#ifndef TEXT_STRINGS_H
#define TEXT_STRINGS_H

#include "text_menu_strings.h"

/**
 * Global Symbols
 */
#define TEXT_ZERO _("0")
#define TEXT_COIN _("$")
#define TEXT_STAR _("★")
#define TEXT_COIN_X _("$×")
#define TEXT_STAR_X _("★×")
#define TEXT_VARIABLE_X _("×")
#define TEXT_UNFILLED_STAR _("☆")

/**
 * Global Text
 */
// File Select
#define TEXT_NEW _("NEW") // New File Text
#define TEXT_4DASHES _("----") // Used in Score File Menu

// Ingame Menu
#define TEXT_PAUSE _("PAUSE") // Pause text, Castle Courses
#define TEXT_HUD_CONGRATULATIONS _("CONGRATULATIONS") // Course Complete Text, Bowser Courses

//Widescreen stuff
#ifdef WIDE
#define TEXT_HUD_CURRENT_RATIO_43 _("ASPECT RATIO: 4:3")
#define TEXT_HUD_CURRENT_RATIO_169 _("ASPECT RATIO: 16:9")
#define TEXT_HUD_PRESS_L _("PRESS L TO SWITCH")
#define TEXT_HUD_WIDE_INFO _("PLEASE CONFIGURE YOUR DISPLAY OR YOUR EMULATOR TO")
#define TEXT_HUD_WIDE_INFO2 _("STRETCH THE IMAGE TO 16:9")
#endif

#if defined(VERSION_JP) || defined(VERSION_SH)

/**
 * File Select Text
 */
// Main Screens
// JPHUD menu strings are defined in "text_menu_strings.h.in"
#define TEXT_MARIO TEXT_JPHUD_MARIO // View Score Menu
#define TEXT_SELECT_FILE TEXT_JPHUD_SELECT_FILE
#define TEXT_CHECK_FILE TEXT_JPHUD_CHECK_FILE
#define TEXT_COPY_FILE TEXT_JPHUD_COPY_FILE
#define TEXT_ERASE_FILE TEXT_JPHUD_ERASE_FILE
#define TEXT_SOUND_SELECT TEXT_JPHUD_SOUND_SELECT

#define TEXT_FILE_MARIO_A _("マリオＡ")
#define TEXT_FILE_MARIO_B _("マリオＢ")
#define TEXT_FILE_MARIO_C _("マリオＣ")
#define TEXT_FILE_MARIO_D _("マリオＤ")

// Menu Options
#define TEXT_SCORE _("スコア")
#define TEXT_COPY _("コピー")
#define TEXT_ERASE _("けす")

// Sound Options
#define TEXT_STEREO _("ステレオ")
#define TEXT_MONO _("モノラル")
#define TEXT_HEADSET _("ヘッドホン")

// Misc Menu Text
#define TEXT_SAVED_DATA_EXISTS _("ファイルにデータがはいってます")
#define TEXT_NO_SAVED_DATA_EXISTS _("ファイルにデータがありません")

// Inside a Menu
#define TEXT_RETURN _("もどる")
#define TEXT_CHECK_SCORE _("スコアをみる")
#define TEXT_COPY_FILE_BUTTON _("ファイルコピー")
#define TEXT_ERASE_FILE_BUTTON _("ファイルけす")

// Score Menu
#define TEXT_HI_SCORE _("ハイスコア")
#define TEXT_MY_SCORE _("マイスコア")
#define TEXT_SCORE_MARIO_A _("マリオＡ")
#define TEXT_SCORE_MARIO_B _("マリオＢ")
#define TEXT_SCORE_MARIO_C _("マリオＣ")
#define TEXT_SCORE_MARIO_D _("マリオＤ")

// Copy Menu
#define TEXT_COPY_IT_TO_WHERE _("どこにコピーしますか？")
#define TEXT_COPYING_COMPLETED _("コピーおわりました")
#define TEXT_NO_FILE_TO_COPY_FROM _("からのファイルがありません")

// Erase Menu
#define TEXT_SURE _("ほんと？")
#define TEXT_YES _("はい")
#define TEXT_NO _("いいえ")
#define TEXT_FILE_MARIO_A_JUST_ERASED _("マリオＡをけしました")

/**
 * Menus Text (Pause, Course Completed)
 */
// Main Courses
#define TEXT_COURSE _("コース")
#define TEXT_MYSCORE _("マイスコア")
#define TEXT_CONTINUE _("つづけて　マリオする？")
#define TEXT_EXIT_COURSE _("コースからでる？")
#define TEXT_CAMERA_ANGLE_R _("Ｒボタンのカメラきりかえ")

// Camera Options
#define TEXT_LAKITU_MARIO _("ジュゲム↔マリオ")
#define TEXT_LAKITU_STOP _("ジュゲム↔ストップ")
#define TEXT_NORMAL_UPCLOSE _("（おすすめ）（リアル）")
#define TEXT_NORMAL_FIXED _("（おすすめ）（とまる）")

// Course Completed Misc Text
#define TEXT_CATCH _("キャッチ！")
#define TEXT_CLEAR _("クリア！")
#define TEXT_HUD_HI_SCORE _("ＨＩＳＣＯＲＥ")

// Save Options
#define TEXT_SAVE_AND_CONTINUE _("セーブしてつづける？")
#define TEXT_SAVE_AND_QUIT _("セーブしておわる？")
#define TEXT_CONTINUE_WITHOUT_SAVING _("セーブしないでつづける？")

/**
 * Ending Peach cutscene text.
 */
#define TEXT_FILE_MARIO_EXCLAMATION _("マリオ！！")
#define TEXT_POWER_STARS_RESTORED _("おしろにスターが　もどったのね")
#define TEXT_THANKS_TO_YOU _("みんな　あなたのおかげだわ！")
#define TEXT_THANK_YOU_MARIO _("ありがとう　マリオ")
#define TEXT_SOMETHING_SPECIAL _("なにか　おれいをしなくちゃ・・")
#define TEXT_LISTEN_EVERYBODY _("さあ　みんな")
#define TEXT_LETS_HAVE_CAKE _("おいしいケーキを　やきましょう")
#define TEXT_FOR_MARIO _("マリオの　ために・・・")
#define TEXT_FILE_MARIO_QUESTION _("マリオ？")

#endif

#if defined(VERSION_US) || defined(VERSION_EU)

/**
 * File Select Text
 */
// Main Screens
#define TEXT_MARIO _("MARIO") // View Score Menu
#define TEXT_SELECT_FILE _("SELECT FILE")
#define TEXT_CHECK_FILE _("CHECK FILE")
#define TEXT_COPY_FILE _("COPY FILE")
#define TEXT_ERASE_FILE _("ERASE FILE")
#define TEXT_SOUND_SELECT _("SOUND SELECT")
#define TEXT_FILE_MARIO_A _("MARIO A")
#define TEXT_FILE_MARIO_B _("MARIO B")
#define TEXT_FILE_MARIO_C _("MARIO C")
#define TEXT_FILE_MARIO_D _("MARIO D")

// Menu Options
#define TEXT_SCORE _("SCORE")
#define TEXT_COPY _("COPY")
#define TEXT_ERASE _("ERASE")

// Sound Options
#define TEXT_STEREO _("STEREO")
#define TEXT_MONO _("MONO")
#define TEXT_HEADSET _("HEADSET")

// Misc Menu Text
#define TEXT_SAVED_DATA_EXISTS _("SAVED DATA EXITS") // Misspell
#define TEXT_NO_SAVED_DATA_EXISTS _("NO SAVED DATA EXISTS")

// Inside a Menu
#define TEXT_RETURN _("RETURN")
#define TEXT_CHECK_SCORE _("CHECK SCORE")
#define TEXT_COPY_FILE_BUTTON _("COPY FILE")
#define TEXT_ERASE_FILE_BUTTON _("ERASE FILE")

// Score Menu
#define TEXT_HI_SCORE _("HI SCORE")
#define TEXT_MY_SCORE _("MY SCORE")
// Score Mario Text ("☺" is the Mario face defined in the US/EU menu char table)
#define TEXT_SCORE_MARIO_A _("☺A")
#define TEXT_SCORE_MARIO_B _("☺B")
#define TEXT_SCORE_MARIO_C _("☺C")
#define TEXT_SCORE_MARIO_D _("☺D")

// Copy Menu
#define TEXT_COPY_IT_TO_WHERE _("COPY IT TO WHERE?")
#define TEXT_COPYING_COMPLETED _("COPYING COMPLETED")
#define TEXT_NO_FILE_TO_COPY_FROM _("NO EMPTY FILE")

// Erase Menu
#define TEXT_SURE _("SURE?")
#define TEXT_YES _("YES")
#define TEXT_NO _("NO")
#define TEXT_FILE_MARIO_A_JUST_ERASED _("MARIO A JUST ERASED")

/**
 * Menus Text (Pause, Course Completed)
 */
// Main Courses
#define TEXT_COURSE _("COURSE")
#define TEXT_MYSCORE _("MYSCORE")
#define TEXT_CONTINUE _("CONTINUE")
#define TEXT_EXIT_COURSE _("EXIT COURSE")
#ifndef VERSION_EU // "R" text is different in EU
#define TEXT_CAMERA_ANGLE_R _("SET CAMERA ANGLE WITH R")
#endif

// Camera Options
#define TEXT_LAKITU_MARIO _("LAKITU + MARIO")
#define TEXT_LAKITU_STOP _("LAKITU + STOP")
#define TEXT_NORMAL_UPCLOSE __("(NORMAL)(UP-CLOSE)")
#define TEXT_NORMAL_FIXED __("(NORMAL)(FIXED)")

// Course Completed Misc Text
#define TEXT_CATCH _("CATCH")
#define TEXT_CLEAR _("CLEAR")
#define TEXT_HUD_HI_SCORE _("HI SCORE")

// Save Options
#define TEXT_SAVE_AND_CONTINUE _("SAVE & CONTINUE")
#define TEXT_SAVE_AND_QUIT _("SAVE & QUIT")
#define TEXT_CONTINUE_WITHOUT_SAVING _("CONTINUE, DON'T SAVE")

/**
 * Ending Peach cutscene text.
 */
#define TEXT_FILE_MARIO_EXCLAMATION _("Mario!")
#define TEXT_POWER_STARS_RESTORED __("The power of the Stars is restored to the castle...")
#define TEXT_THANKS_TO_YOU __("...and it's all thanks to you!")
#define TEXT_THANK_YOU_MARIO __("Thank you, Mario!")
#define TEXT_SOMETHING_SPECIAL __("We have to do something special for you...")
#define TEXT_LISTEN_EVERYBODY _("Listen, everybody,")
#define TEXT_LETS_HAVE_CAKE _("let's bake a delicious cake...")
#define TEXT_FOR_MARIO _("...for Mario...")
#define TEXT_FILE_MARIO_QUESTION _("Mario!")

#endif

#ifdef VERSION_EU

/**
 * File Select Text
 */
#define TEXT_RETURN_FR _("RETOUR")
#define TEXT_RETURN_DE _("ZURÜCK")

#define TEXT_CHECK_SCORE_FR _("SCORE")
#define TEXT_CHECK_SCORE_DE _("LEISTUNG")

#define TEXT_COPY_FILE_FR _("COPIER")
#define TEXT_COPY_FILE_DE _("KOPIEREN")

#define TEXT_ERASE_FILE_FR _("EFFACER")
#define TEXT_ERASE_FILE_DE _("LÖSCHEN")

#define TEXT_SELECT_FILE_FR _("CHOISIR  FICHIER")
#define TEXT_SELECT_FILE_DE _("WwHLE SPIEL")

#define TEXT_SCORE_FR _("SCORE")
#define TEXT_SCORE_DE _("LEISTUNG")

#define TEXT_COPY_FR _("COPIER")
#define TEXT_COPY_DE _("KOPIEREN")

#define TEXT_ERASE_FR _("EFFACER")
#define TEXT_ERASE_DE _("LÖSCHEN")

#define TEXT_OPTION _("OPTION")  // new in EU
#define TEXT_OPTION_FR _("OPTION")
#define TEXT_OPTION_DE _("OPTIONEN")

#define TEXT_CHECK_FILE_FR _("VOIR  SCORE")
#define TEXT_CHECK_FILE_DE _("VON WELCHEM SPIEL")

#define TEXT_NO_SAVED_DATA_EXISTS_FR _("AUCUNE SAUVEGARDE DISPONIBLE")
#define TEXT_NO_SAVED_DATA_EXISTS_DE _("KEIN SPIEL VORHANDEN")

#define TEXT_COPY_FILE_BUTTON_FR _("COPIER  FICHIER")
#define TEXT_COPY_FILE_BUTTON_DE _("SPIEL KOPIEREN")

#define TEXT_COPY_IT_TO_WHERE_FR _("COPIER SUR?")
#define TEXT_COPY_IT_TO_WHERE_DE _("WOHIN KOPIEREN?")

#define TEXT_COPYING_COMPLETED_FR _("COPIE ACHEVEÉ")
#define TEXT_COPYING_COMPLETED_DE _("SPIEL KOPIERT")

#define TEXT_SAVED_DATA_EXISTS_FR _("SAVEGARDE EXISTANTE")
#define TEXT_SAVED_DATA_EXISTS_DE _("BEREITS BELEGT")

#define TEXT_NO_FILE_TO_COPY_FROM_FR _("AUCUN FICHIER VIDE")
#define TEXT_NO_FILE_TO_COPY_FROM_DE _("KEIN PLATZ VORHANDEN")

#define TEXT_YES_FR _("OUI")
#define TEXT_YES_DE _("JA")

#define TEXT_NO_FR _("NON")
#define TEXT_NO_DE _("NEIN")

#define TEXT_ERASE_FILE_BUTTON_FR _("EFFACER  FICHIER")
#define TEXT_ERASE_FILE_BUTTON_DE _("SPIEL LxSCHEN")

#define TEXT_SURE_FR _("OK?")
#define TEXT_SURE_DE _("SICHER?")

#define TEXT_FILE_MARIO_A_JUST_ERASED_FR _("MARIO A EFFACÉ")
#define TEXT_FILE_MARIO_A_JUST_ERASED_DE _("MARIO A GELÖSCHT")

#define TEXT_SOUND_SELECT_FR _("SON")
#define TEXT_SOUND_SELECT_DE _("SOUND")

#define TEXT_LANGUAGE_SELECT _("LANGUAGE SELECT")  // new in EU
#define TEXT_LANGUAGE_SELECT_FR _("SELECTION LANGUE")
#define TEXT_LANGUAGE_SELECT_DE _("WwHLE SPRACHE")

#define TEXT_STEREO_FR _("STÉRÉO")
#define TEXT_MONO_FR _("MONO")
#define TEXT_HEADSET_FR _("CASQUE")

#define TEXT_STEREO_DE _("STEREO")
#define TEXT_MONO_DE _("MONO")
#define TEXT_HEADSET_DE _("PHONES")

#define TEXT_ENGLISH _("ENGLISH")
#define TEXT_FRENCH _("FRANÇAIS")
#define TEXT_GERMAN _("DEUTSCH")

#define TEXT_HI_SCORE_FR _("MEILLEUR SCORE")
#define TEXT_HI_SCORE_DE _("BESTLEISTUNG")

#define TEXT_MY_SCORE_FR _("MON SCORE")
#define TEXT_MY_SCORE_DE _("LEISTUNG")

#define TEXT_NEW_FR _("VIDE")
#define TEXT_NEW_DE _("FREI")


/**
 * Menus Text (Pause, Course Completed)
 */
// Main Courses
// English, "R" text is different
#define TEXT_CAMERA_ANGLE_R             _("SET CAMERA ANGLE WITH [R]")
// French
#define TEXT_COURSE_FR                  _("NIVEAU")
#define TEXT_MY_SCORE_FR                _("MON SCORE")
#define TEXT_CONTINUE_FR                _("CONTINUER")
#define TEXT_EXIT_COURSE_FR             _("QUITTER NIVEAU")
#define TEXT_CAMERA_ANGLE_R_FR          _("RÉGLAGE CAMÉRA AVEC [R]")
// German
#define TEXT_COURSE_DE                  _("KURS")
#define TEXT_MY_SCORE_DE                _("LEISTUNG")
#define TEXT_CONTINUE_DE                _("WEITER")
#define TEXT_EXIT_COURSE_DE             _("KURS VERLASSEN")
#define TEXT_CAMERA_ANGLE_R_DE          _("KAMERA MIT [R] VERSTELLEN")

// Camera Options
// French
#define TEXT_NORMAL_UPCLOSE_FR          __("(NORMAL)(GROS-PLAN)")
#define TEXT_NORMAL_FIXED_FR            __("(NORMAL)(FIXE)")
// German
#define TEXT_NORMAL_UPCLOSE_DE          __("(NORMAL)(WEIT-ZOOM)")
#define TEXT_NORMAL_FIXED_DE            __("(NORMAL)(STATIV)")

// Course Completed Misc Text
// French
#define TEXT_HUD_HI_SCORE_FR            _("MEILLEUR SCORE")
#define TEXT_HUD_CONGRATULATIONS_FR     _("FELICITATIONS")
// German
#define TEXT_HUD_HI_SCORE_DE            _("BESTLEISTUNG")
#define TEXT_HUD_CONGRATULATIONS_DE     _("GRATULATION")

// Save Options
// French
#define TEXT_SAVE_AND_CONTINUE_FR       _("SAUVEGARDER & CONTINUER")
#define TEXT_SAVE_AND_QUIT_FR           _("SAUVEGARDER & QUITTER")
#define TEXT_CONTINUE_WITHOUT_SAVING_FR _("CONTINUER SANS SAUVEGARDER")
// German
#define TEXT_SAVE_AND_CONTINUE_DE       _("SPEICHERN & WEITER")
#define TEXT_SAVE_AND_QUIT_DE           _("SPEICHERN & ENDE")
#define TEXT_CONTINUE_WITHOUT_SAVING_DE _("WEITER OHNE ZU SPEICHERN")

/**
 * Ending Peach cutscene text.
 */
// French
#define TEXT_POWER_STARS_RESTORED_FR _("Grâce aux étoiles, le château a retrouvé ses pouvoirs...")
#define TEXT_THANKS_TO_YOU_FR        _("...et ceci grâce à toi!")
#define TEXT_THANK_YOU_MARIO_FR      _("Merci, Mario!")
#define TEXT_SOMETHING_SPECIAL_FR    _("Tu mérites une récompense...")
#define TEXT_COME_ON_EVERYBODY_FR    _("Venez les amis...")
#define TEXT_LETS_HAVE_CAKE_FR       _("Allons préparer un délicieux gâteau...")
#define TEXT_FOR_MARIO_FR            _("...pour Mario...")
// German
#define TEXT_POWER_STARS_RESTORED_DE _("Die Macht der Sterne ruht wieder sicher im Schloss...")
#define TEXT_THANKS_TO_YOU_DE        _("...und alles dank Deiner Hilfe!")
#define TEXT_THANK_YOU_MARIO_DE      _("Vielen Dank, Mario!")
#define TEXT_SOMETHING_SPECIAL_DE    _("Wir haben eine Überraschung für Dich...")
#define TEXT_COME_ON_EVERYBODY_DE    _("Hört alle her...")
#define TEXT_LETS_HAVE_CAKE_DE       _("Laßt uns einen leckeren Kuchen backen...")
#define TEXT_FOR_MARIO_DE            _("...für Mario...")

/**
 * Course Table names for Score Menu Save view
 */
#define TEXT_MENU_BOB _(" 1 BOB-OMB BATTLEFIELD")
#define TEXT_MENU_WF _(" 2 WHOMP'S FORTRESS")
#define TEXT_MENU_JRB _(" 3 JOLLY ROGER BAY")
#define TEXT_MENU_CCM _(" 4 COOL, COOL MOUNTAIN")
#define TEXT_MENU_BBH _(" 5 BIG BOO'S HAUNT")
#define TEXT_MENU_HMC _(" 6 HAZY MAZE CAVE")
#define TEXT_MENU_LLL _(" 7 LETHAL LAVA LAND")
#define TEXT_MENU_SSL _(" 8 SHIFTING SAND LAND")
#define TEXT_MENU_DDD _(" 9 DIRE, DIRE DOCKS")
#define TEXT_MENU_SL _("10 SNOWMAN'S LAND")
#define TEXT_MENU_WDW _("11 WET-DRY WORLD")
#define TEXT_MENU_TTM _("12 TALL, TALL MOUNTAIN")
#define TEXT_MENU_THI _("13 TINY-HUGE ISLAND")
#define TEXT_MENU_TTC _("14 TICK TOCK CLOCK")
#define TEXT_MENU_RR _("15 RAINBOW RIDE")
#define TEXT_MENU_BITDW _("   BOWSER IN THE DARK WORLD")
#define TEXT_MENU_BITFS _("   BOWSER IN THE FIRE SEA")
#define TEXT_MENU_BITS _("   BOWSER IN THE SKY")
#define TEXT_MENU_PSS _("   THE PRINCESS'S SECRET SLIDE")
#define TEXT_MENU_COTMC _("   CAVERN OF THE METAL CAP")
#define TEXT_MENU_TOTWC _("   TOWER OF THE WING CAP")
#define TEXT_MENU_VCUTM _("   VANISH CAP UNDER THE MOAT")
#define TEXT_MENU_WMOTR _("   WING MARIO OVER THE RAINBOW")
#define TEXT_MENU_SA _("   THE SECRET AQUARIUM")
#define TEXT_MENU_NONE _("")
#define TEXT_MENU_STARS _("   CASTLE SECRET STARS")

#define TEXT_MENU_BOB_FR _(" 1 BATAILLE DE BOB-OMB")
#define TEXT_MENU_WF_FR _(" 2 FORTERESSE DE WHOMP")
#define TEXT_MENU_JRB_FR _(" 3 BAIE DES PIRATES")
#define TEXT_MENU_CCM_FR _(" 4 MONTAGNE GLA-GLA")
#define TEXT_MENU_BBH_FR _(" 5 MANOIR DE BIG BOO")
#define TEXT_MENU_HMC_FR _(" 6 CAVERNE BRUMEUSE")
#define TEXT_MENU_LLL_FR _(" 7 LAVES FATALES")
#define TEXT_MENU_SSL_FR _(" 8 SABLES TROP MOUVANTS")
#define TEXT_MENU_DDD_FR _(" 9 AFFREUX BASSIN")
#define TEXT_MENU_SL_FR _("10 CHEZ LE ROI DES NEIGES")
#define TEXT_MENU_WDW_FR _("11 MONDE TREMPE-SECHE")
#define TEXT_MENU_TTM_FR _("12 TROP HAUTE MONTAGNE")
#define TEXT_MENU_THI_FR _("13 ILE GRANDS-PETITS")
#define TEXT_MENU_TTC_FR _("14 HORLOGE TIC-TAC")
#define TEXT_MENU_RR_FR _("15 COURSE ARC-EN-CIEL")
#define TEXT_MENU_BITDW_FR _("   BOWSER DES TENEBRES")
#define TEXT_MENU_BITFS_FR _("   BOWSER DES LAVES")
#define TEXT_MENU_BITS_FR _("   BOWSER DES CIEUX")
#define TEXT_MENU_PSS_FR _("   GLISSADE DE LA PRINCESSE")
#define TEXT_MENU_COTMC_FR _("   MINE DES CASQUETTES-METAL")
#define TEXT_MENU_TOTWC_FR _("   INTERRUPTEUR DE LA TOUR AILEE")
#define TEXT_MENU_VCUTM_FR _("   INVISIBLE SOUS LES DOUVES")
#define TEXT_MENU_WMOTR_FR _("   AU-DELA DE L'ARC-EN-CIEL")
#define TEXT_MENU_SA_FR _("   AQUARIUM SECRET")
#define TEXT_MENU_NONE_FR _("")
#define TEXT_MENU_STARS_FR _("   ETOILES SECRETES")

#define TEXT_MENU_BOB_DE _(" 1 BOB-OMBS BOMBENBERG")
#define TEXT_MENU_WF_DE _(" 2 WUMMPS WUCHTWALL")
#define TEXT_MENU_JRB_DE _(" 3 PIRATENBUCHT PANIK")
#define TEXT_MENU_CCM_DE _(" 4 BIBBERBERG BOB")
#define TEXT_MENU_BBH_DE _(" 5 BIG BOOS BURG")
#define TEXT_MENU_HMC_DE _(" 6 GRÜNE GIFTGROTTE")
#define TEXT_MENU_LLL_DE _(" 7 LAVA LAGUNE")
#define TEXT_MENU_SSL_DE _(" 8 WOBIWABA WÜSTE")
#define TEXT_MENU_DDD_DE _(" 9 WILDE WASSERWERFT")
#define TEXT_MENU_SL_DE _("10 FROSTBEULEN FRUST")
#define TEXT_MENU_WDW_DE _("11 ATLANTIS AQUARIA")
#define TEXT_MENU_TTM_DE _("12 FLIEGENPILZ FIASKO")
#define TEXT_MENU_THI_DE _("13 GULLIVER GUMBA")
#define TEXT_MENU_TTC_DE _("14 TICK TACK TRAUMA")
#define TEXT_MENU_RR_DE _("15 REGENBOGEN RASEREI")
#define TEXT_MENU_BITDW_DE _("   BOWSERS SCHATTENWELT")
#define TEXT_MENU_BITFS_DE _("   BOWSERS LAVASEE")
#define TEXT_MENU_BITS_DE _("   BOWSERS LUFTSCHLOSS")
#define TEXT_MENU_PSS_DE _("   TOADSTOOLS RUTSCHBAHN")
#define TEXT_MENU_COTMC_DE _("   GRÜNER SCHALTERPALAST")
#define TEXT_MENU_TOTWC_DE _("   ROTER SCHALTERPALAST")
#define TEXT_MENU_VCUTM_DE _("   BLAUER SCHALTERPALAST")
#define TEXT_MENU_WMOTR_DE _("   REGENBOGEN FEUERWERK")
#define TEXT_MENU_SA_DE _("   VERSTECKTES AQUARIUM")
#define TEXT_MENU_NONE_DE _("")
#define TEXT_MENU_STARS_DE _("   GEHEIME STERNE")
#endif // VERSION_EU

#endif // TEXT_STRINGS_H
