diff --git a/include/text_strings.h.in b/include/text_strings.h.in
index d266058..4b12426 100644
--- a/include/text_strings.h.in
+++ b/include/text_strings.h.in
@@ -34,6 +34,12 @@
 #define TEXT_HUD_WIDE_INFO2 _("STRETCH THE IMAGE TO 16:9")
 #endif
 
+#define TEXT_CAM_INFO_SLOWEST _("CAM SPEED: SLOWEST")
+#define TEXT_CAM_INFO_SLOW _("CAM SPEED: SLOW")
+#define TEXT_CAM_INFO_MEDIUM _("CAM SPEED: MEDIUM")
+#define TEXT_CAM_INFO_FAST _("CAM SPEED: FAST")
+#define TEXT_CAM_INFO_FASTEST _("CAM SPEED: FASTEST")
+
 #if defined(VERSION_JP) || defined(VERSION_SH)
 
 /**
diff --git a/src/game/camera.c b/src/game/camera.c
index dfcf16a..e56f8c0 100644
--- a/src/game/camera.c
+++ b/src/game/camera.c
@@ -98,6 +98,7 @@ Vec3f sPlayer2FocusOffset;
  * The pitch used for the credits easter egg.
  */
 s16 sCreditsPlayer2Pitch;
+s16 rButtonCounter2;
 /**
  * The yaw used for the credits easter egg.
  */
@@ -107,6 +108,7 @@ s16 sCreditsPlayer2Yaw;
  */
 u8 sFramesPaused;
 
+
 extern struct CameraFOVStatus sFOVState;
 extern struct TransitionInfo sModeTransition;
 extern struct PlayerGeometry sMarioGeometry;
@@ -259,6 +261,7 @@ s16 sCameraSoundFlags;
  * Stores what C-Buttons are pressed this frame.
  */
 u16 sCButtonsPressed;
+u16 rButtonCounter;
 /**
  * A copy of gDialogID, the dialog displayed during the cutscene.
  */
@@ -437,6 +440,7 @@ u8 sFramesSinceCutsceneEnded = 0;
  * 3 = Dialog doesn't have a response
  */
 u8 sCutsceneDialogResponse = DIALOG_RESPONSE_NONE;
+u8 stickReset = 1;
 struct PlayerCameraState *sMarioCamState = &gPlayerCameraState[0];
 struct PlayerCameraState *sLuigiCamState = &gPlayerCameraState[1];
 u32 unused8032D008 = 0;
@@ -755,6 +759,7 @@ void set_camera_height(struct Camera *c, f32 goalHeight) {
     UNUSED s16 action = sMarioCamState->action;
     f32 baseOff = 125.f;
     f32 camCeilHeight = find_ceil(c->pos[0], gLakituState.goalPos[1] - 50.f, c->pos[2], &surface);
+    f32 approachRate = 20.0f;
 
     if (sMarioCamState->action & ACT_FLAG_HANGING) {
         marioCeilHeight = sMarioGeometry.currCeilHeight;
@@ -790,7 +795,8 @@ void set_camera_height(struct Camera *c, f32 goalHeight) {
                 c->pos[1] = goalHeight;
             }
         }
-        approach_camera_height(c, goalHeight, 20.f);
+        approachRate += ABS(c->pos[1] - goalHeight) / 20;
+        approach_camera_height(c, goalHeight, approachRate);
         if (camCeilHeight != CELL_HEIGHT_LIMIT) {
             camCeilHeight -= baseOff;
             if ((c->pos[1] > camCeilHeight && sMarioGeometry.currFloorHeight + baseOff < camCeilHeight)
@@ -934,9 +940,25 @@ s32 update_8_directions_camera(struct Camera *c, Vec3f focus, Vec3f pos) {
     UNUSED f32 unused1;
     UNUSED f32 unused2;
     UNUSED f32 unused3;
-    f32 yOff = 125.f;
+    f32 yOff;
     f32 baseDist = 1000.f;
 
+    if (gMarioState->action & ACT_FLAG_SWIMMING) {
+        yOff = -125.f;
+    } else {
+        yOff = 125.f;
+    }
+
+    if ((gPlayer1Controller->buttonDown & R_TRIG) && (gPlayer1Controller->buttonDown & U_CBUTTONS)) {
+        gKeepCliffCam = 1;
+        pitch = DEGREES(60);
+    } else if (((gPlayer1Controller->buttonDown & U_CBUTTONS) || (gPlayer1Controller->buttonDown & R_TRIG)) && gKeepCliffCam) {
+        pitch = DEGREES(60);
+    } else {
+        gKeepCliffCam = 0;
+    }
+
+
     sAreaYaw = camYaw;
     calc_y_to_curr_floor(&posY, 1.f, 200.f, &focusY, 0.9f, 200.f);
     focus_on_mario(focus, pos, posY + yOff, focusY + yOff, sLakituDist + baseDist, pitch, camYaw);
@@ -1170,6 +1192,28 @@ void mode_radial_camera(struct Camera *c) {
     pan_ahead_of_player(c);
 }
 
+// Returns the camera speed based on the user's camera speed setting
+f32 set_camera_speed(void) {
+    switch(gCameraSpeed) {
+        case 0:
+            return 0.5f;
+            break;
+        case 1:
+            return 1;
+            break;
+        case 2:
+            return 1.5;
+            break;
+        case 3:
+            return 2;
+            break;
+        case 4:
+            return 3.5;
+            break;
+    }
+    return 0;
+}
+
 /**
  * A mode that only has 8 camera angles, 45 degrees apart
  */
@@ -1177,42 +1221,59 @@ void mode_8_directions_camera(struct Camera *c) {
     Vec3f pos;
     UNUSED u8 unused[8];
     s16 oldAreaYaw = sAreaYaw;
+    // Get the camera speed based on the user's setting
+    f32 cameraSpeed = set_camera_speed();
 
     radial_camera_input(c, 0.f);
 
-    if (gPlayer1Controller->buttonPressed & R_CBUTTONS) {
-        s8DirModeYawOffset += DEGREES(45);
-        play_sound_cbutton_side();
+    if ((gPlayer1Controller->buttonPressed & L_CBUTTONS) && !(gPlayer1Controller->buttonDown & R_TRIG)) {
+        s8DirModeBaseYaw -= DEGREES(45);
+    } else if ((gPlayer1Controller->buttonPressed & R_CBUTTONS) && !(gPlayer1Controller->buttonDown & R_TRIG)) {
+        s8DirModeBaseYaw += DEGREES(45);
+    } else if (gPlayer2Controller->rawStickX) {
+        s8DirModeBaseYaw += DEGREES(gPlayer2Controller->rawStickX * 4 / 64); // Analog camera support (Use the "Dual Analog" input mode in Parallel Launcher)
     }
-    if (gPlayer1Controller->buttonPressed & L_CBUTTONS) {
-        s8DirModeYawOffset -= DEGREES(45);
-        play_sound_cbutton_side();
-    }
-#ifdef PARALLEL_LAKITU_CAM
- // extra functionality
-    else if (gPlayer1Controller->buttonPressed & U_JPAD) {
-        s8DirModeYawOffset = 0;
-        s8DirModeYawOffset = gMarioState->faceAngle[1]-0x8000;
-    }
-    else if (gPlayer1Controller->buttonDown & L_JPAD) {
-        s8DirModeYawOffset -= DEGREES(2);
+
+    if (gPlayer1Controller->buttonDown & R_TRIG) {
+        if (gPlayer1Controller->buttonDown & L_CBUTTONS) {
+            s8DirModeBaseYaw -= DEGREES(cameraSpeed);
+        } else if (gPlayer1Controller->buttonDown & R_CBUTTONS) {
+            s8DirModeBaseYaw += DEGREES(cameraSpeed);
+        }
+        rButtonCounter++; // This increses whenever R is held.
+    } else {
+        if (rButtonCounter > 0 && rButtonCounter <= 5 && !((gPlayer1Controller->buttonDown & L_CBUTTONS) || (gPlayer1Controller->buttonDown & R_CBUTTONS) || (gMarioState->action & ACT_FLAG_SWIMMING_OR_FLYING))) {
+            // This centers the camera behind mario. It triggers when you let go of R in less than 5 frames.
+            s8DirModeYawOffset = 0;
+            s8DirModeBaseYaw = gMarioState->faceAngle[1]-0x8000;
+            gMarioState->area->camera->yaw = s8DirModeBaseYaw;
+            play_sound_rbutton_changed();
+        }
+        rButtonCounter = 0;
+    }
+    if (gPlayer1Controller->buttonPressed & R_TRIG) {
+        if (rButtonCounter2 <= 5) {
+            set_cam_angle(CAM_ANGLE_MARIO); // Enter mario cam if R is pressed 2 times in less than 5 frames
+            rButtonCounter2 = 6;
+        } else {
+            rButtonCounter2 = 0;
+        }
+    } else {
+        rButtonCounter2++;
     }
-    else if (gPlayer1Controller->buttonDown & R_JPAD) {
-        s8DirModeYawOffset += DEGREES(2);
+    if (gPlayer1Controller->buttonPressed & D_JPAD) {
+        s8DirModeBaseYaw = (s8DirModeBaseYaw + 0x1000) & 0xE000; // Lock the camera to the nearest 45deg axis
     }
-    else if (gPlayer1Controller->buttonPressed & D_JPAD) {
-        s8DirModeYawOffset = s8DirModeYawOffset&0xE000;
-    }   
-#endif
 
     lakitu_zoom(400.f, 0x900);
     c->nextYaw = update_8_directions_camera(c, c->focus, pos);
+    set_camera_height(c, pos[1]);
     c->pos[0] = pos[0];
     c->pos[2] = pos[2];
     sAreaYawChange = sAreaYaw - oldAreaYaw;
-    set_camera_height(c, pos[1]);
 }
 
+
 /**
  * Updates the camera in outward radial mode.
  * sModeOffsetYaw is calculated in radial_camera_move, which calls offset_yaw_outward_radial
@@ -2116,7 +2177,7 @@ s16 update_default_camera(struct Camera *c) {
                                gLakituState.goalPos[1],
                                gLakituState.goalPos[2], &ceil);
     s16 yawDir;
-
+    
     handle_c_button_movement(c);
     vec3f_get_dist_and_angle(sMarioCamState->pos, c->pos, &dist, &pitch, &yaw);
 
@@ -3036,20 +3097,21 @@ void update_lakitu(struct Camera *c) {
 void update_camera(struct Camera *c) {
     UNUSED u8 unused[24];
 
+    extern s16 s8DirModeBaseYaw;
+
     gCamera = c;
     update_camera_hud_status(c);
     if (c->cutscene == 0) {
         // Only process R_TRIG if 'fixed' is not selected in the menu
         if (cam_select_alt_mode(0) == CAM_SELECTION_MARIO) {
             if (gPlayer1Controller->buttonPressed & R_TRIG) {
-                if (set_cam_angle(0) == CAM_ANGLE_LAKITU) {
-                    set_cam_angle(CAM_ANGLE_MARIO);
-                } else {
+                if (set_cam_angle(0) == CAM_ANGLE_MARIO) {
+                    s8DirModeBaseYaw = ((gMarioState->faceAngle[1]-0x8000) + 0x1000) & 0xE000;
                     set_cam_angle(CAM_ANGLE_LAKITU);
                 }
             }
         }
-        play_sound_if_cam_switched_to_lakitu_or_mario();
+        //play_sound_if_cam_switched_to_lakitu_or_mario();
     }
 
     // Initialize the camera
@@ -4849,15 +4911,15 @@ void play_camera_buzz_if_c_sideways(void) {
 }
 
 void play_sound_cbutton_up(void) {
-    play_sound(SOUND_MENU_CAMERA_ZOOM_IN, gGlobalSoundSource);
+    //play_sound(SOUND_MENU_CAMERA_ZOOM_OUT, gGlobalSoundSource);    
 }
 
 void play_sound_cbutton_down(void) {
-    play_sound(SOUND_MENU_CAMERA_ZOOM_OUT, gGlobalSoundSource);
+    //play_sound(SOUND_MENU_CAMERA_ZOOM_OUT, gGlobalSoundSource);
 }
 
 void play_sound_cbutton_side(void) {
-    play_sound(SOUND_MENU_CAMERA_TURN, gGlobalSoundSource);
+    //play_sound(SOUND_MENU_CAMERA_TURN, gGlobalSoundSource);
 }
 
 void play_sound_button_change_blocked(void) {
@@ -4961,7 +5023,7 @@ s32 radial_camera_input(struct Camera *c, UNUSED f32 unused) {
     }
 
     // Zoom in / enter C-Up
-    if (gPlayer1Controller->buttonPressed & U_CBUTTONS) {
+    if (((gPlayer1Controller->buttonPressed & U_CBUTTONS) || (gPlayer2Controller->rawStickY > 40)) && (stickReset) && !(gPlayer1Controller->buttonDown & R_TRIG)) {
         if (gCameraMovementFlags & CAM_MOVE_ZOOMED_OUT) {
             gCameraMovementFlags &= ~CAM_MOVE_ZOOMED_OUT;
             play_sound_cbutton_up();
@@ -4971,7 +5033,7 @@ s32 radial_camera_input(struct Camera *c, UNUSED f32 unused) {
     }
 
     // Zoom out
-    if (gPlayer1Controller->buttonPressed & D_CBUTTONS) {
+    if ((gPlayer1Controller->buttonPressed & D_CBUTTONS) || (gPlayer2Controller->rawStickY < -40)) {
         if (gCameraMovementFlags & CAM_MOVE_ZOOMED_OUT) {
             gCameraMovementFlags |= CAM_MOVE_ALREADY_ZOOMED_OUT;
 #ifndef VERSION_JP
@@ -4983,6 +5045,12 @@ s32 radial_camera_input(struct Camera *c, UNUSED f32 unused) {
         }
     }
 
+    if ((gPlayer2Controller->rawStickY > 40) || (gPlayer2Controller->rawStickY < -40)) {
+        stickReset = 0;
+    } else  {
+        stickReset = 1;
+    }
+
     //! returning uninitialized variable
     return dummy;
 }
@@ -5548,7 +5616,7 @@ void set_camera_mode_8_directions(struct Camera *c) {
     if (c->mode != CAMERA_MODE_8_DIRECTIONS) {
         c->mode = CAMERA_MODE_8_DIRECTIONS;
         sStatusFlags &= ~CAM_FLAG_SMOOTH_MOVEMENT;
-        s8DirModeBaseYaw = 0;
+        s8DirModeBaseYaw = ((gMarioState->faceAngle[1]-0x8000) + 0x1000) & 0xE000;
         s8DirModeYawOffset = 0;
     }
 }
diff --git a/src/game/game_init.c b/src/game/game_init.c
index 6cfa8f5..63158e1 100644
--- a/src/game/game_init.c
+++ b/src/game/game_init.c
@@ -46,6 +46,11 @@ OSContPad gControllerPads[4];
 u8 gControllerBits;
 u8 gIsConsole;
 u8 gBorderHeight;
+u8 gCameraSpeed = 2;
+u8 gWaterCamOverride;
+u8 gFlyingCamOverride;
+u8 gKeepCliffCam;
+s32 gCliffTimer;
 #ifdef EEP
 s8 gEepromProbe;
 #endif
@@ -715,6 +720,7 @@ void thread5_game_loop(UNUSED void *arg) {
 
     play_music(SEQ_PLAYER_SFX, SEQUENCE_ARGS(0, SEQ_SOUND_PLAYER), 0);
     set_sound_mode(save_file_get_sound_mode());
+    gCameraSpeed = (save_file_get_camera_speed());
 #ifdef WIDE
     gWidescreen = save_file_get_widescreen_mode();
 #endif
diff --git a/src/game/game_init.h b/src/game/game_init.h
index 87386ce..47e9724 100644
--- a/src/game/game_init.h
+++ b/src/game/game_init.h
@@ -45,6 +45,10 @@ extern u8 gIsConsole;
 #ifdef WIDE
 extern u8 gWidescreen;
 #endif
+extern u8 gCameraSpeed;
+extern u8 gWaterCamOverride;
+extern u8 gFlyingCamOverride;
+extern u8 gKeepCliffCam;
 extern u8 gBorderHeight;
 #ifdef EEP
 extern s8 gEepromProbe;
diff --git a/src/game/ingame_menu.c b/src/game/ingame_menu.c
index 9cd458a..ac2d18c 100644
--- a/src/game/ingame_menu.c
+++ b/src/game/ingame_menu.c
@@ -39,6 +39,12 @@ u8 textWideInfo[] = { TEXT_HUD_WIDE_INFO };
 u8 textWideInfo2[] = { TEXT_HUD_WIDE_INFO2 };
 #endif
 
+u8 textCamInfoSlowest[] = { TEXT_CAM_INFO_SLOWEST };
+u8 textCamInfoSlow[] = { TEXT_CAM_INFO_SLOW };
+u8 textCamInfoMedium[] = { TEXT_CAM_INFO_MEDIUM };
+u8 textCamInfoFast[] = { TEXT_CAM_INFO_FAST};
+u8 textCamInfoFastest[] = { TEXT_CAM_INFO_FASTEST };
+
 extern u8 gLastCompletedCourseNum;
 extern u8 gLastCompletedStarNum;
 
@@ -1350,6 +1356,45 @@ void reset_red_coins_collected(void) {
     gRedCoinsCollected = 0;
 }
 
+void render_camera_speed_setting(void) {
+    gSPDisplayList(gDisplayListHead++, dl_ia_text_begin);
+    gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, gDialogTextAlpha);
+    switch (gCameraSpeed) {
+        case 0:
+            print_generic_string(190, 20, textCamInfoSlowest);
+            break;
+        case 1:
+            print_generic_string(190, 20, textCamInfoSlow);
+            break;
+        case 2:
+            print_generic_string(190, 20, textCamInfoMedium);
+            break;
+        case 3:
+            print_generic_string(190, 20, textCamInfoFast);
+            break;
+        case 4:
+            print_generic_string(190, 20, textCamInfoFastest);
+            break;
+    }
+    gSPDisplayList(gDisplayListHead++, dl_ia_text_end);
+    
+    if (gPlayer1Controller->buttonPressed & R_JPAD) {
+        if (gCameraSpeed < 4) {
+            gCameraSpeed += 1;
+        } else {
+            gCameraSpeed = 0;
+        }
+        save_file_set_camera_speed(gCameraSpeed);
+    } else if (gPlayer1Controller->buttonPressed & L_JPAD) {
+        if (gCameraSpeed > 0) {
+            gCameraSpeed -= 1;
+        } else {
+            gCameraSpeed = 4;
+        }
+        save_file_set_camera_speed(gCameraSpeed);
+    }    
+}
+
 void change_dialog_camera_angle(void) {
     if (cam_select_alt_mode(0) == CAM_SELECTION_MARIO) {
         gDialogCameraAngleIndex = CAM_SELECTION_MARIO;
@@ -1779,6 +1824,7 @@ s16 render_pause_courses_and_castle(void) {
     }
     #ifdef WIDE
         render_widescreen_setting();
+        render_camera_speed_setting();
         if (gPlayer1Controller->buttonPressed & L_TRIG){
             gWidescreen ^= 1;
             save_file_set_widescreen_mode(gWidescreen);
diff --git a/src/game/mario.c b/src/game/mario.c
index b381afa..7cb9549 100644
--- a/src/game/mario.c
+++ b/src/game/mario.c
@@ -1443,32 +1443,39 @@ void update_mario_inputs(struct MarioState *m) {
 void set_submerged_cam_preset_and_spawn_bubbles(struct MarioState *m) {
     f32 heightBelowWater;
     s16 camPreset;
+    extern s16 s8DirModeBaseYaw;
+    if (!gWaterCamOverride) {
+        if ((m->action & ACT_GROUP_MASK) == ACT_GROUP_SUBMERGED) {
+            heightBelowWater = (f32)(m->waterLevel - 80) - m->pos[1];
+            camPreset = m->area->camera->mode;
+            if (m->action & ACT_FLAG_METAL_WATER) {
+                if (camPreset != CAMERA_MODE_CLOSE) {
+                    set_camera_mode(m->area->camera, CAMERA_MODE_CLOSE, 1);
+                }
+            } else {
+                if ((heightBelowWater > 800.0f) && (camPreset != CAMERA_MODE_BEHIND_MARIO)) {
+                    set_camera_mode(m->area->camera, CAMERA_MODE_BEHIND_MARIO, 1);
+                }
 
-    if ((m->action & ACT_GROUP_MASK) == ACT_GROUP_SUBMERGED) {
-        heightBelowWater = (f32)(m->waterLevel - 80) - m->pos[1];
-        camPreset = m->area->camera->mode;
-
-        if (m->action & ACT_FLAG_METAL_WATER) {
-            if (camPreset != CAMERA_MODE_CLOSE) {
-                set_camera_mode(m->area->camera, CAMERA_MODE_CLOSE, 1);
-            }
-        } else {
-            if ((heightBelowWater > 800.0f) && (camPreset != CAMERA_MODE_BEHIND_MARIO)) {
-                set_camera_mode(m->area->camera, CAMERA_MODE_BEHIND_MARIO, 1);
-            }
-
-            if ((heightBelowWater < 400.0f) && (camPreset != CAMERA_MODE_WATER_SURFACE)) {
-                set_camera_mode(m->area->camera, CAMERA_MODE_WATER_SURFACE, 1);
-            }
+                if ((heightBelowWater < 400.0f) && (camPreset != CAMERA_MODE_WATER_SURFACE)) {
+                    set_camera_mode(m->area->camera, CAMERA_MODE_WATER_SURFACE, 1);
+                }
 
-            // As long as Mario isn't drowning or at the top
-            // of the water with his head out, spawn bubbles.
-            if (!(m->action & ACT_FLAG_INTANGIBLE)) {
-                if ((m->pos[1] < (f32)(m->waterLevel - 160)) || (m->faceAngle[0] < -0x800)) {
-                    m->particleFlags |= PARTICLE_BUBBLE;
+                // As long as Mario isn't drowning or at the top
+                // of the water with his head out, spawn bubbles.
+                if (!(m->action & ACT_FLAG_INTANGIBLE)) {
+                    if ((m->pos[1] < (f32)(m->waterLevel - 160)) || (m->faceAngle[0] < -0x800)) {
+                        m->particleFlags |= PARTICLE_BUBBLE;
+                    }
                 }
             }
         }
+    } else {
+        set_camera_mode(m->area->camera, CAMERA_MODE_8_DIRECTIONS, 1);
+    }
+    if ((gPlayer1Controller->buttonPressed & R_TRIG) && (m->action & ACT_FLAG_SWIMMING)) {
+        s8DirModeBaseYaw = ((gMarioState->faceAngle[1]-0x8000) + 0x1000) & 0xE000;
+        gWaterCamOverride ^= 1;
     }
 }
 
diff --git a/src/game/mario_actions_airborne.c b/src/game/mario_actions_airborne.c
index ce6467e..c7e998c 100644
--- a/src/game/mario_actions_airborne.c
+++ b/src/game/mario_actions_airborne.c
@@ -1736,6 +1736,10 @@ s32 act_shot_from_cannon(struct MarioState *m) {
 s32 act_flying(struct MarioState *m) {
     s16 startPitch = m->faceAngle[0];
 
+    if (gPlayer1Controller->buttonPressed & R_TRIG) {
+        gFlyingCamOverride ^= 1;
+    }
+
     if (m->input & INPUT_Z_PRESSED) {
         if (m->area->camera->mode == CAMERA_MODE_BEHIND_MARIO) {
             set_camera_mode(m->area->camera, m->area->camera->defMode, 1);
@@ -1750,8 +1754,10 @@ s32 act_flying(struct MarioState *m) {
         return set_mario_action(m, ACT_FREEFALL, 0);
     }
 
-    if (m->area->camera->mode != CAMERA_MODE_BEHIND_MARIO) {
+    if (!gFlyingCamOverride) {
         set_camera_mode(m->area->camera, CAMERA_MODE_BEHIND_MARIO, 1);
+    } else {
+        set_camera_mode(m->area->camera, CAMERA_MODE_8_DIRECTIONS, 1);
     }
 
     if (m->actionState == 0) {
@@ -1933,7 +1939,7 @@ s32 act_flying_triple_jump(struct MarioState *m) {
     }
 
     if (m->vel[1] < 4.0f) {
-        if (m->area->camera->mode != CAMERA_MODE_BEHIND_MARIO) {
+        if ((m->area->camera->mode != CAMERA_MODE_BEHIND_MARIO) && (!gFlyingCamOverride)) {
             set_camera_mode(m->area->camera, CAMERA_MODE_BEHIND_MARIO, 1);
         }
 
@@ -1944,7 +1950,7 @@ s32 act_flying_triple_jump(struct MarioState *m) {
         set_mario_action(m, ACT_FLYING, 1);
     }
 
-    if (m->actionTimer++ == 10 && m->area->camera->mode != CAMERA_MODE_BEHIND_MARIO) {
+    if (m->actionTimer++ == 10 && m->area->camera->mode != CAMERA_MODE_BEHIND_MARIO && (!gFlyingCamOverride)) {
         set_camera_mode(m->area->camera, CAMERA_MODE_BEHIND_MARIO, 1);
     }
 
diff --git a/src/game/save_file.c b/src/game/save_file.c
index b27d869..7fbf045 100644
--- a/src/game/save_file.c
+++ b/src/game/save_file.c
@@ -634,6 +634,12 @@ u8 save_file_get_widescreen_mode(void) {
     return gSaveBuffer.menuData[0].wideMode;
 }
 
+void save_file_set_camera_speed(u8 speed) {
+    gSaveBuffer.menuData[0].cameraSpeedSetting = speed;
+    gMainMenuDataModified = TRUE;
+    save_main_menu_data();
+}
+
 void save_file_set_widescreen_mode(u8 mode) {
     gSaveBuffer.menuData[0].wideMode = mode;
 
@@ -646,6 +652,10 @@ u16 save_file_get_sound_mode(void) {
     return gSaveBuffer.menuData[0].soundMode;
 }
 
+u8 save_file_get_camera_speed(void) {
+    return gSaveBuffer.menuData[0].cameraSpeedSetting;
+}
+
 void save_file_move_cap_to_default_location(void) {
     if (save_file_get_flags() & SAVE_FLAG_CAP_ON_GROUND) {
         switch (gSaveBuffer.files[gCurrSaveFileNum - 1][0].capLevel) {
diff --git a/src/game/save_file.h b/src/game/save_file.h
index 00fc042..7062ead 100644
--- a/src/game/save_file.h
+++ b/src/game/save_file.h
@@ -62,6 +62,7 @@ struct MainMenuSaveData
 #ifdef WIDE
     u8 wideMode: 1;
 #endif
+    u8 cameraSpeedSetting: 3;
 
 #ifdef VERSION_EU
     u16 language;
@@ -167,6 +168,8 @@ u16 save_file_get_sound_mode(void);
 u8 save_file_get_widescreen_mode(void);
 void save_file_set_widescreen_mode(u8 mode);
 #endif
+u8 save_file_get_camera_speed(void);
+void save_file_set_camera_speed(u8 speed);
 void save_file_move_cap_to_default_location(void);
 
 void disable_warp_checkpoint(void);
