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// Flyguy
HackerSM64 v2.0.0 * buffers: refresh 15 and revert to base decomp * behavior script * color helper functions * extended bounds * egeo_layout * fixed model ids * camera conf improved * message panel ucode small * graph node * level script * mathutil updates * mathutil updates (allow unused funcs) * behaviors a - beta_fish * Add librtc and fix some data declarations * Move GRUCODE define to proper location in makefile * Refresh 15 * extra * Make ROM name smaller and change messages printed on build a bit * Fix console (lol) * Update UNF to latest master * Make ucode load from .o's (and also fix Super3D) * Fix crash with rumble + custom mario model * graph node and mathutil * removed behaviors * Ldtob documentation * _Putfld labeling * area * behavior actions * camera * debug updates * bubbles * envfx snow * farcall helpers * game init * geo misc * hud * only check if VC on render init * ingame menu * revert goddard to base decomp * insn disasm * interaction documentation * level geo * level update defines * macro special objects formatting changes * main.h documentation * map parser documentation & formatting * airborne documentation * mario actions automatic documentation * mario actions cutscene documentation * mario actions moving documentation and options * mario actions object documentation and options * mario stationary documentation * mario submerged documentation * mario misc documentation * mario step: ledge grab fixes and documentation * mario documentation * memory.h documentation * moving textures * object behaviors * object collision * fix flamethrower bug * object helpers * object list processor documentation * paintings * platform displacement * print / printf * puppycam absf * puppyprint updates and formatting changes * rendering graph node performance optimizations * rumble opt and doc * hqvm back to ultrasm64 * save file documentation and unlock defines * s2d engine * reset various files to ultrasm64 * file select * intro geo documentation * screen transition documentation * segment2.h * shadow overhaul * skybox refactor * sound init: clean up define usage + documentation * spawn object optimizations and documentation * spawn sound cleanup * sram to ultrasm64 * star select cleanup * title screen cleanup * dialogs / text * rename stomp smoke * stomp smoke -> small water splash * updated README * compilation flags * optimized file positions + support function/data sections * surface collision performance improvements * surface load optimizations * camera conf documentation * Allow easier command for opening puppyprint debug * Rearranged framebuffers & fixed puppyprint console printing * Fix shadow scaling and shifting * Fix SILHOUETTE, OBJECTS_REJ, and ucode loading, also clean up render phase system a bit. * Fixed build with BETTER_HANGING off * Clean up OBJECTS_REJ ifdefs * Fix duplicate comment & graph render layers/flags bitmask * Fixed build with BETTER_HANGING off * Fix Fast64 importing by reverting sSegmentTable change * Readded missing functions that caused build errors with Mario head enabled * Fixed clang compilation issues * Add INTER mode for geo_update_layer_transparency * Fix build warnings * bugfix: miscalculation in obj_turn_toward_object * Some puppytech fixes * Further Puppycamera fixes * Fix BUGFIX_DIALOG_TIME_STOP Fixes #136 * Fix sliding platform bparams * Add LEGACY_SHADOW_IDS define for Fast64 compatibility * Apply suggested changes * Better find_in_bounds_yaw_wdw_bob_thi ifdef * Fix build warnings for unused functions * Fixed stale reference bug from obj_mark_for_deletion change * Fixed incorrect digit for 100s #145 * Change groundpound-fix define and functionality to just disable bonking * Fixed puppyroll #134 * Adjust height value for terrain angle to kick in * fixed hi score flashing * Remove menudata backup (#131) Not considered important enough to keep * Fix fread() build warning * Add COURSE_NUM_TO_INDEX to save_file_get_star_flags check in bhv_unagi_init * Fix approach_s16 return value * Use boolean defines for oCapDoScaleVertically * Make the door lock a part of the key door model to eliminate z-fighting, also reduce z fighting on numbered doors with AUTO_LOD enabled. * Move flames to LAYER_TRANSPARENT_INTER * Resolved some compiler warnings and added FALL_THROUGH define (#168) * Address some more compiler warnings with different define toggles * Remove unnecessary fallthrough attribute * fixed geo_process_billboard floating point exception * Allow water to face any direction * Initialize focOffset so that BBH doesn't crash * Removed superfluous RDP commands when switching microcodes which would override scissor * Set OBJ_FLAG_DONT_CALC_COLL_DIST on bhvUkikiCage * Fix rumble build * Fixed UNLOCK_FPS strobing * Update src/game/object_helpers.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Update src/game/object_helpers.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Fix LEGACY_SHADOW_IDS id conflict * Use the vanilla default value for rotating fire bars if bparam2 is 0 * START_LEVEL safeguard * Fix some drawing distance issues caused by AUTO_COLLISION_DISTANCE * Fix rumble build * Fixed spline poll code using the wrong values for keyframes * Update readme with better credits Better credits for individual contributors * add arthur * added falco and moose * add fazana * le funny typo * added S2DEX engine to credits * silhouette + axo + ratio * remove specific callouts + add auto col distance * Update data/behavior_data.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Update data/behavior_data.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Update data/behavior_data.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Revert formatting changes to match vanilla decomp * Re-implement Y buffer for find_ceil * Re-implement POWER_STARS_HEAL for normal Power Stars * Start level comment & exit course comment/collapse * utilize reonucam technique for FAST_VERTICAL_CAMERA_MOVEMENT * Fix "MAX_REFERENCED_WALLS" typo * Allow stop_and_set_height_to_floor to work at any height if Mario is teleporting (#213) * Revert stop_and_set_height_to_floor to vanilla Fixes #208 * Fixed sAudioEnabled so that it disables audio CPU processing as well * Fixed puppyprint debug RDP us calculations * Renamed sAudioEnabled to gAudioEnabled * Replaced mtxf_to_mtx_asm with an equivalent implementation that supports WORLD_SCALE * Moved extended bounds and world scale configuration to a new config_world.h file * Default all objects to non-rej (#227) Fixes #221 (Default all objects to non-rej) * Fix #221 * Fix VISUAL_DEBUG breaking/crashing when OBJECTS_REJ is disabled (#211) * Fix VISUAL_DEBUG breaking/crashing when OBJECTS_REJ is disabled * Change vtl decrement in visual_surface_display from 6 to 3 Fixes #207 * Make area in SL igloo wider to prevent a softlock (#233) Fixes #210 * Fix coin formation coins being deleted if they spawn in the middle of a floor, also fix TTM slide coin position (#232) Fixes #201 * Make UNLOCK_ALL apply to more things * Fix wrong ifdef/ifndef in bhv_invisible_objects_under_bridge_init * Change chain chomp load/unload distances depending on number of segments (#237) Fixes #192 * added WATER_PLUNGE_UPWARP define * Add reonucam patch (#239) * added reonucam patch Fixes #218 * Fix how shadows handle water/transparency/height (#228) * Fix how shadows handle water/transparency/height * Change shadow check for flying carpets from a level specific check to a oPlatformOnTrackType check Fixes #179 * added reonucam credit * delete unnecesary patches * Apply suggested changes * murdered more patches * UNLOCK_ALL unlocks the cap boxes * UNLOCK_ALL unlocks cap boxes (slightly more epic edition) * revert ceil buffer * Renamed HD_INTRO_TEXTURES define, separated intro floombas * prevent double definition of floombas * actually prevent floomba redefinition * Develop/refactor default defines (#242) * Changed default config options * Added build dir to includePaths for pngs * disable NO_SLEEP by default * Disable puppyprint by default Sorry fazana 😔 * fix typos * add comment about BETTER_REVERB console perf * disable blue coin switch retry by default * Update config_audio.h Co-authored-by: Reonu <danileon95@gmail.com> Co-authored-by: Mr-Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com> * revert air step line to vanilla to fix bitfs scaling platform issue (#247) Fixes #200 * Fix stuttering on thin slopes (#248) * Fix stuttering on thin slopes * Revert vec3f_find_ceil calls to vanilla * Rename vec3f_find_ceil to find_mario_ceil * Update src/engine/surface_collision.h Fixes #249 * Swap static and dynamic surface checks back to vanilla order (#253) * Swap static and dynamic surface checks back to vanilla order * re-enable DISABLE_ALL config Fixes #251 #252 * Fixed save and quitting while in widescreen (#257) * Fixed save and quitting while in widescreen * use define for the level * all my homies hate ifdefs * skip wall offsets < 0 (#255) Fixes #255 * #264: Document non-stop stars' issues (#267) * #264: Document non-stop stars' issues * Update include/config/config_game.h * nonstop vanilla comment * derive margin_radius from radius after capping at 200 (#266) Fixes #259 * Config cleanup/refactor (#269) * Moved puppyprint define to graphics / rearranged some debug defines for ease of access * Moved compatibility safeguards to config_safeguards.h * spacing and comment formatting * #272 Move GFX_POOL_SIZE to config_graphics.h * disable EASIER_DIALOG_TRIGGER by default * prevent redefining warnings * small ifdef typo * changed ifndef to undefs Fixes #262 Fixes #272 * Improved movement config documentation related to turning around (#271) Fixes #270 * rename CUSTOM_DEBUG, add comments (#275) * Update README.md (#277) * v2.0.0 Co-authored-by: CrashOveride95 <crashoveride953@gmail.com> Co-authored-by: Arceveti <73617174+Arceveti@users.noreply.github.com> Co-authored-by: n64 <n64> Co-authored-by: Fazana <52551480+FazanaJ@users.noreply.github.com> Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com> Co-authored-by: aglab2 <aglab3@gmail.com> Co-authored-by: gheskett <gheskett@gmail.com> Co-authored-by: Reonu <danileon95@gmail.com> Co-authored-by: Axollyon <20480418+Axollyon@users.noreply.github.com> Co-authored-by: Mr-Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com>
2021-12-30 10:57:51 -06:00
// ???
UNUSED static const u64 flyguy_unused_1 = 0;
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// 0x0800E088
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ALIGNED8 static const Texture flyguy_seg8_texture_0800E088[] = {
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#include "actors/flyguy/flyguy_cloth_wrinkle.rgba16.inc.c"
};
// 0x0800F088
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ALIGNED8 static const Texture flyguy_seg8_texture_0800F088[] = {
#include "actors/flyguy/flyguy_face.custom.rgba16.inc.c"
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};
// 0x0800F888
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ALIGNED8 static const Texture flyguy_seg8_texture_0800F888[] = {
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#include "actors/flyguy/flyguy_propeller.ia16.inc.c"
};
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// Unreferenced light group
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// 0x080100A0
// 0x080100B8
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// Unreferenced light group
// Unreferenced light group
// Unreferenced light group
// Unreferenced light group
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// 0x08010130
static const Vtx flyguy_seg8_vertex_08010130[] = {
{{{ 83, -22, 14}, 0, { 0, 0}, {0x08, 0x8d, 0x33, 0x00}}},
{{{ 83, 1, 40}, 0, { 0, 0}, {0x29, 0xca, 0x6b, 0x00}}},
{{{ 5, 18, 30}, 0, { 0, 0}, {0xca, 0xba, 0x5a, 0x00}}},
{{{ 83, -22, -14}, 0, { 0, 0}, {0x08, 0x8d, 0xcd, 0xff}}},
{{{ 3, 3, 0}, 0, { 0, 0}, {0xca, 0x8e, 0x00, 0xff}}},
{{{ 5, 18, -30}, 0, { 0, 0}, {0xca, 0xba, 0xa6, 0xff}}},
{{{ 82, 19, -44}, 0, { 0, 0}, {0x16, 0x7c, 0x00, 0xff}}},
{{{ 8, 31, -34}, 0, { 0, 0}, {0x1a, 0x7c, 0x00, 0xff}}},
{{{ 8, 31, 34}, 0, { 0, 0}, {0x1a, 0x7c, 0x00, 0xff}}},
{{{ 82, 19, 44}, 0, { 0, 0}, {0x16, 0x7c, 0x00, 0xff}}},
{{{ -24, 40, 0}, 0, { 0, 0}, {0x1f, 0x7b, 0x00, 0xff}}},
{{{ 83, 1, -40}, 0, { 0, 0}, {0x29, 0xca, 0x95, 0xff}}},
{{{ 82, 19, -44}, 0, { 0, 0}, {0x24, 0xe5, 0x8a, 0xff}}},
{{{ 107, 14, -20}, 0, { 0, 0}, {0x6a, 0xeb, 0xbf, 0xff}}},
{{{ 107, 14, 20}, 0, { 0, 0}, {0x6a, 0xeb, 0x41, 0xff}}},
{{{ 82, 19, 44}, 0, { 0, 0}, {0x24, 0xe5, 0x76, 0xff}}},
};
// 0x08010230
static const Vtx flyguy_seg8_vertex_08010230[] = {
{{{ 82, 19, 44}, 0, { 0, 0}, {0x16, 0x7c, 0x00, 0xff}}},
{{{ 107, 14, 20}, 0, { 0, 0}, {0x18, 0x7c, 0x00, 0x00}}},
{{{ 107, 14, -20}, 0, { 0, 0}, {0x18, 0x7c, 0x00, 0x00}}},
{{{ 82, 19, -44}, 0, { 0, 0}, {0x16, 0x7c, 0x00, 0xff}}},
{{{ 83, 1, 40}, 0, { 0, 0}, {0x29, 0xca, 0x6b, 0xff}}},
{{{ 103, -2, 20}, 0, { 0, 0}, {0x65, 0xc5, 0x2f, 0xff}}},
{{{ 107, 14, 20}, 0, { 0, 0}, {0x6a, 0xeb, 0x41, 0xff}}},
{{{ 83, -22, -14}, 0, { 0, 0}, {0x08, 0x8d, 0xcd, 0xff}}},
{{{ 103, -2, -20}, 0, { 0, 0}, {0x65, 0xc5, 0xd1, 0xff}}},
{{{ 83, -22, 14}, 0, { 0, 0}, {0x08, 0x8d, 0x33, 0xff}}},
{{{ 107, 14, -20}, 0, { 0, 0}, {0x6a, 0xeb, 0xbf, 0xff}}},
{{{ 83, 1, -40}, 0, { 0, 0}, {0x29, 0xca, 0x95, 0xff}}},
{{{ 8, 31, 34}, 0, { 0, 0}, {0xc6, 0xf2, 0x70, 0xff}}},
{{{ -24, 40, 0}, 0, { 0, 0}, {0xa8, 0x04, 0x5a, 0xff}}},
{{{ -27, 23, 0}, 0, { 0, 0}, {0x95, 0xbe, 0x00, 0xff}}},
{{{ 5, 18, 30}, 0, { 0, 0}, {0xca, 0xba, 0x5a, 0xff}}},
};
// 0x08010330
static const Vtx flyguy_seg8_vertex_08010330[] = {
{{{ 5, 18, 30}, 0, { 0, 0}, {0xca, 0xba, 0x5a, 0xff}}},
{{{ 3, 3, 0}, 0, { 0, 0}, {0xca, 0x8e, 0x00, 0x00}}},
{{{ 83, -22, 14}, 0, { 0, 0}, {0x08, 0x8d, 0x33, 0x00}}},
{{{ 83, 1, -40}, 0, { 0, 0}, {0x29, 0xca, 0x95, 0xff}}},
{{{ 83, -22, -14}, 0, { 0, 0}, {0x08, 0x8d, 0xcd, 0xff}}},
{{{ 5, 18, -30}, 0, { 0, 0}, {0xca, 0xba, 0xa6, 0xff}}},
{{{ 103, -2, 20}, 0, { 0, 0}, {0x65, 0xc5, 0x2f, 0xff}}},
{{{ 83, 1, 40}, 0, { 0, 0}, {0x29, 0xca, 0x6b, 0xff}}},
{{{ 103, -2, -20}, 0, { 0, 0}, {0x65, 0xc5, 0xd1, 0xff}}},
{{{ -27, 23, 0}, 0, { 0, 0}, {0x95, 0xbe, 0x00, 0xff}}},
{{{ 82, 19, 44}, 0, { 0, 0}, {0x24, 0xe5, 0x76, 0xff}}},
{{{ 8, 31, 34}, 0, { 0, 0}, {0xc6, 0xf2, 0x70, 0xff}}},
{{{ 8, 31, -34}, 0, { 0, 0}, {0xc6, 0xf2, 0x90, 0xff}}},
{{{ 82, 19, -44}, 0, { 0, 0}, {0x24, 0xe5, 0x8a, 0xff}}},
{{{ -24, 40, 0}, 0, { 0, 0}, {0xa8, 0x04, 0xa6, 0xff}}},
{{{ 107, 14, -20}, 0, { 0, 0}, {0x6a, 0xeb, 0xbf, 0xff}}},
};
// 0x08010430
static const Vtx flyguy_seg8_vertex_08010430[] = {
{{{ 103, -2, 20}, 0, { 0, 0}, {0x65, 0xc5, 0x2f, 0xff}}},
{{{ 107, 14, -20}, 0, { 0, 0}, {0x6a, 0xeb, 0xbf, 0x00}}},
{{{ 107, 14, 20}, 0, { 0, 0}, {0x6a, 0xeb, 0x41, 0x00}}},
};
// 0x08010460
static const Vtx flyguy_seg8_vertex_08010460[] = {
{{{ 107, 14, -20}, 0, { 0, 0}, {0x6a, 0xeb, 0xbf, 0x00}}},
{{{ 107, 14, 20}, 0, { 0, 0}, {0x6a, 0xeb, 0x41, 0x00}}},
{{{ 103, -2, 20}, 0, { 0, 0}, {0x65, 0xc5, 0x2f, 0x00}}},
{{{ 103, -2, -20}, 0, { 0, 0}, {0x65, 0xc5, 0xd1, 0xff}}},
{{{ -27, 23, 0}, 0, { 0, 0}, {0x95, 0xbe, 0x00, 0xff}}},
{{{ 5, 18, 30}, 0, { 0, 0}, {0xca, 0xba, 0x5a, 0xff}}},
{{{ 8, 31, 34}, 0, { 0, 0}, {0xc6, 0xf2, 0x70, 0xff}}},
{{{ -24, 40, 0}, 0, { 0, 0}, {0xa8, 0x04, 0x5a, 0xff}}},
{{{ 83, -22, -14}, 0, { 0, 0}, {0x08, 0x8d, 0xcd, 0xff}}},
{{{ 83, -22, 14}, 0, { 0, 0}, {0x08, 0x8d, 0x33, 0xff}}},
{{{ 3, 3, 0}, 0, { 0, 0}, {0xca, 0x8e, 0x00, 0xff}}},
{{{ 82, 19, 44}, 0, { 0, 0}, {0x24, 0xe5, 0x76, 0xff}}},
{{{ 83, 1, 40}, 0, { 0, 0}, {0x29, 0xca, 0x6b, 0xff}}},
{{{ 8, 31, -34}, 0, { 0, 0}, {0xc6, 0xf2, 0x90, 0xff}}},
{{{ 82, 19, -44}, 0, { 0, 0}, {0x24, 0xe5, 0x8a, 0xff}}},
{{{ 83, 1, -40}, 0, { 0, 0}, {0x29, 0xca, 0x95, 0xff}}},
};
// 0x08010560
static const Vtx flyguy_seg8_vertex_08010560[] = {
{{{ 8, 31, -34}, 0, { 0, 0}, {0xc6, 0xf2, 0x90, 0xff}}},
{{{ 83, 1, -40}, 0, { 0, 0}, {0x29, 0xca, 0x95, 0x00}}},
{{{ 5, 18, -30}, 0, { 0, 0}, {0xca, 0xba, 0xa6, 0x00}}},
{{{ 3, 3, 0}, 0, { 0, 0}, {0xca, 0x8e, 0x00, 0xff}}},
{{{ -27, 23, 0}, 0, { 0, 0}, {0x95, 0xbe, 0x00, 0xff}}},
{{{ 5, 18, 30}, 0, { 0, 0}, {0xca, 0xba, 0x5a, 0xff}}},
{{{ 83, -22, 14}, 0, { 0, 0}, {0x08, 0x8d, 0x33, 0xff}}},
{{{ 103, -2, 20}, 0, { 0, 0}, {0x65, 0xc5, 0x2f, 0xff}}},
{{{ 83, 1, 40}, 0, { 0, 0}, {0x29, 0xca, 0x6b, 0xff}}},
{{{ 103, -2, -20}, 0, { 0, 0}, {0x65, 0xc5, 0xd1, 0xff}}},
{{{ 83, -22, -14}, 0, { 0, 0}, {0x08, 0x8d, 0xcd, 0xff}}},
{{{ -24, 40, 0}, 0, { 0, 0}, {0xa8, 0x04, 0xa6, 0xff}}},
{{{ 107, 14, 20}, 0, { 0, 0}, {0x6a, 0xeb, 0x41, 0xff}}},
{{{ 107, 14, -20}, 0, { 0, 0}, {0x6a, 0xeb, 0xbf, 0xff}}},
};
// 0x08010640
static const Vtx flyguy_seg8_vertex_08010640[] = {
{{{ 82, 19, 44}, 0, { 0, 0}, {0x16, 0x7c, 0x00, 0xff}}},
{{{ 107, 14, 20}, 0, { 0, 0}, {0x18, 0x7c, 0x00, 0x00}}},
{{{ 107, 14, -20}, 0, { 0, 0}, {0x18, 0x7c, 0x00, 0x00}}},
{{{ 82, 19, -44}, 0, { 0, 0}, {0x16, 0x7c, 0x00, 0xff}}},
{{{ 83, 1, -40}, 0, { 0, 0}, {0x29, 0xca, 0x95, 0xff}}},
{{{ 82, 19, -44}, 0, { 0, 0}, {0x24, 0xe5, 0x8a, 0xff}}},
{{{ 107, 14, -20}, 0, { 0, 0}, {0x6a, 0xeb, 0xbf, 0xff}}},
{{{ 107, 14, 20}, 0, { 0, 0}, {0x6a, 0xeb, 0x41, 0xff}}},
{{{ 82, 19, 44}, 0, { 0, 0}, {0x24, 0xe5, 0x76, 0xff}}},
{{{ 83, 1, 40}, 0, { 0, 0}, {0x29, 0xca, 0x6b, 0xff}}},
{{{ 8, 31, -34}, 0, { 0, 0}, {0x1a, 0x7c, 0x00, 0xff}}},
{{{ -24, 40, 0}, 0, { 0, 0}, {0x1f, 0x7b, 0x00, 0xff}}},
{{{ 8, 31, 34}, 0, { 0, 0}, {0x1a, 0x7c, 0x00, 0xff}}},
{{{ 5, 18, 30}, 0, { 0, 0}, {0xca, 0xba, 0x5a, 0xff}}},
{{{ 3, 3, 0}, 0, { 0, 0}, {0xca, 0x8e, 0x00, 0xff}}},
{{{ 83, -22, 14}, 0, { 0, 0}, {0x08, 0x8d, 0x33, 0xff}}},
};
// 0x08010740
static const Vtx flyguy_seg8_vertex_08010740[] = {
{{{ 5, 18, -30}, 0, { 0, 0}, {0xca, 0xba, 0xa6, 0xff}}},
{{{ 83, 1, -40}, 0, { 0, 0}, {0x29, 0xca, 0x95, 0x00}}},
{{{ 83, -22, -14}, 0, { 0, 0}, {0x08, 0x8d, 0xcd, 0x00}}},
};
// 0x08010770
static const Vtx flyguy_seg8_vertex_08010770[] = {
{{{ -20, -66, -34}, 0, { 0, 0}, {0x00, 0x81, 0x00, 0x00}}},
{{{ 40, -66, 0}, 0, { 0, 0}, {0x00, 0x81, 0x00, 0x00}}},
{{{ 0, -66, 0}, 0, { 0, 0}, {0x00, 0x81, 0x00, 0x00}}},
{{{ 40, -66, 0}, 0, { 0, 0}, {0x3f, 0x0c, 0x93, 0xff}}},
{{{ -20, -66, -34}, 0, { 0, 0}, {0x3f, 0x0c, 0x93, 0xff}}},
{{{ 0, 133, 0}, 0, { 0, 0}, {0x3f, 0x0c, 0x93, 0xff}}},
{{{ -20, -66, 34}, 0, { 0, 0}, {0x00, 0x81, 0x00, 0xff}}},
{{{ -20, -66, -34}, 0, { 0, 0}, {0x82, 0x0c, 0x00, 0xff}}},
{{{ -20, -66, 34}, 0, { 0, 0}, {0x82, 0x0c, 0x00, 0xff}}},
{{{ 0, 133, 0}, 0, { 0, 0}, {0x82, 0x0c, 0x00, 0xff}}},
{{{ -20, -66, 34}, 0, { 0, 0}, {0x3f, 0x0c, 0x6d, 0xff}}},
{{{ 40, -66, 0}, 0, { 0, 0}, {0x3f, 0x0c, 0x6d, 0xff}}},
{{{ 0, 133, 0}, 0, { 0, 0}, {0x3f, 0x0c, 0x6d, 0xff}}},
};
// 0x08010840 - 0x08010968
const Gfx flyguy_seg8_dl_08010840[] = {
Mat Stack Fix * Implemented new lightweight CPU/RDP profiler * Added RSP profiling to the lightweight profiler * Added CPU audio to lightweight profiler * Changed lingering manual light struct definitions to gdSPDefLights1, made a dummy light for Koopa's pink shorts * Ran script to convert all light commands to lightcolor commands * Added define guards for the profiler * Wrote function for setting up global light direction in the frame * Moved camera matrix into projection stack * Corrected cameraToObject for the new matrix stack (fixes culling and sound) * Fixed billboarding with new matrix stack * Fixed shadows with new matrix stack * Fixed some areas where the game was previously extracting the camera matrix from various matrices * Restored vanilla light and env map directions under new matrix stack * Fix goddard crash * Fix geo_process_level_of_detail * Remove 'construct_float' from 'geo_process_level_of_detail' * Removed some accidentally added files * Removed unnecessary matrix multiplications in geo_process_object * Added fixlights script to build system for fixing custom assets and added option to disable it if needed * Fixed visual debug with new matstack and cleaned up visual debug code * Fixed handling of WORLD_SCALE in view matrix so it doesn't get cancelled out * Fixed clip planes not scaling based on WORLD_SCALE Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com> Co-authored-by: Arceveti <arceveti@gmail.com> Co-authored-by: thecozies <collinpferguson@gmail.com>
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gsSPLightColor(LIGHT_1, 0x27fccff),
gsSPLightColor(LIGHT_2, 0x1f33ff),
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gsSPVertex(flyguy_seg8_vertex_08010130, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0),
gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(14, 15, 1, 0x0),
gsSPVertex(flyguy_seg8_vertex_08010230, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 5, 0x0),
gsSP2Triangles( 7, 5, 9, 0x0, 10, 8, 11, 0x0),
gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0),
gsSPVertex(flyguy_seg8_vertex_08010330, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 2, 6, 7, 0x0, 3, 8, 4, 0x0),
gsSP2Triangles( 1, 9, 5, 0x0, 0, 9, 1, 0x0),
gsSP2Triangles( 0, 7, 10, 0x0, 0, 10, 11, 0x0),
gsSP2Triangles( 3, 5, 12, 0x0, 3, 12, 13, 0x0),
gsSP2Triangles( 1, 4, 2, 0x0, 14, 12, 5, 0x0),
gsSP2Triangles(14, 5, 9, 0x0, 6, 8, 15, 0x0),
gsSPVertex(flyguy_seg8_vertex_08010430, 3, 0),
gsSP1Triangle( 0, 1, 2, 0x0),
gsSPEndDisplayList(),
};
// 0x08010968 - 0x08010A90
const Gfx flyguy_seg8_dl_08010968[] = {
Mat Stack Fix * Implemented new lightweight CPU/RDP profiler * Added RSP profiling to the lightweight profiler * Added CPU audio to lightweight profiler * Changed lingering manual light struct definitions to gdSPDefLights1, made a dummy light for Koopa's pink shorts * Ran script to convert all light commands to lightcolor commands * Added define guards for the profiler * Wrote function for setting up global light direction in the frame * Moved camera matrix into projection stack * Corrected cameraToObject for the new matrix stack (fixes culling and sound) * Fixed billboarding with new matrix stack * Fixed shadows with new matrix stack * Fixed some areas where the game was previously extracting the camera matrix from various matrices * Restored vanilla light and env map directions under new matrix stack * Fix goddard crash * Fix geo_process_level_of_detail * Remove 'construct_float' from 'geo_process_level_of_detail' * Removed some accidentally added files * Removed unnecessary matrix multiplications in geo_process_object * Added fixlights script to build system for fixing custom assets and added option to disable it if needed * Fixed visual debug with new matstack and cleaned up visual debug code * Fixed handling of WORLD_SCALE in view matrix so it doesn't get cancelled out * Fixed clip planes not scaling based on WORLD_SCALE Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com> Co-authored-by: Arceveti <arceveti@gmail.com> Co-authored-by: thecozies <collinpferguson@gmail.com>
2022-07-19 14:04:54 +01:00
gsSPLightColor(LIGHT_1, 0x27fccff),
gsSPLightColor(LIGHT_2, 0x1f33ff),
2019-11-03 14:36:27 -05:00
gsSPVertex(flyguy_seg8_vertex_08010460, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 11, 6, 5, 0x0),
gsSP2Triangles(11, 5, 12, 0x0, 13, 14, 15, 0x0),
gsSPVertex(flyguy_seg8_vertex_08010560, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 2, 0x0),
gsSP2Triangles( 5, 4, 3, 0x0, 6, 7, 8, 0x0),
gsSP2Triangles( 1, 9, 10, 0x0, 5, 6, 8, 0x0),
gsSP2Triangles(10, 3, 2, 0x0, 2, 4, 11, 0x0),
gsSP2Triangles( 2, 11, 0, 0x0, 8, 7, 12, 0x0),
gsSP2Triangles(10, 9, 7, 0x0, 10, 7, 6, 0x0),
gsSP1Triangle(13, 9, 1, 0x0),
gsSPVertex(flyguy_seg8_vertex_08010640, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 3, 10, 12, 0x0),
gsSP2Triangles( 3, 12, 0, 0x0, 13, 14, 15, 0x0),
gsSPVertex(flyguy_seg8_vertex_08010740, 3, 0),
gsSP1Triangle( 0, 1, 2, 0x0),
gsSPEndDisplayList(),
};
// 0x08010A90 - 0x08010AE0
const Gfx flyguy_seg8_dl_08010A90[] = {
Mat Stack Fix * Implemented new lightweight CPU/RDP profiler * Added RSP profiling to the lightweight profiler * Added CPU audio to lightweight profiler * Changed lingering manual light struct definitions to gdSPDefLights1, made a dummy light for Koopa's pink shorts * Ran script to convert all light commands to lightcolor commands * Added define guards for the profiler * Wrote function for setting up global light direction in the frame * Moved camera matrix into projection stack * Corrected cameraToObject for the new matrix stack (fixes culling and sound) * Fixed billboarding with new matrix stack * Fixed shadows with new matrix stack * Fixed some areas where the game was previously extracting the camera matrix from various matrices * Restored vanilla light and env map directions under new matrix stack * Fix goddard crash * Fix geo_process_level_of_detail * Remove 'construct_float' from 'geo_process_level_of_detail' * Removed some accidentally added files * Removed unnecessary matrix multiplications in geo_process_object * Added fixlights script to build system for fixing custom assets and added option to disable it if needed * Fixed visual debug with new matstack and cleaned up visual debug code * Fixed handling of WORLD_SCALE in view matrix so it doesn't get cancelled out * Fixed clip planes not scaling based on WORLD_SCALE Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com> Co-authored-by: Arceveti <arceveti@gmail.com> Co-authored-by: thecozies <collinpferguson@gmail.com>
2022-07-19 14:04:54 +01:00
gsSPLightColor(LIGHT_1, 0xffc823ff),
gsSPLightColor(LIGHT_2, 0x3f3208ff),
2019-11-03 14:36:27 -05:00
gsSPVertex(flyguy_seg8_vertex_08010770, 13, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 0, 2, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 1, 6, 2, 0x0, 10, 11, 12, 0x0),
gsSPEndDisplayList(),
};
// 0x08010AE0
// 0x08010AF8
static const Vtx flyguy_seg8_vertex_08010AF8[] = {
{{{ 40, -104, -104}, 0, { 990, 990}, {0x7f, 0x00, 0x00, 0xff}}},
{{{ 40, 106, 105}, 0, { 0, 0}, {0x7f, 0x00, 0x00, 0xff}}},
{{{ 40, -104, 105}, 0, { 0, 990}, {0x7f, 0x00, 0x00, 0xff}}},
{{{ 40, 106, -104}, 0, { 990, 0}, {0x7f, 0x00, 0x00, 0xff}}},
};
// 0x08010B38 - 0x08010B80
const Gfx flyguy_seg8_dl_08010B38[] = {
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, flyguy_seg8_texture_0800F888),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
Mat Stack Fix * Implemented new lightweight CPU/RDP profiler * Added RSP profiling to the lightweight profiler * Added CPU audio to lightweight profiler * Changed lingering manual light struct definitions to gdSPDefLights1, made a dummy light for Koopa's pink shorts * Ran script to convert all light commands to lightcolor commands * Added define guards for the profiler * Wrote function for setting up global light direction in the frame * Moved camera matrix into projection stack * Corrected cameraToObject for the new matrix stack (fixes culling and sound) * Fixed billboarding with new matrix stack * Fixed shadows with new matrix stack * Fixed some areas where the game was previously extracting the camera matrix from various matrices * Restored vanilla light and env map directions under new matrix stack * Fix goddard crash * Fix geo_process_level_of_detail * Remove 'construct_float' from 'geo_process_level_of_detail' * Removed some accidentally added files * Removed unnecessary matrix multiplications in geo_process_object * Added fixlights script to build system for fixing custom assets and added option to disable it if needed * Fixed visual debug with new matstack and cleaned up visual debug code * Fixed handling of WORLD_SCALE in view matrix so it doesn't get cancelled out * Fixed clip planes not scaling based on WORLD_SCALE Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com> Co-authored-by: Arceveti <arceveti@gmail.com> Co-authored-by: thecozies <collinpferguson@gmail.com>
2022-07-19 14:04:54 +01:00
gsSPLightColor(LIGHT_1, 0xffffffff),
gsSPLightColor(LIGHT_2, 0x7f7f7fff),
2019-11-03 14:36:27 -05:00
gsSPVertex(flyguy_seg8_vertex_08010AF8, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSPEndDisplayList(),
};
// 0x08010B80 - 0x08010BF0
const Gfx flyguy_seg8_dl_08010B80[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA),
gsSPClearGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(flyguy_seg8_dl_08010B38),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
gsSPEndDisplayList(),
};
// 0x08010BF0
// 0x08010C08
// 0x08010C20
// 0x08010C38
static const Vtx flyguy_seg8_vertex_08010C38[] = {
{{{ 108, 123, 0}, 0, { 484, 568}, {0xf7, 0x7e, 0x00, 0xff}}},
{{{ 56, 100, 68}, 0, { 828, 856}, {0xf4, 0x64, 0x4c, 0xff}}},
{{{ 193, 100, 75}, 0, { 836, 132}, {0x1f, 0x51, 0x5b, 0xff}}},
{{{ 126, 73, 100}, 0, { 974, 492}, {0xf3, 0x1d, 0x7a, 0xff}}},
{{{ 30, 109, 0}, 0, { 498, 982}, {0x05, 0x7e, 0x00, 0xff}}},
{{{ 221, 126, 0}, 0, { 462, -24}, {0x58, 0x5b, 0x00, 0xff}}},
{{{ 56, 100, -67}, 0, { 162, 872}, {0xf4, 0x64, 0xb3, 0xff}}},
{{{ 193, 100, -74}, 0, { 102, 148}, {0x1f, 0x51, 0xa5, 0xff}}},
{{{ 126, 73, -99}, 0, { -10, 516}, {0xf3, 0x1d, 0x86, 0xff}}},
};
// 0x08010CC8
static const Vtx flyguy_seg8_vertex_08010CC8[] = {
{{{ -49, -81, -83}, 0, { 1756, 758}, {0xaf, 0xc4, 0xb4, 0xff}}},
{{{ -28, -165, 0}, 0, { 1144, 820}, {0xff, 0x82, 0x00, 0xff}}},
{{{ -49, -81, 84}, 0, { 528, 758}, {0x9a, 0xd3, 0x3c, 0xff}}},
{{{ -48, 72, 90}, 0, { 4212, 490}, {0xb6, 0x44, 0x4c, 0xff}}},
{{{ -60, 113, 0}, 0, { 3492, 468}, {0xb7, 0x67, 0x00, 0xff}}},
{{{ -48, 72, -89}, 0, { 2776, 490}, {0xa1, 0x37, 0xc1, 0xff}}},
};
// 0x08010D28
static const Vtx flyguy_seg8_vertex_08010D28[] = {
{{{ 96, 0, 90}, 0, { 1540, 424}, {0x09, 0x00, 0x7e, 0xff}}},
{{{ 117, -60, 68}, 0, { 1524, 604}, {0xec, 0xb1, 0x60, 0xff}}},
{{{ 142, -6, 103}, 0, { 1308, 446}, {0x00, 0xf0, 0x7d, 0xff}}},
{{{ 204, -140, 0}, 0, { 1180, 840}, {0x13, 0x83, 0x00, 0xff}}},
{{{ 171, -48, 90}, 0, { 1216, 570}, {0x10, 0xca, 0x71, 0xff}}},
{{{ 162, -107, 0}, 0, { 1356, 744}, {0xf0, 0x83, 0x00, 0xff}}},
{{{ 239, -50, 62}, 0, { 860, 578}, {0x62, 0xdd, 0x47, 0xff}}},
{{{ 232, 24, 76}, 0, { 780, 360}, {0x54, 0x10, 0x5d, 0xff}}},
{{{ 193, 100, 75}, 0, { 876, 136}, {0x1f, 0x51, 0x5b, 0xff}}},
{{{ 126, 73, 100}, 0, { 1272, 212}, {0xf3, 0x1d, 0x7a, 0xff}}},
{{{ 117, -60, -67}, 0, { 1524, 604}, {0xec, 0xb1, 0x9f, 0xff}}},
{{{ 142, -6, -102}, 0, { 1308, 446}, {0x00, 0xf0, 0x83, 0xff}}},
{{{ 171, -48, -89}, 0, { 1216, 570}, {0x10, 0xca, 0x8f, 0xff}}},
{{{ 96, 0, -89}, 0, { 1540, 424}, {0x09, 0x00, 0x82, 0xff}}},
};
// 0x08010E08
static const Vtx flyguy_seg8_vertex_08010E08[] = {
{{{ 16, 64, 88}, 0, { -556, 338}, {0xf6, 0x4c, 0x64, 0xff}}},
{{{ 0, 117, 0}, 0, { -940, 334}, {0xfd, 0x7e, 0x00, 0xff}}},
{{{ -48, 72, 90}, 0, { -688, 582}, {0xb6, 0x44, 0x4c, 0xff}}},
{{{ 96, 0, -89}, 0, { 1540, 424}, {0x09, 0x00, 0x82, 0xff}}},
{{{ 126, 73, -99}, 0, { 1272, 212}, {0xf3, 0x1d, 0x86, 0xff}}},
{{{ 142, -6, -102}, 0, { 1308, 446}, {0x00, 0xf0, 0x83, 0xff}}},
{{{ 56, 100, -67}, 0, { 1604, 132}, {0xf4, 0x64, 0xb3, 0xff}}},
{{{ 193, 100, -74}, 0, { 876, 136}, {0x1f, 0x51, 0xa5, 0xff}}},
{{{ 232, 24, -75}, 0, { 780, 360}, {0x54, 0x10, 0xa3, 0xff}}},
{{{ 171, -48, -89}, 0, { 1216, 570}, {0x10, 0xca, 0x8f, 0xff}}},
{{{ -48, 72, -89}, 0, { -688, 582}, {0xa1, 0x37, 0xc1, 0xff}}},
{{{ -60, 113, 0}, 0, { -988, 574}, {0xb7, 0x67, 0x00, 0xff}}},
{{{ -45, -22, 112}, 0, { 0, 700}, {0xb4, 0xf8, 0x64, 0xff}}},
{{{ 16, 64, -87}, 0, { -556, 338}, {0xf6, 0x4c, 0x9c, 0xff}}},
{{{ 56, 100, -67}, 0, { -764, 128}, {0xf4, 0x64, 0xb3, 0xff}}},
{{{ 56, 100, 68}, 0, { -764, 128}, {0xf4, 0x64, 0x4c, 0xff}}},
};
// 0x08010F08
static const Vtx flyguy_seg8_vertex_08010F08[] = {
{{{ 0, 117, 0}, 0, { -940, 334}, {0xfd, 0x7e, 0x00, 0xff}}},
{{{ 56, 100, 68}, 0, { -764, 128}, {0xf4, 0x64, 0x4c, 0xff}}},
{{{ 30, 109, 0}, 0, { -852, 218}, {0x05, 0x7e, 0x00, 0xff}}},
{{{ 16, 64, -87}, 0, { -556, 338}, {0xf6, 0x4c, 0x9c, 0xff}}},
{{{ -48, 72, -89}, 0, { -688, 582}, {0xa1, 0x37, 0xc1, 0xff}}},
{{{ 56, 100, -67}, 0, { -764, 128}, {0xf4, 0x64, 0xb3, 0xff}}},
{{{ 61, -61, 82}, 0, { 356, 330}, {0x16, 0xb7, 0x64, 0xff}}},
{{{ 162, -107, 0}, 0, { 788, -6}, {0xf0, 0x83, 0x00, 0xff}}},
{{{ 117, -60, 68}, 0, { 412, 108}, {0xec, 0xb1, 0x60, 0xff}}},
{{{ 96, 0, 90}, 0, { 0, 106}, {0x09, 0x00, 0x7e, 0xff}}},
{{{ 69, -122, 0}, 0, { 784, 384}, {0x24, 0x87, 0x00, 0xff}}},
{{{ -28, -165, 0}, 0, { 964, 828}, {0xff, 0x82, 0x00, 0xff}}},
{{{ -49, -81, 84}, 0, { 364, 796}, {0x9a, 0xd3, 0x3c, 0xff}}},
{{{ -45, -22, 112}, 0, { 0, 700}, {0xb4, 0xf8, 0x64, 0xff}}},
{{{ 16, 64, 88}, 0, { -556, 338}, {0xf6, 0x4c, 0x64, 0xff}}},
{{{ 61, -61, -81}, 0, { 356, 330}, {0x16, 0xb7, 0x9b, 0xff}}},
};
// 0x08011008
static const Vtx flyguy_seg8_vertex_08011008[] = {
{{{ 61, -61, -81}, 0, { 356, 330}, {0x16, 0xb7, 0x9b, 0xff}}},
{{{ -28, -165, 0}, 0, { 964, 828}, {0xff, 0x82, 0x00, 0xff}}},
{{{ -49, -81, -83}, 0, { 364, 796}, {0xaf, 0xc4, 0xb4, 0xff}}},
{{{ 162, -107, 0}, 0, { 788, -6}, {0xf0, 0x83, 0x00, 0xff}}},
{{{ 69, -122, 0}, 0, { 784, 384}, {0x24, 0x87, 0x00, 0xff}}},
{{{ -45, -22, -111}, 0, { 0, 700}, {0xb4, 0xfb, 0x9b, 0xff}}},
{{{ 96, 0, -89}, 0, { 0, 106}, {0x09, 0x00, 0x82, 0xff}}},
{{{ 117, -60, -67}, 0, { 412, 108}, {0xec, 0xb1, 0x9f, 0xff}}},
{{{ -10, -14, -111}, 0, { -48, 552}, {0xd9, 0xf2, 0x89, 0xff}}},
{{{ -48, 72, -89}, 0, { -688, 582}, {0xa1, 0x37, 0xc1, 0xff}}},
{{{ 16, 64, -87}, 0, { -556, 338}, {0xf6, 0x4c, 0x9c, 0xff}}},
{{{ 61, -61, 82}, 0, { 716, 492}, {0x16, 0xb7, 0x64, 0xff}}},
{{{ 13, 26, 144}, 0, { 496, 630}, {0x00, 0x05, 0x7e, 0xff}}},
{{{ -10, -14, 112}, 0, { 772, 628}, {0xd9, 0xf2, 0x77, 0xff}}},
{{{ 16, 64, 88}, 0, { 516, 690}, {0xf6, 0x4c, 0x64, 0xff}}},
};
// 0x080110F8
static const Vtx flyguy_seg8_vertex_080110F8[] = {
{{{ -45, -22, 112}, 0, { 0, 700}, {0xb4, 0xf8, 0x64, 0xff}}},
{{{ -10, -14, 112}, 0, { -48, 552}, {0xd9, 0xf2, 0x77, 0xff}}},
{{{ 16, 64, 88}, 0, { -556, 338}, {0xf6, 0x4c, 0x64, 0xff}}},
{{{ 61, -61, 82}, 0, { 356, 330}, {0x16, 0xb7, 0x64, 0xff}}},
{{{ 16, 64, -87}, 0, { 1384, 860}, {0xf6, 0x4c, 0x9c, 0xff}}},
{{{ 13, 26, -143}, 0, { 1612, 590}, {0x00, 0x05, 0x82, 0xff}}},
{{{ -10, -14, -111}, 0, { 1340, 552}, {0xd9, 0xf2, 0x89, 0xff}}},
{{{ 61, -61, -81}, 0, { 1476, 234}, {0x16, 0xb7, 0x9b, 0xff}}},
{{{ 16, 64, -87}, 0, { -556, 338}, {0xf6, 0x4c, 0x9c, 0xff}}},
{{{ 56, 100, -67}, 0, { -764, 128}, {0xf4, 0x64, 0xb3, 0xff}}},
{{{ 96, 0, -89}, 0, { 0, 106}, {0x09, 0x00, 0x82, 0xff}}},
{{{ 204, -140, 0}, 0, { 1180, 840}, {0x13, 0x83, 0x00, 0xff}}},
{{{ 239, -50, -61}, 0, { 860, 578}, {0x62, 0xdd, 0xb9, 0xff}}},
{{{ 256, -50, 0}, 0, { 772, 578}, {0x7a, 0xdf, 0x00, 0xff}}},
{{{ 171, -48, -89}, 0, { 1216, 570}, {0x10, 0xca, 0x8f, 0xff}}},
{{{ 232, 24, -75}, 0, { 780, 360}, {0x54, 0x10, 0xa3, 0xff}}},
};
// 0x080111F8
static const Vtx flyguy_seg8_vertex_080111F8[] = {
{{{ 239, -50, -61}, 0, { 860, 578}, {0x62, 0xdd, 0xb9, 0xff}}},
{{{ 232, 24, -75}, 0, { 780, 360}, {0x54, 0x10, 0xa3, 0xff}}},
{{{ 257, 35, 0}, 0, { 636, 328}, {0x7d, 0x10, 0x00, 0xff}}},
{{{ 256, -50, 0}, 0, { 772, 578}, {0x7a, 0xdf, 0x00, 0xff}}},
{{{ 193, 100, -74}, 0, { 876, 136}, {0x1f, 0x51, 0xa5, 0xff}}},
{{{ 221, 126, 0}, 0, { 688, 62}, {0x58, 0x5b, 0x00, 0xff}}},
{{{ 232, 24, 76}, 0, { 780, 360}, {0x54, 0x10, 0x5d, 0xff}}},
{{{ 239, -50, 62}, 0, { 860, 578}, {0x62, 0xdd, 0x47, 0xff}}},
{{{ 204, -140, 0}, 0, { 1180, 840}, {0x13, 0x83, 0x00, 0xff}}},
{{{ 193, 100, 75}, 0, { 876, 136}, {0x1f, 0x51, 0x5b, 0xff}}},
{{{ 16, 64, 88}, 0, { 1424, 450}, {0xf6, 0x4c, 0x64, 0xff}}},
{{{ 13, 26, 144}, 0, { 996, 422}, {0x00, 0x05, 0x7e, 0xff}}},
{{{ 96, 0, 90}, 0, { 1292, 826}, {0x09, 0x00, 0x7e, 0xff}}},
{{{ 61, -61, 82}, 0, { 1100, 820}, {0x16, 0xb7, 0x64, 0xff}}},
};
// 0x080112D8
static const Vtx flyguy_seg8_vertex_080112D8[] = {
{{{ 126, 73, 100}, 0, { 1272, 212}, {0xf3, 0x1d, 0x7a, 0xff}}},
{{{ 56, 100, 68}, 0, { 1604, 132}, {0xf4, 0x64, 0x4c, 0xff}}},
{{{ 96, 0, 90}, 0, { 1540, 424}, {0x09, 0x00, 0x7e, 0xff}}},
{{{ 61, -61, -81}, 0, { 824, 208}, {0x16, 0xb7, 0x9b, 0xff}}},
{{{ 13, 26, -143}, 0, { 1196, 734}, {0x00, 0x05, 0x82, 0xff}}},
{{{ 96, 0, -89}, 0, { 1284, 218}, {0x09, 0x00, 0x82, 0xff}}},
{{{ 16, 64, -87}, 0, { 1516, 656}, {0xf6, 0x4c, 0x9c, 0xff}}},
};
// 0x08011348
static const Vtx flyguy_seg8_vertex_08011348[] = {
{{{ -48, 72, -89}, 0, { 0, 0}, {0xa1, 0x37, 0xc1, 0xff}}},
{{{ -45, -22, -111}, 0, { 0, 0}, {0xb4, 0xfb, 0x9b, 0xff}}},
{{{ -45, -22, 112}, 0, { 0, 0}, {0xb4, 0xf8, 0x64, 0xff}}},
{{{ -48, 72, 90}, 0, { 0, 0}, {0xb6, 0x44, 0x4c, 0xff}}},
{{{ -49, -81, 84}, 0, { 0, 0}, {0x9a, 0xd3, 0x3c, 0xff}}},
{{{ -49, -81, -83}, 0, { 0, 0}, {0xaf, 0xc4, 0xb4, 0xff}}},
};
// 0x080113A8 - 0x08011420
const Gfx flyguy_seg8_dl_080113A8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, flyguy_seg8_texture_0800F088),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
Mat Stack Fix * Implemented new lightweight CPU/RDP profiler * Added RSP profiling to the lightweight profiler * Added CPU audio to lightweight profiler * Changed lingering manual light struct definitions to gdSPDefLights1, made a dummy light for Koopa's pink shorts * Ran script to convert all light commands to lightcolor commands * Added define guards for the profiler * Wrote function for setting up global light direction in the frame * Moved camera matrix into projection stack * Corrected cameraToObject for the new matrix stack (fixes culling and sound) * Fixed billboarding with new matrix stack * Fixed shadows with new matrix stack * Fixed some areas where the game was previously extracting the camera matrix from various matrices * Restored vanilla light and env map directions under new matrix stack * Fix goddard crash * Fix geo_process_level_of_detail * Remove 'construct_float' from 'geo_process_level_of_detail' * Removed some accidentally added files * Removed unnecessary matrix multiplications in geo_process_object * Added fixlights script to build system for fixing custom assets and added option to disable it if needed * Fixed visual debug with new matstack and cleaned up visual debug code * Fixed handling of WORLD_SCALE in view matrix so it doesn't get cancelled out * Fixed clip planes not scaling based on WORLD_SCALE Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com> Co-authored-by: Arceveti <arceveti@gmail.com> Co-authored-by: thecozies <collinpferguson@gmail.com>
2022-07-19 14:04:54 +01:00
gsSPLightColor(LIGHT_1, 0xffffffff),
gsSPLightColor(LIGHT_2, 0x7f7f7fff),
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gsSPVertex(flyguy_seg8_vertex_08010C38, 9, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0),
gsSP2Triangles( 4, 1, 0, 0x0, 2, 5, 0, 0x0),
gsSP2Triangles( 0, 6, 4, 0x0, 6, 0, 7, 0x0),
gsSP2Triangles( 7, 8, 6, 0x0, 0, 5, 7, 0x0),
gsSPEndDisplayList(),
};
// 0x08011420 - 0x080116D0
const Gfx flyguy_seg8_dl_08011420[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, flyguy_seg8_texture_0800E088),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
Mat Stack Fix * Implemented new lightweight CPU/RDP profiler * Added RSP profiling to the lightweight profiler * Added CPU audio to lightweight profiler * Changed lingering manual light struct definitions to gdSPDefLights1, made a dummy light for Koopa's pink shorts * Ran script to convert all light commands to lightcolor commands * Added define guards for the profiler * Wrote function for setting up global light direction in the frame * Moved camera matrix into projection stack * Corrected cameraToObject for the new matrix stack (fixes culling and sound) * Fixed billboarding with new matrix stack * Fixed shadows with new matrix stack * Fixed some areas where the game was previously extracting the camera matrix from various matrices * Restored vanilla light and env map directions under new matrix stack * Fix goddard crash * Fix geo_process_level_of_detail * Remove 'construct_float' from 'geo_process_level_of_detail' * Removed some accidentally added files * Removed unnecessary matrix multiplications in geo_process_object * Added fixlights script to build system for fixing custom assets and added option to disable it if needed * Fixed visual debug with new matstack and cleaned up visual debug code * Fixed handling of WORLD_SCALE in view matrix so it doesn't get cancelled out * Fixed clip planes not scaling based on WORLD_SCALE Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com> Co-authored-by: Arceveti <arceveti@gmail.com> Co-authored-by: thecozies <collinpferguson@gmail.com>
2022-07-19 14:04:54 +01:00
gsSPLightColor(LIGHT_1, 0xff),
gsSPLightColor(LIGHT_2, 0xff),
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gsSPVertex(flyguy_seg8_vertex_08010CC8, 6, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
Mat Stack Fix * Implemented new lightweight CPU/RDP profiler * Added RSP profiling to the lightweight profiler * Added CPU audio to lightweight profiler * Changed lingering manual light struct definitions to gdSPDefLights1, made a dummy light for Koopa's pink shorts * Ran script to convert all light commands to lightcolor commands * Added define guards for the profiler * Wrote function for setting up global light direction in the frame * Moved camera matrix into projection stack * Corrected cameraToObject for the new matrix stack (fixes culling and sound) * Fixed billboarding with new matrix stack * Fixed shadows with new matrix stack * Fixed some areas where the game was previously extracting the camera matrix from various matrices * Restored vanilla light and env map directions under new matrix stack * Fix goddard crash * Fix geo_process_level_of_detail * Remove 'construct_float' from 'geo_process_level_of_detail' * Removed some accidentally added files * Removed unnecessary matrix multiplications in geo_process_object * Added fixlights script to build system for fixing custom assets and added option to disable it if needed * Fixed visual debug with new matstack and cleaned up visual debug code * Fixed handling of WORLD_SCALE in view matrix so it doesn't get cancelled out * Fixed clip planes not scaling based on WORLD_SCALE Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com> Co-authored-by: Arceveti <arceveti@gmail.com> Co-authored-by: thecozies <collinpferguson@gmail.com>
2022-07-19 14:04:54 +01:00
gsSPLightColor(LIGHT_1, 0xc40026ff),
gsSPLightColor(LIGHT_2, 0x620013ff),
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gsSPVertex(flyguy_seg8_vertex_08010D28, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 4, 0x0),
gsSP2Triangles( 1, 5, 3, 0x0, 1, 4, 2, 0x0),
gsSP2Triangles( 4, 3, 6, 0x0, 4, 6, 7, 0x0),
gsSP2Triangles( 2, 4, 7, 0x0, 2, 8, 9, 0x0),
gsSP2Triangles( 2, 7, 8, 0x0, 0, 2, 9, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 10, 3, 5, 0x0),
gsSP2Triangles(10, 12, 3, 0x0, 10, 13, 11, 0x0),
gsSPVertex(flyguy_seg8_vertex_08010E08, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 5, 4, 7, 0x0),
gsSP2Triangles( 7, 8, 5, 0x0, 8, 9, 5, 0x0),
gsSP2Triangles( 1, 10, 11, 0x0, 11, 2, 1, 0x0),
gsSP2Triangles( 0, 2, 12, 0x0, 13, 1, 14, 0x0),
gsSP1Triangle( 1, 0, 15, 0x0),
gsSPVertex(flyguy_seg8_vertex_08010F08, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 4, 0x0),
gsSP2Triangles( 0, 2, 5, 0x0, 6, 7, 8, 0x0),
gsSP2Triangles( 6, 8, 9, 0x0, 10, 7, 6, 0x0),
gsSP2Triangles(11, 6, 12, 0x0, 13, 12, 6, 0x0),
gsSP2Triangles( 6, 11, 10, 0x0, 14, 9, 1, 0x0),
gsSP1Triangle(10, 11, 15, 0x0),
gsSPVertex(flyguy_seg8_vertex_08011008, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 4, 0x0),
gsSP2Triangles( 0, 2, 5, 0x0, 0, 6, 7, 0x0),
gsSP2Triangles( 5, 8, 0, 0x0, 0, 7, 3, 0x0),
gsSP2Triangles( 5, 9, 10, 0x0, 5, 10, 8, 0x0),
gsSP2Triangles(11, 12, 13, 0x0, 13, 12, 14, 0x0),
gsSPVertex(flyguy_seg8_vertex_080110F8, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 6, 5, 7, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSP2Triangles(12, 11, 14, 0x0, 15, 12, 14, 0x0),
gsSPVertex(flyguy_seg8_vertex_080111F8, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0),
gsSP2Triangles( 1, 4, 5, 0x0, 2, 1, 5, 0x0),
gsSP2Triangles( 2, 5, 6, 0x0, 7, 3, 2, 0x0),
gsSP2Triangles( 6, 7, 2, 0x0, 3, 7, 8, 0x0),
gsSP2Triangles( 5, 9, 6, 0x0, 10, 11, 12, 0x0),
gsSP1Triangle(11, 13, 12, 0x0),
gsSPVertex(flyguy_seg8_vertex_080112D8, 7, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP1Triangle( 4, 6, 5, 0x0),
gsSPEndDisplayList(),
};
// 0x080116D0 - 0x08011710
const Gfx flyguy_seg8_dl_080116D0[] = {
Mat Stack Fix * Implemented new lightweight CPU/RDP profiler * Added RSP profiling to the lightweight profiler * Added CPU audio to lightweight profiler * Changed lingering manual light struct definitions to gdSPDefLights1, made a dummy light for Koopa's pink shorts * Ran script to convert all light commands to lightcolor commands * Added define guards for the profiler * Wrote function for setting up global light direction in the frame * Moved camera matrix into projection stack * Corrected cameraToObject for the new matrix stack (fixes culling and sound) * Fixed billboarding with new matrix stack * Fixed shadows with new matrix stack * Fixed some areas where the game was previously extracting the camera matrix from various matrices * Restored vanilla light and env map directions under new matrix stack * Fix goddard crash * Fix geo_process_level_of_detail * Remove 'construct_float' from 'geo_process_level_of_detail' * Removed some accidentally added files * Removed unnecessary matrix multiplications in geo_process_object * Added fixlights script to build system for fixing custom assets and added option to disable it if needed * Fixed visual debug with new matstack and cleaned up visual debug code * Fixed handling of WORLD_SCALE in view matrix so it doesn't get cancelled out * Fixed clip planes not scaling based on WORLD_SCALE Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com> Co-authored-by: Arceveti <arceveti@gmail.com> Co-authored-by: thecozies <collinpferguson@gmail.com>
2022-07-19 14:04:54 +01:00
gsSPLightColor(LIGHT_1, 0xff),
gsSPLightColor(LIGHT_2, 0xff),
2019-11-03 14:36:27 -05:00
gsSPVertex(flyguy_seg8_vertex_08011348, 6, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 1, 4, 2, 0x0, 1, 5, 4, 0x0),
gsSPEndDisplayList(),
};
// 0x08011710 - 0x08011798
const Gfx flyguy_seg8_dl_08011710[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(flyguy_seg8_dl_080113A8),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(flyguy_seg8_dl_08011420),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPDisplayList(flyguy_seg8_dl_080116D0),
gsSPEndDisplayList(),
};