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Microtransactions64/levels/intro/script.c

170 lines
6.7 KiB
C
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#include <ultra64.h>
#include "sm64.h"
#include "behavior_data.h"
#include "model_ids.h"
#include "seq_ids.h"
#include "segment_symbols.h"
#include "level_commands.h"
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#include "game/area.h"
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#include "game/level_update.h"
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#include "menu/title_screen.h"
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#include "levels/scripts.h"
#include "levels/menu/header.h"
#include "actors/common1.h"
#include "make_const_nonconst.h"
#include "levels/intro/header.h"
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#include "farcall.h"
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#include "config.h"
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#include "game/print.h"
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const LevelScript level_intro_splash_screen[] = {
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INIT_LEVEL(),
#ifdef SKIP_TITLE_SCREEN
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EXIT_AND_EXECUTE_WITH_CODE(/*seg*/ 0x14, _introSegmentRomStart, _introSegmentRomEnd, level_intro_mario_head_regular, _introSegmentBssStart, _introSegmentBssEnd),
#endif
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FIXED_LOAD(/*loadAddr*/ _goddardSegmentStart, /*romStart*/ _goddardSegmentRomStart, /*romEnd*/ _goddardSegmentRomEnd),
LOAD_RAW(/*seg*/ 0x13, _behaviorSegmentRomStart, _behaviorSegmentRomEnd),
LOAD_YAY0(/*seg*/ 0x07, _intro_segment_7SegmentRomStart, _intro_segment_7SegmentRomEnd),
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// Load "Super Mario 64" logo
ALLOC_LEVEL_POOL(),
AREA(/*index*/ 1, intro_geo_splash_screen),
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END_AREA(),
FREE_LEVEL_POOL(),
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// Start animation
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LOAD_AREA(/*area*/ 1),
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CALL(/*arg*/ LVL_INTRO_PLAY_ITS_A_ME_MARIO, /*func*/ lvl_intro_update),
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SLEEP(/*frames*/ 75),
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TRANSITION(/*transType*/ WARP_TRANSITION_FADE_INTO_COLOR, /*time*/ 16, /*color*/ 0x00, 0x00, 0x00),
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SLEEP(/*frames*/ 16),
CMD2A(/*unk2*/ 1),
CLEAR_LEVEL(),
SLEEP(/*frames*/ 2),
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EXIT_AND_EXECUTE_WITH_CODE(/*seg*/ 0x14, _introSegmentRomStart, _introSegmentRomEnd, level_intro_mario_head_regular, _introSegmentBssStart, _introSegmentBssEnd),
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};
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const LevelScript level_intro_mario_head_regular[] = {
INIT_LEVEL(),
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BLACKOUT(/*active*/ TRUE),
FIXED_LOAD(/*loadAddr*/ _goddardSegmentStart, /*romStart*/ _goddardSegmentRomStart, /*romEnd*/ _goddardSegmentRomEnd),
#ifdef KEEP_MARIO_HEAD
LOAD_MARIO_HEAD(/*loadHeadID*/ REGULAR_FACE),
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LOAD_RAW(/*seg*/ 0x13, _behaviorSegmentRomStart, _behaviorSegmentRomEnd),
LOAD_YAY0_TEXTURE(/*seg*/ 0x0A, _title_screen_bg_yay0SegmentRomStart, _title_screen_bg_yay0SegmentRomEnd),
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ALLOC_LEVEL_POOL(),
AREA(/*index*/ 1, intro_geo_mario_head_regular),
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END_AREA(),
FREE_LEVEL_POOL(),
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SLEEP(/*frames*/ 2),
BLACKOUT(/*active*/ FALSE),
LOAD_AREA(/*area*/ 1),
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SET_MENU_MUSIC(/*seq*/ SEQ_MENU_TITLE_SCREEN),
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TRANSITION(/*transType*/ WARP_TRANSITION_FADE_FROM_STAR, /*time*/ 20, /*color*/ 0x00, 0x00, 0x00),
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SLEEP(/*frames*/ 20),
#endif
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CALL_LOOP(/*arg*/ LVL_INTRO_REGULAR, /*func*/ lvl_intro_update),
JUMP_IF(/*op*/ OP_EQ, /*arg*/ LEVEL_FILE_SELECT, script_intro_file_select),
JUMP_IF(/*op*/ OP_EQ, /*arg*/ LEVEL_LEVEL_SELECT, script_intro_level_select),
JUMP(script_intro_main_level_entry),
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};
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const LevelScript level_intro_mario_head_dizzy[] = {
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INIT_LEVEL(),
BLACKOUT(/*active*/ TRUE),
FIXED_LOAD(/*loadAddr*/ _goddardSegmentStart, /*romStart*/ _goddardSegmentRomStart, /*romEnd*/ _goddardSegmentRomEnd),
#ifdef KEEP_MARIO_HEAD
LOAD_MARIO_HEAD(/*loadHeadID*/ DIZZY_FACE),
#endif
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LOAD_RAW(/*seg*/ 0x13, _behaviorSegmentRomStart, _behaviorSegmentRomEnd),
LOAD_YAY0_TEXTURE(/*seg*/ 0x0A, _title_screen_bg_yay0SegmentRomStart, _title_screen_bg_yay0SegmentRomEnd),
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ALLOC_LEVEL_POOL(),
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AREA(/*index*/ 1, intro_geo_mario_head_dizzy),
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END_AREA(),
FREE_LEVEL_POOL(),
SLEEP(/*frames*/ 2),
BLACKOUT(/*active*/ FALSE),
LOAD_AREA(/*area*/ 1),
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SET_MENU_MUSIC(/*seq*/ SEQ_MENU_GAME_OVER),
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TRANSITION(/*transType*/ WARP_TRANSITION_FADE_FROM_STAR, /*time*/ 20, /*color*/ 0x00, 0x00, 0x00),
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SLEEP(/*frames*/ 20),
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CALL_LOOP(/*arg*/ LVL_INTRO_GAME_OVER, /*func*/ lvl_intro_update),
JUMP_IF(/*op*/ OP_EQ, /*arg*/ LEVEL_FILE_SELECT, script_intro_file_select),
JUMP_IF(/*op*/ OP_EQ, /*arg*/ LEVEL_LEVEL_SELECT, script_intro_level_select),
JUMP(script_intro_main_level_entry),
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};
const LevelScript level_intro_entry_level_select[] = {
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INIT_LEVEL(),
LOAD_RAW(/*seg*/ 0x13, _behaviorSegmentRomStart, _behaviorSegmentRomEnd),
LOAD_YAY0_TEXTURE(/*seg*/ 0x0A, _title_screen_bg_yay0SegmentRomStart, _title_screen_bg_yay0SegmentRomEnd),
LOAD_YAY0(/*seg*/ 0x07, _debug_level_select_yay0SegmentRomStart, _debug_level_select_yay0SegmentRomEnd),
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FIXED_LOAD(/*loadAddr*/ _goddardSegmentStart, /*romStart*/ _goddardSegmentRomStart, /*romEnd*/ _goddardSegmentRomEnd),
ALLOC_LEVEL_POOL(),
AREA(/*index*/ 1, intro_geo_debug_level_select),
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END_AREA(),
FREE_LEVEL_POOL(),
LOAD_AREA(/*area*/ 1),
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SET_MENU_MUSIC(/*seq*/ SEQ_MENU_TITLE_SCREEN),
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TRANSITION(/*transType*/ WARP_TRANSITION_FADE_FROM_COLOR, /*time*/ 16, /*color*/ 0xFF, 0xFF, 0xFF),
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SLEEP(/*frames*/ 16),
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CALL_LOOP(/*arg*/ LVL_INTRO_LEVEL_SELECT, /*func*/ lvl_intro_update),
JUMP_IF(/*op*/ OP_EQ, /*arg*/ LEVEL_RESTART_GAME, script_intro_splash_screen),
JUMP(script_intro_main_level_entry_stop_music),
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};
// These should be static, but C doesn't allow non-sized forward declarations of static arrays
const LevelScript script_intro_file_select[] = {
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STOP_MUSIC(/*fadeOutTime*/ 0x00BE),
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TRANSITION(/*transType*/ WARP_TRANSITION_FADE_INTO_COLOR, /*time*/ 16, /*color*/ 0xFF, 0xFF, 0xFF),
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SLEEP(/*frames*/ 16),
CLEAR_LEVEL(),
SLEEP(/*frames*/ 2),
SET_REG(/*value*/ 16),
EXIT_AND_EXECUTE(/*seg*/ 0x14, _menuSegmentRomStart, _menuSegmentRomEnd, level_main_menu_entry_file_select),
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};
const LevelScript script_intro_level_select[] = {
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TRANSITION(/*transType*/ WARP_TRANSITION_FADE_INTO_COLOR, /*time*/ 16, /*color*/ 0xFF, 0xFF, 0xFF),
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SLEEP(/*frames*/ 16),
CLEAR_LEVEL(),
SLEEP(/*frames*/ 2),
EXIT_AND_EXECUTE_WITH_CODE(/*seg*/ 0x14, _introSegmentRomStart, _introSegmentRomEnd, level_intro_entry_level_select, _introSegmentBssStart, _introSegmentBssEnd),
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};
const LevelScript script_intro_main_level_entry_stop_music[] = {
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STOP_MUSIC(/*fadeOutTime*/ 0x00BE),
JUMP(script_intro_main_level_entry),
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};
const LevelScript script_intro_main_level_entry[] = {
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TRANSITION(/*transType*/ WARP_TRANSITION_FADE_INTO_COLOR, /*time*/ 16, /*color*/ 0xFF, 0xFF, 0xFF),
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SLEEP(/*frames*/ 16),
CLEAR_LEVEL(),
SLEEP(/*frames*/ 2),
EXIT_AND_EXECUTE(/*seg*/ 0x15, _scriptsSegmentRomStart, _scriptsSegmentRomEnd, level_main_scripts_entry),
};
const LevelScript script_intro_splash_screen[] = {
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STOP_MUSIC(/*fadeOutTime*/ 0x00BE),
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TRANSITION(/*transType*/ WARP_TRANSITION_FADE_INTO_COLOR, /*time*/ 16, /*color*/ 0x00, 0x00, 0x00),
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SLEEP(/*frames*/ 16),
CLEAR_LEVEL(),
SLEEP(/*frames*/ 2),
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EXIT_AND_EXECUTE_WITH_CODE(/*seg*/ 0x14, _introSegmentRomStart, _introSegmentRomEnd, level_intro_splash_screen, _introSegmentBssStart, _introSegmentBssEnd),
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};