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Microtransactions64/src/s2d_engine/f3d_draw.c

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#include "s2d_config.h"
#include <ultra64.h>
#include "mtx.h"
#include "debug.h"
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#include "s2d_draw.h"
#define s(sprite) ((uObjSprite *)seg2virt(&sprite))
#define t(texture) ((uObjTxtr *)seg2virt(&texture))
void f3d_rdp_init(void) {
gDPPipeSync(gdl_head++);
gDPSetCycleType(gdl_head++, G_CYC_1CYCLE);
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gDPSetRenderMode(gdl_head++, G_RM_XLU_SPRITE, G_RM_XLU_SPRITE2);
gDPSetTextureLUT(gdl_head++, G_TT_NONE);
gDPSetTexturePersp(gdl_head++, G_TP_NONE);
gDPSetCombineLERP(gdl_head++,
0, 0, 0, ENVIRONMENT,
0, 0, 0, TEXEL0,
0, 0, 0, ENVIRONMENT,
0, 0, 0, TEXEL0
);
}
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void setup_f3d_texture(int idx) {
gDPPipeSync(gdl_head++);
gDPSetEnvColor(gdl_head++, s2d_red, s2d_green, s2d_blue, s2d_alpha);
gDPLoadTextureBlock(
gdl_head++,
t(s2d_tex[idx])->block.image,
s(s2d_font)->s.imageFmt,
G_IM_SIZ_8b,
s(s2d_font)->s.imageW >> 5,
s(s2d_font)->s.imageH >> 5,
s(s2d_font)->s.imagePal,
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G_TX_WRAP,
G_TX_WRAP,
G_TX_NOMASK,
G_TX_NOMASK,
G_TX_NOLOD,
G_TX_NOLOD);
gDPLoadSync(gdl_head++);
}
#define CLAMP_0(x) ((x < 0) ? 0 : x)
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void texrect(int x, int y, float scale) {
#define qs510(n) ((s16)((n)*0x0400))
gSPScisTextureRectangle (
gdl_head++,
x << 2,
y << 2,
(u32)(x + ((f32) ((s(s2d_font)->s.imageW >> 5) - 1) * scale)) << 2,
(u32)(y + ((f32) ((s(s2d_font)->s.imageH >> 5) - 1) * scale)) << 2,
G_TX_RENDERTILE,
0,
0,
qs510(1.0f / myScale), qs510(1.0f / myScale));
}
void draw_f3d_dropshadow(char c, int x, int y, UNUSED uObjMtx *ds) {
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setup_f3d_texture(c);
if (s2d_red != 0
&& s2d_green != 0
&& s2d_blue != 0
) {
gDPPipeSync(gdl_head++);
gDPSetEnvColor(gdl_head++,
CLAMP_0(s2d_red - 100),
CLAMP_0(s2d_green - 100),
CLAMP_0(s2d_blue - 100),
s2d_alpha);
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texrect(x, y, myScale);
gDPPipeSync(gdl_head++);
gDPSetEnvColor(gdl_head++, s2d_red, s2d_green, s2d_blue, s2d_alpha);
}
}
void draw_f3d_glyph(char c, int x, int y, UNUSED uObjMtx *mt) {
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setup_f3d_texture(c);
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texrect(x, y, myScale);
gDPPipeSync(gdl_head++);
}
#undef s
#undef t