# Object files
*.o
*.obj
*.elf

# Linker output
*.ilk
*.exp

# Precompiled Headers
*.gch
*.pch

# Libraries
*.lib
*.a
*.la
*.lo

# Shared objects (inc. Windows DLLs)
*.dll
*.so
*.so.*
*.dylib

# Executables
*.exe
*.out
*.app
*.hex

# Debug files
*.dSYM/
*.su
*.idb
*.pdb

# datadump
/tools/ddump/*

# Text editor remnants
*.swp
.vscode/*

# General project-specific ignores
doxygen/doxygen/*
build/*
*.dump
*.mio0
*.z64
*.map
.assets-local.txt

# Assets. Generally ignored, but ones with "custom" in the name are fine.
/levels/**/*.png
/actors/**/*.png
/textures/**/*.png
/assets/**/*.bin
/sound/**/*.m64
/sound/**/*.aiff
!/levels/**/*custom*.png
!/levels/**/*custom*/**/*.png
!/actors/**/*custom*.png
!/actors/**/*custom*/**/*.png
!/textures/**/*custom*.png
!/textures/**/*custom*/**/*.png
!/sound/**/*custom*.m64
!/sound/**/*custom*/**/*.m64
!/sound/**/*custom*.aiff
!/sound/**/*custom*/**/*.aiff
!/assets/**/*custom*.bin
!/assets/**/*custom*/**/*.bin
!/textures/crash_custom/*.png
# libultra

!/lib/*.a
lib/libs2d_engine.a
!/lib/gcclib/*.a
!/lib/gcclib/divbreak/*.a
!/lib/gcclib/nocheck/*.a
!/lib/gcclib/trap/*.a
!/lib/n64/*.a
!/lib/ique/*.a

!/lib/PR/hvqm/*.o

# .orig files
*.orig
