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Microtransactions64/include/mario_animation_ids.h

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#ifndef MARIO_ANIMATION_IDS_H
#define MARIO_ANIMATION_IDS_H
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/* Mario Animation IDs */
HackerSM64 v2.0.0 * buffers: refresh 15 and revert to base decomp * behavior script * color helper functions * extended bounds * egeo_layout * fixed model ids * camera conf improved * message panel ucode small * graph node * level script * mathutil updates * mathutil updates (allow unused funcs) * behaviors a - beta_fish * Add librtc and fix some data declarations * Move GRUCODE define to proper location in makefile * Refresh 15 * extra * Make ROM name smaller and change messages printed on build a bit * Fix console (lol) * Update UNF to latest master * Make ucode load from .o's (and also fix Super3D) * Fix crash with rumble + custom mario model * graph node and mathutil * removed behaviors * Ldtob documentation * _Putfld labeling * area * behavior actions * camera * debug updates * bubbles * envfx snow * farcall helpers * game init * geo misc * hud * only check if VC on render init * ingame menu * revert goddard to base decomp * insn disasm * interaction documentation * level geo * level update defines * macro special objects formatting changes * main.h documentation * map parser documentation & formatting * airborne documentation * mario actions automatic documentation * mario actions cutscene documentation * mario actions moving documentation and options * mario actions object documentation and options * mario stationary documentation * mario submerged documentation * mario misc documentation * mario step: ledge grab fixes and documentation * mario documentation * memory.h documentation * moving textures * object behaviors * object collision * fix flamethrower bug * object helpers * object list processor documentation * paintings * platform displacement * print / printf * puppycam absf * puppyprint updates and formatting changes * rendering graph node performance optimizations * rumble opt and doc * hqvm back to ultrasm64 * save file documentation and unlock defines * s2d engine * reset various files to ultrasm64 * file select * intro geo documentation * screen transition documentation * segment2.h * shadow overhaul * skybox refactor * sound init: clean up define usage + documentation * spawn object optimizations and documentation * spawn sound cleanup * sram to ultrasm64 * star select cleanup * title screen cleanup * dialogs / text * rename stomp smoke * stomp smoke -> small water splash * updated README * compilation flags * optimized file positions + support function/data sections * surface collision performance improvements * surface load optimizations * camera conf documentation * Allow easier command for opening puppyprint debug * Rearranged framebuffers & fixed puppyprint console printing * Fix shadow scaling and shifting * Fix SILHOUETTE, OBJECTS_REJ, and ucode loading, also clean up render phase system a bit. * Fixed build with BETTER_HANGING off * Clean up OBJECTS_REJ ifdefs * Fix duplicate comment & graph render layers/flags bitmask * Fixed build with BETTER_HANGING off * Fix Fast64 importing by reverting sSegmentTable change * Readded missing functions that caused build errors with Mario head enabled * Fixed clang compilation issues * Add INTER mode for geo_update_layer_transparency * Fix build warnings * bugfix: miscalculation in obj_turn_toward_object * Some puppytech fixes * Further Puppycamera fixes * Fix BUGFIX_DIALOG_TIME_STOP Fixes #136 * Fix sliding platform bparams * Add LEGACY_SHADOW_IDS define for Fast64 compatibility * Apply suggested changes * Better find_in_bounds_yaw_wdw_bob_thi ifdef * Fix build warnings for unused functions * Fixed stale reference bug from obj_mark_for_deletion change * Fixed incorrect digit for 100s #145 * Change groundpound-fix define and functionality to just disable bonking * Fixed puppyroll #134 * Adjust height value for terrain angle to kick in * fixed hi score flashing * Remove menudata backup (#131) Not considered important enough to keep * Fix fread() build warning * Add COURSE_NUM_TO_INDEX to save_file_get_star_flags check in bhv_unagi_init * Fix approach_s16 return value * Use boolean defines for oCapDoScaleVertically * Make the door lock a part of the key door model to eliminate z-fighting, also reduce z fighting on numbered doors with AUTO_LOD enabled. * Move flames to LAYER_TRANSPARENT_INTER * Resolved some compiler warnings and added FALL_THROUGH define (#168) * Address some more compiler warnings with different define toggles * Remove unnecessary fallthrough attribute * fixed geo_process_billboard floating point exception * Allow water to face any direction * Initialize focOffset so that BBH doesn't crash * Removed superfluous RDP commands when switching microcodes which would override scissor * Set OBJ_FLAG_DONT_CALC_COLL_DIST on bhvUkikiCage * Fix rumble build * Fixed UNLOCK_FPS strobing * Update src/game/object_helpers.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Update src/game/object_helpers.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Fix LEGACY_SHADOW_IDS id conflict * Use the vanilla default value for rotating fire bars if bparam2 is 0 * START_LEVEL safeguard * Fix some drawing distance issues caused by AUTO_COLLISION_DISTANCE * Fix rumble build * Fixed spline poll code using the wrong values for keyframes * Update readme with better credits Better credits for individual contributors * add arthur * added falco and moose * add fazana * le funny typo * added S2DEX engine to credits * silhouette + axo + ratio * remove specific callouts + add auto col distance * Update data/behavior_data.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Update data/behavior_data.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Update data/behavior_data.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Revert formatting changes to match vanilla decomp * Re-implement Y buffer for find_ceil * Re-implement POWER_STARS_HEAL for normal Power Stars * Start level comment & exit course comment/collapse * utilize reonucam technique for FAST_VERTICAL_CAMERA_MOVEMENT * Fix "MAX_REFERENCED_WALLS" typo * Allow stop_and_set_height_to_floor to work at any height if Mario is teleporting (#213) * Revert stop_and_set_height_to_floor to vanilla Fixes #208 * Fixed sAudioEnabled so that it disables audio CPU processing as well * Fixed puppyprint debug RDP us calculations * Renamed sAudioEnabled to gAudioEnabled * Replaced mtxf_to_mtx_asm with an equivalent implementation that supports WORLD_SCALE * Moved extended bounds and world scale configuration to a new config_world.h file * Default all objects to non-rej (#227) Fixes #221 (Default all objects to non-rej) * Fix #221 * Fix VISUAL_DEBUG breaking/crashing when OBJECTS_REJ is disabled (#211) * Fix VISUAL_DEBUG breaking/crashing when OBJECTS_REJ is disabled * Change vtl decrement in visual_surface_display from 6 to 3 Fixes #207 * Make area in SL igloo wider to prevent a softlock (#233) Fixes #210 * Fix coin formation coins being deleted if they spawn in the middle of a floor, also fix TTM slide coin position (#232) Fixes #201 * Make UNLOCK_ALL apply to more things * Fix wrong ifdef/ifndef in bhv_invisible_objects_under_bridge_init * Change chain chomp load/unload distances depending on number of segments (#237) Fixes #192 * added WATER_PLUNGE_UPWARP define * Add reonucam patch (#239) * added reonucam patch Fixes #218 * Fix how shadows handle water/transparency/height (#228) * Fix how shadows handle water/transparency/height * Change shadow check for flying carpets from a level specific check to a oPlatformOnTrackType check Fixes #179 * added reonucam credit * delete unnecesary patches * Apply suggested changes * murdered more patches * UNLOCK_ALL unlocks the cap boxes * UNLOCK_ALL unlocks cap boxes (slightly more epic edition) * revert ceil buffer * Renamed HD_INTRO_TEXTURES define, separated intro floombas * prevent double definition of floombas * actually prevent floomba redefinition * Develop/refactor default defines (#242) * Changed default config options * Added build dir to includePaths for pngs * disable NO_SLEEP by default * Disable puppyprint by default Sorry fazana 😔 * fix typos * add comment about BETTER_REVERB console perf * disable blue coin switch retry by default * Update config_audio.h Co-authored-by: Reonu <danileon95@gmail.com> Co-authored-by: Mr-Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com> * revert air step line to vanilla to fix bitfs scaling platform issue (#247) Fixes #200 * Fix stuttering on thin slopes (#248) * Fix stuttering on thin slopes * Revert vec3f_find_ceil calls to vanilla * Rename vec3f_find_ceil to find_mario_ceil * Update src/engine/surface_collision.h Fixes #249 * Swap static and dynamic surface checks back to vanilla order (#253) * Swap static and dynamic surface checks back to vanilla order * re-enable DISABLE_ALL config Fixes #251 #252 * Fixed save and quitting while in widescreen (#257) * Fixed save and quitting while in widescreen * use define for the level * all my homies hate ifdefs * skip wall offsets < 0 (#255) Fixes #255 * #264: Document non-stop stars' issues (#267) * #264: Document non-stop stars' issues * Update include/config/config_game.h * nonstop vanilla comment * derive margin_radius from radius after capping at 200 (#266) Fixes #259 * Config cleanup/refactor (#269) * Moved puppyprint define to graphics / rearranged some debug defines for ease of access * Moved compatibility safeguards to config_safeguards.h * spacing and comment formatting * #272 Move GFX_POOL_SIZE to config_graphics.h * disable EASIER_DIALOG_TRIGGER by default * prevent redefining warnings * small ifdef typo * changed ifndef to undefs Fixes #262 Fixes #272 * Improved movement config documentation related to turning around (#271) Fixes #270 * rename CUSTOM_DEBUG, add comments (#275) * Update README.md (#277) * v2.0.0 Co-authored-by: CrashOveride95 <crashoveride953@gmail.com> Co-authored-by: Arceveti <73617174+Arceveti@users.noreply.github.com> Co-authored-by: n64 <n64> Co-authored-by: Fazana <52551480+FazanaJ@users.noreply.github.com> Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com> Co-authored-by: aglab2 <aglab3@gmail.com> Co-authored-by: gheskett <gheskett@gmail.com> Co-authored-by: Reonu <danileon95@gmail.com> Co-authored-by: Axollyon <20480418+Axollyon@users.noreply.github.com> Co-authored-by: Mr-Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com>
2021-12-30 10:57:51 -06:00
enum MarioAnimID {
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/* 0x00 */ MARIO_ANIM_SLOW_LEDGE_GRAB,
/* 0x01 */ MARIO_ANIM_FALL_OVER_BACKWARDS,
/* 0x02 */ MARIO_ANIM_BACKWARD_AIR_KB,
/* 0x03 */ MARIO_ANIM_DYING_ON_BACK,
/* 0x04 */ MARIO_ANIM_BACKFLIP,
/* 0x05 */ MARIO_ANIM_CLIMB_UP_POLE,
/* 0x06 */ MARIO_ANIM_GRAB_POLE_SHORT,
/* 0x07 */ MARIO_ANIM_GRAB_POLE_SWING_PART1,
/* 0x08 */ MARIO_ANIM_GRAB_POLE_SWING_PART2,
/* 0x09 */ MARIO_ANIM_HANDSTAND_IDLE,
/* 0x0A */ MARIO_ANIM_HANDSTAND_JUMP,
/* 0x0B */ MARIO_ANIM_START_HANDSTAND,
/* 0x0C */ MARIO_ANIM_RETURN_FROM_HANDSTAND,
/* 0x0D */ MARIO_ANIM_IDLE_ON_POLE,
/* 0x0E */ MARIO_ANIM_A_POSE,
/* 0x0F */ MARIO_ANIM_SKID_ON_GROUND,
/* 0x10 */ MARIO_ANIM_STOP_SKID,
/* 0x11 */ MARIO_ANIM_CROUCH_FROM_FAST_LONGJUMP,
/* 0x12 */ MARIO_ANIM_CROUCH_FROM_SLOW_LONGJUMP,
/* 0x13 */ MARIO_ANIM_FAST_LONGJUMP,
/* 0x14 */ MARIO_ANIM_SLOW_LONGJUMP,
/* 0x15 */ MARIO_ANIM_AIRBORNE_ON_STOMACH,
/* 0x16 */ MARIO_ANIM_WALK_WITH_LIGHT_OBJ,
/* 0x17 */ MARIO_ANIM_RUN_WITH_LIGHT_OBJ,
/* 0x18 */ MARIO_ANIM_SLOW_WALK_WITH_LIGHT_OBJ,
/* 0x19 */ MARIO_ANIM_SHIVERING_WARMING_HAND,
/* 0x1A */ MARIO_ANIM_SHIVERING_RETURN_TO_IDLE,
/* 0x1B */ MARIO_ANIM_SHIVERING,
/* 0x1C */ MARIO_ANIM_CLIMB_DOWN_LEDGE,
/* 0x1D */ MARIO_ANIM_CREDITS_WAVING,
/* 0x1E */ MARIO_ANIM_CREDITS_LOOK_UP,
/* 0x1F */ MARIO_ANIM_CREDITS_RETURN_FROM_LOOK_UP,
/* 0x20 */ MARIO_ANIM_CREDITS_RAISE_HAND,
/* 0x21 */ MARIO_ANIM_CREDITS_LOWER_HAND,
/* 0x22 */ MARIO_ANIM_CREDITS_TAKE_OFF_CAP,
/* 0x23 */ MARIO_ANIM_CREDITS_START_WALK_LOOK_UP,
/* 0x24 */ MARIO_ANIM_CREDITS_LOOK_BACK_THEN_RUN,
/* 0x25 */ MARIO_ANIM_FINAL_BOWSER_RAISE_HAND_SPIN,
/* 0x26 */ MARIO_ANIM_FINAL_BOWSER_WING_CAP_TAKE_OFF,
/* 0x27 */ MARIO_ANIM_CREDITS_PEACE_SIGN,
/* 0x28 */ MARIO_ANIM_STAND_UP_FROM_LAVA_BOOST,
/* 0x29 */ MARIO_ANIM_FIRE_LAVA_BURN,
/* 0x2A */ MARIO_ANIM_WING_CAP_FLY,
/* 0x2B */ MARIO_ANIM_HANG_ON_OWL,
/* 0x2C */ MARIO_ANIM_LAND_ON_STOMACH,
/* 0x2D */ MARIO_ANIM_AIR_FORWARD_KB,
/* 0x2E */ MARIO_ANIM_DYING_ON_STOMACH,
/* 0x2F */ MARIO_ANIM_SUFFOCATING,
/* 0x30 */ MARIO_ANIM_COUGHING,
/* 0x31 */ MARIO_ANIM_THROW_CATCH_KEY,
/* 0x32 */ MARIO_ANIM_DYING_FALL_OVER,
/* 0x33 */ MARIO_ANIM_IDLE_ON_LEDGE,
/* 0x34 */ MARIO_ANIM_FAST_LEDGE_GRAB,
/* 0x35 */ MARIO_ANIM_HANG_ON_CEILING,
/* 0x36 */ MARIO_ANIM_PUT_CAP_ON,
/* 0x37 */ MARIO_ANIM_TAKE_CAP_OFF_THEN_ON,
/* 0x38 */ MARIO_ANIM_QUICKLY_PUT_CAP_ON, // unused
/* 0x39 */ MARIO_ANIM_HEAD_STUCK_IN_GROUND,
/* 0x3A */ MARIO_ANIM_GROUND_POUND_LANDING,
/* 0x3B */ MARIO_ANIM_TRIPLE_JUMP_GROUND_POUND,
/* 0x3C */ MARIO_ANIM_START_GROUND_POUND,
/* 0x3D */ MARIO_ANIM_GROUND_POUND,
/* 0x3E */ MARIO_ANIM_BOTTOM_STUCK_IN_GROUND,
/* 0x3F */ MARIO_ANIM_IDLE_WITH_LIGHT_OBJ,
/* 0x40 */ MARIO_ANIM_JUMP_LAND_WITH_LIGHT_OBJ,
/* 0x41 */ MARIO_ANIM_JUMP_WITH_LIGHT_OBJ,
/* 0x42 */ MARIO_ANIM_FALL_LAND_WITH_LIGHT_OBJ,
/* 0x43 */ MARIO_ANIM_FALL_WITH_LIGHT_OBJ,
/* 0x44 */ MARIO_ANIM_FALL_FROM_SLIDING_WITH_LIGHT_OBJ,
/* 0x45 */ MARIO_ANIM_SLIDING_ON_BOTTOM_WITH_LIGHT_OBJ,
/* 0x46 */ MARIO_ANIM_STAND_UP_FROM_SLIDING_WITH_LIGHT_OBJ,
/* 0x47 */ MARIO_ANIM_RIDING_SHELL,
/* 0x48 */ MARIO_ANIM_WALKING,
/* 0x49 */ MARIO_ANIM_FORWARD_FLIP, // unused
/* 0x4A */ MARIO_ANIM_JUMP_RIDING_SHELL,
/* 0x4B */ MARIO_ANIM_LAND_FROM_DOUBLE_JUMP,
/* 0x4C */ MARIO_ANIM_DOUBLE_JUMP_FALL,
/* 0x4D */ MARIO_ANIM_SINGLE_JUMP,
/* 0x4E */ MARIO_ANIM_LAND_FROM_SINGLE_JUMP,
/* 0x4F */ MARIO_ANIM_AIR_KICK,
/* 0x50 */ MARIO_ANIM_DOUBLE_JUMP_RISE,
/* 0x51 */ MARIO_ANIM_START_FORWARD_SPINNING, // unused
/* 0x52 */ MARIO_ANIM_THROW_LIGHT_OBJECT,
/* 0x53 */ MARIO_ANIM_FALL_FROM_SLIDE_KICK,
/* 0x54 */ MARIO_ANIM_BEND_KNESS_RIDING_SHELL, // unused
/* 0x55 */ MARIO_ANIM_LEGS_STUCK_IN_GROUND,
/* 0x56 */ MARIO_ANIM_GENERAL_FALL,
/* 0x57 */ MARIO_ANIM_GENERAL_LAND,
/* 0x58 */ MARIO_ANIM_BEING_GRABBED,
/* 0x59 */ MARIO_ANIM_GRAB_HEAVY_OBJECT,
/* 0x5A */ MARIO_ANIM_SLOW_LAND_FROM_DIVE,
/* 0x5B */ MARIO_ANIM_FLY_FROM_CANNON,
/* 0x5C */ MARIO_ANIM_MOVE_ON_WIRE_NET_RIGHT,
/* 0x5D */ MARIO_ANIM_MOVE_ON_WIRE_NET_LEFT,
/* 0x5E */ MARIO_ANIM_MISSING_CAP,
/* 0x5F */ MARIO_ANIM_PULL_DOOR_WALK_IN,
/* 0x60 */ MARIO_ANIM_PUSH_DOOR_WALK_IN,
/* 0x61 */ MARIO_ANIM_UNLOCK_DOOR,
/* 0x62 */ MARIO_ANIM_START_REACH_POCKET, // unused, reaching keys maybe?
/* 0x63 */ MARIO_ANIM_REACH_POCKET, // unused
/* 0x64 */ MARIO_ANIM_STOP_REACH_POCKET, // unused
/* 0x65 */ MARIO_ANIM_GROUND_THROW,
/* 0x66 */ MARIO_ANIM_GROUND_KICK,
/* 0x67 */ MARIO_ANIM_FIRST_PUNCH,
/* 0x68 */ MARIO_ANIM_SECOND_PUNCH,
/* 0x69 */ MARIO_ANIM_FIRST_PUNCH_FAST,
/* 0x6A */ MARIO_ANIM_SECOND_PUNCH_FAST,
/* 0x6B */ MARIO_ANIM_PICK_UP_LIGHT_OBJ,
/* 0x6C */ MARIO_ANIM_PUSHING,
/* 0x6D */ MARIO_ANIM_START_RIDING_SHELL,
/* 0x6E */ MARIO_ANIM_PLACE_LIGHT_OBJ,
/* 0x6F */ MARIO_ANIM_FORWARD_SPINNING,
/* 0x70 */ MARIO_ANIM_BACKWARD_SPINNING,
/* 0x71 */ MARIO_ANIM_BREAKDANCE,
/* 0x72 */ MARIO_ANIM_RUNNING,
/* 0x73 */ MARIO_ANIM_RUNNING_UNUSED, // unused duplicate, originally part 2?
/* 0x74 */ MARIO_ANIM_SOFT_BACK_KB,
/* 0x75 */ MARIO_ANIM_SOFT_FRONT_KB,
/* 0x76 */ MARIO_ANIM_DYING_IN_QUICKSAND,
/* 0x77 */ MARIO_ANIM_IDLE_IN_QUICKSAND,
/* 0x78 */ MARIO_ANIM_MOVE_IN_QUICKSAND,
/* 0x79 */ MARIO_ANIM_ELECTROCUTION,
/* 0x7A */ MARIO_ANIM_SHOCKED,
/* 0x7B */ MARIO_ANIM_BACKWARD_KB,
/* 0x7C */ MARIO_ANIM_FORWARD_KB,
/* 0x7D */ MARIO_ANIM_IDLE_HEAVY_OBJ,
/* 0x7E */ MARIO_ANIM_STAND_AGAINST_WALL,
/* 0x7F */ MARIO_ANIM_SIDESTEP_LEFT,
/* 0x80 */ MARIO_ANIM_SIDESTEP_RIGHT,
/* 0x81 */ MARIO_ANIM_START_SLEEP_IDLE,
/* 0x82 */ MARIO_ANIM_START_SLEEP_SCRATCH,
/* 0x83 */ MARIO_ANIM_START_SLEEP_YAWN,
/* 0x84 */ MARIO_ANIM_START_SLEEP_SITTING,
/* 0x85 */ MARIO_ANIM_SLEEP_IDLE,
/* 0x86 */ MARIO_ANIM_SLEEP_START_LYING,
/* 0x87 */ MARIO_ANIM_SLEEP_LYING,
/* 0x88 */ MARIO_ANIM_DIVE,
/* 0x89 */ MARIO_ANIM_SLIDE_DIVE,
/* 0x8A */ MARIO_ANIM_GROUND_BONK,
/* 0x8B */ MARIO_ANIM_STOP_SLIDE_LIGHT_OBJ,
/* 0x8C */ MARIO_ANIM_SLIDE_KICK,
/* 0x8D */ MARIO_ANIM_CROUCH_FROM_SLIDE_KICK,
/* 0x8E */ MARIO_ANIM_SLIDE_MOTIONLESS, // unused
/* 0x8F */ MARIO_ANIM_STOP_SLIDE,
/* 0x90 */ MARIO_ANIM_FALL_FROM_SLIDE,
/* 0x91 */ MARIO_ANIM_SLIDE,
/* 0x92 */ MARIO_ANIM_TIPTOE,
/* 0x93 */ MARIO_ANIM_TWIRL_LAND,
/* 0x94 */ MARIO_ANIM_TWIRL,
/* 0x95 */ MARIO_ANIM_START_TWIRL,
/* 0x96 */ MARIO_ANIM_STOP_CROUCHING,
/* 0x97 */ MARIO_ANIM_START_CROUCHING,
/* 0x98 */ MARIO_ANIM_CROUCHING,
/* 0x99 */ MARIO_ANIM_CRAWLING,
/* 0x9A */ MARIO_ANIM_STOP_CRAWLING,
/* 0x9B */ MARIO_ANIM_START_CRAWLING,
/* 0x9C */ MARIO_ANIM_SUMMON_STAR,
/* 0x9D */ MARIO_ANIM_RETURN_STAR_APPROACH_DOOR,
/* 0x9E */ MARIO_ANIM_BACKWARDS_WATER_KB,
/* 0x9F */ MARIO_ANIM_SWIM_WITH_OBJ_PART1,
/* 0xA0 */ MARIO_ANIM_SWIM_WITH_OBJ_PART2,
/* 0xA1 */ MARIO_ANIM_FLUTTERKICK_WITH_OBJ,
/* 0xA2 */ MARIO_ANIM_WATER_ACTION_END_WITH_OBJ, // either swimming or flutterkicking
/* 0xA3 */ MARIO_ANIM_STOP_GRAB_OBJ_WATER,
/* 0xA4 */ MARIO_ANIM_WATER_IDLE_WITH_OBJ,
/* 0xA5 */ MARIO_ANIM_DROWNING_PART1,
/* 0xA6 */ MARIO_ANIM_DROWNING_PART2,
/* 0xA7 */ MARIO_ANIM_WATER_DYING,
/* 0xA8 */ MARIO_ANIM_WATER_FORWARD_KB,
/* 0xA9 */ MARIO_ANIM_FALL_FROM_WATER,
/* 0xAA */ MARIO_ANIM_SWIM_PART1,
/* 0xAB */ MARIO_ANIM_SWIM_PART2,
/* 0xAC */ MARIO_ANIM_FLUTTERKICK,
/* 0xAD */ MARIO_ANIM_WATER_ACTION_END, // either swimming or flutterkicking
/* 0xAE */ MARIO_ANIM_WATER_PICK_UP_OBJ,
/* 0xAF */ MARIO_ANIM_WATER_GRAB_OBJ_PART2,
/* 0xB0 */ MARIO_ANIM_WATER_GRAB_OBJ_PART1,
/* 0xB1 */ MARIO_ANIM_WATER_THROW_OBJ,
/* 0xB2 */ MARIO_ANIM_WATER_IDLE,
/* 0xB3 */ MARIO_ANIM_WATER_STAR_DANCE,
/* 0xB4 */ MARIO_ANIM_RETURN_FROM_WATER_STAR_DANCE,
/* 0xB5 */ MARIO_ANIM_GRAB_BOWSER,
/* 0xB6 */ MARIO_ANIM_SWINGING_BOWSER,
/* 0xB7 */ MARIO_ANIM_RELEASE_BOWSER,
/* 0xB8 */ MARIO_ANIM_HOLDING_BOWSER,
/* 0xB9 */ MARIO_ANIM_HEAVY_THROW,
/* 0xBA */ MARIO_ANIM_WALK_PANTING,
/* 0xBB */ MARIO_ANIM_WALK_WITH_HEAVY_OBJ,
/* 0xBC */ MARIO_ANIM_TURNING_PART1,
/* 0xBD */ MARIO_ANIM_TURNING_PART2,
/* 0xBE */ MARIO_ANIM_SLIDEFLIP_LAND,
HackerSM64 v2.0.0 * buffers: refresh 15 and revert to base decomp * behavior script * color helper functions * extended bounds * egeo_layout * fixed model ids * camera conf improved * message panel ucode small * graph node * level script * mathutil updates * mathutil updates (allow unused funcs) * behaviors a - beta_fish * Add librtc and fix some data declarations * Move GRUCODE define to proper location in makefile * Refresh 15 * extra * Make ROM name smaller and change messages printed on build a bit * Fix console (lol) * Update UNF to latest master * Make ucode load from .o's (and also fix Super3D) * Fix crash with rumble + custom mario model * graph node and mathutil * removed behaviors * Ldtob documentation * _Putfld labeling * area * behavior actions * camera * debug updates * bubbles * envfx snow * farcall helpers * game init * geo misc * hud * only check if VC on render init * ingame menu * revert goddard to base decomp * insn disasm * interaction documentation * level geo * level update defines * macro special objects formatting changes * main.h documentation * map parser documentation & formatting * airborne documentation * mario actions automatic documentation * mario actions cutscene documentation * mario actions moving documentation and options * mario actions object documentation and options * mario stationary documentation * mario submerged documentation * mario misc documentation * mario step: ledge grab fixes and documentation * mario documentation * memory.h documentation * moving textures * object behaviors * object collision * fix flamethrower bug * object helpers * object list processor documentation * paintings * platform displacement * print / printf * puppycam absf * puppyprint updates and formatting changes * rendering graph node performance optimizations * rumble opt and doc * hqvm back to ultrasm64 * save file documentation and unlock defines * s2d engine * reset various files to ultrasm64 * file select * intro geo documentation * screen transition documentation * segment2.h * shadow overhaul * skybox refactor * sound init: clean up define usage + documentation * spawn object optimizations and documentation * spawn sound cleanup * sram to ultrasm64 * star select cleanup * title screen cleanup * dialogs / text * rename stomp smoke * stomp smoke -> small water splash * updated README * compilation flags * optimized file positions + support function/data sections * surface collision performance improvements * surface load optimizations * camera conf documentation * Allow easier command for opening puppyprint debug * Rearranged framebuffers & fixed puppyprint console printing * Fix shadow scaling and shifting * Fix SILHOUETTE, OBJECTS_REJ, and ucode loading, also clean up render phase system a bit. * Fixed build with BETTER_HANGING off * Clean up OBJECTS_REJ ifdefs * Fix duplicate comment & graph render layers/flags bitmask * Fixed build with BETTER_HANGING off * Fix Fast64 importing by reverting sSegmentTable change * Readded missing functions that caused build errors with Mario head enabled * Fixed clang compilation issues * Add INTER mode for geo_update_layer_transparency * Fix build warnings * bugfix: miscalculation in obj_turn_toward_object * Some puppytech fixes * Further Puppycamera fixes * Fix BUGFIX_DIALOG_TIME_STOP Fixes #136 * Fix sliding platform bparams * Add LEGACY_SHADOW_IDS define for Fast64 compatibility * Apply suggested changes * Better find_in_bounds_yaw_wdw_bob_thi ifdef * Fix build warnings for unused functions * Fixed stale reference bug from obj_mark_for_deletion change * Fixed incorrect digit for 100s #145 * Change groundpound-fix define and functionality to just disable bonking * Fixed puppyroll #134 * Adjust height value for terrain angle to kick in * fixed hi score flashing * Remove menudata backup (#131) Not considered important enough to keep * Fix fread() build warning * Add COURSE_NUM_TO_INDEX to save_file_get_star_flags check in bhv_unagi_init * Fix approach_s16 return value * Use boolean defines for oCapDoScaleVertically * Make the door lock a part of the key door model to eliminate z-fighting, also reduce z fighting on numbered doors with AUTO_LOD enabled. * Move flames to LAYER_TRANSPARENT_INTER * Resolved some compiler warnings and added FALL_THROUGH define (#168) * Address some more compiler warnings with different define toggles * Remove unnecessary fallthrough attribute * fixed geo_process_billboard floating point exception * Allow water to face any direction * Initialize focOffset so that BBH doesn't crash * Removed superfluous RDP commands when switching microcodes which would override scissor * Set OBJ_FLAG_DONT_CALC_COLL_DIST on bhvUkikiCage * Fix rumble build * Fixed UNLOCK_FPS strobing * Update src/game/object_helpers.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Update src/game/object_helpers.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Fix LEGACY_SHADOW_IDS id conflict * Use the vanilla default value for rotating fire bars if bparam2 is 0 * START_LEVEL safeguard * Fix some drawing distance issues caused by AUTO_COLLISION_DISTANCE * Fix rumble build * Fixed spline poll code using the wrong values for keyframes * Update readme with better credits Better credits for individual contributors * add arthur * added falco and moose * add fazana * le funny typo * added S2DEX engine to credits * silhouette + axo + ratio * remove specific callouts + add auto col distance * Update data/behavior_data.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Update data/behavior_data.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Update data/behavior_data.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Revert formatting changes to match vanilla decomp * Re-implement Y buffer for find_ceil * Re-implement POWER_STARS_HEAL for normal Power Stars * Start level comment & exit course comment/collapse * utilize reonucam technique for FAST_VERTICAL_CAMERA_MOVEMENT * Fix "MAX_REFERENCED_WALLS" typo * Allow stop_and_set_height_to_floor to work at any height if Mario is teleporting (#213) * Revert stop_and_set_height_to_floor to vanilla Fixes #208 * Fixed sAudioEnabled so that it disables audio CPU processing as well * Fixed puppyprint debug RDP us calculations * Renamed sAudioEnabled to gAudioEnabled * Replaced mtxf_to_mtx_asm with an equivalent implementation that supports WORLD_SCALE * Moved extended bounds and world scale configuration to a new config_world.h file * Default all objects to non-rej (#227) Fixes #221 (Default all objects to non-rej) * Fix #221 * Fix VISUAL_DEBUG breaking/crashing when OBJECTS_REJ is disabled (#211) * Fix VISUAL_DEBUG breaking/crashing when OBJECTS_REJ is disabled * Change vtl decrement in visual_surface_display from 6 to 3 Fixes #207 * Make area in SL igloo wider to prevent a softlock (#233) Fixes #210 * Fix coin formation coins being deleted if they spawn in the middle of a floor, also fix TTM slide coin position (#232) Fixes #201 * Make UNLOCK_ALL apply to more things * Fix wrong ifdef/ifndef in bhv_invisible_objects_under_bridge_init * Change chain chomp load/unload distances depending on number of segments (#237) Fixes #192 * added WATER_PLUNGE_UPWARP define * Add reonucam patch (#239) * added reonucam patch Fixes #218 * Fix how shadows handle water/transparency/height (#228) * Fix how shadows handle water/transparency/height * Change shadow check for flying carpets from a level specific check to a oPlatformOnTrackType check Fixes #179 * added reonucam credit * delete unnecesary patches * Apply suggested changes * murdered more patches * UNLOCK_ALL unlocks the cap boxes * UNLOCK_ALL unlocks cap boxes (slightly more epic edition) * revert ceil buffer * Renamed HD_INTRO_TEXTURES define, separated intro floombas * prevent double definition of floombas * actually prevent floomba redefinition * Develop/refactor default defines (#242) * Changed default config options * Added build dir to includePaths for pngs * disable NO_SLEEP by default * Disable puppyprint by default Sorry fazana 😔 * fix typos * add comment about BETTER_REVERB console perf * disable blue coin switch retry by default * Update config_audio.h Co-authored-by: Reonu <danileon95@gmail.com> Co-authored-by: Mr-Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com> * revert air step line to vanilla to fix bitfs scaling platform issue (#247) Fixes #200 * Fix stuttering on thin slopes (#248) * Fix stuttering on thin slopes * Revert vec3f_find_ceil calls to vanilla * Rename vec3f_find_ceil to find_mario_ceil * Update src/engine/surface_collision.h Fixes #249 * Swap static and dynamic surface checks back to vanilla order (#253) * Swap static and dynamic surface checks back to vanilla order * re-enable DISABLE_ALL config Fixes #251 #252 * Fixed save and quitting while in widescreen (#257) * Fixed save and quitting while in widescreen * use define for the level * all my homies hate ifdefs * skip wall offsets < 0 (#255) Fixes #255 * #264: Document non-stop stars' issues (#267) * #264: Document non-stop stars' issues * Update include/config/config_game.h * nonstop vanilla comment * derive margin_radius from radius after capping at 200 (#266) Fixes #259 * Config cleanup/refactor (#269) * Moved puppyprint define to graphics / rearranged some debug defines for ease of access * Moved compatibility safeguards to config_safeguards.h * spacing and comment formatting * #272 Move GFX_POOL_SIZE to config_graphics.h * disable EASIER_DIALOG_TRIGGER by default * prevent redefining warnings * small ifdef typo * changed ifndef to undefs Fixes #262 Fixes #272 * Improved movement config documentation related to turning around (#271) Fixes #270 * rename CUSTOM_DEBUG, add comments (#275) * Update README.md (#277) * v2.0.0 Co-authored-by: CrashOveride95 <crashoveride953@gmail.com> Co-authored-by: Arceveti <73617174+Arceveti@users.noreply.github.com> Co-authored-by: n64 <n64> Co-authored-by: Fazana <52551480+FazanaJ@users.noreply.github.com> Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com> Co-authored-by: aglab2 <aglab3@gmail.com> Co-authored-by: gheskett <gheskett@gmail.com> Co-authored-by: Reonu <danileon95@gmail.com> Co-authored-by: Axollyon <20480418+Axollyon@users.noreply.github.com> Co-authored-by: Mr-Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com>
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/* 0xBF */ MARIO_ANIM_SLIDEFLIP,
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/* 0xC0 */ MARIO_ANIM_TRIPLE_JUMP_LAND,
/* 0xC1 */ MARIO_ANIM_TRIPLE_JUMP,
/* 0xC2 */ MARIO_ANIM_FIRST_PERSON,
/* 0xC3 */ MARIO_ANIM_IDLE_HEAD_LEFT,
/* 0xC4 */ MARIO_ANIM_IDLE_HEAD_RIGHT,
/* 0xC5 */ MARIO_ANIM_IDLE_HEAD_CENTER,
/* 0xC6 */ MARIO_ANIM_HANDSTAND_LEFT,
/* 0xC7 */ MARIO_ANIM_HANDSTAND_RIGHT,
/* 0xC8 */ MARIO_ANIM_WAKE_FROM_SLEEP,
/* 0xC9 */ MARIO_ANIM_WAKE_FROM_LYING,
/* 0xCA */ MARIO_ANIM_START_TIPTOE,
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/* 0xCB */ MARIO_ANIM_SLIDEJUMP, // pole jump and wall kick
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/* 0xCC */ MARIO_ANIM_START_WALLKICK,
/* 0xCD */ MARIO_ANIM_STAR_DANCE,
/* 0xCE */ MARIO_ANIM_RETURN_FROM_STAR_DANCE,
/* 0xCF */ MARIO_ANIM_FORWARD_SPINNING_FLIP,
/* 0xD0 */ MARIO_ANIM_TRIPLE_JUMP_FLY
};
#endif // MARIO_ANIMATION_IDS_H