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# Makefile to rebuild SM64 split image
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i n c l u d e u t i l . m k
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# Default target
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default : all
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# Preprocessor definitions
DEFINES :=
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SRC_DIRS :=
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USE_DEBUG := 0
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#==============================================================================#
# Build Options #
#==============================================================================#
# These options can either be set by building with 'make SETTING=value'.
# 'make clean' may be required first.
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# Build for the N64 (turn this off for ports)
TARGET_N64 ?= 1
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# CONSOLE - selects the console to target
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# bb - Targets the iQue Player (codenamed BB)
# n64 - Targets the N64
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CONSOLE ?= n64
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$( eval $ ( call validate -option ,CONSOLE ,n 64 bb ) )
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i f e q ( $( CONSOLE ) , n 6 4 )
INCLUDE_DIRS += include/n64
LIBS_DIR := lib/n64
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e l s e i f e q ( $( CONSOLE ) , b b )
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INCLUDE_DIRS += include/ique
LIBS_DIR := lib/ique
DEFINES += BBPLAYER = 1
e n d i f
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# COMPILER - selects the C compiler to use
# gcc - uses the GNU C Compiler
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COMPILER ?= gcc
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$( eval $ ( call validate -option ,COMPILER ,gcc ) )
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# SAVETYPE - selects the save type
# eep4k - uses EEPROM 4kbit
# eep16k - uses EEPROM 16kbit (There aren't any differences in syntax, but this is provided just in case)
# sram - uses SRAM 256Kbit
SAVETYPE ?= eep4k
$( eval $ ( call validate -option ,SAVETYPE ,eep 4k eep 16k sram ) )
i f e q ( $( SAVETYPE ) , e e p 4 k )
DEFINES += EEP = 1 EEP4K = 1
e l s e i f e q ( $( SAVETYPE ) , e e p 1 6 k )
DEFINES += EEP = 1 EEP16K = 1
e l s e i f e q ( $( SAVETYPE ) , s r a m )
DEFINES += SRAM = 1
e n d i f
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DEFINES += NO_ERRNO_H = 1 NO_GZIP = 1
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COMPRESS ?= yay0
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$( eval $ ( call validate -option ,COMPRESS ,mio 0 yay 0 gzip rnc 1 rnc 2 uncomp ) )
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i f e q ( $( COMPRESS ) , g z i p )
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DEFINES += GZIP = 1
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e l s e i f e q ( $( COMPRESS ) , r n c 1 )
DEFINES += RNC1 = 1
e l s e i f e q ( $( COMPRESS ) , r n c 2 )
DEFINES += RNC2 = 1
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e l s e i f e q ( $( COMPRESS ) , y a y 0 )
DEFINES += YAY0 = 1
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e l s e i f e q ( $( COMPRESS ) , m i o 0 )
DEFINES += MIO0 = 1
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e l s e i f e q ( $( COMPRESS ) , u n c o m p )
DEFINES += UNCOMPRESSED = 1
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e n d i f
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GZIPVER ?= std
$( eval $ ( call validate -option ,GZIPVER ,std libdef ) )
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# VERSION - selects the version of the game to build
# jp - builds the 1996 Japanese version
# us - builds the 1996 North American version
# eu - builds the 1997 PAL version
# sh - builds the 1997 Japanese Shindou version, with rumble pak support
VERSION ?= us
$( eval $ ( call validate -option ,VERSION ,jp us eu sh ) )
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i f e q ( $( VERSION ) , j p )
DEFINES += VERSION_JP = 1
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GRUCODE ?= f3dzex
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e l s e i f e q ( $( VERSION ) , u s )
DEFINES += VERSION_US = 1
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GRUCODE ?= f3dzex
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e l s e i f e q ( $( VERSION ) , e u )
DEFINES += VERSION_EU = 1
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GRUCODE ?= f3dzex
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e l s e i f e q ( $( VERSION ) , s h )
DEFINES += VERSION_SH = 1
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GRUCODE ?= f3dzex
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e n d i f
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TARGET := sm64.$( VERSION)
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# GRUCODE - selects which RSP microcode to use.
# f3d_old - default for JP and US versions
# f3d_new - default for EU and Shindou versions
# f3dex -
# f3dex2 -
# f3dzex - newer, experimental microcode used in Animal Crossing
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# super3d - extremely experimental version of Fast3D lacking many features for speed
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$( eval $ ( call validate -option ,GRUCODE ,f 3d_old f 3dex f 3dex 2 f 3dex 2pl f 3d_new f 3dzex super 3d ) )
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i f e q ( $( GRUCODE ) , f 3 d _ o l d )
DEFINES += F3D_OLD = 1
e l s e i f e q ( $( GRUCODE ) , f 3 d _ n e w ) # Fast3D 2.0H
DEFINES += F3D_NEW = 1
e l s e i f e q ( $( GRUCODE ) , f 3 d e x ) # Fast3DEX
DEFINES += F3DEX_GBI = 1 F3DEX_GBI_SHARED = 1
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e l s e i f e q ( $( GRUCODE ) , f 3 d e x 2 ) # Fast3DEX2
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DEFINES += F3DEX_GBI_2 = 1 F3DEX_GBI_SHARED = 1
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e l s e i f e q ( $( GRUCODE ) , f 3 d e x 2 p l ) # Fast3DEX2_PosLight
DEFINES += F3DEX2PL_GBI = 1 F3DEX_GBI_2 = 1 F3DEX_GBI_SHARED = 1
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e l s e i f e q ( $( GRUCODE ) , f 3 d z e x ) # Fast3DZEX (2.08J / Animal Forest - Dōbutsu no Mori)
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DEFINES += F3DZEX_GBI_2 = 1 F3DEX_GBI_2 = 1 F3DEX_GBI_SHARED = 1
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e l s e i f e q ( $( GRUCODE ) , s u p e r 3 d ) # Super3D
$( warning Super3D is experimental. Try at your own risk.)
DEFINES += SUPER3D_GBI = 1 F3D_NEW = 1
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e n d i f
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LIBRARIES := gcc nustd hvqm2 z goddard
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# TEXT ENGINES
# s2dex_text_engine - Text Engine by someone2639
TEXT_ENGINE := none
i f e q ( $( TEXT_ENGINE ) , s 2 d e x _ t e x t _ e n g i n e )
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DEFINES += S2DEX_GBI_2 = 1 S2DEX_TEXT_ENGINE = 1
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LIBRARIES += s2d_engine
DUMMY != make -C src/s2d_engine COPY_DIR = $( shell pwd ) /lib/
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e n d i f
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# add more text engines here
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LINK_LIBRARIES = $( foreach i,$( LIBRARIES) ,-l$( i) )
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i f e q ( $( COMPILER ) , g c c )
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NON_MATCHING := 1
MIPSISET := -mips3
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OPT_FLAGS := -O2 -g
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e n d i f
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# NON_MATCHING - whether to build a matching, identical copy of the ROM
# 1 - enable some alternate, more portable code that does not produce a matching ROM
# 0 - build a matching ROM
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NON_MATCHING ?= 1
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$( eval $ ( call validate -option ,NON_MATCHING ,0 1) )
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i f e q ( $( TARGET_N 64) , 0 )
NON_MATCHING := 1
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e n d i f
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i f e q ( $( NON_MATCHING ) , 1 )
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DEFINES += NON_MATCHING = 1 AVOID_UB = 1
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COMPARE := 0
e n d i f
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# COMPARE - whether to verify the SHA-1 hash of the ROM after building
# 1 - verifies the SHA-1 hash of the selected version of the game
# 0 - does not verify the hash
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COMPARE ?= 0
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$( eval $ ( call validate -option ,COMPARE ,0 1) )
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TARGET_STRING := sm64.$( VERSION) .$( CONSOLE) .$( GRUCODE)
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# If non-default settings were chosen, disable COMPARE
i f e q ( $( filter $ ( TARGET_STRING ) , sm 64.jp .f 3d_old sm 64.us .f 3d_old sm 64.eu .f 3d_new sm 64.sh .f 3d_new ) , )
COMPARE := 0
e n d i f
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# UNF - whether to use UNFLoader flashcart library
# 1 - includes code in ROM
# 0 - does not
UNF ?= 0
$( eval $ ( call validate -option ,UNF ,0 1) )
i f e q ( $( UNF ) , 1 )
DEFINES += UNF = 1
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SRC_DIRS += src/usb
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USE_DEBUG := 1
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e n d i f
# ISVPRINT - whether to fake IS-Viewer presence,
# allowing for usage of CEN64 (and possibly Project64) to print messages to terminal.
# 1 - includes code in ROM
# 0 - does not
ISVPRINT ?= 0
$( eval $ ( call validate -option ,ISVPRINT ,0 1) )
i f e q ( $( ISVPRINT ) , 1 )
DEFINES += ISVPRINT = 1
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USE_DEBUG := 1
e n d i f
i f e q ( $( USE_DEBUG ) , 1 )
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ULTRALIB := ultra_d
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DEFINES += DEBUG = 1
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e l s e
ULTRALIB := ultra_rom
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DEFINES += _FINALROM = 1 NDEBUG = 1
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e n d i f
# HVQM - whether to use HVQM fmv library
# 1 - includes code in ROM
# 0 - does not
HVQM ?= 0
$( eval $ ( call validate -option ,HVQM ,0 1) )
i f e q ( $( HVQM ) , 1 )
DEFINES += HVQM = 1
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SRC_DIRS += src/hvqm
e n d i f
# GODDARD - whether to use libgoddard (Mario Head)
# 1 - includes code in ROM
# 0 - does not
GODDARD ?= 0
$( eval $ ( call validate -option ,GODDARD ,0 1) )
i f e q ( $( GODDARD ) , 1 )
DEFINES += GODDARD = 1
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e n d i f
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# Whether to hide commands or not
VERBOSE ?= 0
i f e q ( $( VERBOSE ) , 0 )
V := @
e n d i f
# Whether to colorize build messages
COLOR ?= 1
# display selected options unless 'make clean' or 'make distclean' is run
i f e q ( $( filter clean distclean ,$ ( MAKECMDGOALS ) ) , )
$( info = = = = Build Options = = = = )
$( info Version: $( VERSION) )
$( info Microcode: $( GRUCODE) )
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$( info Console: $( CONSOLE) )
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$( info Target: $( TARGET) )
ifeq ( $( COMPARE) ,1)
$( info Compare ROM: yes)
else
$( info Compare ROM: no)
endif
ifeq ( $( NON_MATCHING) ,1)
$( info Build Matching: no)
else
$( info Build Matching: yes)
endif
$( info = = = = = = = = = = = = = = = = = = = = = = = )
e n d i f
#==============================================================================#
# Universal Dependencies #
#==============================================================================#
TOOLS_DIR := tools
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# (This is a bit hacky, but a lot of rules implicitly depend
# on tools and assets, and we use directory globs further down
# in the makefile that we want should cover assets.)
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PYTHON := python3
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i f e q ( $( filter clean distclean print -%,$ ( MAKECMDGOALS ) ) , )
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# Make sure assets exist
NOEXTRACT ?= 0
ifeq ( $( NOEXTRACT) ,0)
DUMMY != $( PYTHON) extract_assets.py $( VERSION) >& 2 || echo FAIL
ifeq ( $( DUMMY) ,FAIL)
$( error Failed to extract assets)
endif
endif
# Make tools if out of date
$( info Building tools...)
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DUMMY != $( MAKE) -s -C $( TOOLS_DIR) >& 2 || echo FAIL
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ifeq ( $( DUMMY) ,FAIL)
$( error Failed to build tools)
endif
$( info Building ROM...)
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e n d i f
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#==============================================================================#
# Target Executable and Sources #
#==============================================================================#
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BUILD_DIR_BASE := build
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# BUILD_DIR is the location where all build artifacts are placed
BUILD_DIR := $( BUILD_DIR_BASE) /$( VERSION)
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ROM := $( BUILD_DIR) /$( TARGET_STRING) .z64
ELF := $( BUILD_DIR) /$( TARGET_STRING) .elf
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LIBZ := $( BUILD_DIR) /libz.a
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LD_SCRIPT := sm64.ld
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YAY0_DIR := $( BUILD_DIR) /bin
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SOUND_BIN_DIR := $( BUILD_DIR) /sound
TEXTURE_DIR := textures
ACTOR_DIR := actors
LEVEL_DIRS := $( patsubst levels/%,%,$( dir $( wildcard levels/*/header.h) ) )
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# Directories containing source files
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SRC_DIRS += src src/game src/engine src/audio src/menu src/buffers actors levels bin data assets asm lib sound
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LIBZ_SRC_DIRS := src/libz
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GODDARD_SRC_DIRS := src/goddard src/goddard/dynlists
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BIN_DIRS := bin bin/$( VERSION)
# File dependencies and variables for specific files
i n c l u d e M a k e f i l e . s p l i t
# Source code files
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LEVEL_C_FILES := $( wildcard levels/*/leveldata.c) $( wildcard levels/*/script.c) $( wildcard levels/*/geo.c)
C_FILES := $( foreach dir,$( SRC_DIRS) ,$( wildcard $( dir) /*.c) ) $( LEVEL_C_FILES)
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LIBZ_C_FILES := $( foreach dir,$( LIBZ_SRC_DIRS) ,$( wildcard $( dir) /*.c) )
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GODDARD_C_FILES := $( foreach dir,$( GODDARD_SRC_DIRS) ,$( wildcard $( dir) /*.c) )
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S_FILES := $( foreach dir,$( SRC_DIRS) ,$( wildcard $( dir) /*.s) )
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GENERATED_C_FILES := $( BUILD_DIR) /assets/mario_anim_data.c $( BUILD_DIR) /assets/demo_data.c
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# Sound files
SOUND_BANK_FILES := $( wildcard sound/sound_banks/*.json)
SOUND_SAMPLE_DIRS := $( wildcard sound/samples/*)
SOUND_SAMPLE_AIFFS := $( foreach dir,$( SOUND_SAMPLE_DIRS) ,$( wildcard $( dir) /*.aiff) )
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SOUND_SAMPLE_TABLES := $( foreach file,$( SOUND_SAMPLE_AIFFS) ,$( BUILD_DIR) /$( file:.aiff= .table) )
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SOUND_SAMPLE_AIFCS := $( foreach file,$( SOUND_SAMPLE_AIFFS) ,$( BUILD_DIR) /$( file:.aiff= .aifc) )
SOUND_SEQUENCE_DIRS := sound/sequences sound/sequences/$( VERSION)
# all .m64 files in SOUND_SEQUENCE_DIRS, plus all .m64 files that are generated from .s files in SOUND_SEQUENCE_DIRS
SOUND_SEQUENCE_FILES := \
$( foreach dir,$( SOUND_SEQUENCE_DIRS) ,\
$( wildcard $( dir) /*.m64) \
$( foreach file,$( wildcard $( dir) /*.s) ,$( BUILD_DIR) /$( file:.s= .m64) ) \
)
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# Object files
O_FILES := $( foreach file,$( C_FILES) ,$( BUILD_DIR) /$( file:.c= .o) ) \
$( foreach file,$( S_FILES) ,$( BUILD_DIR) /$( file:.s= .o) ) \
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$( foreach file,$( GENERATED_C_FILES) ,$( file:.c= .o) ) \
lib/PR/hvqm/hvqm2sp1.o lib/PR/hvqm/hvqm2sp2.o
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LIBZ_O_FILES := $( foreach file,$( LIBZ_C_FILES) ,$( BUILD_DIR) /$( file:.c= .o) )
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GODDARD_O_FILES := $( foreach file,$( GODDARD_C_FILES) ,$( BUILD_DIR) /$( file:.c= .o) )
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# Automatic dependency files
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DEP_FILES := $( O_FILES:.o= .d) $( LIBZ_O_FILES:.o= .d) $( GODDARD_O_FILES:.o= .d) $( BUILD_DIR) /$( LD_SCRIPT) .d
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#==============================================================================#
# Compiler Options #
#==============================================================================#
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# detect prefix for MIPS toolchain
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i f n e q ( $( call find -command ,mips 64-elf -ld ) , )
CROSS := mips64-elf-
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e l s e i f n e q ( $( call find -command ,mips -n 64-ld ) , )
CROSS := mips-n64-
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e l s e i f n e q ( $( call find -command ,mips 64-ld ) , )
CROSS := mips64-
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e l s e i f n e q ( $( call find -command ,mips -linux -gnu -ld ) , )
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CROSS := mips-linux-gnu-
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e l s e i f n e q ( $( call find -command ,mips 64-linux -gnu -ld ) , )
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CROSS := mips64-linux-gnu-
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e l s e i f n e q ( $( call find -command ,mips -ld ) , )
CROSS := mips-
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e l s e
$( error Unable to detect a suitable MIPS toolchain installed)
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e n d i f
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export LD_LIBRARY_PATH = ./tools
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AS := $( CROSS) as
i f e q ( $( COMPILER ) , g c c )
CC := $( CROSS) gcc
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e n d i f
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# Prefer gcc's cpp if installed on the system
i f n e q ( , $( call find -command ,cpp -10) )
CPP := cpp-10
e l s e
CPP := cpp
e n d i f
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i f n e q ( $( call find -command ,mips -n 64-ld ) , )
LD := mips-n64-ld
e l s e
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LD := tools/mips64-elf-ld
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e n d i f
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AR := $( CROSS) ar
OBJDUMP := $( CROSS) objdump
OBJCOPY := $( CROSS) objcopy
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i f e q ( $( TARGET_N 64) , 1 )
TARGET_CFLAGS := -nostdinc -DTARGET_N64 -D_LANGUAGE_C
CC_CFLAGS := -fno-builtin
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e n d i f
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INCLUDE_DIRS += include $( BUILD_DIR) $( BUILD_DIR) /include src . include/hvqm
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i f e q ( $( TARGET_N 64) , 1 )
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INCLUDE_DIRS += include/libc
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e n d i f
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C_DEFINES := $( foreach d,$( DEFINES) ,-D$( d) )
DEF_INC_CFLAGS := $( foreach i,$( INCLUDE_DIRS) ,-I$( i) ) $( C_DEFINES)
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# C compiler options
CFLAGS = -G 0 $( OPT_FLAGS) $( TARGET_CFLAGS) $( MIPSISET) $( DEF_INC_CFLAGS)
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i f e q ( $( COMPILER ) , g c c )
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CFLAGS += -mno-shared -march= vr4300 -mfix4300 -mabi= 32 -mhard-float -mdivide-breaks -fno-stack-protector -fno-common -fno-zero-initialized-in-bss -fno-PIC -mno-abicalls -fno-strict-aliasing -fno-inline-functions -ffreestanding -fwrapv -Wall -Wextra
e l s e
CFLAGS += -non_shared -Wab,-r4300_mul -Xcpluscomm -Xfullwarn -signed -32
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e n d i f
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ASFLAGS := -march= vr4300 -mabi= 32 $( foreach i,$( INCLUDE_DIRS) ,-I$( i) ) $( foreach d,$( DEFINES) ,--defsym $( d) )
RSPASMFLAGS := $( foreach d,$( DEFINES) ,-definelabel $( subst = , ,$( d) ) )
# C preprocessor flags
CPPFLAGS := -P -Wno-trigraphs $( DEF_INC_CFLAGS)
#==============================================================================#
# Miscellaneous Tools #
#==============================================================================#
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# N64 tools
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YAY0TOOL := $( TOOLS_DIR) /slienc
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MIO0TOOL := $( TOOLS_DIR) /mio0
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RNCPACK := $( TOOLS_DIR) /rncpack
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ROMALIGN := $( TOOLS_DIR) /romalign
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FILESIZER := $( TOOLS_DIR) /filesizer
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N64CKSUM := $( TOOLS_DIR) /n64cksum
N64GRAPHICS := $( TOOLS_DIR) /n64graphics
N64GRAPHICS_CI := $( TOOLS_DIR) /n64graphics_ci
TEXTCONV := $( TOOLS_DIR) /textconv
AIFF_EXTRACT_CODEBOOK := $( TOOLS_DIR) /aiff_extract_codebook
VADPCM_ENC := $( TOOLS_DIR) /vadpcm_enc
EXTRACT_DATA_FOR_MIO := $( TOOLS_DIR) /extract_data_for_mio
SKYCONV := $( TOOLS_DIR) /skyconv
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i f e q ( $( GZIPVER ) , s t d )
GZIP := gzip
e l s e
GZIP := libdeflate-gzip
e n d i f
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# Use the system installed armips if available. Otherwise use the one provided with this repository.
i f n e q ( , $( call find -command ,armips ) )
RSPASM := armips
e l s e
RSPASM := $( TOOLS_DIR) /armips
e n d i f
ENDIAN_BITWIDTH := $( BUILD_DIR) /endian-and-bitwidth
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EMULATOR = ~/Downloads/mupen64plus/mupen64plus-gui
EMU_FLAGS =
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LOADER = loader64
LOADER_FLAGS = -vwf
SHA1SUM = sha1sum
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PRINT = printf
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i f e q ( $( COLOR ) , 1 )
NO_COL := \0 33[ 0m
RED := \0 33[ 0; 31m
GREEN := \0 33[ 0; 32m
BLUE := \0 33[ 0; 34m
YELLOW := \0 33[ 0; 33m
BLINK := \0 33[ 33; 5m
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e n d i f
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# Use Objcopy instead of extract_data_for_mio
i f e q ( $( COMPILER ) , g c c )
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EXTRACT_DATA_FOR_MIO := $( OBJCOPY) -O binary --only-section= .data
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e n d i f
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# Common build print status function
d e f i n e p r i n t
@$( PRINT) " $( GREEN) $( 1) $( YELLOW) $( 2) $( GREEN) -> $( BLUE) $( 3) $( NO_COL) \n "
e n d e f
#==============================================================================#
# Main Targets #
#==============================================================================#
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all : $( ROM )
i f e q ( $( COMPARE ) , 1 )
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@$( PRINT) " $( GREEN) Checking if ROM matches.. $( NO_COL) \n "
@$( SHA1SUM) --quiet -c $( TARGET) .sha1 && $( PRINT) " $( TARGET) : $( GREEN) OK $( NO_COL) \n " || ( $( PRINT) " $( YELLOW) Building the ROM file has succeeded, but does not match the original ROM.\nThis is expected, and not an error, if you are making modifications.\nTo silence this message, use 'make COMPARE=0.' $( NO_COL) \n " && false )
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e n d i f
clean :
$( RM) -r $( BUILD_DIR_BASE)
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make -C src/s2d_engine clean
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distclean : clean
$( PYTHON) extract_assets.py --clean
$( MAKE) -C $( TOOLS_DIR) clean
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test : $( ROM )
$( EMULATOR) $( EMU_FLAGS) $<
load : $( ROM )
$( LOADER) $( LOADER_FLAGS) $<
libultra : $( BUILD_DIR ) /libultra .a
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# Extra object file dependencies
$(BUILD_DIR)/asm/boot.o : $( IPL 3_RAW_FILES )
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$(BUILD_DIR)/src/game/crash_screen.o : $( CRASH_TEXTURE_C_FILES )
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$(BUILD_DIR)/src/game/version.o : $( BUILD_DIR ) /src /game /version_data .h
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$(BUILD_DIR)/lib/rsp.o : $( BUILD_DIR ) /rsp /rspboot .bin $( BUILD_DIR ) /rsp /fast 3d .bin $( BUILD_DIR ) /rsp /audio .bin
$(SOUND_BIN_DIR)/sound_data.o : $( SOUND_BIN_DIR ) /sound_data .ctl .inc .c $( SOUND_BIN_DIR ) /sound_data .tbl .inc .c $( SOUND_BIN_DIR ) /sequences .bin .inc .c $( SOUND_BIN_DIR ) /bank_sets .inc .c
$(BUILD_DIR)/levels/scripts.o : $( BUILD_DIR ) /include /level_headers .h
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i f e q ( $( VERSION ) , s h )
$( BUILD_DIR) /src/audio/load.o: $( SOUND_BIN_DIR) /bank_sets.inc.c $( SOUND_BIN_DIR) /sequences_header.inc.c $( SOUND_BIN_DIR) /ctl_header.inc.c $( SOUND_BIN_DIR) /tbl_header.inc.c
e n d i f
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$(CRASH_TEXTURE_C_FILES) : TEXTURE_ENCODING := u 32
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i f e q ( $( COMPILER ) , g c c )
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$(BUILD_DIR)/src/libz/%.o : OPT_FLAGS := -Os
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e n d i f
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i f e q ( $( VERSION ) , e u )
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TEXT_DIRS := text/de text/us text/fr
# EU encoded text inserted into individual segment 0x19 files,
# and course data also duplicated in leveldata.c
$( BUILD_DIR) /bin/eu/translation_en.o: $( BUILD_DIR) /text/us/define_text.inc.c
$( BUILD_DIR) /bin/eu/translation_de.o: $( BUILD_DIR) /text/de/define_text.inc.c
$( BUILD_DIR) /bin/eu/translation_fr.o: $( BUILD_DIR) /text/fr/define_text.inc.c
$( BUILD_DIR) /levels/menu/leveldata.o: $( BUILD_DIR) /include/text_strings.h
$( BUILD_DIR) /levels/menu/leveldata.o: $( BUILD_DIR) /text/us/define_courses.inc.c
$( BUILD_DIR) /levels/menu/leveldata.o: $( BUILD_DIR) /text/de/define_courses.inc.c
$( BUILD_DIR) /levels/menu/leveldata.o: $( BUILD_DIR) /text/fr/define_courses.inc.c
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e l s e
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ifeq ( $( VERSION) ,sh)
TEXT_DIRS := text/jp
$( BUILD_DIR) /bin/segment2.o: $( BUILD_DIR) /text/jp/define_text.inc.c
else
TEXT_DIRS := text/$( VERSION)
# non-EU encoded text inserted into segment 0x02
$( BUILD_DIR) /bin/segment2.o: $( BUILD_DIR) /text/$( VERSION) /define_text.inc.c
endif
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e n d i f
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$(BUILD_DIR)/src/usb/usb.o : OPT_FLAGS := -O 0
$(BUILD_DIR)/src/usb/usb.o : CFLAGS += -Wno -unused -variable -Wno -sign -compare -Wno -unused -function
$(BUILD_DIR)/src/usb/debug.o : OPT_FLAGS := -O 0
$(BUILD_DIR)/src/usb/debug.o : CFLAGS += -Wno -unused -parameter -Wno -maybe -uninitialized
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ALL_DIRS := $( BUILD_DIR) $( addprefix $( BUILD_DIR) /,$( SRC_DIRS) $( GODDARD_SRC_DIRS) $( LIBZ_SRC_DIRS) $( ULTRA_BIN_DIRS) $( BIN_DIRS) $( TEXTURE_DIRS) $( TEXT_DIRS) $( SOUND_SAMPLE_DIRS) $( addprefix levels/,$( LEVEL_DIRS) ) rsp include) $( YAY0_DIR) $( addprefix $( YAY0_DIR) /,$( VERSION) ) $( SOUND_BIN_DIR) $( SOUND_BIN_DIR) /sequences/$( VERSION)
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# Make sure build directory exists before compiling anything
DUMMY != mkdir -p $( ALL_DIRS)
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$(BUILD_DIR)/include/text_strings.h : $( BUILD_DIR ) /include /text_menu_strings .h
$(BUILD_DIR)/src/menu/file_select.o : $( BUILD_DIR ) /include /text_strings .h
$(BUILD_DIR)/src/menu/star_select.o : $( BUILD_DIR ) /include /text_strings .h
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$(BUILD_DIR)/src/game/ingame_menu.o : $( BUILD_DIR ) /include /text_strings .h
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#==============================================================================#
# Texture Generation #
#==============================================================================#
TEXTURE_ENCODING := u8
# Convert PNGs to RGBA32, RGBA16, IA16, IA8, IA4, IA1, I8, I4 binary files
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$(BUILD_DIR)/% : %.png
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$( call print,Converting:,$<,$@ )
$( V) $( N64GRAPHICS) -s raw -i $@ -g $< -f $( lastword $( subst ., ,$@ ) )
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$(BUILD_DIR)/%.inc.c : %.png
$( call print,Converting:,$<,$@ )
$( V) $( N64GRAPHICS) -s $( TEXTURE_ENCODING) -i $@ -g $< -f $( lastword ,$( subst ., ,$( basename $<) ) )
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# Color Index CI8
$(BUILD_DIR)/%.ci8 : %.ci 8.png
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$( call print,Converting:,$<,$@ )
$( V) $( N64GRAPHICS_CI) -i $@ -g $< -f ci8
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# Color Index CI4
$(BUILD_DIR)/%.ci4 : %.ci 4.png
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$( call print,Converting:,$<,$@ )
$( V) $( N64GRAPHICS_CI) -i $@ -g $< -f ci4
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#==============================================================================#
# Compressed Segment Generation #
#==============================================================================#
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# Link segment file to resolve external labels
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# TODO: ideally this would be `-Trodata-segment=0x07000000` but that doesn't set the address
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$(BUILD_DIR)/%.elf : $( BUILD_DIR ) /%.o
$( call print,Linking ELF file:,$<,$@ )
$( V) $( LD) -e 0 -Ttext= $( SEGMENT_ADDRESS) -Map $@ .map -o $@ $<
# Override for leveldata.elf, which otherwise matches the above pattern
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.SECONDEXPANSION :
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$(BUILD_DIR)/levels/%/leveldata.elf : $( BUILD_DIR ) /levels /%/leveldata .o $( BUILD_DIR ) /bin /$$( TEXTURE_BIN ) .elf
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$( call print,Linking ELF file:,$<,$@ )
$( V) $( LD) -e 0 -Ttext= $( SEGMENT_ADDRESS) -Map $@ .map --just-symbols= $( BUILD_DIR) /bin/$( TEXTURE_BIN) .elf -o $@ $<
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$(BUILD_DIR)/%.bin : $( BUILD_DIR ) /%.elf
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$( call print,Extracting compressible data from:,$<,$@ )
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$( V) $( EXTRACT_DATA_FOR_MIO) $< $@
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$(BUILD_DIR)/levels/%/leveldata.bin : $( BUILD_DIR ) /levels /%/leveldata .elf
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$( call print,Extracting compressible data from:,$<,$@ )
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$( V) $( EXTRACT_DATA_FOR_MIO) $< $@
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i f e q ( $( COMPRESS ) , g z i p )
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i n c l u d e g z i p r u l e s . m k
e l s e i f e q ( $( COMPRESS ) , r n c 1 )
i n c l u d e r n c 1 r u l e s . m k
e l s e i f e q ( $( COMPRESS ) , r n c 2 )
i n c l u d e r n c 2 r u l e s . m k
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e l s e i f e q ( $( COMPRESS ) , y a y 0 )
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i n c l u d e y a y 0 r u l e s . m k
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e l s e i f e q ( $( COMPRESS ) , m i o 0 )
i n c l u d e m i o 0 r u l e s . m k
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e l s e i f e q ( $( COMPRESS ) , u n c o m p )
i n c l u d e u n c o m p r u l e s . m k
2021-01-03 13:09:20 -05:00
e n d i f
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#==============================================================================#
# Sound File Generation #
#==============================================================================#
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$(BUILD_DIR)/%.table : %.aiff
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$( call print,Extracting codebook:,$<,$@ )
$( V) $( AIFF_EXTRACT_CODEBOOK) $< >$@
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$(BUILD_DIR)/%.aifc : $( BUILD_DIR ) /%.table %.aiff
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$( call print,Encoding VADPCM:,$<,$@ )
$( V) $( VADPCM_ENC) -c $^ $@
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$(ENDIAN_BITWIDTH) : $( TOOLS_DIR ) /determine -endian -bitwidth .c
@$( PRINT) " $( GREEN) Generating endian-bitwidth $( NO_COL) \n "
$( V) $( CC) -c $( CFLAGS) -o $@ .dummy2 $< 2>$@ .dummy1; true
$( V) grep -o 'msgbegin --endian .* --bitwidth .* msgend' $@ .dummy1 > $@ .dummy2
$( V) head -n1 <$@ .dummy2 | cut -d' ' -f2-5 > $@
@$( RM) $@ .dummy1
@$( RM) $@ .dummy2
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$(SOUND_BIN_DIR)/sound_data.ctl : sound /sound_banks / $( SOUND_BANK_FILES ) $( SOUND_SAMPLE_AIFCS ) $( ENDIAN_BITWIDTH )
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@$( PRINT) " $( GREEN) Generating: $( BLUE) $@ $( NO_COL) \n "
$( V) $( PYTHON) $( TOOLS_DIR) /assemble_sound.py $( BUILD_DIR) /sound/samples/ sound/sound_banks/ $( SOUND_BIN_DIR) /sound_data.ctl $( SOUND_BIN_DIR) /ctl_header $( SOUND_BIN_DIR) /sound_data.tbl $( SOUND_BIN_DIR) /tbl_header $( C_DEFINES) $$ ( cat $( ENDIAN_BITWIDTH) )
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$(SOUND_BIN_DIR)/sound_data.tbl : $( SOUND_BIN_DIR ) /sound_data .ctl
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@true
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$(SOUND_BIN_DIR)/ctl_header : $( SOUND_BIN_DIR ) /sound_data .ctl
@true
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$(SOUND_BIN_DIR)/tbl_header : $( SOUND_BIN_DIR ) /sound_data .ctl
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@true
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$(SOUND_BIN_DIR)/sequences.bin : $( SOUND_BANK_FILES ) sound /sequences .json $( SOUND_SEQUENCE_DIRS ) $( SOUND_SEQUENCE_FILES ) $( ENDIAN_BITWIDTH )
@$( PRINT) " $( GREEN) Generating: $( BLUE) $@ $( NO_COL) \n "
$( V) $( PYTHON) $( TOOLS_DIR) /assemble_sound.py --sequences $@ $( SOUND_BIN_DIR) /sequences_header $( SOUND_BIN_DIR) /bank_sets sound/sound_banks/ sound/sequences.json $( SOUND_SEQUENCE_FILES) $( C_DEFINES) $$ ( cat $( ENDIAN_BITWIDTH) )
$(SOUND_BIN_DIR)/bank_sets : $( SOUND_BIN_DIR ) /sequences .bin
@true
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$(SOUND_BIN_DIR)/sequences_header : $( SOUND_BIN_DIR ) /sequences .bin
@true
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$(SOUND_BIN_DIR)/%.m64 : $( SOUND_BIN_DIR ) /%.o
$( call print,Converting to M64:,$<,$@ )
$( V) $( OBJCOPY) -j .rodata $< -O binary $@
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#==============================================================================#
# Generated Source Code Files #
#==============================================================================#
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# Convert binary file to a comma-separated list of byte values for inclusion in C code
$(BUILD_DIR)/%.inc.c : $( BUILD_DIR ) /%
$( call print,Piping:,$<,$@ )
$( V) hexdump -v -e '1/1 "0x%X,"' $< > $@
$( V) echo >> $@
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# Generate animation data
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$(BUILD_DIR)/assets/mario_anim_data.c : $( wildcard assets /anims /*.inc .c )
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@$( PRINT) " $( GREEN) Generating animation data $( NO_COL) \n "
$( V) $( PYTHON) $( TOOLS_DIR) /mario_anims_converter.py > $@
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# Generate demo input data
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$(BUILD_DIR)/assets/demo_data.c : assets /demo_data .json $( wildcard assets /demos /*.bin )
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@$( PRINT) " $( GREEN) Generating demo data $( NO_COL) \n "
$( V) $( PYTHON) $( TOOLS_DIR) /demo_data_converter.py assets/demo_data.json $( DEF_INC_CFLAGS) > $@
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# Encode in-game text strings
$(BUILD_DIR)/include/text_strings.h : include /text_strings .h .in
$( call print,Encoding:,$<,$@ )
$( V) $( TEXTCONV) charmap.txt $< $@
$(BUILD_DIR)/include/text_menu_strings.h : include /text_menu_strings .h .in
$( call print,Encoding:,$<,$@ )
$( V) $( TEXTCONV) charmap_menu.txt $< $@
$(BUILD_DIR)/text/%/define_courses.inc.c : text /define_courses .inc .c text /%/courses .h
@$( PRINT) " $( GREEN) Preprocessing: $( BLUE) $@ $( NO_COL) \n "
$( V) $( CPP) $( CPPFLAGS) $< -o - -I text/$* / | $( TEXTCONV) charmap.txt - $@
$(BUILD_DIR)/text/%/define_text.inc.c : text /define_text .inc .c text /%/courses .h text /%/dialogs .h
@$( PRINT) " $( GREEN) Preprocessing: $( BLUE) $@ $( NO_COL) \n "
$( V) $( CPP) $( CPPFLAGS) $< -o - -I text/$* / | $( TEXTCONV) charmap.txt - $@
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# Level headers
$(BUILD_DIR)/include/level_headers.h : levels /level_headers .h .in
$( call print,Preprocessing level headers:,$<,$@ )
$( V) $( CPP) $( CPPFLAGS) -I . levels/level_headers.h.in | $( PYTHON) $( TOOLS_DIR) /output_level_headers.py > $( BUILD_DIR) /include/level_headers.h
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# Generate version_data.h
$(BUILD_DIR)/src/game/version_data.h : tools /make_version .sh
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@$( PRINT) " $( GREEN) Generating: $( BLUE) $@ $( NO_COL) \n "
$( V) tools/make_version.sh $( CROSS) > $@
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#==============================================================================#
# Compilation Recipes #
#==============================================================================#
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# Compile C code
$(BUILD_DIR)/%.o : %.c
$( call print,Compiling:,$<,$@ )
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$( V) $( CC) -c $( CFLAGS) -MMD -MF $( BUILD_DIR) /$* .d -o $@ $<
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$(BUILD_DIR)/%.o : $( BUILD_DIR ) /%.c
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$( call print,Compiling:,$<,$@ )
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$( V) $( CC) -c $( CFLAGS) -MMD -MF $( BUILD_DIR) /$* .d -o $@ $<
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# Assemble assembly code
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$(BUILD_DIR)/%.o : %.s
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$( call print,Assembling:,$<,$@ )
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$( V) $( CC) -c $( CFLAGS) $( foreach i,$( INCLUDE_DIRS) ,-Wa,-I$( i) ) -x assembler-with-cpp -MMD -MF $( BUILD_DIR) /$* .d -o $@ $<
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$(BUILD_DIR)/sound/sequences/00_sound_player.o : sound /sequences /00_sound_player .s
$( call print,Assembling:,$<,$@ )
$( V) $( AS) $( ASFLAGS) -MD $( BUILD_DIR) /sound/sequences/00_sound_player.d -o $@ $<
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# Assemble RSP assembly code
$(BUILD_DIR)/rsp/%.bin $(BUILD_DIR)/rsp/%_data.bin : rsp /%.s
$( call print,Assembling:,$<,$@ )
$( V) $( RSPASM) -sym $@ .sym $( RSPASMFLAGS) -strequ CODE_FILE $( BUILD_DIR) /rsp/$* .bin -strequ DATA_FILE $( BUILD_DIR) /rsp/$* _data.bin $<
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# Run linker script through the C preprocessor
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$(BUILD_DIR)/$(LD_SCRIPT) : $( LD_SCRIPT )
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$( call print,Preprocessing linker script:,$<,$@ )
$( V) $( CPP) $( CPPFLAGS) -DBUILD_DIR= $( BUILD_DIR) -MMD -MP -MT $@ -MF $@ .d -o $@ $<
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# Link libgoddard
$(BUILD_DIR)/libgoddard.a : $( GODDARD_O_FILES )
@$( PRINT) " $( GREEN) Linking libgoddard: $( BLUE) $@ $( NO_COL) \n "
$( V) $( AR) rcs -o $@ $( GODDARD_O_FILES)
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# Link libz
$(BUILD_DIR)/libz.a : $( LIBZ_O_FILES )
@$( PRINT) " $( GREEN) Linking libz: $( BLUE) $@ $( NO_COL) \n "
$( V) $( AR) rcs -o $@ $( LIBZ_O_FILES)
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# Link SM64 ELF file
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$(ELF) : $( O_FILES ) $( YAY 0_OBJ_FILES ) $( SEG_FILES ) $( BUILD_DIR ) /$( LD_SCRIPT ) undefined_syms .txt $( BUILD_DIR ) /libz .a $( BUILD_DIR ) /libgoddard .a
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@$( PRINT) " $( GREEN) Linking ELF file: $( BLUE) $@ $( NO_COL) \n "
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$( V) $( LD) --gc-sections -L $( BUILD_DIR) -T undefined_syms.txt -T $( BUILD_DIR) /$( LD_SCRIPT) -Map $( BUILD_DIR) /sm64.$( VERSION) .map --no-check-sections $( addprefix -R ,$( SEG_FILES) ) -o $@ $( O_FILES) -L$( LIBS_DIR) -l$( ULTRALIB) -Llib $( LINK_LIBRARIES) -u sprintf -u osMapTLB
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# Build ROM
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$(ROM) : $( ELF )
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$( call print,Building ROM:,$<,$@ )
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$( V) $( OBJCOPY) --pad-to= 0x800000 --gap-fill= 0xFF $< $@ -O binary
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$( V) $( N64CKSUM) $@
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$(BUILD_DIR)/$(TARGET).objdump : $( ELF )
$( OBJDUMP) -D $< > $@
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.PHONY : all clean distclean default diff test load
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# with no prerequisites, .SECONDARY causes no intermediate target to be removed
.SECONDARY :
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# Remove built-in rules, to improve performance
MAKEFLAGS += --no-builtin-rules
- i n c l u d e $( DEP_FILES )
print-% : ; $( info $ * is a $ ( flavor $ *) variable set to [$ ( $ *) ]) @true