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https://github.com/Print-and-Panic/Microtransactions64.git
synced 2026-01-21 10:17:19 -08:00
544 lines
17 KiB
Diff
544 lines
17 KiB
Diff
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diff --git a/include/config/config_camera.h b/include/config/config_camera.h
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index 5752ab85..a1585533 100644
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--- a/include/config/config_camera.h
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+++ b/include/config/config_camera.h
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@@ -33,6 +33,10 @@
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// Enables Puppy Camera 2, a rewritten camera that can be freely configured and modified.
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// #define PUPPYCAM
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+// Enables Reonucam, a custom camera that aims to be a more feature-rich "aglabcam" that also uses less buttons.
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+// An explanation the features can be seen here: https://www.youtube.com/watch?v=TQNkznX9Z3k (please note that the analog feature shown at the end is no longer present)
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+#define REONUCAM
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+
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// Note: Reonucam is available, but because we had no time to test it properly, it's included as a patch rather than being in the code by default.
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// Run this command to apply the patch if you want to use it:
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// tools/apply_patch.sh enhancements/reonucam.patch
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@@ -70,3 +74,22 @@
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#ifndef FLYING_CAMERA_MODE
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#define FLYING_CAMERA_MODE CAMERA_MODE_BEHIND_MARIO
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#endif
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+
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+// Reonucam overrides
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+#ifdef REONUCAM
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+ // Use course default mode
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+ #ifndef USE_COURSE_DEFAULT_MODE
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+ #define USE_COURSE_DEFAULT_MODE
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+ #endif
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+
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+ // Force camera mode to 8 Dir
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+ #ifdef FORCED_CAMERA_MODE
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+ #undef FORCED_CAMERA_MODE
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+ #endif
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+ #define FORCED_CAMERA_MODE CAMERA_MODE_8_DIRECTIONS
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+
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+ // Disable vanilla cam processing
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+ #ifdef ENABLE_VANILLA_CAM_PROCESSING
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+ #undef ENABLE_VANILLA_CAM_PROCESSING
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+ #endif
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+#endif
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diff --git a/include/text_strings.h.in b/include/text_strings.h.in
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index c5ee3fa8..22b43a2f 100644
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--- a/include/text_strings.h.in
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+++ b/include/text_strings.h.in
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@@ -92,6 +92,15 @@
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#define TEXT_HUD_PRESS_L _("PRESS L TO SWITCH")
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#endif
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+//Reonucam
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+#ifdef REONUCAM
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+#define TEXT_CAM_INFO_SLOWEST _("CAM SPEED: SLOWEST")
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+#define TEXT_CAM_INFO_SLOW _("CAM SPEED: SLOW")
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+#define TEXT_CAM_INFO_MEDIUM _("CAM SPEED: MEDIUM")
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+#define TEXT_CAM_INFO_FAST _("CAM SPEED: FAST")
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+#define TEXT_CAM_INFO_FASTEST _("CAM SPEED: FASTEST")
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+#endif
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+
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#if defined(VERSION_JP) || defined(VERSION_SH)
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/**
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diff --git a/src/game/camera.c b/src/game/camera.c
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index 819f235c..bdc07159 100644
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--- a/src/game/camera.c
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+++ b/src/game/camera.c
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@@ -74,6 +74,10 @@
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*
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*/
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+#ifdef REONUCAM
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+struct ReonucamState gReonucamState = { 2, FALSE, FALSE, FALSE, 0, 0, };
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+#endif
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+
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// BSS
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/**
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* Stores Lakitu's position from the last frame, used for transitioning in next_lakitu_state()
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@@ -452,6 +456,25 @@ CameraTransition sModeTransitions[] = {
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extern u8 sDanceCutsceneIndexTable[][4];
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extern u8 sZoomOutAreaMasks[];
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+#ifdef REONUCAM
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+// Returns the camera speed based on the user's camera speed setting
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+f32 set_camera_speed(void) {
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+ switch(gReonucamState.speed) {
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+ case 0:
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+ return 0.5f;
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+ case 1:
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+ return 1;
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+ case 2:
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+ return 1.5f;
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+ case 3:
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+ return 2;
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+ case 4:
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+ return 3.5f;
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+ }
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+ return 0;
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+}
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+#endif
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+
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/**
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* Starts a camera shake triggered by an interaction
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*/
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@@ -871,9 +894,30 @@ s32 update_8_directions_camera(struct Camera *c, Vec3f focus, Vec3f pos) {
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s16 pitch = look_down_slopes(camYaw);
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f32 posY;
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f32 focusY;
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+#ifdef REONUCAM
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+ f32 yOff;
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+#else
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f32 yOff = 125.f;
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+#endif
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f32 baseDist = 1000.f;
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+#ifdef REONUCAM
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+ if (gMarioState->action & ACT_FLAG_SWIMMING) {
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+ yOff = -125.f;
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+ } else {
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+ yOff = 125.f;
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+ }
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+
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+ if ((gPlayer1Controller->buttonDown & R_TRIG) && (gPlayer1Controller->buttonDown & U_CBUTTONS)) {
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+ gReonucamState.keepCliffCam = 1;
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+ pitch = DEGREES(60);
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+ } else if (((gPlayer1Controller->buttonDown & U_CBUTTONS) || (gPlayer1Controller->buttonDown & R_TRIG)) && gReonucamState.keepCliffCam) {
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+ pitch = DEGREES(60);
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+ } else {
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+ gReonucamState.keepCliffCam = 0;
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+ }
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+#endif
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+
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sAreaYaw = camYaw;
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calc_y_to_curr_floor(&posY, 1.f, 200.f, &focusY, 0.9f, 200.f);
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focus_on_mario(focus, pos, posY + yOff, focusY + yOff, sLakituDist + baseDist, pitch, camYaw);
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@@ -1115,13 +1159,60 @@ s32 snap_to_45_degrees(s16 angle) {
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return angle;
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}
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+#ifdef REONUCAM
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+void reonucam_handler(void) {
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+ // Get the camera speed based on the user's setting
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+ f32 cameraSpeed = set_camera_speed();
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+ //45º rotations
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+ if ((gPlayer1Controller->buttonPressed & L_CBUTTONS) && !(gPlayer1Controller->buttonDown & R_TRIG)) {
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+ s8DirModeBaseYaw -= DEGREES(45);
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+ } else if ((gPlayer1Controller->buttonPressed & R_CBUTTONS) && !(gPlayer1Controller->buttonDown & R_TRIG)) {
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+ s8DirModeBaseYaw += DEGREES(45);
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+ }
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+ //Smooth rotation
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+ if (gPlayer1Controller->buttonDown & R_TRIG) {
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+ if (gPlayer1Controller->buttonDown & L_CBUTTONS) {
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+ s8DirModeBaseYaw -= DEGREES(cameraSpeed);
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+ } else if (gPlayer1Controller->buttonDown & R_CBUTTONS) {
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+ s8DirModeBaseYaw += DEGREES(cameraSpeed);
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+ }
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+ gReonucamState.rButtonCounter++; // This increses whenever R is held.
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+ } else {
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+ if (gReonucamState.rButtonCounter > 0 && gReonucamState.rButtonCounter <= 5 && !((gPlayer1Controller->buttonDown & L_CBUTTONS) || (gPlayer1Controller->buttonDown & R_CBUTTONS) || (gMarioState->action & ACT_FLAG_SWIMMING_OR_FLYING))) {
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+ // This centers the camera behind mario. It triggers when you let go of R in less than 5 frames.
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+ s8DirModeYawOffset = 0;
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+ s8DirModeBaseYaw = gMarioState->faceAngle[1]-0x8000;
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+ gMarioState->area->camera->yaw = s8DirModeBaseYaw;
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+ play_sound_rbutton_changed();
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+ }
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+ gReonucamState.rButtonCounter = 0;
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+ }
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+ if (gPlayer1Controller->buttonPressed & R_TRIG) {
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+ if (gReonucamState.rButtonCounter2 <= 5) {
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+ set_cam_angle(CAM_ANGLE_MARIO); // Enter mario cam if R is pressed 2 times in less than 5 frames
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+ gReonucamState.rButtonCounter2 = 6;
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+ } else {
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+ gReonucamState.rButtonCounter2 = 0;
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+ }
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+ } else {
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+ gReonucamState.rButtonCounter2++;
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+ }
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+ if (gPlayer1Controller->buttonPressed & D_JPAD) {
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+ s8DirModeBaseYaw = snap_to_45_degrees(s8DirModeBaseYaw); // Lock the camera to the nearest 45deg axis
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+ }
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+}
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+#endif
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+
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/**
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* A mode that only has 8 camera angles, 45 degrees apart
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*/
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void mode_8_directions_camera(struct Camera *c) {
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Vec3f pos;
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s16 oldAreaYaw = sAreaYaw;
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-
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+#ifdef REONUCAM
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+ reonucam_handler();
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+ radial_camera_input(c);
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+#else
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radial_camera_input(c);
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if (gPlayer1Controller->buttonPressed & R_CBUTTONS) {
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@@ -1148,13 +1239,18 @@ void mode_8_directions_camera(struct Camera *c) {
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s8DirModeYawOffset = snap_to_45_degrees(s8DirModeYawOffset);
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}
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#endif
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-
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+#endif
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lakitu_zoom(400.f, 0x900);
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c->nextYaw = update_8_directions_camera(c, c->focus, pos);
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+#ifdef REONUCAM
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+ set_camera_height(c, pos[1]);
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+#endif
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c->pos[0] = pos[0];
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c->pos[2] = pos[2];
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sAreaYawChange = sAreaYaw - oldAreaYaw;
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+#ifndef REONUCAM
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set_camera_height(c, pos[1]);
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+#endif
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}
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/**
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@@ -2750,6 +2846,9 @@ void set_camera_mode(struct Camera *c, s16 mode, s16 frames) {
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#ifndef ENABLE_VANILLA_CAM_PROCESSING
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if (mode == CAMERA_MODE_8_DIRECTIONS) {
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// Helps transition from any camera mode to 8dir
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+#ifdef REONUCAM
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+ s8DirModeBaseYaw = 0;
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+#endif
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s8DirModeYawOffset = snap_to_45_degrees(c->yaw);
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}
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#endif
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@@ -2875,6 +2974,7 @@ void update_camera(struct Camera *c) {
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OSTime first = osGetTime();
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OSTime colTime = collisionTime[perfIteration];
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#endif
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+
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gCamera = c;
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update_camera_hud_status(c);
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if (c->cutscene == CUTSCENE_NONE
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@@ -2885,14 +2985,23 @@ void update_camera(struct Camera *c) {
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// Only process R_TRIG if 'fixed' is not selected in the menu
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if (cam_select_alt_mode(CAM_SELECTION_NONE) == CAM_SELECTION_MARIO) {
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if (gPlayer1Controller->buttonPressed & R_TRIG) {
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+#ifdef REONUCAM
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+ if (set_cam_angle(0) == CAM_ANGLE_MARIO) {
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+ s8DirModeBaseYaw = snap_to_45_degrees(s8DirModeBaseYaw);
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+ set_cam_angle(CAM_ANGLE_LAKITU);
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+ }
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+#else
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if (set_cam_angle(0) == CAM_ANGLE_LAKITU) {
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set_cam_angle(CAM_ANGLE_MARIO);
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} else {
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set_cam_angle(CAM_ANGLE_LAKITU);
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}
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+#endif
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}
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}
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+#ifndef REONUCAM
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play_sound_if_cam_switched_to_lakitu_or_mario();
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+#endif
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}
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// Initialize the camera
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@@ -4551,15 +4660,21 @@ void play_camera_buzz_if_c_sideways(void) {
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}
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void play_sound_cbutton_up(void) {
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+#ifndef REONUCAM
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play_sound(SOUND_MENU_CAMERA_ZOOM_IN, gGlobalSoundSource);
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+#endif
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}
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void play_sound_cbutton_down(void) {
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+#ifndef REONUCAM
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play_sound(SOUND_MENU_CAMERA_ZOOM_OUT, gGlobalSoundSource);
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+#endif
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}
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void play_sound_cbutton_side(void) {
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+#ifndef REONUCAM
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play_sound(SOUND_MENU_CAMERA_TURN, gGlobalSoundSource);
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+#endif
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}
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void play_sound_button_change_blocked(void) {
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@@ -4658,7 +4773,11 @@ void radial_camera_input(struct Camera *c) {
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}
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// Zoom in / enter C-Up
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+#ifdef REONUCAM
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+ if ((gPlayer1Controller->buttonPressed & U_CBUTTONS) && !(gPlayer1Controller->buttonDown & R_TRIG)) {
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+#else
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if (gPlayer1Controller->buttonPressed & U_CBUTTONS) {
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+#endif
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if (gCameraMovementFlags & CAM_MOVE_ZOOMED_OUT) {
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gCameraMovementFlags &= ~CAM_MOVE_ZOOMED_OUT;
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play_sound_cbutton_up();
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@@ -4747,6 +4866,7 @@ void handle_c_button_movement(struct Camera *c) {
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}
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}
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+
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/**
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* Zero the 10 cvars.
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*/
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@@ -5212,7 +5332,11 @@ void set_camera_mode_8_directions(struct Camera *c) {
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if (c->mode != CAMERA_MODE_8_DIRECTIONS) {
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c->mode = CAMERA_MODE_8_DIRECTIONS;
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sStatusFlags &= ~CAM_FLAG_SMOOTH_MOVEMENT;
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+#ifdef REONUCAM
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+ s8DirModeBaseYaw = snap_to_45_degrees(s8DirModeBaseYaw);
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+#else
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s8DirModeBaseYaw = 0;
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+#endif
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s8DirModeYawOffset = 0;
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}
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}
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diff --git a/src/game/camera.h b/src/game/camera.h
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index 23872607..4ea5cef7 100644
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--- a/src/game/camera.h
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+++ b/src/game/camera.h
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@@ -90,6 +90,18 @@
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#define CAM_MODE_LAKITU_WAS_ZOOMED_OUT 0x02
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#define CAM_MODE_MARIO_SELECTED 0x04
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+#ifdef REONUCAM
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+struct ReonucamState {
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+ u8 speed;
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+ u8 waterCamOverride;
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+ u8 flyingCamOverride;
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+ u8 keepCliffCam;
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+ u16 rButtonCounter;
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+ u16 rButtonCounter2;
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+};
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+extern struct ReonucamState gReonucamState;
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+#endif
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+
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enum CameraSelection {
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CAM_SELECTION_NONE,
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CAM_SELECTION_MARIO,
|
||
|
|
diff --git a/src/game/game_init.c b/src/game/game_init.c
|
||
|
|
index ad9fdb7d..26e1f000 100644
|
||
|
|
--- a/src/game/game_init.c
|
||
|
|
+++ b/src/game/game_init.c
|
||
|
|
@@ -29,6 +29,9 @@
|
||
|
|
#include "puppycam2.h"
|
||
|
|
#include "debug_box.h"
|
||
|
|
+#ifdef REONUCAM
|
||
|
|
+#include "camera.h"
|
||
|
|
+#endif
|
||
|
|
|
||
|
|
// First 3 controller slots
|
||
|
|
struct Controller gControllers[3];
|
||
|
|
@@ -751,6 +754,9 @@ void thread5_game_loop(UNUSED void *arg) {
|
||
|
|
|
||
|
|
play_music(SEQ_PLAYER_SFX, SEQUENCE_ARGS(0, SEQ_SOUND_PLAYER), 0);
|
||
|
|
set_sound_mode(save_file_get_sound_mode());
|
||
|
|
+#ifdef REONUCAM
|
||
|
|
+ gReonucamState.speed = save_file_get_camera_speed();
|
||
|
|
+#endif
|
||
|
|
#ifdef WIDE
|
||
|
|
gConfig.widescreen = save_file_get_widescreen_mode();
|
||
|
|
#endif
|
||
|
|
diff --git a/src/game/ingame_menu.c b/src/game/ingame_menu.c
|
||
|
|
index 28c80f34..37dc71c1 100644
|
||
|
|
--- a/src/game/ingame_menu.c
|
||
|
|
+++ b/src/game/ingame_menu.c
|
||
|
|
@@ -63,6 +63,14 @@ void *languageTable[][3] = {
|
||
|
|
#endif
|
||
|
|
};
|
||
|
|
|
||
|
|
+#ifdef REONUCAM
|
||
|
|
+u8 textCamInfoSlowest[] = { TEXT_CAM_INFO_SLOWEST };
|
||
|
|
+u8 textCamInfoSlow[] = { TEXT_CAM_INFO_SLOW };
|
||
|
|
+u8 textCamInfoMedium[] = { TEXT_CAM_INFO_MEDIUM };
|
||
|
|
+u8 textCamInfoFast[] = { TEXT_CAM_INFO_FAST};
|
||
|
|
+u8 textCamInfoFastest[] = { TEXT_CAM_INFO_FASTEST };
|
||
|
|
+#endif
|
||
|
|
+
|
||
|
|
extern u8 gLastCompletedCourseNum;
|
||
|
|
extern u8 gLastCompletedStarNum;
|
||
|
|
|
||
|
|
@@ -1455,6 +1463,48 @@ void reset_red_coins_collected(void) {
|
||
|
|
gRedCoinsCollected = 0;
|
||
|
|
}
|
||
|
|
|
||
|
|
+#ifdef REONUCAM
|
||
|
|
+void render_reonucam_speed_setting(void) {
|
||
|
|
+ gSPDisplayList(gDisplayListHead++, dl_ia_text_begin);
|
||
|
|
+ gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, gDialogTextAlpha);
|
||
|
|
+ switch (gReonucamState.speed) {
|
||
|
|
+ case 0:
|
||
|
|
+ print_generic_string(190, 20, textCamInfoSlowest);
|
||
|
|
+ break;
|
||
|
|
+ case 1:
|
||
|
|
+ print_generic_string(190, 20, textCamInfoSlow);
|
||
|
|
+ break;
|
||
|
|
+ case 2:
|
||
|
|
+ print_generic_string(190, 20, textCamInfoMedium);
|
||
|
|
+ break;
|
||
|
|
+ case 3:
|
||
|
|
+ print_generic_string(190, 20, textCamInfoFast);
|
||
|
|
+ break;
|
||
|
|
+ case 4:
|
||
|
|
+ print_generic_string(190, 20, textCamInfoFastest);
|
||
|
|
+ break;
|
||
|
|
+ }
|
||
|
|
+ gSPDisplayList(gDisplayListHead++, dl_ia_text_end);
|
||
|
|
+
|
||
|
|
+ if (gPlayer1Controller->buttonPressed & R_JPAD) {
|
||
|
|
+ if (gReonucamState.speed < 4) {
|
||
|
|
+ gReonucamState.speed += 1;
|
||
|
|
+ } else {
|
||
|
|
+ gReonucamState.speed = 0;
|
||
|
|
+ }
|
||
|
|
+ save_file_set_camera_speed(gReonucamState.speed);
|
||
|
|
+ } else if (gPlayer1Controller->buttonPressed & L_JPAD) {
|
||
|
|
+ if (gReonucamState.speed > 0) {
|
||
|
|
+ gReonucamState.speed -= 1;
|
||
|
|
+ } else {
|
||
|
|
+ gReonucamState.speed = 4;
|
||
|
|
+ }
|
||
|
|
+ save_file_set_camera_speed(gReonucamState.speed);
|
||
|
|
+ }
|
||
|
|
+}
|
||
|
|
+#endif
|
||
|
|
+
|
||
|
|
+
|
||
|
|
void change_dialog_camera_angle(void) {
|
||
|
|
if (cam_select_alt_mode(0) == CAM_SELECTION_MARIO) {
|
||
|
|
gDialogCameraAngleIndex = CAM_SELECTION_MARIO;
|
||
|
|
@@ -1917,6 +1967,9 @@ s32 render_pause_courses_and_castle(void) {
|
||
|
|
}
|
||
|
|
#if defined(WIDE) && !defined(PUPPYCAM)
|
||
|
|
render_widescreen_setting();
|
||
|
|
+#endif
|
||
|
|
+#ifdef REONUCAM
|
||
|
|
+ render_reonucam_speed_setting();
|
||
|
|
#endif
|
||
|
|
if (gDialogTextAlpha < 250) {
|
||
|
|
gDialogTextAlpha += 25;
|
||
|
|
diff --git a/src/game/mario.c b/src/game/mario.c
|
||
|
|
index 757c7f0b..a998bac5 100644
|
||
|
|
--- a/src/game/mario.c
|
||
|
|
+++ b/src/game/mario.c
|
||
|
|
@@ -1389,8 +1389,22 @@ void update_mario_inputs(struct MarioState *m) {
|
||
|
|
void set_submerged_cam_preset_and_spawn_bubbles(struct MarioState *m) {
|
||
|
|
f32 heightBelowWater;
|
||
|
|
s16 camPreset;
|
||
|
|
+#ifdef REONUCAM
|
||
|
|
+ // skip if not submerged
|
||
|
|
+ if ((m->action & ACT_GROUP_MASK) != ACT_GROUP_SUBMERGED) return;
|
||
|
|
|
||
|
|
+ // R Trigger toggles camera mode override
|
||
|
|
+ if ((gPlayer1Controller->buttonPressed & R_TRIG) && (m->action & ACT_FLAG_SWIMMING)) {
|
||
|
|
+ gReonucamState.waterCamOverride ^= 1;
|
||
|
|
+ }
|
||
|
|
+
|
||
|
|
+ // If override, set mode to 8 dir. Otherwise, use normal water processing
|
||
|
|
+ if (gReonucamState.waterCamOverride) {
|
||
|
|
+ if (m->area->camera->mode != CAMERA_MODE_8_DIRECTIONS) set_camera_mode(m->area->camera, CAMERA_MODE_8_DIRECTIONS, 1);
|
||
|
|
+ } else {
|
||
|
|
+#else
|
||
|
|
if ((m->action & ACT_GROUP_MASK) == ACT_GROUP_SUBMERGED) {
|
||
|
|
+#endif
|
||
|
|
heightBelowWater = (f32)(m->waterLevel - 80) - m->pos[1];
|
||
|
|
camPreset = m->area->camera->mode;
|
||
|
|
|
||
|
|
diff --git a/src/game/mario_actions_airborne.c b/src/game/mario_actions_airborne.c
|
||
|
|
index 13c2b626..c4b4f664 100644
|
||
|
|
--- a/src/game/mario_actions_airborne.c
|
||
|
|
+++ b/src/game/mario_actions_airborne.c
|
||
|
|
@@ -1696,6 +1696,12 @@ s32 act_shot_from_cannon(struct MarioState *m) {
|
||
|
|
s32 act_flying(struct MarioState *m) {
|
||
|
|
s16 startPitch = m->faceAngle[0];
|
||
|
|
|
||
|
|
+#ifdef REONUCAM
|
||
|
|
+ if (gPlayer1Controller->buttonPressed & R_TRIG) {
|
||
|
|
+ gReonucamState.flyingCamOverride ^= 1;
|
||
|
|
+ }
|
||
|
|
+#endif
|
||
|
|
+
|
||
|
|
if (m->input & INPUT_Z_PRESSED) {
|
||
|
|
if (m->area->camera->mode == FLYING_CAMERA_MODE) {
|
||
|
|
set_camera_mode(m->area->camera, m->area->camera->defMode, 1);
|
||
|
|
@@ -1710,9 +1716,17 @@ s32 act_flying(struct MarioState *m) {
|
||
|
|
return set_mario_action(m, ACT_FREEFALL, 0);
|
||
|
|
}
|
||
|
|
|
||
|
|
+#ifdef REONUCAM
|
||
|
|
+ if (!gReonucamState.flyingCamOverride && m->area->camera->mode != FLYING_CAMERA_MODE) {
|
||
|
|
+ set_camera_mode(m->area->camera, FLYING_CAMERA_MODE, 1);
|
||
|
|
+ } else if (gReonucamState.flyingCamOverride && m->area->camera->mode != CAMERA_MODE_8_DIRECTIONS) {
|
||
|
|
+ set_camera_mode(m->area->camera, CAMERA_MODE_8_DIRECTIONS, 1);
|
||
|
|
+ }
|
||
|
|
+#else
|
||
|
|
if (m->area->camera->mode != FLYING_CAMERA_MODE) {
|
||
|
|
set_camera_mode(m->area->camera, FLYING_CAMERA_MODE, 1);
|
||
|
|
}
|
||
|
|
+#endif
|
||
|
|
|
||
|
|
if (m->actionState == ACT_STATE_FLYING_SPIN) {
|
||
|
|
if (m->actionArg == ACT_ARG_FLYING_FROM_CANNON) {
|
||
|
|
diff --git a/src/game/save_file.c b/src/game/save_file.c
|
||
|
|
index 07f0faad..db76574b 100644
|
||
|
|
--- a/src/game/save_file.c
|
||
|
|
+++ b/src/game/save_file.c
|
||
|
|
@@ -715,6 +715,19 @@ u32 save_file_get_sound_mode(void) {
|
||
|
|
return gSaveBuffer.menuData.soundMode;
|
||
|
|
}
|
||
|
|
|
||
|
|
+#ifdef REONUCAM
|
||
|
|
+void save_file_set_camera_speed(u8 speed) {
|
||
|
|
+ gSaveBuffer.menuData.cameraSpeedSetting = speed;
|
||
|
|
+ gMainMenuDataModified = TRUE;
|
||
|
|
+ save_main_menu_data();
|
||
|
|
+}
|
||
|
|
+
|
||
|
|
+u8 save_file_get_camera_speed(void) {
|
||
|
|
+ return gSaveBuffer.menuData.cameraSpeedSetting;
|
||
|
|
+}
|
||
|
|
+
|
||
|
|
+#endif
|
||
|
|
+
|
||
|
|
void save_file_move_cap_to_default_location(void) {
|
||
|
|
if (save_file_get_flags() & SAVE_FLAG_CAP_ON_GROUND) {
|
||
|
|
switch (gSaveBuffer.files[gCurrSaveFileNum - 1][0].capLevel) {
|
||
|
|
diff --git a/src/game/save_file.h b/src/game/save_file.h
|
||
|
|
index a03dbafb..8ba8725f 100644
|
||
|
|
--- a/src/game/save_file.h
|
||
|
|
+++ b/src/game/save_file.h
|
||
|
|
@@ -67,6 +67,9 @@ struct MainMenuSaveData {
|
||
|
|
#ifdef WIDE
|
||
|
|
u8 wideMode: 1;
|
||
|
|
#endif
|
||
|
|
+#ifdef REONUCAM
|
||
|
|
+ u8 cameraSpeedSetting: 3;
|
||
|
|
+#endif
|
||
|
|
|
||
|
|
#if MULTILANG
|
||
|
|
u8 language: 2;
|
||
|
|
@@ -200,6 +203,10 @@ u32 save_file_get_sound_mode(void);
|
||
|
|
u32 save_file_get_widescreen_mode(void);
|
||
|
|
void save_file_set_widescreen_mode(u8 mode);
|
||
|
|
#endif
|
||
|
|
+#ifdef REONUCAM
|
||
|
|
+u8 save_file_get_camera_speed(void);
|
||
|
|
+void save_file_set_camera_speed(u8 speed);
|
||
|
|
+#endif
|
||
|
|
void save_file_move_cap_to_default_location(void);
|
||
|
|
|
||
|
|
void disable_warp_checkpoint(void);
|