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Microtransactions64/include/macro_presets.h

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#ifndef MACRO_PRESETS_H
#define MACRO_PRESETS_H
2019-08-25 00:46:40 -04:00
#include "macro_preset_names.h"
#include "behavior_data.h"
#include "model_ids.h"
HackerSM64 v2.0.0 * buffers: refresh 15 and revert to base decomp * behavior script * color helper functions * extended bounds * egeo_layout * fixed model ids * camera conf improved * message panel ucode small * graph node * level script * mathutil updates * mathutil updates (allow unused funcs) * behaviors a - beta_fish * Add librtc and fix some data declarations * Move GRUCODE define to proper location in makefile * Refresh 15 * extra * Make ROM name smaller and change messages printed on build a bit * Fix console (lol) * Update UNF to latest master * Make ucode load from .o's (and also fix Super3D) * Fix crash with rumble + custom mario model * graph node and mathutil * removed behaviors * Ldtob documentation * _Putfld labeling * area * behavior actions * camera * debug updates * bubbles * envfx snow * farcall helpers * game init * geo misc * hud * only check if VC on render init * ingame menu * revert goddard to base decomp * insn disasm * interaction documentation * level geo * level update defines * macro special objects formatting changes * main.h documentation * map parser documentation & formatting * airborne documentation * mario actions automatic documentation * mario actions cutscene documentation * mario actions moving documentation and options * mario actions object documentation and options * mario stationary documentation * mario submerged documentation * mario misc documentation * mario step: ledge grab fixes and documentation * mario documentation * memory.h documentation * moving textures * object behaviors * object collision * fix flamethrower bug * object helpers * object list processor documentation * paintings * platform displacement * print / printf * puppycam absf * puppyprint updates and formatting changes * rendering graph node performance optimizations * rumble opt and doc * hqvm back to ultrasm64 * save file documentation and unlock defines * s2d engine * reset various files to ultrasm64 * file select * intro geo documentation * screen transition documentation * segment2.h * shadow overhaul * skybox refactor * sound init: clean up define usage + documentation * spawn object optimizations and documentation * spawn sound cleanup * sram to ultrasm64 * star select cleanup * title screen cleanup * dialogs / text * rename stomp smoke * stomp smoke -> small water splash * updated README * compilation flags * optimized file positions + support function/data sections * surface collision performance improvements * surface load optimizations * camera conf documentation * Allow easier command for opening puppyprint debug * Rearranged framebuffers & fixed puppyprint console printing * Fix shadow scaling and shifting * Fix SILHOUETTE, OBJECTS_REJ, and ucode loading, also clean up render phase system a bit. * Fixed build with BETTER_HANGING off * Clean up OBJECTS_REJ ifdefs * Fix duplicate comment & graph render layers/flags bitmask * Fixed build with BETTER_HANGING off * Fix Fast64 importing by reverting sSegmentTable change * Readded missing functions that caused build errors with Mario head enabled * Fixed clang compilation issues * Add INTER mode for geo_update_layer_transparency * Fix build warnings * bugfix: miscalculation in obj_turn_toward_object * Some puppytech fixes * Further Puppycamera fixes * Fix BUGFIX_DIALOG_TIME_STOP Fixes #136 * Fix sliding platform bparams * Add LEGACY_SHADOW_IDS define for Fast64 compatibility * Apply suggested changes * Better find_in_bounds_yaw_wdw_bob_thi ifdef * Fix build warnings for unused functions * Fixed stale reference bug from obj_mark_for_deletion change * Fixed incorrect digit for 100s #145 * Change groundpound-fix define and functionality to just disable bonking * Fixed puppyroll #134 * Adjust height value for terrain angle to kick in * fixed hi score flashing * Remove menudata backup (#131) Not considered important enough to keep * Fix fread() build warning * Add COURSE_NUM_TO_INDEX to save_file_get_star_flags check in bhv_unagi_init * Fix approach_s16 return value * Use boolean defines for oCapDoScaleVertically * Make the door lock a part of the key door model to eliminate z-fighting, also reduce z fighting on numbered doors with AUTO_LOD enabled. * Move flames to LAYER_TRANSPARENT_INTER * Resolved some compiler warnings and added FALL_THROUGH define (#168) * Address some more compiler warnings with different define toggles * Remove unnecessary fallthrough attribute * fixed geo_process_billboard floating point exception * Allow water to face any direction * Initialize focOffset so that BBH doesn't crash * Removed superfluous RDP commands when switching microcodes which would override scissor * Set OBJ_FLAG_DONT_CALC_COLL_DIST on bhvUkikiCage * Fix rumble build * Fixed UNLOCK_FPS strobing * Update src/game/object_helpers.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Update src/game/object_helpers.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Fix LEGACY_SHADOW_IDS id conflict * Use the vanilla default value for rotating fire bars if bparam2 is 0 * START_LEVEL safeguard * Fix some drawing distance issues caused by AUTO_COLLISION_DISTANCE * Fix rumble build * Fixed spline poll code using the wrong values for keyframes * Update readme with better credits Better credits for individual contributors * add arthur * added falco and moose * add fazana * le funny typo * added S2DEX engine to credits * silhouette + axo + ratio * remove specific callouts + add auto col distance * Update data/behavior_data.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Update data/behavior_data.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Update data/behavior_data.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Revert formatting changes to match vanilla decomp * Re-implement Y buffer for find_ceil * Re-implement POWER_STARS_HEAL for normal Power Stars * Start level comment & exit course comment/collapse * utilize reonucam technique for FAST_VERTICAL_CAMERA_MOVEMENT * Fix "MAX_REFERENCED_WALLS" typo * Allow stop_and_set_height_to_floor to work at any height if Mario is teleporting (#213) * Revert stop_and_set_height_to_floor to vanilla Fixes #208 * Fixed sAudioEnabled so that it disables audio CPU processing as well * Fixed puppyprint debug RDP us calculations * Renamed sAudioEnabled to gAudioEnabled * Replaced mtxf_to_mtx_asm with an equivalent implementation that supports WORLD_SCALE * Moved extended bounds and world scale configuration to a new config_world.h file * Default all objects to non-rej (#227) Fixes #221 (Default all objects to non-rej) * Fix #221 * Fix VISUAL_DEBUG breaking/crashing when OBJECTS_REJ is disabled (#211) * Fix VISUAL_DEBUG breaking/crashing when OBJECTS_REJ is disabled * Change vtl decrement in visual_surface_display from 6 to 3 Fixes #207 * Make area in SL igloo wider to prevent a softlock (#233) Fixes #210 * Fix coin formation coins being deleted if they spawn in the middle of a floor, also fix TTM slide coin position (#232) Fixes #201 * Make UNLOCK_ALL apply to more things * Fix wrong ifdef/ifndef in bhv_invisible_objects_under_bridge_init * Change chain chomp load/unload distances depending on number of segments (#237) Fixes #192 * added WATER_PLUNGE_UPWARP define * Add reonucam patch (#239) * added reonucam patch Fixes #218 * Fix how shadows handle water/transparency/height (#228) * Fix how shadows handle water/transparency/height * Change shadow check for flying carpets from a level specific check to a oPlatformOnTrackType check Fixes #179 * added reonucam credit * delete unnecesary patches * Apply suggested changes * murdered more patches * UNLOCK_ALL unlocks the cap boxes * UNLOCK_ALL unlocks cap boxes (slightly more epic edition) * revert ceil buffer * Renamed HD_INTRO_TEXTURES define, separated intro floombas * prevent double definition of floombas * actually prevent floomba redefinition * Develop/refactor default defines (#242) * Changed default config options * Added build dir to includePaths for pngs * disable NO_SLEEP by default * Disable puppyprint by default Sorry fazana 😔 * fix typos * add comment about BETTER_REVERB console perf * disable blue coin switch retry by default * Update config_audio.h Co-authored-by: Reonu <danileon95@gmail.com> Co-authored-by: Mr-Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com> * revert air step line to vanilla to fix bitfs scaling platform issue (#247) Fixes #200 * Fix stuttering on thin slopes (#248) * Fix stuttering on thin slopes * Revert vec3f_find_ceil calls to vanilla * Rename vec3f_find_ceil to find_mario_ceil * Update src/engine/surface_collision.h Fixes #249 * Swap static and dynamic surface checks back to vanilla order (#253) * Swap static and dynamic surface checks back to vanilla order * re-enable DISABLE_ALL config Fixes #251 #252 * Fixed save and quitting while in widescreen (#257) * Fixed save and quitting while in widescreen * use define for the level * all my homies hate ifdefs * skip wall offsets < 0 (#255) Fixes #255 * #264: Document non-stop stars' issues (#267) * #264: Document non-stop stars' issues * Update include/config/config_game.h * nonstop vanilla comment * derive margin_radius from radius after capping at 200 (#266) Fixes #259 * Config cleanup/refactor (#269) * Moved puppyprint define to graphics / rearranged some debug defines for ease of access * Moved compatibility safeguards to config_safeguards.h * spacing and comment formatting * #272 Move GFX_POOL_SIZE to config_graphics.h * disable EASIER_DIALOG_TRIGGER by default * prevent redefining warnings * small ifdef typo * changed ifndef to undefs Fixes #262 Fixes #272 * Improved movement config documentation related to turning around (#271) Fixes #270 * rename CUSTOM_DEBUG, add comments (#275) * Update README.md (#277) * v2.0.0 Co-authored-by: CrashOveride95 <crashoveride953@gmail.com> Co-authored-by: Arceveti <73617174+Arceveti@users.noreply.github.com> Co-authored-by: n64 <n64> Co-authored-by: Fazana <52551480+FazanaJ@users.noreply.github.com> Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com> Co-authored-by: aglab2 <aglab3@gmail.com> Co-authored-by: gheskett <gheskett@gmail.com> Co-authored-by: Reonu <danileon95@gmail.com> Co-authored-by: Axollyon <20480418+Axollyon@users.noreply.github.com> Co-authored-by: Mr-Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com>
2021-12-30 10:57:51 -06:00
#include "object_constants.h"
2019-08-25 00:46:40 -04:00
HackerSM64 v2.0.0 * buffers: refresh 15 and revert to base decomp * behavior script * color helper functions * extended bounds * egeo_layout * fixed model ids * camera conf improved * message panel ucode small * graph node * level script * mathutil updates * mathutil updates (allow unused funcs) * behaviors a - beta_fish * Add librtc and fix some data declarations * Move GRUCODE define to proper location in makefile * Refresh 15 * extra * Make ROM name smaller and change messages printed on build a bit * Fix console (lol) * Update UNF to latest master * Make ucode load from .o's (and also fix Super3D) * Fix crash with rumble + custom mario model * graph node and mathutil * removed behaviors * Ldtob documentation * _Putfld labeling * area * behavior actions * camera * debug updates * bubbles * envfx snow * farcall helpers * game init * geo misc * hud * only check if VC on render init * ingame menu * revert goddard to base decomp * insn disasm * interaction documentation * level geo * level update defines * macro special objects formatting changes * main.h documentation * map parser documentation & formatting * airborne documentation * mario actions automatic documentation * mario actions cutscene documentation * mario actions moving documentation and options * mario actions object documentation and options * mario stationary documentation * mario submerged documentation * mario misc documentation * mario step: ledge grab fixes and documentation * mario documentation * memory.h documentation * moving textures * object behaviors * object collision * fix flamethrower bug * object helpers * object list processor documentation * paintings * platform displacement * print / printf * puppycam absf * puppyprint updates and formatting changes * rendering graph node performance optimizations * rumble opt and doc * hqvm back to ultrasm64 * save file documentation and unlock defines * s2d engine * reset various files to ultrasm64 * file select * intro geo documentation * screen transition documentation * segment2.h * shadow overhaul * skybox refactor * sound init: clean up define usage + documentation * spawn object optimizations and documentation * spawn sound cleanup * sram to ultrasm64 * star select cleanup * title screen cleanup * dialogs / text * rename stomp smoke * stomp smoke -> small water splash * updated README * compilation flags * optimized file positions + support function/data sections * surface collision performance improvements * surface load optimizations * camera conf documentation * Allow easier command for opening puppyprint debug * Rearranged framebuffers & fixed puppyprint console printing * Fix shadow scaling and shifting * Fix SILHOUETTE, OBJECTS_REJ, and ucode loading, also clean up render phase system a bit. * Fixed build with BETTER_HANGING off * Clean up OBJECTS_REJ ifdefs * Fix duplicate comment & graph render layers/flags bitmask * Fixed build with BETTER_HANGING off * Fix Fast64 importing by reverting sSegmentTable change * Readded missing functions that caused build errors with Mario head enabled * Fixed clang compilation issues * Add INTER mode for geo_update_layer_transparency * Fix build warnings * bugfix: miscalculation in obj_turn_toward_object * Some puppytech fixes * Further Puppycamera fixes * Fix BUGFIX_DIALOG_TIME_STOP Fixes #136 * Fix sliding platform bparams * Add LEGACY_SHADOW_IDS define for Fast64 compatibility * Apply suggested changes * Better find_in_bounds_yaw_wdw_bob_thi ifdef * Fix build warnings for unused functions * Fixed stale reference bug from obj_mark_for_deletion change * Fixed incorrect digit for 100s #145 * Change groundpound-fix define and functionality to just disable bonking * Fixed puppyroll #134 * Adjust height value for terrain angle to kick in * fixed hi score flashing * Remove menudata backup (#131) Not considered important enough to keep * Fix fread() build warning * Add COURSE_NUM_TO_INDEX to save_file_get_star_flags check in bhv_unagi_init * Fix approach_s16 return value * Use boolean defines for oCapDoScaleVertically * Make the door lock a part of the key door model to eliminate z-fighting, also reduce z fighting on numbered doors with AUTO_LOD enabled. * Move flames to LAYER_TRANSPARENT_INTER * Resolved some compiler warnings and added FALL_THROUGH define (#168) * Address some more compiler warnings with different define toggles * Remove unnecessary fallthrough attribute * fixed geo_process_billboard floating point exception * Allow water to face any direction * Initialize focOffset so that BBH doesn't crash * Removed superfluous RDP commands when switching microcodes which would override scissor * Set OBJ_FLAG_DONT_CALC_COLL_DIST on bhvUkikiCage * Fix rumble build * Fixed UNLOCK_FPS strobing * Update src/game/object_helpers.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Update src/game/object_helpers.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Fix LEGACY_SHADOW_IDS id conflict * Use the vanilla default value for rotating fire bars if bparam2 is 0 * START_LEVEL safeguard * Fix some drawing distance issues caused by AUTO_COLLISION_DISTANCE * Fix rumble build * Fixed spline poll code using the wrong values for keyframes * Update readme with better credits Better credits for individual contributors * add arthur * added falco and moose * add fazana * le funny typo * added S2DEX engine to credits * silhouette + axo + ratio * remove specific callouts + add auto col distance * Update data/behavior_data.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Update data/behavior_data.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Update data/behavior_data.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Revert formatting changes to match vanilla decomp * Re-implement Y buffer for find_ceil * Re-implement POWER_STARS_HEAL for normal Power Stars * Start level comment & exit course comment/collapse * utilize reonucam technique for FAST_VERTICAL_CAMERA_MOVEMENT * Fix "MAX_REFERENCED_WALLS" typo * Allow stop_and_set_height_to_floor to work at any height if Mario is teleporting (#213) * Revert stop_and_set_height_to_floor to vanilla Fixes #208 * Fixed sAudioEnabled so that it disables audio CPU processing as well * Fixed puppyprint debug RDP us calculations * Renamed sAudioEnabled to gAudioEnabled * Replaced mtxf_to_mtx_asm with an equivalent implementation that supports WORLD_SCALE * Moved extended bounds and world scale configuration to a new config_world.h file * Default all objects to non-rej (#227) Fixes #221 (Default all objects to non-rej) * Fix #221 * Fix VISUAL_DEBUG breaking/crashing when OBJECTS_REJ is disabled (#211) * Fix VISUAL_DEBUG breaking/crashing when OBJECTS_REJ is disabled * Change vtl decrement in visual_surface_display from 6 to 3 Fixes #207 * Make area in SL igloo wider to prevent a softlock (#233) Fixes #210 * Fix coin formation coins being deleted if they spawn in the middle of a floor, also fix TTM slide coin position (#232) Fixes #201 * Make UNLOCK_ALL apply to more things * Fix wrong ifdef/ifndef in bhv_invisible_objects_under_bridge_init * Change chain chomp load/unload distances depending on number of segments (#237) Fixes #192 * added WATER_PLUNGE_UPWARP define * Add reonucam patch (#239) * added reonucam patch Fixes #218 * Fix how shadows handle water/transparency/height (#228) * Fix how shadows handle water/transparency/height * Change shadow check for flying carpets from a level specific check to a oPlatformOnTrackType check Fixes #179 * added reonucam credit * delete unnecesary patches * Apply suggested changes * murdered more patches * UNLOCK_ALL unlocks the cap boxes * UNLOCK_ALL unlocks cap boxes (slightly more epic edition) * revert ceil buffer * Renamed HD_INTRO_TEXTURES define, separated intro floombas * prevent double definition of floombas * actually prevent floomba redefinition * Develop/refactor default defines (#242) * Changed default config options * Added build dir to includePaths for pngs * disable NO_SLEEP by default * Disable puppyprint by default Sorry fazana 😔 * fix typos * add comment about BETTER_REVERB console perf * disable blue coin switch retry by default * Update config_audio.h Co-authored-by: Reonu <danileon95@gmail.com> Co-authored-by: Mr-Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com> * revert air step line to vanilla to fix bitfs scaling platform issue (#247) Fixes #200 * Fix stuttering on thin slopes (#248) * Fix stuttering on thin slopes * Revert vec3f_find_ceil calls to vanilla * Rename vec3f_find_ceil to find_mario_ceil * Update src/engine/surface_collision.h Fixes #249 * Swap static and dynamic surface checks back to vanilla order (#253) * Swap static and dynamic surface checks back to vanilla order * re-enable DISABLE_ALL config Fixes #251 #252 * Fixed save and quitting while in widescreen (#257) * Fixed save and quitting while in widescreen * use define for the level * all my homies hate ifdefs * skip wall offsets < 0 (#255) Fixes #255 * #264: Document non-stop stars' issues (#267) * #264: Document non-stop stars' issues * Update include/config/config_game.h * nonstop vanilla comment * derive margin_radius from radius after capping at 200 (#266) Fixes #259 * Config cleanup/refactor (#269) * Moved puppyprint define to graphics / rearranged some debug defines for ease of access * Moved compatibility safeguards to config_safeguards.h * spacing and comment formatting * #272 Move GFX_POOL_SIZE to config_graphics.h * disable EASIER_DIALOG_TRIGGER by default * prevent redefining warnings * small ifdef typo * changed ifndef to undefs Fixes #262 Fixes #272 * Improved movement config documentation related to turning around (#271) Fixes #270 * rename CUSTOM_DEBUG, add comments (#275) * Update README.md (#277) * v2.0.0 Co-authored-by: CrashOveride95 <crashoveride953@gmail.com> Co-authored-by: Arceveti <73617174+Arceveti@users.noreply.github.com> Co-authored-by: n64 <n64> Co-authored-by: Fazana <52551480+FazanaJ@users.noreply.github.com> Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com> Co-authored-by: aglab2 <aglab3@gmail.com> Co-authored-by: gheskett <gheskett@gmail.com> Co-authored-by: Reonu <danileon95@gmail.com> Co-authored-by: Axollyon <20480418+Axollyon@users.noreply.github.com> Co-authored-by: Mr-Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com>
2021-12-30 10:57:51 -06:00
struct MacroPreset {
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/*0x00*/ const BehaviorScript *behavior;
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/*0x04*/ ModelID16 model;
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/*0x06*/ s16 param;
};
struct MacroPreset MacroObjectPresets[] = {
HackerSM64 v2.0.0 * buffers: refresh 15 and revert to base decomp * behavior script * color helper functions * extended bounds * egeo_layout * fixed model ids * camera conf improved * message panel ucode small * graph node * level script * mathutil updates * mathutil updates (allow unused funcs) * behaviors a - beta_fish * Add librtc and fix some data declarations * Move GRUCODE define to proper location in makefile * Refresh 15 * extra * Make ROM name smaller and change messages printed on build a bit * Fix console (lol) * Update UNF to latest master * Make ucode load from .o's (and also fix Super3D) * Fix crash with rumble + custom mario model * graph node and mathutil * removed behaviors * Ldtob documentation * _Putfld labeling * area * behavior actions * camera * debug updates * bubbles * envfx snow * farcall helpers * game init * geo misc * hud * only check if VC on render init * ingame menu * revert goddard to base decomp * insn disasm * interaction documentation * level geo * level update defines * macro special objects formatting changes * main.h documentation * map parser documentation & formatting * airborne documentation * mario actions automatic documentation * mario actions cutscene documentation * mario actions moving documentation and options * mario actions object documentation and options * mario stationary documentation * mario submerged documentation * mario misc documentation * mario step: ledge grab fixes and documentation * mario documentation * memory.h documentation * moving textures * object behaviors * object collision * fix flamethrower bug * object helpers * object list processor documentation * paintings * platform displacement * print / printf * puppycam absf * puppyprint updates and formatting changes * rendering graph node performance optimizations * rumble opt and doc * hqvm back to ultrasm64 * save file documentation and unlock defines * s2d engine * reset various files to ultrasm64 * file select * intro geo documentation * screen transition documentation * segment2.h * shadow overhaul * skybox refactor * sound init: clean up define usage + documentation * spawn object optimizations and documentation * spawn sound cleanup * sram to ultrasm64 * star select cleanup * title screen cleanup * dialogs / text * rename stomp smoke * stomp smoke -> small water splash * updated README * compilation flags * optimized file positions + support function/data sections * surface collision performance improvements * surface load optimizations * camera conf documentation * Allow easier command for opening puppyprint debug * Rearranged framebuffers & fixed puppyprint console printing * Fix shadow scaling and shifting * Fix SILHOUETTE, OBJECTS_REJ, and ucode loading, also clean up render phase system a bit. * Fixed build with BETTER_HANGING off * Clean up OBJECTS_REJ ifdefs * Fix duplicate comment & graph render layers/flags bitmask * Fixed build with BETTER_HANGING off * Fix Fast64 importing by reverting sSegmentTable change * Readded missing functions that caused build errors with Mario head enabled * Fixed clang compilation issues * Add INTER mode for geo_update_layer_transparency * Fix build warnings * bugfix: miscalculation in obj_turn_toward_object * Some puppytech fixes * Further Puppycamera fixes * Fix BUGFIX_DIALOG_TIME_STOP Fixes #136 * Fix sliding platform bparams * Add LEGACY_SHADOW_IDS define for Fast64 compatibility * Apply suggested changes * Better find_in_bounds_yaw_wdw_bob_thi ifdef * Fix build warnings for unused functions * Fixed stale reference bug from obj_mark_for_deletion change * Fixed incorrect digit for 100s #145 * Change groundpound-fix define and functionality to just disable bonking * Fixed puppyroll #134 * Adjust height value for terrain angle to kick in * fixed hi score flashing * Remove menudata backup (#131) Not considered important enough to keep * Fix fread() build warning * Add COURSE_NUM_TO_INDEX to save_file_get_star_flags check in bhv_unagi_init * Fix approach_s16 return value * Use boolean defines for oCapDoScaleVertically * Make the door lock a part of the key door model to eliminate z-fighting, also reduce z fighting on numbered doors with AUTO_LOD enabled. * Move flames to LAYER_TRANSPARENT_INTER * Resolved some compiler warnings and added FALL_THROUGH define (#168) * Address some more compiler warnings with different define toggles * Remove unnecessary fallthrough attribute * fixed geo_process_billboard floating point exception * Allow water to face any direction * Initialize focOffset so that BBH doesn't crash * Removed superfluous RDP commands when switching microcodes which would override scissor * Set OBJ_FLAG_DONT_CALC_COLL_DIST on bhvUkikiCage * Fix rumble build * Fixed UNLOCK_FPS strobing * Update src/game/object_helpers.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Update src/game/object_helpers.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Fix LEGACY_SHADOW_IDS id conflict * Use the vanilla default value for rotating fire bars if bparam2 is 0 * START_LEVEL safeguard * Fix some drawing distance issues caused by AUTO_COLLISION_DISTANCE * Fix rumble build * Fixed spline poll code using the wrong values for keyframes * Update readme with better credits Better credits for individual contributors * add arthur * added falco and moose * add fazana * le funny typo * added S2DEX engine to credits * silhouette + axo + ratio * remove specific callouts + add auto col distance * Update data/behavior_data.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Update data/behavior_data.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Update data/behavior_data.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Revert formatting changes to match vanilla decomp * Re-implement Y buffer for find_ceil * Re-implement POWER_STARS_HEAL for normal Power Stars * Start level comment & exit course comment/collapse * utilize reonucam technique for FAST_VERTICAL_CAMERA_MOVEMENT * Fix "MAX_REFERENCED_WALLS" typo * Allow stop_and_set_height_to_floor to work at any height if Mario is teleporting (#213) * Revert stop_and_set_height_to_floor to vanilla Fixes #208 * Fixed sAudioEnabled so that it disables audio CPU processing as well * Fixed puppyprint debug RDP us calculations * Renamed sAudioEnabled to gAudioEnabled * Replaced mtxf_to_mtx_asm with an equivalent implementation that supports WORLD_SCALE * Moved extended bounds and world scale configuration to a new config_world.h file * Default all objects to non-rej (#227) Fixes #221 (Default all objects to non-rej) * Fix #221 * Fix VISUAL_DEBUG breaking/crashing when OBJECTS_REJ is disabled (#211) * Fix VISUAL_DEBUG breaking/crashing when OBJECTS_REJ is disabled * Change vtl decrement in visual_surface_display from 6 to 3 Fixes #207 * Make area in SL igloo wider to prevent a softlock (#233) Fixes #210 * Fix coin formation coins being deleted if they spawn in the middle of a floor, also fix TTM slide coin position (#232) Fixes #201 * Make UNLOCK_ALL apply to more things * Fix wrong ifdef/ifndef in bhv_invisible_objects_under_bridge_init * Change chain chomp load/unload distances depending on number of segments (#237) Fixes #192 * added WATER_PLUNGE_UPWARP define * Add reonucam patch (#239) * added reonucam patch Fixes #218 * Fix how shadows handle water/transparency/height (#228) * Fix how shadows handle water/transparency/height * Change shadow check for flying carpets from a level specific check to a oPlatformOnTrackType check Fixes #179 * added reonucam credit * delete unnecesary patches * Apply suggested changes * murdered more patches * UNLOCK_ALL unlocks the cap boxes * UNLOCK_ALL unlocks cap boxes (slightly more epic edition) * revert ceil buffer * Renamed HD_INTRO_TEXTURES define, separated intro floombas * prevent double definition of floombas * actually prevent floomba redefinition * Develop/refactor default defines (#242) * Changed default config options * Added build dir to includePaths for pngs * disable NO_SLEEP by default * Disable puppyprint by default Sorry fazana 😔 * fix typos * add comment about BETTER_REVERB console perf * disable blue coin switch retry by default * Update config_audio.h Co-authored-by: Reonu <danileon95@gmail.com> Co-authored-by: Mr-Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com> * revert air step line to vanilla to fix bitfs scaling platform issue (#247) Fixes #200 * Fix stuttering on thin slopes (#248) * Fix stuttering on thin slopes * Revert vec3f_find_ceil calls to vanilla * Rename vec3f_find_ceil to find_mario_ceil * Update src/engine/surface_collision.h Fixes #249 * Swap static and dynamic surface checks back to vanilla order (#253) * Swap static and dynamic surface checks back to vanilla order * re-enable DISABLE_ALL config Fixes #251 #252 * Fixed save and quitting while in widescreen (#257) * Fixed save and quitting while in widescreen * use define for the level * all my homies hate ifdefs * skip wall offsets < 0 (#255) Fixes #255 * #264: Document non-stop stars' issues (#267) * #264: Document non-stop stars' issues * Update include/config/config_game.h * nonstop vanilla comment * derive margin_radius from radius after capping at 200 (#266) Fixes #259 * Config cleanup/refactor (#269) * Moved puppyprint define to graphics / rearranged some debug defines for ease of access * Moved compatibility safeguards to config_safeguards.h * spacing and comment formatting * #272 Move GFX_POOL_SIZE to config_graphics.h * disable EASIER_DIALOG_TRIGGER by default * prevent redefining warnings * small ifdef typo * changed ifndef to undefs Fixes #262 Fixes #272 * Improved movement config documentation related to turning around (#271) Fixes #270 * rename CUSTOM_DEBUG, add comments (#275) * Update README.md (#277) * v2.0.0 Co-authored-by: CrashOveride95 <crashoveride953@gmail.com> Co-authored-by: Arceveti <73617174+Arceveti@users.noreply.github.com> Co-authored-by: n64 <n64> Co-authored-by: Fazana <52551480+FazanaJ@users.noreply.github.com> Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com> Co-authored-by: aglab2 <aglab3@gmail.com> Co-authored-by: gheskett <gheskett@gmail.com> Co-authored-by: Reonu <danileon95@gmail.com> Co-authored-by: Axollyon <20480418+Axollyon@users.noreply.github.com> Co-authored-by: Mr-Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com>
2021-12-30 10:57:51 -06:00
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_yellow_coin
{bhvOneCoin, MODEL_YELLOW_COIN, 0}, // macro_yellow_coin_2
{bhvMovingBlueCoin, MODEL_BLUE_COIN, 0}, // macro_moving_blue_coin
{bhvBlueCoinSliding, MODEL_BLUE_COIN, 0}, // macro_sliding_blue_coin - unused
{bhvRedCoin, MODEL_RED_COIN, 0}, // macro_red_coin
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_5
{bhvCoinFormation, MODEL_NONE, ( 0 )}, // macro_coin_line_horizontal
{bhvCoinFormation, MODEL_NONE, ( COIN_FORMATION_FLAG_RING )}, // macro_coin_ring_horizontal
{bhvCoinFormation, MODEL_NONE, ( COIN_FORMATION_FLAG_ARROW )}, // macro_coin_arrow
{bhvCoinFormation, MODEL_NONE, (COIN_FORMATION_FLAG_FLYING )}, // macro_coin_line_horizontal_flying
{bhvCoinFormation, MODEL_NONE, (COIN_FORMATION_FLAG_FLYING | COIN_FORMATION_FLAG_VERTICAL)}, // macro_coin_line_vertical
{bhvCoinFormation, MODEL_NONE, (COIN_FORMATION_FLAG_FLYING | COIN_FORMATION_FLAG_RING )}, // macro_coin_ring_horizontal_flying
{bhvCoinFormation, MODEL_NONE, (COIN_FORMATION_FLAG_FLYING | COIN_FORMATION_FLAG_RING | COIN_FORMATION_FLAG_VERTICAL)}, // macro_coin_ring_vertical
{bhvCoinFormation, MODEL_NONE, (COIN_FORMATION_FLAG_FLYING | COIN_FORMATION_FLAG_ARROW )}, // macro_coin_arrow_flying - unused
{bhvHiddenStarTrigger, MODEL_NONE, 0}, // macro_hidden_star_trigger
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_15
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_16
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_17
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_18
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_19
{bhvUnusedFakeStar, MODEL_STAR, 0}, // macro_fake_star - unused
{bhvMessagePanel, MODEL_WOODEN_SIGNPOST, 0}, // macro_wooden_signpost
{bhvCannonClosed, MODEL_DL_CANNON_LID, 0}, // macro_cannon_closed
{bhvBobombBuddyOpensCannon, MODEL_BOBOMB_BUDDY, 0}, // macro_bobomb_buddy_opens_cannon
{bhvButterfly, MODEL_BUTTERFLY, 0}, // macro_butterfly - unused
{bhvBouncingFireball, MODEL_NONE, 0}, // macro_bouncing_fireball_copy - unused
{bhvFishSpawner, MODEL_NONE, FISH_SPAWNER_BP_MANY_BLUE}, // macro_fish_group_3 - unused
{bhvFishSpawner, MODEL_NONE, FISH_SPAWNER_BP_FEW_BLUE }, // macro_fish_group
{bhvBetaFishSplashSpawner, MODEL_NONE, 0}, // macro_beta_fish_splash_spawner
{bhvHidden1upInPoleSpawner, MODEL_NONE, 0}, // macro_hidden_1up_in_pole
{bhvGoomba, MODEL_GOOMBA, GOOMBA_SIZE_HUGE}, // macro_huge_goomba
{bhvGoomba, MODEL_GOOMBA, GOOMBA_SIZE_TINY}, // macro_tiny_goomba
{bhvGoombaTripletSpawner, MODEL_NONE, 0}, // macro_goomba_triplet_spawner
{bhvGoombaTripletSpawner, MODEL_NONE, 8}, // macro_goomba_quintuplet_spawner - unused
{bhvSignOnWall, MODEL_NONE, 0}, // macro_sign_on_wall
{bhvChuckya, MODEL_CHUCKYA, 0}, // macro_chuckya
{bhvCannon, MODEL_CANNON_BASE, 0}, // macro_cannon_open
{bhvGoomba, MODEL_GOOMBA, 0}, // macro_goomba
{bhvHomingAmp, MODEL_AMP, 0}, // macro_homing_amp
{bhvCirclingAmp, MODEL_AMP, 0}, // macro_circling_amp
{bhvYellowCoin, MODEL_UNKNOWN_7D, 0}, // macro_unknown_40 - unused (was bhvCarrySomething1)
{bhvBetaTrampolineTop, MODEL_TRAMPOLINE, 0}, // macro_beta_trampoline_top - unused
{bhvFreeBowlingBall, MODEL_BOWLING_BALL, 0}, // macro_free_bowling_ball - unused
{bhvSnufit, MODEL_SNUFIT, 0}, // macro_snufit
{bhvRecoveryHeart, MODEL_HEART, 0}, // macro_recovery_heart
{bhv1upSliding, MODEL_1UP, 0}, // macro_1up_sliding
{bhv1Up, MODEL_1UP, MUSHROOM_BP_REQUIRES_NONE}, // macro_1up
{bhv1upJumpOnApproach, MODEL_1UP, 0}, // macro_1up_jump_on_approach - unused
{bhvHidden1up, MODEL_1UP, 0}, // macro_hidden_1up
{bhvHidden1upTrigger, MODEL_NONE, 0}, // macro_hidden_1up_trigger
{bhv1Up, MODEL_1UP, MUSHROOM_BP_REQUIRES_BOWSER_1}, // macro_1up_2
{bhv1Up, MODEL_1UP, MUSHROOM_BP_REQUIRES_BOWSER_2}, // macro_1up_3
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_52
{bhvBlueCoinSwitch, MODEL_BLUE_COIN_SWITCH, 0}, // macro_blue_coin_switch
{bhvHiddenBlueCoin, MODEL_BLUE_COIN, 0}, // macro_hidden_blue_coin
{bhvCapSwitch, MODEL_CAP_SWITCH, CAP_SWITCH_BP_WING_CAP }, // macro_wing_cap_switch - unused
{bhvCapSwitch, MODEL_CAP_SWITCH, CAP_SWITCH_BP_METAL_CAP }, // macro_metal_cap_switch - unused
{bhvCapSwitch, MODEL_CAP_SWITCH, CAP_SWITCH_BP_VANISH_CAP}, // macro_vanish_cap_switch - unused
{bhvCapSwitch, MODEL_CAP_SWITCH, CAP_SWITCH_BP_YELLOW_CAP}, // macro_yellow_cap_switch - unused
{bhvWaterLevelDiamond, MODEL_BREAKABLE_BOX, 0}, // macro_water_level_breakable_box - unused
{bhvExclamationBox, MODEL_EXCLAMATION_BOX, EXCLAMATION_BOX_BP_WING_CAP }, // macro_box_wing_cap
{bhvExclamationBox, MODEL_EXCLAMATION_BOX, EXCLAMATION_BOX_BP_METAL_CAP } , // macro_box_metal_cap
{bhvExclamationBox, MODEL_EXCLAMATION_BOX, EXCLAMATION_BOX_BP_VANISH_CAP}, // macro_box_vanish_cap
{bhvExclamationBox, MODEL_EXCLAMATION_BOX, EXCLAMATION_BOX_BP_KOOPA_SHELL}, // macro_box_koopa_shell
{bhvExclamationBox, MODEL_EXCLAMATION_BOX, EXCLAMATION_BOX_BP_COINS_1}, // macro_box_one_coin - unused
{bhvExclamationBox, MODEL_EXCLAMATION_BOX, EXCLAMATION_BOX_BP_COINS_3}, // macro_box_three_coins
{bhvExclamationBox, MODEL_EXCLAMATION_BOX, EXCLAMATION_BOX_BP_COINS_10}, // macro_box_ten_coins
{bhvExclamationBox, MODEL_EXCLAMATION_BOX, EXCLAMATION_BOX_BP_1UP_WALKING}, // macro_box_1up
{bhvExclamationBox, MODEL_EXCLAMATION_BOX, EXCLAMATION_BOX_BP_STAR_1}, // macro_box_star_1
{bhvBreakableBox, MODEL_BREAKABLE_BOX, BREAKABLE_BOX_BP_NO_COINS}, // macro_breakable_box_no_coins
{bhvBreakableBox, MODEL_BREAKABLE_BOX, BREAKABLE_BOX_BP_3_COINS}, // macro_breakable_box_three_coins
{bhvPushableMetalBox, MODEL_METAL_BOX, 0}, // macro_pushable_metal_box
{bhvBreakableBoxSmall, MODEL_BREAKABLE_BOX, 0}, // macro_breakable_box_small
{bhvFloorSwitchHiddenObjects, MODEL_PURPLE_SWITCH, 0}, // macro_floor_switch_hidden_objects
{bhvHiddenObject, MODEL_BREAKABLE_BOX, BREAKABLE_BOX_BP_NO_COINS}, // macro_hidden_box
{bhvHiddenObject, MODEL_BREAKABLE_BOX, BREAKABLE_BOX_BP_3_COINS }, // macro_hidden_object_2 - unused
{bhvHiddenObject, MODEL_BREAKABLE_BOX, BREAKABLE_BOX_BP_5_COINS }, // macro_hidden_object_3 - unused
{bhvBreakableBox, MODEL_BREAKABLE_BOX, BREAKABLE_BOX_BP_LARGE }, // macro_breakable_box_giant
{bhvKoopaShellUnderwater, MODEL_KOOPA_SHELL, 0}, // macro_koopa_shell_underwater
{bhvExclamationBox, MODEL_EXCLAMATION_BOX, EXCLAMATION_BOX_BP_1UP_RUNNING_AWAY}, // macro_box_1up_running_away
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_80
{bhvBulletBill, MODEL_BULLET_BILL, 0}, // macro_bullet_bill_cannon - unused
{bhvHeaveHo, MODEL_HEAVE_HO, 0}, // macro_heave_ho
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_83
{bhvThwomp2, MODEL_THWOMP, 0}, // macro_thwomp - unused (was thwomp2)
{bhvFireSpitter, MODEL_BOWLING_BALL, 0}, // macro_fire_spitter
{bhvFlyGuy, MODEL_FLYGUY, FLY_GUY_BP_SHOOTS_FIRE}, // macro_fire_fly_guy
{bhvJumpingBox, MODEL_BREAKABLE_BOX, 0}, // macro_jumping_box
{bhvTripletButterfly, MODEL_BUTTERFLY, TRIPLET_BUTTERFLY_BP_0 }, // macro_butterfly_triplet
{bhvTripletButterfly, MODEL_BUTTERFLY, TRIPLET_BUTTERFLY_BP_NO_BOMBS}, // macro_butterfly_triplet_2
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_90
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_91
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_92
{bhvSmallBully, MODEL_BULLY, 0}, // macro_bully
{bhvSmallBully, MODEL_BULLY_BOSS, 0}, // macro_bully_2 - unused
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_95
{bhvYellowCoin, MODEL_UNKNOWN_58, 0}, // macro_unknown_96 - unused (was bhvStub1D0C)
{bhvBouncingFireball, MODEL_NONE, 0}, // macro_bouncing_fireball
{bhvFlamethrower, MODEL_NONE, FLAMETHROWER_BP_UPWARDS}, // macro_flamethrower
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_99
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_100
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_101
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_102
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_103
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_104
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_105
{bhvWoodenPost, MODEL_WOODEN_POST, 0}, // macro_wooden_post
{bhvWaterBombSpawner, MODEL_NONE, 0}, // macro_water_bomb_spawner
{bhvEnemyLakitu, MODEL_ENEMY_LAKITU, 0}, // macro_enemy_lakitu
{bhvKoopa, MODEL_KOOPA_WITH_SHELL, KOOPA_BP_KOOPA_THE_QUICK_BASE}, // macro_bob_koopa_the_quick - unused
{bhvKoopaRaceEndpoint, MODEL_NONE, 0}, // macro_koopa_race_endpoint - unused
{bhvBobomb, MODEL_BLACK_BOBOMB, BOBOMB_BP_STYPE_GENERIC }, // macro_bobomb
{bhvWaterBombCannon, MODEL_CANNON_BASE, 0}, // macro_water_bomb_cannon_copy - unused
{bhvBobombBuddyOpensCannon, MODEL_BOBOMB_BUDDY, 0}, // macro_bobomb_buddy_opens_cannon_copy - unused
{bhvWaterBombCannon, MODEL_CANNON_BASE, 0}, // macro_water_bomb_cannon
{bhvBobomb, MODEL_BLACK_BOBOMB, BOBOMB_BP_STYPE_STATIONARY}, // macro_bobomb_still
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_116
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_117
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_118
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_119
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_120
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_121
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_122
{bhvUnusedFakeStar, MODEL_UNKNOWN_54, 0}, // macro_unknown_123 - unused
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_124
{bhvUnagi, MODEL_UNAGI, 0}, // macro_unagi - unused
{bhvSushiShark, MODEL_SUSHI, 0}, // macro_sushi - unused
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_127
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_128
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_129
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_130
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_131
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_132
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_133
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_134
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_135
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_136
{bhvStaticObject, MODEL_KLEPTO, 0}, // macro_static_klepto - unused
{bhvTweester, MODEL_TWEESTER, 0}, // macro_tornado - unused
{bhvPokey, MODEL_NONE, 0}, // macro_pokey
{bhvPokey, MODEL_NONE, 0}, // macro_pokey_copy - unused
{bhvToxBox, MODEL_SSL_TOX_BOX, 0}, // macro_tox_box - unused
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_142
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_143
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_144
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_145
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_146
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_147
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_148
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_149
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_150
{bhvMontyMole, MODEL_MONTY_MOLE, MONTY_MOLE_BP_NO_ROCK}, // macro_monty_mole_2 - unused
{bhvMontyMole, MODEL_MONTY_MOLE, MONTY_MOLE_BP_ROCK}, // macro_monty_mole
{bhvMontyMoleHole, MODEL_DL_MONTY_MOLE_HOLE, 0}, // macro_monty_mole_hole
{bhvFlyGuy, MODEL_FLYGUY, 0}, // macro_fly_guy
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_155
{bhvWigglerHead, MODEL_WIGGLER_HEAD, 0}, // macro_wiggler - unused
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_157
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_158
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_159
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_160
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_161
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_162
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_163
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_164
{bhvSpindrift, MODEL_SPINDRIFT, 0}, // macro_spindrift
{bhvMrBlizzard, MODEL_MR_BLIZZARD_HIDDEN, MR_BLIZZARD_STYPE_NO_CAP}, // macro_mr_blizzard
{bhvMrBlizzard, MODEL_MR_BLIZZARD_HIDDEN, MR_BLIZZARD_STYPE_NO_CAP}, // macro_mr_blizzard_copy - unused
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_168
{bhvSmallPenguin, MODEL_PENGUIN, 0}, // macro_small_penguin - unused
{bhvTuxiesMother, MODEL_PENGUIN, 0}, // macro_tuxies_mother - unused
{bhvTuxiesMother, MODEL_PENGUIN, 0}, // macro_tuxies_mother_copy - unused
{bhvMrBlizzard, MODEL_MR_BLIZZARD_HIDDEN, MR_BLIZZARD_STYPE_JUMPING}, // macro_mr_blizzard_2 - unused
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_173
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_174
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_175
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_176
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_177
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_178
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_179
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_180
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_181
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_182
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_183
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_184
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_185
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_186
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_187
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_188
{bhvHauntedChair, MODEL_HAUNTED_CHAIR, 0}, // macro_haunted_chair_copy - unused
{bhvHauntedChair, MODEL_HAUNTED_CHAIR, 0}, // macro_haunted_chair
{bhvHauntedChair, MODEL_HAUNTED_CHAIR, 0}, // macro_haunted_chair_copy2 - unused
{bhvGhostHuntBoo, MODEL_BOO, 0}, // macro_boo - unused
{bhvGhostHuntBoo, MODEL_BOO, 0}, // macro_boo_copy - unused
{bhvCourtyardBooTriplet, MODEL_BOO, 0}, // macro_boo_group - unused
{bhvBooWithCage, MODEL_BOO, 0}, // macro_boo_with_cage - unused
{bhvAlphaBooKey, MODEL_BETA_BOO_KEY, 0}, // macro_beta_key - unused
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_197
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_198
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_199
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_200
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_201
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_202
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_203
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_204
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_205
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_206
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_207
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_208
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_209
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_210
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_211
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_212
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_213
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_214
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_215
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_216
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_217
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_218
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_219
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_220
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_221
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_222
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_223
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_224
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_225
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_226
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_227
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_228
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_229
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_230
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_231
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_232
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_233
{bhvBubSpawner, MODEL_NONE, 0}, // macro_bub_spawner
{bhvSeaweedBundle, MODEL_NONE, 0}, // macro_seaweed_bundle
{bhvBetaChestBottom, MODEL_TREASURE_CHEST_BASE, 0}, // macro_beta_chest - unused
{bhvBowserBomb, MODEL_WATER_MINE, 0}, // macro_water_mine - unused
{bhvFishSpawner, MODEL_NONE, FISH_SPAWNER_BP_MANY_CYAN}, // macro_fish_group_4 - unused
{bhvFishSpawner, MODEL_NONE, FISH_SPAWNER_BP_FEW_CYAN }, // macro_fish_group_2
{bhvJetStreamRingSpawner, MODEL_WATER_RING, 0}, // macro_jet_stream_ring_spawner - unused
{bhvJetStreamRingSpawner, MODEL_WATER_RING, 0}, // macro_jet_stream_ring_spawner_copy - unused
{bhvSkeeter, MODEL_SKEETER, 0}, // macro_skeeter
{bhvClamShell, MODEL_CLAM_SHELL, 0}, // macro_clam_shell
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_244
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_245
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_246
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_247
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_248
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_249
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_250
{bhvMacroUkiki, MODEL_UKIKI, UKIKI_BP_CAGE}, // macro_ukiki - unused
{bhvMacroUkiki, MODEL_UKIKI, UKIKI_BP_CAP}, // macro_ukiki_2 - unused
{bhvPiranhaPlant, MODEL_PIRANHA_PLANT, 0}, // macro_piranha_plant - unused
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_254
{bhvSmallWhomp, MODEL_WHOMP, 0}, // macro_whomp
{bhvChainChomp, MODEL_CHAIN_CHOMP, 0}, // macro_chain_chomp
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_257
{bhvKoopa, MODEL_KOOPA_WITH_SHELL, KOOPA_BP_NORMAL }, // macro_koopa
{bhvKoopa, MODEL_KOOPA_WITHOUT_SHELL, KOOPA_BP_UNSHELLED}, // macro_koopa_shellless - unused
{bhvWoodenPost, MODEL_WOODEN_POST, 0}, // macro_wooden_post_copy - unused
{bhvFirePiranhaPlant, MODEL_PIRANHA_PLANT, FIRE_PIRANHA_PLANT_BP_NORMAL}, // macro_fire_piranha_plant
{bhvFirePiranhaPlant, MODEL_PIRANHA_PLANT, FIRE_PIRANHA_PLANT_BP_THI }, // macro_fire_piranha_plant_2 - unused
{bhvKoopa, MODEL_KOOPA_WITH_SHELL, KOOPA_BP_TINY}, // macro_thi_koopa_the_quick
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_264
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_265
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_266
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_267
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_268
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_269
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_270
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_271
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_272
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_273
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_274
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_275
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_276
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_277
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_278
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_279
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_280
{bhvMoneybagHidden, MODEL_YELLOW_COIN, 0}, // macro_moneybag
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_282
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_283
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_284
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_285
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_286
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_287
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_288
{bhvSwoop, MODEL_SWOOP, SWOOP_BP_0}, // macro_swoop
{bhvSwoop, MODEL_SWOOP, SWOOP_BP_1}, // macro_swoop_2
{bhvMrI, MODEL_NONE, 0}, // macro_mr_i
{bhvScuttlebugSpawn, MODEL_NONE, 0}, // macro_scuttlebug_spawner
{bhvScuttlebug, MODEL_SCUTTLEBUG, 0}, // macro_scuttlebug
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_294
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_295
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_296
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_297
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_298
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_299
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_300
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_301
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_302
{bhvYellowCoin, MODEL_UNKNOWN_54, 0}, // macro_unknown_303 - unused
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_304
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_305
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_306
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_307
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_308
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_309
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_310
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_311
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_312
{bhvTTCRotatingSolid, MODEL_TTC_ROTATING_CUBE, TTC_ROTATING_SOLID_BP_CUBE }, // macro_ttc_rotating_cube
{bhvTTCRotatingSolid, MODEL_TTC_ROTATING_PRISM, TTC_ROTATING_SOLID_BP_TRIANGULAR_PRISM}, // macro_ttc_rotating_prism
{bhvTTCPendulum, MODEL_TTC_PENDULUM, 0}, // macro_ttc_pendulum
{bhvTTCTreadmill, MODEL_TTC_LARGE_TREADMILL, TREADMILL_BP_LARGE}, // macro_ttc_large_treadmill
{bhvTTCTreadmill, MODEL_TTC_SMALL_TREADMILL, TREADMILL_BP_SMALL}, // macro_ttc_small_treadmill
{bhvTTCMovingBar, MODEL_TTC_PUSH_BLOCK, 0}, // macro_ttc_push_block
{bhvTTCCog, MODEL_TTC_ROTATING_HEXAGON, TTC_COG_BP_SHAPE_HEXAGON }, // macro_ttc_rotating_hexagon
{bhvTTCCog, MODEL_TTC_ROTATING_TRIANGLE, TTC_COG_BP_SHAPE_TRIANGLE}, // macro_ttc_rotating_triangle
{bhvTTCPitBlock, MODEL_TTC_PIT_BLOCK, TTC_PIT_BLOCK_BP_0}, // macro_ttc_pit_block
{bhvTTCPitBlock, MODEL_TTC_PIT_BLOCK_UNUSED, TTC_PIT_BLOCK_BP_1}, // macro_ttc_pit_block_2 - unused
{bhvTTCElevator, MODEL_TTC_ELEVATOR_PLATFORM, 0}, // macro_ttc_elevator_platform
{bhvTTC2DRotator, MODEL_TTC_CLOCK_HAND, TTC_2D_ROTATOR_BP_HAND}, // macro_ttc_clock_hand
{bhvTTCSpinner, MODEL_TTC_SPINNER, 0}, // macro_ttc_spinner
{bhvTTC2DRotator, MODEL_TTC_SMALL_GEAR, TTC_2D_ROTATOR_BP_2D_COG}, // macro_ttc_small_gear
{bhvTTC2DRotator, MODEL_TTC_LARGE_GEAR, TTC_2D_ROTATOR_BP_2D_COG}, // macro_ttc_large_gear
{bhvTTCTreadmill, MODEL_TTC_LARGE_TREADMILL, TREADMILL_BP_UNKNOWN | TREADMILL_BP_LARGE}, // macro_ttc_large_treadmill_2
{bhvTTCTreadmill, MODEL_TTC_SMALL_TREADMILL, TREADMILL_BP_UNKNOWN | TREADMILL_BP_SMALL}, // macro_ttc_small_treadmill_2
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_330
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_331
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_332
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_333
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_334
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_335
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_336
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_337
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_338
{bhvExclamationBox, MODEL_EXCLAMATION_BOX, EXCLAMATION_BOX_BP_STAR_2}, // macro_box_star_2
{bhvExclamationBox, MODEL_EXCLAMATION_BOX, EXCLAMATION_BOX_BP_STAR_3}, // macro_box_star_3
{bhvExclamationBox, MODEL_EXCLAMATION_BOX, EXCLAMATION_BOX_BP_STAR_4}, // macro_box_star_4
{bhvExclamationBox, MODEL_EXCLAMATION_BOX, EXCLAMATION_BOX_BP_STAR_5}, // macro_box_star_5 - unused
{bhvExclamationBox, MODEL_EXCLAMATION_BOX, EXCLAMATION_BOX_BP_STAR_6}, // macro_box_star_6
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_344
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_345
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_346
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_347
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_348
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_349
{bhvSlidingPlatform2, MODEL_BITS_SLIDING_PLATFORM, 0}, // macro_bits_sliding_platform - unused
{bhvSlidingPlatform2, MODEL_BITS_TWIN_SLIDING_PLATFORMS, 0}, // macro_bits_twin_sliding_platforms - unused
{bhvAnotherTiltingPlatform, MODEL_BITDW_SLIDING_PLATFORM, 0}, // macro_bits_tilting_platform - unused
{bhvOctagonalPlatformRotating, MODEL_BITS_OCTAGONAL_PLATFORM, 0}, // macro_bits_octagonal_platform - unused
{bhvAnimatesOnFloorSwitchPress, MODEL_BITS_STAIRCASE, 0}, // macro_bits_staircase - unused
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_355
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_356
{bhvFerrisWheelAxle, MODEL_BITS_FERRIS_WHEEL_AXLE, 0}, // macro_bits_ferris_wheel_axle - unused
{bhvActivatedBackAndForthPlatform, MODEL_BITS_ARROW_PLATFORM, 0}, // macro_bits_arrow_platform - unused
{bhvSeesawPlatform, MODEL_BITS_SEESAW_PLATFORM, 0}, // macro_bits_seesaw_platform - unused
{bhvSeesawPlatform, MODEL_BITS_TILTING_W_PLATFORM, 0}, // macro_bits_tilting_w_platform - unused
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_361
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_362
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_363
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_364
#ifdef FLOOMBAS
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_365
{bhvFloomba, MODEL_GOOMBA, GOOMBA_SIZE_REGULAR}, // macro_floomba
{bhvFloomba, MODEL_GOOMBA, GOOMBA_SIZE_HUGE }, // macro_huge_floomba
{bhvFloomba, MODEL_GOOMBA, GOOMBA_SIZE_TINY }, // macro_tiny_floomba
{bhvFloombaTripletSpawner, MODEL_NONE, 0}, // macro_floomba_triplet_spawner
{bhvFloombaTripletSpawner, MODEL_NONE, 8} // macro_floomba_quintuplet_spawner - unused
#else
{bhvYellowCoin, MODEL_YELLOW_COIN, 0} // macro_empty_365
#endif
2019-08-25 00:46:40 -04:00
};
#endif // MACRO_PRESETS_H