{ -450, -258, 81}, 0, { 678, 768}, {0xc5, 0x6b, 0xe1, 0xff}}},
{{{ -352, -273, -31}, 0, { 432, 906}, {0xdc, 0x4c, 0xa2, 0xff}}},
{{{ -269, -214, 84}, 0, { 176, 796}, {0x6b, 0x1b, 0xc3, 0xff}}},
{{{ 4, -82, -352}, 0, { 384, 704}, {0x00, 0xc4, 0x6f, 0xff}}},
{{{ 3, 43, -352}, 0, { 554, 698}, {0xff, 0x3c, 0x6f, 0xff}}},
{{{ -44, -19, -501}, 0, { 458, 800}, {0x82, 0xff, 0xfa, 0xff}}},
{{{ 52, -18, -501}, 0, { 458, 800}, {0x7e, 0x01, 0xfa, 0xff}}},
{{{ 6, -222, -550}, 0, { 182, 844}, {0x00, 0x85, 0xe1, 0xff}}},
{{{ 1, 184, -550}, 0, { 728, 822}, {0xff, 0x7b, 0xe2, 0xff}}},
{{{ 4, -94, -615}, 0, { 348, 880}, {0x00, 0xe5, 0x84, 0xff}}},
{{{ 3, 56, -615}, 0, { 552, 872}, {0x00, 0x1b, 0x84, 0xff}}},
};
// 0x050045B0
static const Vtx bubba_seg5_vertex_050045B0[] = {
{{{ 513, -352, 46}, 0, { 482, 860}, {0x55, 0xa7, 0xe5, 0xff}}},
{{{ 353, -273, -31}, 0, { 896, 900}, {0x24, 0x4c, 0xa2, 0xff}}},
{{{ 451, -258, 81}, 0, { 626, 798}, {0x3b, 0x6b, 0xe1, 0xff}}},
{{{ 452, -258, 151}, 0, { 608, 716}, {0x4d, 0x64, 0x08, 0xff}}},
{{{ 509, -306, 182}, 0, { 458, 698}, {0x51, 0x47, 0x41, 0xff}}},
{{{ 270, -214, 84}, 0, { 1072, 736}, {0x95, 0x1b, 0xc3, 0xff}}},
{{{ 249, -181, 193}, 0, { 1098, 600}, {0x0b, 0x65, 0x4b, 0xff}}},
};
// 0x05004620
static const Vtx bubba_seg5_vertex_05004620[] = {
{{{ 51, 274, 117}, 0, { 360, 626}, {0x6b, 0x41, 0x12, 0xff}}},
{{{ 5, 317, 341}, 0, { -14, 458}, {0x00, 0x59, 0x5a, 0xff}}},
{{{ 5, 215, 291}, 0, { 72, 912}, {0x01, 0x59, 0x5a, 0xff}}},
{{{ -42, 274, 118}, 0, { 358, 626}, {0x96, 0x41, 0x13, 0xff}}},
{{{ 3, 404, -20}, 0, { 586, 18}, {0x00, 0x7e, 0xf2, 0xff}}},
{{{ 1, 191, -223}, 0, { 928, 960}, {0x00, 0x6d, 0xbf, 0xff}}},
};
// 0x05004680
static const Vtx bubba_seg5_vertex_05004680[] = {
{{{ 261, 127, 217}, 0, { 0, -2344}, {0x5f, 0x53, 0x07, 0xff}}},
{{{ 350, -212, 251}, 0, { -196, -646}, {0x7c, 0xf6, 0x18, 0xff}}},
{{{ 222, 29, -150}, 0, { 1808, -1854}, {0x68, 0x23, 0xc1, 0xff}}},
{{{ 0, 44, -355}, 0, { 2828, -1928}, {0x00, 0x2f, 0x8b, 0xff}}},
{{{ 0, -85, -355}, 0, { 2828, -1278}, {0xff, 0xe3, 0x85, 0xff}}},
{{{ -218, 29, -147}, 0, { 1788, -1854}, {0x97, 0x23, 0xc3, 0xff}}},
{{{ 1, 191, -223}, 0, { 2172, -2664}, {0x00, 0x6d, 0xbf, 0xff}}},
{{{ -246, -210, -101}, 0, { 1560, -654}, {0xa7, 0xb8, 0xcc, 0xff}}},
{{{ -251, 127, 221}, 0, { -48, -2344}, {0xa1, 0x53, 0x08, 0xff}}},
{{{ -339, -212, 257}, 0, { -224, -646}, {0x85, 0xf6, 0x1a, 0xff}}},
{{{ 1, -337, -197}, 0, { 2040, -22}, {0x00, 0x95, 0xbd, 0xff}}},
{{{ 251, -210, -105}, 0, { 1580, -654}, {0x58, 0xb8, 0xca, 0xff}}},
{{{ -227, -320, 324}, 0, { -560, -106}, {0xbd, 0xad, 0x43, 0xff}}},
{{{ 230, -105, 361}, 0, { -744, -1182}, {0x5d, 0x15, 0x53, 0xff}}},
{{{ 239, -320, 320}, 0, { -540, -106}, {0x44, 0xad, 0x42, 0xff}}},
{{{ 51, 274, 117}, 0, { 468, -3076}, {0x6b, 0x41, 0x12, 0xff}}},
};
// 0x05004780
static const Vtx bubba_seg5_vertex_05004780[] = {
{{{ -42, 274, 118}, 0, { 464, -3076}, {0x96, 0x41, 0x13, 0xff}}},
{{{ 1, 191, -223}, 0, { 2172, -2664}, {0x00, 0x6d, 0xbf, 0xff}}},
{{{ -251, 127, 221}, 0, { -48, -2344}, {0xa1, 0x53, 0x08, 0xff}}},
{{{ -58, 79, 436}, 0, { -1120, -2104}, {0xe3, 0x42, 0x67, 0xff}}},
{{{ 5, 215, 291}, 0, { -396, -2784}, {0x01, 0x59, 0x5a, 0xff}}},
{{{ -217, -105, 364}, 0, { -760, -1182}, {0xa4, 0x15, 0x54, 0xff}}},
{{{ -339, -212, 257}, 0, { -224, -646}, {0x85, 0xf6, 0x1a, 0xff}}},
{{{ 230, -105, 361}, 0, { -744, -1182}, {0x5d, 0x15, 0x53, 0xff}}},
{{{ 350, -212, 251}, 0, { -196, -646}, {0x7c, 0xf6, 0x18, 0xff}}},
{{{ 261, 127, 217}, 0, { 0, -2344}, {0x5f, 0x53, 0x07, 0xff}}},
{{{ 65, 79, 434}, 0, { -1108, -2104}, {0x1f, 0x42, 0x67, 0xff}}},
{{{ 51, 274, 117}, 0, { 468, -3076}, {0x6b, 0x41, 0x12, 0xff}}},
{{{ 239, -320, 320}, 0, { -540, -106}, {0x44, 0xad, 0x42, 0xff}}},
{{{ 251, -210, -105}, 0, { 1580, -654}, {0x58, 0xb8, 0xca, 0xff}}},
{{{ -227, -320, 324}, 0, { -560, -106}, {0xbd, 0xad, 0x43, 0xff}}},
};
// 0x05004870
static const Vtx bubba_seg5_vertex_05004870[] = {
{{{ 129, -136, 504}, 0, { 0, 0}, {0x48, 0xf3, 0x67, 0xff}}},
{{{ 123, -217, 469}, 0, { 0, 0}, {0x09, 0x99, 0x48, 0xff}}},
{{{ 239, -320, 320}, 0, { 0, 0}, {0x44, 0xad, 0x42, 0xff}}},
{{{ 230, -105, 361}, 0, { 0, 0}, {0x5d, 0x15, 0x53, 0xff}}},
{{{ 6, -284, 420}, 0, { 0, 0}, {0x01, 0x07, 0x7e, 0xff}}},
{{{ 6, -357, 343}, 0, { 0, 0}, {0x00, 0x8d, 0x35, 0xff}}},
{{{ -227, -320, 324}, 0, { 0, 0}, {0xbd, 0xad, 0x43, 0xff}}},
{{{ 7, -24, 547}, 0, { 0, 0}, {0x00, 0x4b, 0x65, 0xff}}},
{{{ 6, -7, 415}, 0, { 0, 0}, {0x01, 0x26, 0x78, 0xff}}},
{{{ -217, -105, 364}, 0, { 0, 0}, {0xa4, 0x15, 0x54, 0xff}}},
{{{ -115, -136, 506}, 0, { 0, 0}, {0xba, 0xf3, 0x68, 0xff}}},
{{{ 7, -195, 518}, 0, { 0, 0}, {0x00, 0xaf, 0x61, 0xff}}},
{{{ -109, -217, 471}, 0, { 0, 0}, {0xf8, 0x99, 0x48, 0xff}}},
};
// 0x05004940
static const Vtx bubba_seg5_vertex_05004940[] = {
{{{ -217, -105, 364}, 0, { 0, 0}, {0xa4, 0x15, 0x54, 0xff}}},
{{{ -255, 129, 314}, 0, { 0, 0}, {0xa6, 0x42, 0x3b, 0xff}}},
{{{ -251, 127, 221}, 0, { 0, 0}, {0xa1, 0x53, 0x08, 0xff}}},
{{{ 65, 79, 434}, 0, { 0, 0}, {0x1f, 0x42, 0x67, 0xff}}},
{{{ 6, -7, 415}, 0, { 0, 0}, {0x01, 0x26, 0x78, 0xff}}},
{{{ 230, -105, 361}, 0, { 0, 0}, {0x5d, 0x15, 0x53, 0xff}}},
{{{ 267, 129, 309}, 0, { 0, 0}, {0x5b, 0x42, 0x39, 0xff}}},
{{{ 261, 127, 217}, 0, { 0, 0}, {0x5f, 0x53, 0x07, 0xff}}},
{{{ -58, 79, 436}, 0, { 0, 0}, {0xe3, 0x42, 0x67, 0xff}}},
};
// 0x050049D0
static const Vtx bubba_seg5_vertex_050049D0[] = {
{{{ 4, -377, 154}, 0, { 0, 0}, {0x00, 0x82, 0xf7, 0xff}}},
{{{ 239, -320, 320}, 0, { 0, 0}, {0x44, 0xad, 0x42, 0xff}}},
{{{ 6, -357, 343}, 0, { 0, 0}, {0x00, 0x8d, 0x35, 0xff}}},
{{{ 251, -210, -105}, 0, { 0, 0}, {0x58, 0xb8, 0xca, 0xff}}},
{{{ -246, -210, -101}, 0, { 0, 0}, {0xa7, 0xb8, 0xcc, 0xff}}},
{{{ 1, -337, -197}, 0, { 0, 0}, {0x00, 0x95, 0xbd, 0xff}}},
{{{ -227, -320, 324}, 0, { 0, 0}, {0xbd, 0xad, 0x43, 0xff}}},
};
// 0x05004A40 - 0x05004AA8
const Gfx bubba_seg5_dl_05004A40[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bubba_seg5_texture_05000008),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 32 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&bubba_seg5_lights_05004408.l, 1),
gsSPLight(&bubba_seg5_lights_05004408.a, 2),
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gsSPVertex(bubba_seg5_vertex_05004450, 7, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 1, 0, 0x0),
gsSP2Triangles( 4, 1, 3, 0x0, 5, 1, 4, 0x0),
gsSP2Triangles( 1, 6, 2, 0x0, 5, 6, 1, 0x0),
gsSPEndDisplayList(),
};
// 0x05004AA8 - 0x05004BE8
const Gfx bubba_seg5_dl_05004AA8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bubba_seg5_texture_05001408),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&bubba_seg5_lights_05004420.l, 1),
gsSPLight(&bubba_seg5_lights_05004420.a, 2),
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gsSPVertex(bubba_seg5_vertex_050044C0, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 0, 0x0),
gsSP2Triangles( 0, 2, 3, 0x0, 5, 0, 4, 0x0),
gsSP2Triangles( 5, 6, 0, 0x0, 0, 6, 1, 0x0),
gsSP2Triangles( 6, 4, 1, 0x0, 1, 4, 3, 0x0),
gsSP2Triangles( 1, 3, 2, 0x0, 5, 4, 6, 0x0),
gsSP2Triangles( 7, 8, 9, 0x0, 10, 8, 7, 0x0),
gsSP2Triangles( 9, 11, 7, 0x0, 10, 7, 11, 0x0),
gsSP2Triangles( 9, 8, 12, 0x0, 12, 8, 10, 0x0),
gsSP2Triangles(13, 9, 14, 0x0, 9, 12, 14, 0x0),
gsSP2Triangles(13, 11, 9, 0x0, 12, 10, 14, 0x0),
gsSP2Triangles(13, 14, 10, 0x0, 10, 11, 13, 0x0),
gsSPVertex(bubba_seg5_vertex_050045B0, 7, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 3, 4, 0, 0x0, 0, 5, 1, 0x0),
gsSP2Triangles( 0, 6, 5, 0x0, 4, 6, 0, 0x0),
gsSP2Triangles( 6, 2, 5, 0x0, 2, 1, 5, 0x0),
gsSP2Triangles( 6, 3, 2, 0x0, 3, 6, 4, 0x0),
gsSPEndDisplayList(),
};
// 0x05004BE8 - 0x05004C40
const Gfx bubba_seg5_dl_05004BE8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bubba_seg5_texture_05001C08),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(bubba_seg5_vertex_05004620, 6, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 1, 3, 0x0),
gsSP2Triangles( 1, 4, 3, 0x0, 1, 0, 4, 0x0),
gsSP2Triangles( 4, 5, 3, 0x0, 4, 0, 5, 0x0),
gsSPEndDisplayList(),
};
// 0x05004C40 - 0x05004D48
const Gfx bubba_seg5_dl_05004C40[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bubba_seg5_texture_05002408),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPVertex(bubba_seg5_vertex_05004680, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 3, 5, 0x0, 5, 4, 7, 0x0),
gsSP2Triangles( 5, 8, 6, 0x0, 9, 8, 5, 0x0),
gsSP2Triangles( 9, 5, 7, 0x0, 2, 4, 3, 0x0),
gsSP2Triangles(10, 4, 11, 0x0, 7, 4, 10, 0x0),
gsSP2Triangles(11, 4, 2, 0x0, 9, 7, 12, 0x0),
gsSP2Triangles( 2, 3, 6, 0x0, 0, 2, 6, 0x0),
gsSP2Triangles( 2, 1, 11, 0x0, 1, 13, 14, 0x0),
gsSP1Triangle( 0, 6, 15, 0x0),
gsSPVertex(bubba_seg5_vertex_05004780, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 0, 0x0),
gsSP2Triangles( 2, 3, 0, 0x0, 5, 2, 6, 0x0),
gsSP2Triangles( 7, 8, 9, 0x0, 10, 9, 11, 0x0),
gsSP2Triangles(11, 4, 10, 0x0, 10, 4, 3, 0x0),
gsSP2Triangles(12, 13, 8, 0x0, 5, 6, 14, 0x0),
gsSPEndDisplayList(),
};
// 0x05004D48 - 0x05004E80
const Gfx bubba_seg5_dl_05004D48[] = {
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gsSPLight(&bubba_seg5_lights_05004408.l, 1),
gsSPLight(&bubba_seg5_lights_05004408.a, 2),
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gsSPVertex(bubba_seg5_vertex_05004870, 13, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 2, 4, 5, 0x0, 4, 6, 5, 0x0),
gsSP2Triangles( 7, 8, 9, 0x0, 8, 7, 3, 0x0),
gsSP2Triangles( 7, 9, 10, 0x0, 7, 11, 0, 0x0),
gsSP2Triangles(10, 11, 7, 0x0, 3, 7, 0, 0x0),
gsSP2Triangles( 0, 11, 1, 0x0, 6, 10, 9, 0x0),
gsSP2Triangles(12, 10, 6, 0x0, 12, 11, 10, 0x0),
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gsSPLight(&bubba_seg5_lights_05004438.l, 1),
gsSPLight(&bubba_seg5_lights_05004438.a, 2),
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gsSPVertex(bubba_seg5_vertex_05004940, 9, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 7, 0x0, 5, 6, 3, 0x0),
gsSP2Triangles( 3, 8, 4, 0x0, 7, 6, 5, 0x0),
gsSP2Triangles( 8, 2, 1, 0x0, 8, 1, 0, 0x0),
gsSP1Triangle( 4, 8, 0, 0x0),
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gsSPLight(&bubba_seg5_lights_05004420.l, 1),
gsSPLight(&bubba_seg5_lights_05004420.a, 2),
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gsSPVertex(bubba_seg5_vertex_050049D0, 7, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 0, 0x0, 0, 5, 3, 0x0),
gsSP2Triangles( 2, 6, 0, 0x0, 6, 4, 0, 0x0),
gsSPEndDisplayList(),
};
// 0x05004E80 - 0x05004F30
const Gfx bubba_seg5_dl_05004E80[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 4, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 4, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (16 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(bubba_seg5_dl_05004A40),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(bubba_seg5_dl_05004AA8),
gsSPDisplayList(bubba_seg5_dl_05004BE8),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(bubba_seg5_dl_05004C40),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPDisplayList(bubba_seg5_dl_05004D48),
gsSPEndDisplayList(),
};
// 0x05004F30
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static const Lights1 bubba_seg5_lights_05004F30 = gdSPDefLights1(
0x48, 0x31, 0x2a,
0xf1, 0xa6, 0x8c, 0x28, 0x28, 0x28
);
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// 0x05004F48
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static const Lights1 bubba_seg5_lights_05004F50 = gdSPDefLights1(
0x4c, 0x4c, 0x4c,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
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// 0x05004F60
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static const Lights1 bubba_seg5_lights_05004F60 = gdSPDefLights1(
0x0a, 0x07, 0x08,
0x22, 0x1a, 0x1c, 0x28, 0x28, 0x28
);
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// 0x05004F78
static const Vtx bubba_seg5_vertex_05004F78[] = {
{{{ 6, -194, 96}, 0, { 405, 48}, {0x00, 0xbf, 0x6d, 0xff}}},
{{{ -227, -437, 270}, 0, { 201, 516}, {0xba, 0xb3, 0x47, 0xff}}},
{{{ 6, -401, 385}, 0, { 222, 642}, {0x00, 0x0b, 0x7e, 0xff}}},
{{{ 7, -58, 559}, 0, { 485, 556}, {0x00, 0xb2, 0x64, 0xff}}},
{{{ 123, -93, 488}, 0, { 461, 492}, {0xf6, 0xa6, 0x58, 0xff}}},
{{{ 239, -437, 266}, 0, { 201, 512}, {0x47, 0xb3, 0x46, 0xff}}},
{{{ -108, -93, 488}, 0, { 461, 492}, {0x0c, 0xa5, 0x57, 0xff}}},
};
// 0x05004FE8
static const Vtx bubba_seg5_vertex_05004FE8[] = {
{{{ 513, -352, 46}, 0, { 482, 860}, {0x55, 0xa7, 0xe5, 0xff}}},
{{{ 451, -258, 81}, 0, { 626, 798}, {0x3b, 0x6b, 0xe1, 0xff}}},
{{{ 452, -258, 151}, 0, { 608, 716}, {0x4d, 0x64, 0x08, 0xff}}},
{{{ 270, -214, 84}, 0, { 1072, 736}, {0x95, 0x1b, 0xc3, 0xff}}},
{{{ 353, -273, -31}, 0, { 896, 900}, {0x24, 0x4c, 0xa2, 0xff}}},
{{{ 249, -181, 193}, 0, { 1098, 600}, {0x0b, 0x65, 0x4b, 0xff}}},
{{{ 509, -306, 182}, 0, { 458, 698}, {0x51, 0x47, 0x41, 0xff}}},
{{{ 1, 184, -550}, 0, { 728, 822}, {0xff, 0x7b, 0xe2, 0xff}}},
{{{ 3, 43, -352}, 0, { 554, 698}, {0xff, 0x3c, 0x6f, 0xff}}},
{{{ 52, -18, -501}, 0, { 458, 800}, {0x7e, 0x01, 0xfa, 0xff}}},
{{{ 4, -94, -615}, 0, { 348, 880}, {0x00, 0xe5, 0x84, 0xff}}},
{{{ 3, 56, -615}, 0, { 552, 872}, {0x00, 0x1b, 0x84, 0xff}}},
{{{ 4, -82, -352}, 0, { 384, 704}, {0x00, 0xc4, 0x6f, 0xff}}},
{{{ 6, -222, -550}, 0, { 182, 844}, {0x00, 0x85, 0xe1, 0xff}}},
{{{ -44, -19, -501}, 0, { 458, 800}, {0x82, 0xff, 0xfa, 0xff}}},
};
// 0x050050D8
static const Vtx bubba_seg5_vertex_050050D8[] = {
{{{ -512, -352, 46}, 0, { 856, 794}, {0xab, 0xa7, 0xe5, 0xff}}},
{{{ -508, -306, 182}, 0, { 816, 650}, {0xaf, 0x47, 0x41, 0xff}}},
{{{ -451, -258, 151}, 0, { 664, 694}, {0xb3, 0x64, 0x08, 0xff}}},
{{{ -450, -258, 81}, 0, { 678, 768}, {0xc5, 0x6b, 0xe1, 0xff}}},
{{{ -248, -181, 193}, 0, { 94, 684}, {0xf5, 0x65, 0x4b, 0xff}}},
{{{ -352, -273, -31}, 0, { 432, 906}, {0xdc, 0x4c, 0xa2, 0xff}}},
{{{ -269, -214, 84}, 0, { 176, 796}, {0x6b, 0x1b, 0xc3, 0xff}}},
};
// 0x05005148
static const Vtx bubba_seg5_vertex_05005148[] = {
{{{ 5, 465, 287}, 0, { -14, 458}, {0x00, 0x43, 0x6b, 0xff}}},
{{{ 51, 274, 117}, 0, { 360, 626}, {0x6a, 0x44, 0x06, 0xff}}},
{{{ 3, 404, -20}, 0, { 586, 18}, {0x00, 0x71, 0xc7, 0xff}}},
{{{ 5, 317, 249}, 0, { 72, 912}, {0x01, 0x5d, 0x56, 0xff}}},
{{{ -42, 274, 118}, 0, { 358, 626}, {0x96, 0x44, 0x07, 0xff}}},
{{{ 1, 191, -223}, 0, { 928, 960}, {0x00, 0x6b, 0xbd, 0xff}}},
};
// 0x050051A8
static const Vtx bubba_seg5_vertex_050051A8[] = {
{{{ -339, -241, 257}, 0, { -224, -646}, {0x83, 0xf8, 0x14, 0xff}}},
{{{ -251, 216, 243}, 0, { -48, -2344}, {0xa6, 0x59, 0xfe, 0xff}}},
{{{ -218, 29, -147}, 0, { 1788, -1854}, {0x98, 0x20, 0xc0, 0xff}}},
{{{ 0, -85, -355}, 0, { 2828, -1278}, {0xff, 0xe7, 0x84, 0xff}}},
{{{ -246, -210, -101}, 0, { 1560, -654}, {0xa0, 0xca, 0xc2, 0xff}}},
{{{ 1, -356, -213}, 0, { 2040, -22}, {0x00, 0xa4, 0xa9, 0xff}}},
{{{ -227, -437, 270}, 0, { -560, -106}, {0xba, 0xb3, 0x47, 0xff}}},
{{{ 222, 29, -150}, 0, { 1808, -1854}, {0x67, 0x20, 0xbe, 0xff}}},
{{{ 0, 44, -355}, 0, { 2828, -1928}, {0x00, 0x2f, 0x8b, 0xff}}},
{{{ 251, -210, -105}, 0, { 1580, -654}, {0x5f, 0xca, 0xc0, 0xff}}},
{{{ 239, -437, 266}, 0, { -540, -106}, {0x47, 0xb3, 0x46, 0xff}}},
{{{ 350, -241, 251}, 0, { -196, -646}, {0x7d, 0xf9, 0x11, 0xff}}},
{{{ -217, 18, 383}, 0, { -760, -1182}, {0xa0, 0x13, 0x4f, 0xff}}},
{{{ -42, 274, 118}, 0, { 464, -3076}, {0x96, 0x44, 0x07, 0xff}}},
{{{ 1, 191, -223}, 0, { 2172, -2664}, {0x00, 0x6b, 0xbd, 0xff}}},
{{{ -58, 168, 458}, 0, { -1120, -2104}, {0xdf, 0x49, 0x61, 0xff}}},
};
// 0x050052A8
static const Vtx bubba_seg5_vertex_050052A8[] = {
{{{ 350, -241, 251}, 0, { -196, -646}, {0x7d, 0xf9, 0x11, 0xff}}},
{{{ 230, 18, 380}, 0, { -744, -1182}, {0x61, 0x14, 0x4e, 0xff}}},
{{{ 239, -437, 266}, 0, { -540, -106}, {0x47, 0xb3, 0x46, 0xff}}},
{{{ 261, 216, 239}, 0, { 0, -2344}, {0x5a, 0x59, 0xfd, 0xff}}},
{{{ 222, 29, -150}, 0, { 1808, -1854}, {0x67, 0x20, 0xbe, 0xff}}},
{{{ 0, 44, -355}, 0, { 2828, -1928}, {0x00, 0x2f, 0x8b, 0xff}}},
{{{ 1, 191, -223}, 0, { 2172, -2664}, {0x00, 0x6b, 0xbd, 0xff}}},
{{{ 65, 168, 456}, 0, { -1108, -2104}, {0x23, 0x49, 0x61, 0xff}}},
{{{ 51, 274, 117}, 0, { 468, -3076}, {0x6a, 0x44, 0x06, 0xff}}},
{{{ 5, 317, 249}, 0, { -396, -2784}, {0x01, 0x5d, 0x56, 0xff}}},
{{{ -58, 168, 458}, 0, { -1120, -2104}, {0xdf, 0x49, 0x61, 0xff}}},
{{{ -42, 274, 118}, 0, { 464, -3076}, {0x96, 0x44, 0x07, 0xff}}},
};
// 0x05005368
static const Vtx bubba_seg5_vertex_05005368[] = {
{{{ -227, -437, 270}, 0, { 0, 0}, {0xba, 0xb3, 0x47, 0xff}}},
{{{ -133, -12, 525}, 0, { 0, 0}, {0xbb, 0xed, 0x68, 0xff}}},
{{{ -217, 18, 383}, 0, { 0, 0}, {0xa0, 0x13, 0x4f, 0xff}}},
{{{ 6, -401, 385}, 0, { 0, 0}, {0x00, 0x0b, 0x7e, 0xff}}},
{{{ 6, -503, 295}, 0, { 0, 0}, {0x00, 0x8b, 0x30, 0xff}}},
{{{ 7, 111, 588}, 0, { 0, 0}, {0x00, 0x5b, 0x57, 0xff}}},
{{{ 7, -58, 559}, 0, { 0, 0}, {0x00, 0xb2, 0x64, 0xff}}},
{{{ 6, 81, 437}, 0, { 0, 0}, {0x01, 0x31, 0x74, 0xff}}},
{{{ 239, -437, 266}, 0, { 0, 0}, {0x47, 0xb3, 0x46, 0xff}}},
{{{ 150, -12, 523}, 0, { 0, 0}, {0x47, 0xee, 0x67, 0xff}}},
{{{ 123, -93, 488}, 0, { 0, 0}, {0xf6, 0xa6, 0x58, 0xff}}},
{{{ -108, -93, 488}, 0, { 0, 0}, {0x0c, 0xa5, 0x57, 0xff}}},
{{{ 230, 18, 380}, 0, { 0, 0}, {0x61, 0x14, 0x4e, 0xff}}},
};
// 0x05005438
static const Vtx bubba_seg5_vertex_05005438[] = {
{{{ -217, 18, 383}, 0, { 0, 0}, {0xa0, 0x13, 0x4f, 0xff}}},
{{{ -255, 217, 336}, 0, { 0, 0}, {0xa5, 0x40, 0x3c, 0xff}}},
{{{ -251, 216, 243}, 0, { 0, 0}, {0xa6, 0x59, 0xfe, 0xff}}},
{{{ 65, 168, 456}, 0, { 0, 0}, {0x23, 0x49, 0x61, 0xff}}},
{{{ 267, 217, 332}, 0, { 0, 0}, {0x5b, 0x41, 0x3a, 0xff}}},
{{{ 261, 216, 239}, 0, { 0, 0}, {0x5a, 0x59, 0xfd, 0xff}}},
{{{ 230, 18, 380}, 0, { 0, 0}, {0x61, 0x14, 0x4e, 0xff}}},
{{{ 6, 81, 437}, 0, { 0, 0}, {0x01, 0x31, 0x74, 0xff}}},
{{{ -58, 168, 458}, 0, { 0, 0}, {0xdf, 0x49, 0x61, 0xff}}},
};
// 0x050054C8
static const Vtx bubba_seg5_vertex_050054C8[] = {
{{{ 4, -488, 81}, 0, { 0, 0}, {0x00, 0x88, 0xd8, 0xff}}},
{{{ 239, -437, 266}, 0, { 0, 0}, {0x47, 0xb3, 0x46, 0xff}}},
{{{ 6, -503, 295}, 0, { 0, 0}, {0x00, 0x8b, 0x30, 0xff}}},
{{{ -227, -437, 270}, 0, { 0, 0}, {0xba, 0xb3, 0x47, 0xff}}},
{{{ 251, -210, -105}, 0, { 0, 0}, {0x5f, 0xca, 0xc0, 0xff}}},
{{{ -246, -210, -101}, 0, { 0, 0}, {0xa0, 0xca, 0xc2, 0xff}}},
{{{ 1, -356, -213}, 0, { 0, 0}, {0x00, 0xa4, 0xa9, 0xff}}},
};
// 0x05005538 - 0x050055A0
const Gfx bubba_seg5_dl_05005538[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bubba_seg5_texture_05000008),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 32 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&bubba_seg5_lights_05004F30.l, 1),
gsSPLight(&bubba_seg5_lights_05004F30.a, 2),
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gsSPVertex(bubba_seg5_vertex_05004F78, 7, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 4, 0x0),
gsSP2Triangles( 4, 0, 5, 0x0, 5, 0, 2, 0x0),
gsSP2Triangles( 6, 0, 3, 0x0, 1, 0, 6, 0x0),
gsSPEndDisplayList(),
};
// 0x050055A0 - 0x050056E0
const Gfx bubba_seg5_dl_050055A0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bubba_seg5_texture_05001408),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&bubba_seg5_lights_05004F50.l, 1),
gsSPLight(&bubba_seg5_lights_05004F50.a, 2),
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gsSPVertex(bubba_seg5_vertex_05004FE8, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 4, 0x0),
gsSP2Triangles( 0, 5, 3, 0x0, 6, 5, 0, 0x0),
gsSP2Triangles( 0, 4, 1, 0x0, 2, 6, 0, 0x0),
gsSP2Triangles( 5, 2, 1, 0x0, 5, 1, 3, 0x0),
gsSP2Triangles( 1, 4, 3, 0x0, 2, 5, 6, 0x0),
gsSP2Triangles( 7, 8, 9, 0x0, 10, 11, 9, 0x0),
gsSP2Triangles( 9, 8, 12, 0x0, 7, 9, 11, 0x0),
gsSP2Triangles( 9, 13, 10, 0x0, 9, 12, 13, 0x0),
gsSP2Triangles(12, 8, 14, 0x0, 14, 13, 12, 0x0),
gsSP2Triangles(10, 13, 14, 0x0, 10, 14, 11, 0x0),
gsSP2Triangles(14, 8, 7, 0x0, 14, 7, 11, 0x0),
gsSPVertex(bubba_seg5_vertex_050050D8, 7, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 0, 0x0),
gsSP2Triangles( 4, 2, 1, 0x0, 4, 3, 2, 0x0),
gsSP2Triangles( 5, 0, 3, 0x0, 5, 3, 6, 0x0),
gsSP2Triangles( 6, 3, 4, 0x0, 0, 4, 1, 0x0),
gsSP2Triangles( 0, 6, 4, 0x0, 5, 6, 0, 0x0),
gsSPEndDisplayList(),
};
// 0x050056E0 - 0x05005738
const Gfx bubba_seg5_dl_050056E0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bubba_seg5_texture_05001C08),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(bubba_seg5_vertex_05005148, 6, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 0, 3, 0x0),
gsSP2Triangles( 0, 2, 4, 0x0, 3, 0, 4, 0x0),
gsSP2Triangles( 2, 1, 5, 0x0, 2, 5, 4, 0x0),
gsSPEndDisplayList(),
};
// 0x05005738 - 0x05005840
const Gfx bubba_seg5_dl_05005738[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bubba_seg5_texture_05002408),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPVertex(bubba_seg5_vertex_050051A8, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 4, 0x0),
gsSP2Triangles( 4, 3, 5, 0x0, 0, 4, 6, 0x0),
gsSP2Triangles( 0, 2, 4, 0x0, 7, 3, 8, 0x0),
gsSP2Triangles( 5, 3, 9, 0x0, 8, 3, 2, 0x0),
gsSP2Triangles( 9, 3, 7, 0x0, 10, 9, 11, 0x0),
gsSP2Triangles( 7, 11, 9, 0x0, 12, 1, 0, 0x0),
gsSP2Triangles(12, 0, 6, 0x0, 13, 14, 1, 0x0),
gsSP2Triangles( 2, 1, 14, 0x0, 1, 15, 13, 0x0),
gsSP1Triangle(14, 8, 2, 0x0),
gsSPVertex(bubba_seg5_vertex_050052A8, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 4, 0x0),
gsSP2Triangles( 1, 0, 3, 0x0, 4, 5, 6, 0x0),
gsSP2Triangles( 3, 4, 6, 0x0, 7, 3, 8, 0x0),
gsSP2Triangles( 3, 6, 8, 0x0, 7, 9, 10, 0x0),
gsSP2Triangles( 8, 9, 7, 0x0, 10, 9, 11, 0x0),
gsSPEndDisplayList(),
};
// 0x05005840 - 0x05005978
const Gfx bubba_seg5_dl_05005840[] = {
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gsSPLight(&bubba_seg5_lights_05004F30.l, 1),
gsSPLight(&bubba_seg5_lights_05004F30.a, 2),
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gsSPVertex(bubba_seg5_vertex_05005368, 13, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 4, 0x0),
gsSP2Triangles( 5, 2, 1, 0x0, 1, 6, 5, 0x0),
gsSP2Triangles( 5, 7, 2, 0x0, 8, 3, 4, 0x0),
gsSP2Triangles( 9, 6, 10, 0x0, 5, 6, 9, 0x0),
gsSP2Triangles(11, 6, 1, 0x0, 9, 10, 8, 0x0),
gsSP2Triangles(12, 5, 9, 0x0, 7, 5, 12, 0x0),
gsSP2Triangles( 9, 8, 12, 0x0, 0, 11, 1, 0x0),
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gsSPLight(&bubba_seg5_lights_05004F60.l, 1),
gsSPLight(&bubba_seg5_lights_05004F60.a, 2),
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gsSPVertex(bubba_seg5_vertex_05005438, 9, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 5, 4, 6, 0x0, 6, 4, 3, 0x0),
gsSP2Triangles( 3, 7, 6, 0x0, 3, 8, 7, 0x0),
gsSP2Triangles( 7, 8, 0, 0x0, 8, 1, 0, 0x0),
gsSP1Triangle( 8, 2, 1, 0x0),
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gsSPLight(&bubba_seg5_lights_05004F50.l, 1),
gsSPLight(&bubba_seg5_lights_05004F50.a, 2),
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gsSPVertex(bubba_seg5_vertex_050054C8, 7, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 0, 0x0),
gsSP2Triangles( 0, 4, 1, 0x0, 5, 6, 0, 0x0),
gsSP2Triangles( 3, 5, 0, 0x0, 0, 6, 4, 0x0),
gsSPEndDisplayList(),
};
// 0x05005978 - 0x05005A28
const Gfx bubba_seg5_dl_05005978[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 4, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 4, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (16 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(bubba_seg5_dl_05005538),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(bubba_seg5_dl_050055A0),
gsSPDisplayList(bubba_seg5_dl_050056E0),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(bubba_seg5_dl_05005738),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPDisplayList(bubba_seg5_dl_05005840),
gsSPEndDisplayList(),
};