You've already forked Microtransactions64
mirror of
https://github.com/Print-and-Panic/Microtransactions64.git
synced 2026-01-21 10:17:19 -08:00
717 lines
29 KiB
Diff
717 lines
29 KiB
Diff
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diff --git a/enhancements/widescreenv2_sm64.patch b/enhancements/widescreenv2_sm64.patch
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new file mode 100644
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index 0000000..d7f27ad
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--- /dev/null
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+++ b/enhancements/widescreenv2_sm64.patch
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@@ -0,0 +1,198 @@
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+diff --git a/include/text_strings.h.in b/include/text_strings.h.in
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+index 749179b..3b23b41 100644
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+--- a/include/text_strings.h.in
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++++ b/include/text_strings.h.in
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+@@ -24,6 +24,10 @@
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+ // Ingame Menu
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+ #define TEXT_PAUSE _("PAUSE") // Pause text, Castle Courses
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+ #define TEXT_HUD_CONGRATULATIONS _("CONGRATULATIONS") // Course Complete Text, Bowser Courses
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++#define TEXT_HUD_CURRENT_RATIO_43 _("CURRENT ASPECT RATIO: 4:3. PRESS L TO SWITCH TO 16:9")
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++#define TEXT_HUD_CURRENT_RATIO_169 _("CURRENT ASPECT RATIO: 16:9. PRESS L TO SWITCH TO 4:3")
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++#define TEXT_HUD_WIDE_INFO _("PLEASE CONFIGURE YOUR DISPLAY OR YOUR EMULATOR TO")
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++#define TEXT_HUD_WIDE_INFO2 _("STRETCH THE IMAGE TO 16:9")
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+
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+ #if defined(VERSION_JP) || defined(VERSION_SH)
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+
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+diff --git a/src/game/ingame_menu.c b/src/game/ingame_menu.c
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+index 8190f88..deb69f5 100644
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+--- a/src/game/ingame_menu.c
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++++ b/src/game/ingame_menu.c
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+@@ -34,6 +34,11 @@ s16 gDialogY; // D_8032F69C
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+ s16 gCutsceneMsgXOffset;
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+ s16 gCutsceneMsgYOffset;
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+ s8 gRedCoinsCollected;
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++u8 textCurrRatio43[] = { TEXT_HUD_CURRENT_RATIO_43 };
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++u8 textCurrRatio169[] = { TEXT_HUD_CURRENT_RATIO_169 };
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++u8 textWideInfo[] = { TEXT_HUD_WIDE_INFO };
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++u8 textWideInfo2[] = { TEXT_HUD_WIDE_INFO2 };
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++extern u8 widescreen = 0;
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+
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+ extern u8 gLastCompletedCourseNum;
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+ extern u8 gLastCompletedStarNum;
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+@@ -2266,6 +2271,14 @@ void render_pause_my_score_coins(void) {
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+ print_generic_string(get_string_width(gTextCourseArr[gInGameLanguage]) + 51, 157, strCourseNum);
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+ #else
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+ print_generic_string(CRS_NUM_X1, 157, strCourseNum);
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++ if (widescreen == 0) {
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++ print_generic_string(10, 20, textCurrRatio43);
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++ }
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++ else {
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++ print_generic_string(10, 20, textCurrRatio169);
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++ print_generic_string(10, 200, textWideInfo);
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++ print_generic_string(10, 180, textWideInfo2);
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++ }
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+ #endif
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+
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+ actName = segmented_to_virtual(actNameTbl[(gCurrCourseNum - 1) * 6 + gDialogCourseActNum - 1]);
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+@@ -2557,10 +2570,25 @@ void render_pause_castle_main_strings(s16 x, s16 y) {
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+ }
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+ }
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+ }
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++ if (gPlayer1Controller->buttonPressed & L_TRIG){
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++ if (widescreen == 0){
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++ widescreen = 1;
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++ }
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++ else{
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++ widescreen = 0;
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++ }
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++ }
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+
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+ gSPDisplayList(gDisplayListHead++, dl_ia_text_begin);
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+ gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, gDialogTextAlpha);
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+-
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++ if (widescreen == 0) {
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++ print_generic_string(10, 20, textCurrRatio43);
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++ }
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++ else {
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++ print_generic_string(10, 20, textCurrRatio169);
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++ print_generic_string(10, 200, textWideInfo);
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++ print_generic_string(10, 180, textWideInfo2);
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++ }
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+ if (gDialogLineNum < COURSE_STAGES_COUNT) {
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+ courseName = segmented_to_virtual(courseNameTbl[gDialogLineNum]);
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+ render_pause_castle_course_stars(x, y, gCurrSaveFileNum - 1, gDialogLineNum);
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+@@ -2626,6 +2654,14 @@ s16 render_pause_courses_and_castle(void) {
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+ shade_screen();
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+ render_pause_my_score_coins();
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+ render_pause_red_coins();
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++ if (gPlayer1Controller->buttonPressed & L_TRIG){
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++ if (widescreen == 0){
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++ widescreen = 1;
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++ }
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++ else{
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++ widescreen = 0;
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++ }
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++ }
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+
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+ if (gMarioStates[0].action & ACT_FLAG_PAUSE_EXIT) {
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+ render_pause_course_options(99, 93, &gDialogLineNum, 15);
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+diff --git a/src/game/rendering_graph_node.c b/src/game/rendering_graph_node.c
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+index 58238e8..aabdb85 100644
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+--- a/src/game/rendering_graph_node.c
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++++ b/src/game/rendering_graph_node.c
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+@@ -10,6 +10,7 @@
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+ #include "rendering_graph_node.h"
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+ #include "shadow.h"
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+ #include "sm64.h"
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++#define WIDESCREEN
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+
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+ /**
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+ * This file contains the code that processes the scene graph for rendering.
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+@@ -235,6 +236,7 @@ static void geo_process_ortho_projection(struct GraphNodeOrthoProjection *node)
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+ /**
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+ * Process a perspective projection node.
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+ */
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++extern u8 widescreen;
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+ static void geo_process_perspective(struct GraphNodePerspective *node) {
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+ if (node->fnNode.func != NULL) {
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+ node->fnNode.func(GEO_CONTEXT_RENDER, &node->fnNode.node, gMatStack[gMatStackIndex]);
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+@@ -246,7 +248,13 @@ static void geo_process_perspective(struct GraphNodePerspective *node) {
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+ #ifdef VERSION_EU
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+ f32 aspect = ((f32) gCurGraphNodeRoot->width / (f32) gCurGraphNodeRoot->height) * 1.1f;
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+ #else
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+- f32 aspect = (f32) gCurGraphNodeRoot->width / (f32) gCurGraphNodeRoot->height;
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++ f32 aspect;
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++ if (widescreen == 1){
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++ aspect = 1.775f;
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++ }
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++ else{
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++ aspect = 1.33333f;
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++ }
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+ #endif
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+
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+ guPerspective(mtx, &perspNorm, node->fov, aspect, node->near, node->far, 1.0f);
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+diff --git a/src/menu/file_select.c b/src/menu/file_select.c
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+index c894797..dc759f7 100644
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+--- a/src/menu/file_select.c
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++++ b/src/menu/file_select.c
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+@@ -2854,10 +2854,12 @@ Gfx *geo_file_select_strings_and_menu_cursor(s32 callContext, UNUSED struct Grap
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+ * Relocates cursor position of the last save if the game goes back to the Mario Screen
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+ * either completing a course choosing "SAVE & QUIT" or having a game over.
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+ */
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++extern u8 widescreen;
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+ s32 lvl_init_menu_values_and_cursor_pos(UNUSED s32 arg, UNUSED s32 unused) {
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+ #ifdef VERSION_EU
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+ s8 fileNum;
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+ #endif
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++ widescreen = 0;
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+ sSelectedButtonID = MENU_BUTTON_NONE;
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+ sCurrentMenuLevel = MENU_LAYER_MAIN;
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+ sTextBaseAlpha = 0;
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+diff --git a/src/menu/star_select.c b/src/menu/star_select.c
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+index 025dbf2..d6aaa7e 100644
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+--- a/src/menu/star_select.c
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++++ b/src/menu/star_select.c
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+@@ -52,7 +52,7 @@ static s8 sSelectableStarIndex = 0;
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+
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+ // Act Selector menu timer that keeps counting until you choose an act.
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+ static s32 sActSelectorMenuTimer = 0;
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+-
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++extern u8 widescreen;
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+ /**
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+ * Act Selector Star Type Loop Action
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+ * Defines a select type for a star in the act selector.
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+@@ -92,8 +92,15 @@ void bhv_act_selector_star_type_loop(void) {
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+ void render_100_coin_star(u8 stars) {
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+ if (stars & (1 << 6)) {
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+ // If the 100 coin star has been collected, create a new star selector next to the coin score.
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+- sStarSelectorModels[6] = spawn_object_abs_with_rot(gCurrentObject, 0, MODEL_STAR,
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+- bhvActSelectorStarType, 370, 24, -300, 0, 0, 0);
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++ if (widescreen == 1){
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++ sStarSelectorModels[6] = spawn_object_abs_with_rot(gCurrentObject, 0, MODEL_STAR,
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++ bhvActSelectorStarType, ((370*4.0f)/3), 24, -300, 0, 0, 0);
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++ }
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++ else{
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++ sStarSelectorModels[6] = spawn_object_abs_with_rot(gCurrentObject, 0, MODEL_STAR,
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++ bhvActSelectorStarType, 370, 24, -300, 0, 0, 0);
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++ }
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++
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+ sStarSelectorModels[6]->oStarSelectorSize = 0.8;
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+ sStarSelectorModels[6]->oStarSelectorType = STAR_SELECTOR_100_COINS;
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+ }
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+@@ -147,11 +154,21 @@ void bhv_act_selector_init(void) {
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+ }
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+
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+ // Render star selector objects
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+- for (i = 0; i < sVisibleStars; i++) {
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+- sStarSelectorModels[i] =
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+- spawn_object_abs_with_rot(gCurrentObject, 0, selectorModelIDs[i], bhvActSelectorStarType,
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+- 75 + sVisibleStars * -75 + i * 152, 248, -300, 0, 0, 0);
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+- sStarSelectorModels[i]->oStarSelectorSize = 1.0f;
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++ if (widescreen == 1) {
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++ for (i = 0; i < sVisibleStars; i++) {
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++ sStarSelectorModels[i] =
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++ spawn_object_abs_with_rot(gCurrentObject, 0, selectorModelIDs[i], bhvActSelectorStarType,
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++ (((75 + sVisibleStars * -75 + i * 152)*4.0f)/3), 248, -300, 0, 0, 0);
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++ sStarSelectorModels[i]->oStarSelectorSize = 1.0f;
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++ }
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++ }
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++ else {
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++ for (i = 0; i < sVisibleStars; i++) {
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++ sStarSelectorModels[i] =
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++ spawn_object_abs_with_rot(gCurrentObject, 0, selectorModelIDs[i], bhvActSelectorStarType,
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++ 75 + sVisibleStars * -75 + i * 152, 248, -300, 0, 0, 0);
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++ sStarSelectorModels[i]->oStarSelectorSize = 1.0f;
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++ }
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+ }
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+
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+ render_100_coin_star(stars);
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diff --git a/enhancements/widescreenv2_ultrasm64.patch b/enhancements/widescreenv2_ultrasm64.patch
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new file mode 100644
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index 0000000..667e6e2
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--- /dev/null
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+++ b/enhancements/widescreenv2_ultrasm64.patch
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@@ -0,0 +1,227 @@
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+diff --git a/include/text_strings.h.in b/include/text_strings.h.in
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+index 749179b..3b23b41 100644
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+--- a/include/text_strings.h.in
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++++ b/include/text_strings.h.in
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+@@ -24,6 +24,10 @@
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+ // Ingame Menu
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+ #define TEXT_PAUSE _("PAUSE") // Pause text, Castle Courses
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+ #define TEXT_HUD_CONGRATULATIONS _("CONGRATULATIONS") // Course Complete Text, Bowser Courses
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++#define TEXT_HUD_CURRENT_RATIO_43 _("CURRENT ASPECT RATIO: 4:3. PRESS L TO SWITCH TO 16:9")
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++#define TEXT_HUD_CURRENT_RATIO_169 _("CURRENT ASPECT RATIO: 16:9. PRESS L TO SWITCH TO 4:3")
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++#define TEXT_HUD_WIDE_INFO _("PLEASE CONFIGURE YOUR DISPLAY OR YOUR EMULATOR TO")
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++#define TEXT_HUD_WIDE_INFO2 _("STRETCH THE IMAGE TO 16:9")
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+
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+ #if defined(VERSION_JP) || defined(VERSION_SH)
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+
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+diff --git a/src/game/ingame_menu.c b/src/game/ingame_menu.c
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+index 9344738..37bc1d1 100644
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+--- a/src/game/ingame_menu.c
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++++ b/src/game/ingame_menu.c
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+@@ -34,6 +34,11 @@ s16 gDialogY; // D_8032F69C
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+ s16 gCutsceneMsgXOffset;
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+ s16 gCutsceneMsgYOffset;
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+ s8 gRedCoinsCollected;
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++u8 textCurrRatio43[] = { TEXT_HUD_CURRENT_RATIO_43 };
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++u8 textCurrRatio169[] = { TEXT_HUD_CURRENT_RATIO_169 };
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++u8 textWideInfo[] = { TEXT_HUD_WIDE_INFO };
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++u8 textWideInfo2[] = { TEXT_HUD_WIDE_INFO2 };
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++extern s32 widescreen = 0;
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+
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+ extern u8 gLastCompletedCourseNum;
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+ extern u8 gLastCompletedStarNum;
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+@@ -1672,6 +1677,7 @@ s8 gDialogCourseActNum = 1;
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+ #define DIAG_VAL2 240 // JP & US
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+ #endif
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+
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++
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+ void render_dialog_entries(void) {
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+ #ifdef VERSION_EU
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+ s8 lowerBound;
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+@@ -1713,7 +1719,7 @@ void render_dialog_entries(void) {
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+ switch (gDialogBoxState) {
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+ case DIALOG_STATE_OPENING:
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+ if (gDialogBoxOpenTimer == DEFAULT_DIALOG_BOX_ANGLE) {
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+- play_dialog_sound(gDialogID);
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++ //play_dialog_sound(gDialogID);
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+ play_sound(SOUND_MENU_MESSAGE_APPEAR, gGlobalSoundSource);
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+ }
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+
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+@@ -2199,6 +2205,7 @@ void render_pause_my_score_coins(void) {
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+ #else
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+ u8 textCourse[] = { TEXT_COURSE };
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+ u8 textMyScore[] = { TEXT_MY_SCORE };
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++
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+ #endif
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+ u8 textStar[] = { TEXT_STAR };
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+ u8 textUnfilledStar[] = { TEXT_UNFILLED_STAR };
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+@@ -2266,8 +2273,18 @@ void render_pause_my_score_coins(void) {
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+ print_generic_string(get_string_width(gTextCourseArr[gInGameLanguage]) + 51, 157, strCourseNum);
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+ #else
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+ print_generic_string(CRS_NUM_X1, 157, strCourseNum);
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++ if (widescreen == 0) {
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++ print_generic_string(10, 20, textCurrRatio43);
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++ }
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++ else {
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++ print_generic_string(10, 20, textCurrRatio169);
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++ print_generic_string(10, 200, textWideInfo);
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++ print_generic_string(10, 180, textWideInfo2);
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++ }
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++
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+ #endif
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+
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++
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+ actName = segmented_to_virtual(actNameTbl[(gCurrCourseNum - 1) * 6 + gDialogCourseActNum - 1]);
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+
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+ if (starFlags & (1 << (gDialogCourseActNum - 1))) {
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+@@ -2557,10 +2574,25 @@ void render_pause_castle_main_strings(s16 x, s16 y) {
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+ }
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+ }
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+ }
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+-
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++ if (gPlayer1Controller->buttonPressed & L_TRIG){
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++ if (widescreen == 0){
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++ widescreen = 1;
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++ }
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++ else{
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|
|
++ widescreen = 0;
|
||
|
|
++ }
|
||
|
|
++ }
|
||
|
|
+ gSPDisplayList(gDisplayListHead++, dl_ia_text_begin);
|
||
|
|
+ gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, gDialogTextAlpha);
|
||
|
|
+
|
||
|
|
++ if (widescreen == 0) {
|
||
|
|
++ print_generic_string(10, 20, textCurrRatio43);
|
||
|
|
++ }
|
||
|
|
++ else {
|
||
|
|
++ print_generic_string(10, 20, textCurrRatio169);
|
||
|
|
++ print_generic_string(10, 200, textWideInfo);
|
||
|
|
++ print_generic_string(10, 180, textWideInfo2);
|
||
|
|
++ }
|
||
|
|
+ if (gDialogLineNum < COURSE_STAGES_COUNT) {
|
||
|
|
+ courseName = segmented_to_virtual(courseNameTbl[gDialogLineNum]);
|
||
|
|
+ render_pause_castle_course_stars(x, y, gCurrSaveFileNum - 1, gDialogLineNum);
|
||
|
|
+@@ -2626,7 +2658,14 @@ s16 render_pause_courses_and_castle(void) {
|
||
|
|
+ shade_screen();
|
||
|
|
+ render_pause_my_score_coins();
|
||
|
|
+ render_pause_red_coins();
|
||
|
|
+-
|
||
|
|
++ if (gPlayer1Controller->buttonPressed & L_TRIG){
|
||
|
|
++ if (widescreen == 0){
|
||
|
|
++ widescreen = 1;
|
||
|
|
++ }
|
||
|
|
++ else{
|
||
|
|
++ widescreen = 0;
|
||
|
|
++ }
|
||
|
|
++ }
|
||
|
|
+ if (gMarioStates[0].action & ACT_FLAG_PAUSE_EXIT) {
|
||
|
|
+ render_pause_course_options(99, 93, &gDialogLineNum, 15);
|
||
|
|
+ }
|
||
|
|
+diff --git a/src/game/rendering_graph_node.c b/src/game/rendering_graph_node.c
|
||
|
|
+index 58238e8..5262fd3 100644
|
||
|
|
+--- a/src/game/rendering_graph_node.c
|
||
|
|
++++ b/src/game/rendering_graph_node.c
|
||
|
|
+@@ -10,6 +10,7 @@
|
||
|
|
+ #include "rendering_graph_node.h"
|
||
|
|
+ #include "shadow.h"
|
||
|
|
+ #include "sm64.h"
|
||
|
|
++#define WIDESCREEN
|
||
|
|
+
|
||
|
|
+ /**
|
||
|
|
+ * This file contains the code that processes the scene graph for rendering.
|
||
|
|
+@@ -235,6 +236,8 @@ static void geo_process_ortho_projection(struct GraphNodeOrthoProjection *node)
|
||
|
|
+ /**
|
||
|
|
+ * Process a perspective projection node.
|
||
|
|
+ */
|
||
|
|
++
|
||
|
|
++extern s32 widescreen;
|
||
|
|
+ static void geo_process_perspective(struct GraphNodePerspective *node) {
|
||
|
|
+ if (node->fnNode.func != NULL) {
|
||
|
|
+ node->fnNode.func(GEO_CONTEXT_RENDER, &node->fnNode.node, gMatStack[gMatStackIndex]);
|
||
|
|
+@@ -246,7 +249,13 @@ static void geo_process_perspective(struct GraphNodePerspective *node) {
|
||
|
|
+ #ifdef VERSION_EU
|
||
|
|
+ f32 aspect = ((f32) gCurGraphNodeRoot->width / (f32) gCurGraphNodeRoot->height) * 1.1f;
|
||
|
|
+ #else
|
||
|
|
+- f32 aspect = (f32) gCurGraphNodeRoot->width / (f32) gCurGraphNodeRoot->height;
|
||
|
|
++ f32 aspect;
|
||
|
|
++ if (widescreen == 1){
|
||
|
|
++ aspect = 1.775f;
|
||
|
|
++ }
|
||
|
|
++ else{
|
||
|
|
++ aspect = 1.33333f;
|
||
|
|
++ }
|
||
|
|
+ #endif
|
||
|
|
+
|
||
|
|
+ guPerspective(mtx, &perspNorm, node->fov, aspect, node->near, node->far, 1.0f);
|
||
|
|
+diff --git a/src/menu/file_select.c b/src/menu/file_select.c
|
||
|
|
+index 9437dcc..6ba1845 100644
|
||
|
|
+--- a/src/menu/file_select.c
|
||
|
|
++++ b/src/menu/file_select.c
|
||
|
|
+@@ -2854,10 +2854,12 @@ Gfx *geo_file_select_strings_and_menu_cursor(s32 callContext, UNUSED struct Grap
|
||
|
|
+ * Relocates cursor position of the last save if the game goes back to the Mario Screen
|
||
|
|
+ * either completing a course choosing "SAVE & QUIT" or having a game over.
|
||
|
|
+ */
|
||
|
|
++extern s32 widescreen;
|
||
|
|
+ s32 lvl_init_menu_values_and_cursor_pos(UNUSED s32 arg, UNUSED s32 unused) {
|
||
|
|
+ #ifdef VERSION_EU
|
||
|
|
+ s8 fileNum;
|
||
|
|
+ #endif
|
||
|
|
++ widescreen = 0;
|
||
|
|
+ sSelectedButtonID = MENU_BUTTON_NONE;
|
||
|
|
+ sCurrentMenuLevel = MENU_LAYER_MAIN;
|
||
|
|
+ sTextBaseAlpha = 0;
|
||
|
|
+diff --git a/src/menu/star_select.c b/src/menu/star_select.c
|
||
|
|
+index 07610fa..9664cc1 100644
|
||
|
|
+--- a/src/menu/star_select.c
|
||
|
|
++++ b/src/menu/star_select.c
|
||
|
|
+@@ -52,6 +52,7 @@ static s8 sSelectableStarIndex = 0;
|
||
|
|
+
|
||
|
|
+ // Act Selector menu timer that keeps counting until you choose an act.
|
||
|
|
+ static s32 sActSelectorMenuTimer = 0;
|
||
|
|
++extern s32 widescreen;
|
||
|
|
+
|
||
|
|
+ /**
|
||
|
|
+ * Act Selector Star Type Loop Action
|
||
|
|
+@@ -92,8 +93,14 @@ void bhv_act_selector_star_type_loop(void) {
|
||
|
|
+ void render_100_coin_star(u8 stars) {
|
||
|
|
+ if (stars & (1 << 6)) {
|
||
|
|
+ // If the 100 coin star has been collected, create a new star selector next to the coin score.
|
||
|
|
+- sStarSelectorModels[6] = spawn_object_abs_with_rot(gCurrentObject, 0, MODEL_STAR,
|
||
|
|
+- bhvActSelectorStarType, 370, 24, -300, 0, 0, 0);
|
||
|
|
++ if (widescreen == 1){
|
||
|
|
++ sStarSelectorModels[6] = spawn_object_abs_with_rot(gCurrentObject, 0, MODEL_STAR,
|
||
|
|
++ bhvActSelectorStarType, ((370*4.0f)/3), 24, -300, 0, 0, 0);
|
||
|
|
++ }
|
||
|
|
++ else{
|
||
|
|
++ sStarSelectorModels[6] = spawn_object_abs_with_rot(gCurrentObject, 0, MODEL_STAR,
|
||
|
|
++ bhvActSelectorStarType, 370, 24, -300, 0, 0, 0);
|
||
|
|
++ }
|
||
|
|
+ sStarSelectorModels[6]->oStarSelectorSize = 0.8;
|
||
|
|
+ sStarSelectorModels[6]->oStarSelectorType = STAR_SELECTOR_100_COINS;
|
||
|
|
+ }
|
||
|
|
+@@ -147,11 +154,21 @@ void bhv_act_selector_init(void) {
|
||
|
|
+ }
|
||
|
|
+
|
||
|
|
+ // Render star selector objects
|
||
|
|
+- for (i = 0; i < sVisibleStars; i++) {
|
||
|
|
+- sStarSelectorModels[i] =
|
||
|
|
+- spawn_object_abs_with_rot(gCurrentObject, 0, selectorModelIDs[i], bhvActSelectorStarType,
|
||
|
|
+- 75 + sVisibleStars * -75 + i * 152, 248, -300, 0, 0, 0);
|
||
|
|
+- sStarSelectorModels[i]->oStarSelectorSize = 1.0f;
|
||
|
|
++ if (widescreen == 1) {
|
||
|
|
++ for (i = 0; i < sVisibleStars; i++) {
|
||
|
|
++ sStarSelectorModels[i] =
|
||
|
|
++ spawn_object_abs_with_rot(gCurrentObject, 0, selectorModelIDs[i], bhvActSelectorStarType,
|
||
|
|
++ (((75 + sVisibleStars * -75 + i * 152)*4.0f)/3), 248, -300, 0, 0, 0);
|
||
|
|
++ sStarSelectorModels[i]->oStarSelectorSize = 1.0f;
|
||
|
|
++ }
|
||
|
|
++ }
|
||
|
|
++ else {
|
||
|
|
++ for (i = 0; i < sVisibleStars; i++) {
|
||
|
|
++ sStarSelectorModels[i] =
|
||
|
|
++ spawn_object_abs_with_rot(gCurrentObject, 0, selectorModelIDs[i], bhvActSelectorStarType,
|
||
|
|
++ 75 + sVisibleStars * -75 + i * 152, 248, -300, 0, 0, 0);
|
||
|
|
++ sStarSelectorModels[i]->oStarSelectorSize = 1.0f;
|
||
|
|
++ }
|
||
|
|
+ }
|
||
|
|
+
|
||
|
|
+ render_100_coin_star(stars);
|
||
|
|
diff --git a/include/config.h b/include/config.h
|
||
|
|
index 211a086..d1eb721 100644
|
||
|
|
--- a/include/config.h
|
||
|
|
+++ b/include/config.h
|
||
|
|
@@ -30,9 +30,9 @@
|
||
|
|
// Border Height Define for NTSC Versions
|
||
|
|
#ifdef TARGET_N64
|
||
|
|
#ifndef VERSION_EU
|
||
|
|
-#define BORDER_HEIGHT 8
|
||
|
|
+#define BORDER_HEIGHT 0
|
||
|
|
#else
|
||
|
|
-#define BORDER_HEIGHT 1
|
||
|
|
+#define BORDER_HEIGHT 0
|
||
|
|
#endif
|
||
|
|
#else
|
||
|
|
// What's the point of having a border?
|
||
|
|
diff --git a/include/text_strings.h.in b/include/text_strings.h.in
|
||
|
|
index 749179b..3b23b41 100644
|
||
|
|
--- a/include/text_strings.h.in
|
||
|
|
+++ b/include/text_strings.h.in
|
||
|
|
@@ -24,6 +24,10 @@
|
||
|
|
// Ingame Menu
|
||
|
|
#define TEXT_PAUSE _("PAUSE") // Pause text, Castle Courses
|
||
|
|
#define TEXT_HUD_CONGRATULATIONS _("CONGRATULATIONS") // Course Complete Text, Bowser Courses
|
||
|
|
+#define TEXT_HUD_CURRENT_RATIO_43 _("CURRENT ASPECT RATIO: 4:3. PRESS L TO SWITCH TO 16:9")
|
||
|
|
+#define TEXT_HUD_CURRENT_RATIO_169 _("CURRENT ASPECT RATIO: 16:9. PRESS L TO SWITCH TO 4:3")
|
||
|
|
+#define TEXT_HUD_WIDE_INFO _("PLEASE CONFIGURE YOUR DISPLAY OR YOUR EMULATOR TO")
|
||
|
|
+#define TEXT_HUD_WIDE_INFO2 _("STRETCH THE IMAGE TO 16:9")
|
||
|
|
|
||
|
|
#if defined(VERSION_JP) || defined(VERSION_SH)
|
||
|
|
|
||
|
|
diff --git a/levels/castle_grounds/script.c b/levels/castle_grounds/script.c
|
||
|
|
index 626bece..b8191ea 100644
|
||
|
|
--- a/levels/castle_grounds/script.c
|
||
|
|
+++ b/levels/castle_grounds/script.c
|
||
|
|
@@ -132,6 +132,7 @@ const LevelScript level_castle_grounds_entry[] = {
|
||
|
|
FREE_LEVEL_POOL(),
|
||
|
|
MARIO_POS(/*area*/ 1, /*yaw*/ 180, /*pos*/ -1328, 260, 4664),
|
||
|
|
CALL(/*arg*/ 0, /*func*/ lvl_init_or_update),
|
||
|
|
+ CALL(0, lvl_set_widescreen),
|
||
|
|
CALL_LOOP(/*arg*/ 1, /*func*/ lvl_init_or_update),
|
||
|
|
CLEAR_LEVEL(),
|
||
|
|
SLEEP_BEFORE_EXIT(/*frames*/ 1),
|
||
|
|
diff --git a/src/game/ingame_menu.c b/src/game/ingame_menu.c
|
||
|
|
index 8190f88..e4d0f32 100644
|
||
|
|
--- a/src/game/ingame_menu.c
|
||
|
|
+++ b/src/game/ingame_menu.c
|
||
|
|
@@ -34,6 +34,11 @@ s16 gDialogY; // D_8032F69C
|
||
|
|
s16 gCutsceneMsgXOffset;
|
||
|
|
s16 gCutsceneMsgYOffset;
|
||
|
|
s8 gRedCoinsCollected;
|
||
|
|
+u8 textCurrRatio43[] = { TEXT_HUD_CURRENT_RATIO_43 };
|
||
|
|
+u8 textCurrRatio169[] = { TEXT_HUD_CURRENT_RATIO_169 };
|
||
|
|
+u8 textWideInfo[] = { TEXT_HUD_WIDE_INFO };
|
||
|
|
+u8 textWideInfo2[] = { TEXT_HUD_WIDE_INFO2 };
|
||
|
|
+u8 widescreen = 1;
|
||
|
|
|
||
|
|
extern u8 gLastCompletedCourseNum;
|
||
|
|
extern u8 gLastCompletedStarNum;
|
||
|
|
@@ -2266,6 +2271,24 @@ void render_pause_my_score_coins(void) {
|
||
|
|
print_generic_string(get_string_width(gTextCourseArr[gInGameLanguage]) + 51, 157, strCourseNum);
|
||
|
|
#else
|
||
|
|
print_generic_string(CRS_NUM_X1, 157, strCourseNum);
|
||
|
|
+ if (widescreen == 0) {
|
||
|
|
+ if (COURSE_IS_MAIN_COURSE(gCurrCourseNum)) {
|
||
|
|
+ print_generic_string(10, 40, textCurrRatio43);
|
||
|
|
+ } else {
|
||
|
|
+ print_generic_string(10, 20, textCurrRatio43);
|
||
|
|
+ }
|
||
|
|
+
|
||
|
|
+ }
|
||
|
|
+ else {
|
||
|
|
+ if (COURSE_IS_MAIN_COURSE(gCurrCourseNum)) {
|
||
|
|
+ print_generic_string(10, 40, textCurrRatio169);
|
||
|
|
+ } else {
|
||
|
|
+ print_generic_string(10, 20, textCurrRatio169);
|
||
|
|
+ }
|
||
|
|
+
|
||
|
|
+ print_generic_string(10, 200, textWideInfo);
|
||
|
|
+ print_generic_string(10, 180, textWideInfo2);
|
||
|
|
+ }
|
||
|
|
#endif
|
||
|
|
|
||
|
|
actName = segmented_to_virtual(actNameTbl[(gCurrCourseNum - 1) * 6 + gDialogCourseActNum - 1]);
|
||
|
|
@@ -2557,10 +2580,25 @@ void render_pause_castle_main_strings(s16 x, s16 y) {
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
+ if (gPlayer1Controller->buttonPressed & L_TRIG){
|
||
|
|
+ if (widescreen == 0){
|
||
|
|
+ widescreen = 1;
|
||
|
|
+ }
|
||
|
|
+ else{
|
||
|
|
+ widescreen = 0;
|
||
|
|
+ }
|
||
|
|
+ }
|
||
|
|
|
||
|
|
gSPDisplayList(gDisplayListHead++, dl_ia_text_begin);
|
||
|
|
gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, gDialogTextAlpha);
|
||
|
|
-
|
||
|
|
+ if (widescreen == 0) {
|
||
|
|
+ print_generic_string(10, 20, textCurrRatio43);
|
||
|
|
+ }
|
||
|
|
+ else {
|
||
|
|
+ print_generic_string(10, 20, textCurrRatio169);
|
||
|
|
+ print_generic_string(10, 200, textWideInfo);
|
||
|
|
+ print_generic_string(10, 180, textWideInfo2);
|
||
|
|
+ }
|
||
|
|
if (gDialogLineNum < COURSE_STAGES_COUNT) {
|
||
|
|
courseName = segmented_to_virtual(courseNameTbl[gDialogLineNum]);
|
||
|
|
render_pause_castle_course_stars(x, y, gCurrSaveFileNum - 1, gDialogLineNum);
|
||
|
|
@@ -2626,6 +2664,14 @@ s16 render_pause_courses_and_castle(void) {
|
||
|
|
shade_screen();
|
||
|
|
render_pause_my_score_coins();
|
||
|
|
render_pause_red_coins();
|
||
|
|
+ if (gPlayer1Controller->buttonPressed & L_TRIG){
|
||
|
|
+ if (widescreen == 0){
|
||
|
|
+ widescreen = 1;
|
||
|
|
+ }
|
||
|
|
+ else{
|
||
|
|
+ widescreen = 0;
|
||
|
|
+ }
|
||
|
|
+ }
|
||
|
|
|
||
|
|
if (gMarioStates[0].action & ACT_FLAG_PAUSE_EXIT) {
|
||
|
|
render_pause_course_options(99, 93, &gDialogLineNum, 15);
|
||
|
|
diff --git a/src/game/level_update.c b/src/game/level_update.c
|
||
|
|
index 4ecb902..b2d6e53 100644
|
||
|
|
--- a/src/game/level_update.c
|
||
|
|
+++ b/src/game/level_update.c
|
||
|
|
@@ -1247,6 +1247,10 @@ s32 lvl_init_or_update(s16 initOrUpdate, UNUSED s32 unused) {
|
||
|
|
|
||
|
|
return result;
|
||
|
|
}
|
||
|
|
+extern u8 widescreen;
|
||
|
|
+void lvl_set_widescreen(void) {
|
||
|
|
+ widescreen = 1;
|
||
|
|
+}
|
||
|
|
|
||
|
|
s32 lvl_init_from_save_file(UNUSED s16 arg0, s32 levelNum) {
|
||
|
|
#ifdef VERSION_EU
|
||
|
|
diff --git a/src/game/level_update.h b/src/game/level_update.h
|
||
|
|
index 521b4ef..58d4e75 100644
|
||
|
|
--- a/src/game/level_update.h
|
||
|
|
+++ b/src/game/level_update.h
|
||
|
|
@@ -128,5 +128,6 @@ s32 lvl_init_from_save_file(UNUSED s16 arg0, s32 levelNum);
|
||
|
|
s32 lvl_set_current_level(UNUSED s16 arg0, s32 levelNum);
|
||
|
|
s32 lvl_play_the_end_screen_sound(UNUSED s16 arg0, UNUSED s32 arg1);
|
||
|
|
void basic_update(UNUSED s16 *arg);
|
||
|
|
+void lvl_set_widescreen(void);
|
||
|
|
|
||
|
|
#endif // LEVEL_UPDATE_H
|
||
|
|
diff --git a/src/game/rendering_graph_node.c b/src/game/rendering_graph_node.c
|
||
|
|
index 58238e8..09a6c87 100644
|
||
|
|
--- a/src/game/rendering_graph_node.c
|
||
|
|
+++ b/src/game/rendering_graph_node.c
|
||
|
|
@@ -10,6 +10,7 @@
|
||
|
|
#include "rendering_graph_node.h"
|
||
|
|
#include "shadow.h"
|
||
|
|
#include "sm64.h"
|
||
|
|
+#define WIDESCREEN
|
||
|
|
|
||
|
|
/**
|
||
|
|
* This file contains the code that processes the scene graph for rendering.
|
||
|
|
@@ -39,6 +40,7 @@
|
||
|
|
s16 gMatStackIndex;
|
||
|
|
Mat4 gMatStack[32];
|
||
|
|
Mtx *gMatStackFixed[32];
|
||
|
|
+f32 aspect;
|
||
|
|
|
||
|
|
/**
|
||
|
|
* Animation nodes have state in global variables, so this struct captures
|
||
|
|
@@ -235,6 +237,7 @@ static void geo_process_ortho_projection(struct GraphNodeOrthoProjection *node)
|
||
|
|
/**
|
||
|
|
* Process a perspective projection node.
|
||
|
|
*/
|
||
|
|
+extern u8 widescreen;
|
||
|
|
static void geo_process_perspective(struct GraphNodePerspective *node) {
|
||
|
|
if (node->fnNode.func != NULL) {
|
||
|
|
node->fnNode.func(GEO_CONTEXT_RENDER, &node->fnNode.node, gMatStack[gMatStackIndex]);
|
||
|
|
@@ -246,7 +249,12 @@ static void geo_process_perspective(struct GraphNodePerspective *node) {
|
||
|
|
#ifdef VERSION_EU
|
||
|
|
f32 aspect = ((f32) gCurGraphNodeRoot->width / (f32) gCurGraphNodeRoot->height) * 1.1f;
|
||
|
|
#else
|
||
|
|
- f32 aspect = (f32) gCurGraphNodeRoot->width / (f32) gCurGraphNodeRoot->height;
|
||
|
|
+ if (widescreen == 1){
|
||
|
|
+ aspect = 1.775f;
|
||
|
|
+ }
|
||
|
|
+ else{
|
||
|
|
+ aspect = 1.33333f;
|
||
|
|
+ }
|
||
|
|
#endif
|
||
|
|
|
||
|
|
guPerspective(mtx, &perspNorm, node->fov, aspect, node->near, node->far, 1.0f);
|
||
|
|
@@ -755,7 +763,7 @@ static s32 obj_is_in_view(struct GraphNodeObject *node, Mat4 matrix) {
|
||
|
|
// ! @bug The aspect ratio is not accounted for. When the fov value is 45,
|
||
|
|
// the horizontal effective fov is actually 60 degrees, so you can see objects
|
||
|
|
// visibly pop in or out at the edge of the screen.
|
||
|
|
- halfFov = (gCurGraphNodeCamFrustum->fov / 2.0f + 1.0f) * 32768.0f / 180.0f + 0.5f;
|
||
|
|
+ halfFov = ((gCurGraphNodeCamFrustum->fov*aspect) / 2.0f + 1.0f) * 32768.0f / 180.0f + 0.5f;
|
||
|
|
|
||
|
|
hScreenEdge = -matrix[3][2] * sins(halfFov) / coss(halfFov);
|
||
|
|
// -matrix[3][2] is the depth, which gets multiplied by tan(halfFov) to get
|
||
|
|
diff --git a/src/menu/file_select.c b/src/menu/file_select.c
|
||
|
|
index c894797..94a3566 100644
|
||
|
|
--- a/src/menu/file_select.c
|
||
|
|
+++ b/src/menu/file_select.c
|
||
|
|
@@ -2854,10 +2854,12 @@ Gfx *geo_file_select_strings_and_menu_cursor(s32 callContext, UNUSED struct Grap
|
||
|
|
* Relocates cursor position of the last save if the game goes back to the Mario Screen
|
||
|
|
* either completing a course choosing "SAVE & QUIT" or having a game over.
|
||
|
|
*/
|
||
|
|
+extern u8 widescreen;
|
||
|
|
s32 lvl_init_menu_values_and_cursor_pos(UNUSED s32 arg, UNUSED s32 unused) {
|
||
|
|
#ifdef VERSION_EU
|
||
|
|
s8 fileNum;
|
||
|
|
#endif
|
||
|
|
+ widescreen = 0;
|
||
|
|
sSelectedButtonID = MENU_BUTTON_NONE;
|
||
|
|
sCurrentMenuLevel = MENU_LAYER_MAIN;
|
||
|
|
sTextBaseAlpha = 0;
|
||
|
|
diff --git a/src/menu/star_select.c b/src/menu/star_select.c
|
||
|
|
index 025dbf2..4840898 100644
|
||
|
|
--- a/src/menu/star_select.c
|
||
|
|
+++ b/src/menu/star_select.c
|
||
|
|
@@ -52,7 +52,7 @@ static s8 sSelectableStarIndex = 0;
|
||
|
|
|
||
|
|
// Act Selector menu timer that keeps counting until you choose an act.
|
||
|
|
static s32 sActSelectorMenuTimer = 0;
|
||
|
|
-
|
||
|
|
+extern u8 widescreen;
|
||
|
|
/**
|
||
|
|
* Act Selector Star Type Loop Action
|
||
|
|
* Defines a select type for a star in the act selector.
|
||
|
|
@@ -92,8 +92,15 @@ void bhv_act_selector_star_type_loop(void) {
|
||
|
|
void render_100_coin_star(u8 stars) {
|
||
|
|
if (stars & (1 << 6)) {
|
||
|
|
// If the 100 coin star has been collected, create a new star selector next to the coin score.
|
||
|
|
- sStarSelectorModels[6] = spawn_object_abs_with_rot(gCurrentObject, 0, MODEL_STAR,
|
||
|
|
- bhvActSelectorStarType, 370, 24, -300, 0, 0, 0);
|
||
|
|
+ if (widescreen == 1){
|
||
|
|
+ sStarSelectorModels[6] = spawn_object_abs_with_rot(gCurrentObject, 0, MODEL_STAR,
|
||
|
|
+ bhvActSelectorStarType, ((370*4.0f)/3), 24, -300, 0, 0, 0);
|
||
|
|
+ }
|
||
|
|
+ else{
|
||
|
|
+ sStarSelectorModels[6] = spawn_object_abs_with_rot(gCurrentObject, 0, MODEL_STAR,
|
||
|
|
+ bhvActSelectorStarType, 370, 24, -300, 0, 0, 0);
|
||
|
|
+ }
|
||
|
|
+
|
||
|
|
sStarSelectorModels[6]->oStarSelectorSize = 0.8;
|
||
|
|
sStarSelectorModels[6]->oStarSelectorType = STAR_SELECTOR_100_COINS;
|
||
|
|
}
|
||
|
|
@@ -147,11 +154,21 @@ void bhv_act_selector_init(void) {
|
||
|
|
}
|
||
|
|
|
||
|
|
// Render star selector objects
|
||
|
|
- for (i = 0; i < sVisibleStars; i++) {
|
||
|
|
- sStarSelectorModels[i] =
|
||
|
|
- spawn_object_abs_with_rot(gCurrentObject, 0, selectorModelIDs[i], bhvActSelectorStarType,
|
||
|
|
- 75 + sVisibleStars * -75 + i * 152, 248, -300, 0, 0, 0);
|
||
|
|
- sStarSelectorModels[i]->oStarSelectorSize = 1.0f;
|
||
|
|
+ if (widescreen == 1) {
|
||
|
|
+ for (i = 0; i < sVisibleStars; i++) {
|
||
|
|
+ sStarSelectorModels[i] =
|
||
|
|
+ spawn_object_abs_with_rot(gCurrentObject, 0, selectorModelIDs[i], bhvActSelectorStarType,
|
||
|
|
+ (((75 + sVisibleStars * -75 + i * 152)*4.0f)/3), 248, -300, 0, 0, 0);
|
||
|
|
+ sStarSelectorModels[i]->oStarSelectorSize = 1.0f;
|
||
|
|
+ }
|
||
|
|
+ }
|
||
|
|
+ else {
|
||
|
|
+ for (i = 0; i < sVisibleStars; i++) {
|
||
|
|
+ sStarSelectorModels[i] =
|
||
|
|
+ spawn_object_abs_with_rot(gCurrentObject, 0, selectorModelIDs[i], bhvActSelectorStarType,
|
||
|
|
+ 75 + sVisibleStars * -75 + i * 152, 248, -300, 0, 0, 0);
|
||
|
|
+ sStarSelectorModels[i]->oStarSelectorSize = 1.0f;
|
||
|
|
+ }
|
||
|
|
}
|
||
|
|
|
||
|
|
render_100_coin_star(stars);
|