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Microtransactions64/actors/group14.h

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#ifndef GROUP14_H
#define GROUP14_H
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#include "types.h"
// chain_ball
extern const GeoLayout metallic_ball_geo[];
extern const Gfx chain_ball_seg6_dl_060212E8[];
// chain_chomp
extern const GeoLayout chain_chomp_geo[];
extern const Gfx chain_chomp_seg6_dl_06024000[];
extern const Gfx chain_chomp_seg6_dl_06024040[];
extern const Gfx chain_chomp_seg6_dl_06024240[];
extern const Gfx chain_chomp_seg6_dl_06024700[];
extern const Gfx chain_chomp_seg6_dl_06024900[];
extern const Gfx chain_chomp_seg6_dl_06024940[];
extern const Gfx chain_chomp_seg6_dl_06024AA8[];
extern const Gfx chain_chomp_seg6_dl_06024B00[];
extern const Gfx chain_chomp_seg6_dl_06024CF0[];
extern const Gfx chain_chomp_seg6_dl_06024D60[];
extern const Gfx chain_chomp_seg6_dl_06024F50[];
extern const Gfx chain_chomp_seg6_dl_06024FC0[];
extern const struct Animation *const chain_chomp_seg6_anims_06025178[];
// koopa
extern const GeoLayout koopa_without_shell_geo[];
extern const GeoLayout koopa_with_shell_geo[];
extern const Gfx koopa_seg6_dl_06007658[];
extern const Gfx koopa_seg6_dl_060076B0[];
extern const Gfx koopa_seg6_dl_06007850[];
extern const Gfx koopa_seg6_dl_06007970[];
extern const Gfx koopa_seg6_dl_06007A60[];
extern const Gfx koopa_seg6_dl_06007AA0[];
extern const Gfx koopa_seg6_dl_06007AF8[];
extern const Gfx koopa_seg6_dl_06007B20[];
extern const Gfx koopa_seg6_dl_06007FB8[];
extern const Gfx koopa_seg6_dl_06008050[];
extern const Gfx koopa_seg6_dl_060080F8[];
extern const Gfx koopa_seg6_dl_06008250[];
extern const Gfx koopa_seg6_dl_06008530[];
extern const Gfx koopa_seg6_dl_060085E8[];
extern const Gfx koopa_seg6_dl_06008640[];
extern const Gfx koopa_seg6_dl_060086D0[];
extern const Gfx koopa_seg6_dl_060089B0[];
extern const Gfx koopa_seg6_dl_06008A68[];
extern const Gfx koopa_seg6_dl_06008AC0[];
extern const Gfx koopa_seg6_dl_06008B50[];
extern const Gfx koopa_seg6_dl_0600B6E0[];
extern const Gfx koopa_seg6_dl_0600B838[];
extern const Gfx koopa_seg6_dl_0600B8B8[];
extern const Gfx koopa_seg6_dl_0600BA10[];
extern const Gfx koopa_seg6_dl_0600BA90[];
extern const Gfx koopa_seg6_dl_0600BC18[];
extern const Gfx koopa_seg6_dl_0600BC88[];
extern const Gfx koopa_seg6_dl_0600BE10[];
extern const Gfx koopa_seg6_dl_0600BE80[];
extern const Gfx koopa_seg6_dl_0600C240[];
extern const Gfx koopa_seg6_dl_0600C498[];
extern const struct Animation *const koopa_seg6_anims_06011364[];
// koopa_flag
extern const GeoLayout koopa_flag_geo[];
extern const Gfx koopa_flag_seg6_dl_06000968[];
extern const Gfx koopa_flag_seg6_dl_06000A08[];
extern const Gfx koopa_flag_seg6_dl_06000AB8[];
extern const Gfx koopa_flag_seg6_dl_06000AE8[];
extern const Gfx koopa_flag_seg6_dl_06000B08[];
extern const Gfx koopa_flag_seg6_dl_06000BC0[];
extern const Gfx koopa_flag_seg6_dl_06000BF8[];
extern const Gfx koopa_flag_seg6_dl_06000CA8[];
extern const Gfx koopa_flag_seg6_dl_06000CE0[];
extern const Gfx koopa_flag_seg6_dl_06000D90[];
extern const Gfx koopa_flag_seg6_dl_06000DB0[];
extern const Gfx koopa_flag_seg6_dl_06000E20[];
extern const Gfx koopa_flag_seg6_dl_06000E38[];
extern const struct Animation *const koopa_flag_seg6_anims_06001028[];
// piranha_plant
extern const GeoLayout piranha_plant_geo[];
extern const Gfx piranha_plant_seg6_dl_06015438[];
extern const Gfx piranha_plant_seg6_dl_06015480[];
extern const Gfx piranha_plant_seg6_dl_06015530[];
extern const Gfx piranha_plant_seg6_dl_06015578[];
extern const Gfx piranha_plant_seg6_dl_06015798[];
extern const Gfx piranha_plant_seg6_dl_06015850[];
extern const Gfx piranha_plant_seg6_dl_06015E40[];
extern const Gfx piranha_plant_seg6_dl_06015EA8[];
extern const Gfx piranha_plant_seg6_dl_06015F68[];
extern const Gfx piranha_plant_seg6_dl_06016060[];
extern const Gfx piranha_plant_seg6_dl_060160B0[];
extern const Gfx piranha_plant_seg6_dl_06016120[];
extern const Gfx piranha_plant_seg6_dl_06016750[];
extern const Gfx piranha_plant_seg6_dl_060167B8[];
extern const Gfx piranha_plant_seg6_dl_06016890[];
extern const Gfx piranha_plant_seg6_dl_06016960[];
extern const Gfx piranha_plant_seg6_dl_060169A8[];
extern const Gfx piranha_plant_seg6_dl_060169E8[];
extern const Gfx piranha_plant_seg6_dl_06016A78[];
extern const Gfx piranha_plant_seg6_dl_06016BA8[];
extern const Gfx piranha_plant_seg6_dl_06016C10[];
extern const Gfx piranha_plant_seg6_dl_06016D30[];
extern const Gfx piranha_plant_seg6_dl_06016D98[];
extern const Gfx piranha_plant_seg6_dl_06016EB8[];
extern const Gfx piranha_plant_seg6_dl_06016F20[];
extern const struct Animation *const piranha_plant_seg6_anims_0601C31C[];
// poundable_pole
extern const GeoLayout wooden_post_geo[];
extern const Gfx poundable_pole_seg6_dl_060022F0[];
extern const Gfx poundable_pole_seg6_dl_06002358[];
extern const Gfx poundable_pole_seg6_dl_06002410[];
HackerSM64 v2.0.0 * buffers: refresh 15 and revert to base decomp * behavior script * color helper functions * extended bounds * egeo_layout * fixed model ids * camera conf improved * message panel ucode small * graph node * level script * mathutil updates * mathutil updates (allow unused funcs) * behaviors a - beta_fish * Add librtc and fix some data declarations * Move GRUCODE define to proper location in makefile * Refresh 15 * extra * Make ROM name smaller and change messages printed on build a bit * Fix console (lol) * Update UNF to latest master * Make ucode load from .o's (and also fix Super3D) * Fix crash with rumble + custom mario model * graph node and mathutil * removed behaviors * Ldtob documentation * _Putfld labeling * area * behavior actions * camera * debug updates * bubbles * envfx snow * farcall helpers * game init * geo misc * hud * only check if VC on render init * ingame menu * revert goddard to base decomp * insn disasm * interaction documentation * level geo * level update defines * macro special objects formatting changes * main.h documentation * map parser documentation & formatting * airborne documentation * mario actions automatic documentation * mario actions cutscene documentation * mario actions moving documentation and options * mario actions object documentation and options * mario stationary documentation * mario submerged documentation * mario misc documentation * mario step: ledge grab fixes and documentation * mario documentation * memory.h documentation * moving textures * object behaviors * object collision * fix flamethrower bug * object helpers * object list processor documentation * paintings * platform displacement * print / printf * puppycam absf * puppyprint updates and formatting changes * rendering graph node performance optimizations * rumble opt and doc * hqvm back to ultrasm64 * save file documentation and unlock defines * s2d engine * reset various files to ultrasm64 * file select * intro geo documentation * screen transition documentation * segment2.h * shadow overhaul * skybox refactor * sound init: clean up define usage + documentation * spawn object optimizations and documentation * spawn sound cleanup * sram to ultrasm64 * star select cleanup * title screen cleanup * dialogs / text * rename stomp smoke * stomp smoke -> small water splash * updated README * compilation flags * optimized file positions + support function/data sections * surface collision performance improvements * surface load optimizations * camera conf documentation * Allow easier command for opening puppyprint debug * Rearranged framebuffers & fixed puppyprint console printing * Fix shadow scaling and shifting * Fix SILHOUETTE, OBJECTS_REJ, and ucode loading, also clean up render phase system a bit. * Fixed build with BETTER_HANGING off * Clean up OBJECTS_REJ ifdefs * Fix duplicate comment & graph render layers/flags bitmask * Fixed build with BETTER_HANGING off * Fix Fast64 importing by reverting sSegmentTable change * Readded missing functions that caused build errors with Mario head enabled * Fixed clang compilation issues * Add INTER mode for geo_update_layer_transparency * Fix build warnings * bugfix: miscalculation in obj_turn_toward_object * Some puppytech fixes * Further Puppycamera fixes * Fix BUGFIX_DIALOG_TIME_STOP Fixes #136 * Fix sliding platform bparams * Add LEGACY_SHADOW_IDS define for Fast64 compatibility * Apply suggested changes * Better find_in_bounds_yaw_wdw_bob_thi ifdef * Fix build warnings for unused functions * Fixed stale reference bug from obj_mark_for_deletion change * Fixed incorrect digit for 100s #145 * Change groundpound-fix define and functionality to just disable bonking * Fixed puppyroll #134 * Adjust height value for terrain angle to kick in * fixed hi score flashing * Remove menudata backup (#131) Not considered important enough to keep * Fix fread() build warning * Add COURSE_NUM_TO_INDEX to save_file_get_star_flags check in bhv_unagi_init * Fix approach_s16 return value * Use boolean defines for oCapDoScaleVertically * Make the door lock a part of the key door model to eliminate z-fighting, also reduce z fighting on numbered doors with AUTO_LOD enabled. * Move flames to LAYER_TRANSPARENT_INTER * Resolved some compiler warnings and added FALL_THROUGH define (#168) * Address some more compiler warnings with different define toggles * Remove unnecessary fallthrough attribute * fixed geo_process_billboard floating point exception * Allow water to face any direction * Initialize focOffset so that BBH doesn't crash * Removed superfluous RDP commands when switching microcodes which would override scissor * Set OBJ_FLAG_DONT_CALC_COLL_DIST on bhvUkikiCage * Fix rumble build * Fixed UNLOCK_FPS strobing * Update src/game/object_helpers.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Update src/game/object_helpers.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Fix LEGACY_SHADOW_IDS id conflict * Use the vanilla default value for rotating fire bars if bparam2 is 0 * START_LEVEL safeguard * Fix some drawing distance issues caused by AUTO_COLLISION_DISTANCE * Fix rumble build * Fixed spline poll code using the wrong values for keyframes * Update readme with better credits Better credits for individual contributors * add arthur * added falco and moose * add fazana * le funny typo * added S2DEX engine to credits * silhouette + axo + ratio * remove specific callouts + add auto col distance * Update data/behavior_data.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Update data/behavior_data.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Update data/behavior_data.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Revert formatting changes to match vanilla decomp * Re-implement Y buffer for find_ceil * Re-implement POWER_STARS_HEAL for normal Power Stars * Start level comment & exit course comment/collapse * utilize reonucam technique for FAST_VERTICAL_CAMERA_MOVEMENT * Fix "MAX_REFERENCED_WALLS" typo * Allow stop_and_set_height_to_floor to work at any height if Mario is teleporting (#213) * Revert stop_and_set_height_to_floor to vanilla Fixes #208 * Fixed sAudioEnabled so that it disables audio CPU processing as well * Fixed puppyprint debug RDP us calculations * Renamed sAudioEnabled to gAudioEnabled * Replaced mtxf_to_mtx_asm with an equivalent implementation that supports WORLD_SCALE * Moved extended bounds and world scale configuration to a new config_world.h file * Default all objects to non-rej (#227) Fixes #221 (Default all objects to non-rej) * Fix #221 * Fix VISUAL_DEBUG breaking/crashing when OBJECTS_REJ is disabled (#211) * Fix VISUAL_DEBUG breaking/crashing when OBJECTS_REJ is disabled * Change vtl decrement in visual_surface_display from 6 to 3 Fixes #207 * Make area in SL igloo wider to prevent a softlock (#233) Fixes #210 * Fix coin formation coins being deleted if they spawn in the middle of a floor, also fix TTM slide coin position (#232) Fixes #201 * Make UNLOCK_ALL apply to more things * Fix wrong ifdef/ifndef in bhv_invisible_objects_under_bridge_init * Change chain chomp load/unload distances depending on number of segments (#237) Fixes #192 * added WATER_PLUNGE_UPWARP define * Add reonucam patch (#239) * added reonucam patch Fixes #218 * Fix how shadows handle water/transparency/height (#228) * Fix how shadows handle water/transparency/height * Change shadow check for flying carpets from a level specific check to a oPlatformOnTrackType check Fixes #179 * added reonucam credit * delete unnecesary patches * Apply suggested changes * murdered more patches * UNLOCK_ALL unlocks the cap boxes * UNLOCK_ALL unlocks cap boxes (slightly more epic edition) * revert ceil buffer * Renamed HD_INTRO_TEXTURES define, separated intro floombas * prevent double definition of floombas * actually prevent floomba redefinition * Develop/refactor default defines (#242) * Changed default config options * Added build dir to includePaths for pngs * disable NO_SLEEP by default * Disable puppyprint by default Sorry fazana 😔 * fix typos * add comment about BETTER_REVERB console perf * disable blue coin switch retry by default * Update config_audio.h Co-authored-by: Reonu <danileon95@gmail.com> Co-authored-by: Mr-Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com> * revert air step line to vanilla to fix bitfs scaling platform issue (#247) Fixes #200 * Fix stuttering on thin slopes (#248) * Fix stuttering on thin slopes * Revert vec3f_find_ceil calls to vanilla * Rename vec3f_find_ceil to find_mario_ceil * Update src/engine/surface_collision.h Fixes #249 * Swap static and dynamic surface checks back to vanilla order (#253) * Swap static and dynamic surface checks back to vanilla order * re-enable DISABLE_ALL config Fixes #251 #252 * Fixed save and quitting while in widescreen (#257) * Fixed save and quitting while in widescreen * use define for the level * all my homies hate ifdefs * skip wall offsets < 0 (#255) Fixes #255 * #264: Document non-stop stars' issues (#267) * #264: Document non-stop stars' issues * Update include/config/config_game.h * nonstop vanilla comment * derive margin_radius from radius after capping at 200 (#266) Fixes #259 * Config cleanup/refactor (#269) * Moved puppyprint define to graphics / rearranged some debug defines for ease of access * Moved compatibility safeguards to config_safeguards.h * spacing and comment formatting * #272 Move GFX_POOL_SIZE to config_graphics.h * disable EASIER_DIALOG_TRIGGER by default * prevent redefining warnings * small ifdef typo * changed ifndef to undefs Fixes #262 Fixes #272 * Improved movement config documentation related to turning around (#271) Fixes #270 * rename CUSTOM_DEBUG, add comments (#275) * Update README.md (#277) * v2.0.0 Co-authored-by: CrashOveride95 <crashoveride953@gmail.com> Co-authored-by: Arceveti <73617174+Arceveti@users.noreply.github.com> Co-authored-by: n64 <n64> Co-authored-by: Fazana <52551480+FazanaJ@users.noreply.github.com> Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com> Co-authored-by: aglab2 <aglab3@gmail.com> Co-authored-by: gheskett <gheskett@gmail.com> Co-authored-by: Reonu <danileon95@gmail.com> Co-authored-by: Axollyon <20480418+Axollyon@users.noreply.github.com> Co-authored-by: Mr-Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com>
2021-12-30 10:57:51 -06:00
extern const Collision poundable_pole_collision_wooden_post[];
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// whomp
extern const GeoLayout whomp_geo[];
extern const Gfx whomp_seg6_dl_0601F4F8[];
extern const Gfx whomp_seg6_dl_0601F570[];
extern const Gfx whomp_seg6_dl_0601F5A8[];
extern const Gfx whomp_seg6_dl_0601F5E0[];
extern const Gfx whomp_seg6_dl_0601F7F0[];
extern const Gfx whomp_seg6_dl_0601F880[];
extern const Gfx whomp_seg6_dl_0601FA58[];
extern const Gfx whomp_seg6_dl_0601FAE8[];
extern const Gfx whomp_seg6_dl_0601FB88[];
extern const Gfx whomp_seg6_dl_0601FBC0[];
extern const Gfx whomp_seg6_dl_0601FC70[];
extern const Gfx whomp_seg6_dl_0601FCA8[];
extern const Gfx whomp_seg6_dl_0601FE10[];
extern const Gfx whomp_seg6_dl_0601FEA8[];
extern const Gfx whomp_seg6_dl_0601FFA0[];
extern const Gfx whomp_seg6_dl_06020038[];
extern const struct Animation *const whomp_seg6_anims_06020A04[];
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extern const Collision whomp_seg6_collision_06020A0C[];
#endif