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2026-02-04 21:15:49 -07:00

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<?xml version="1.0" encoding="UTF-8"?>
<PropertyTemplate ArchiveVer="4" Game="Prime">
<PropertyArchetype Type="Struct">
<Name>ActorParameters</Name>
<SubProperties>
<Element Type="Struct" ID="0x0" Archetype="LightParameters"/>
<Element Type="Struct" ID="0x1" Archetype="ScannableParameters"/>
<Element Type="Asset" ID="0x2">
<Name>XRayModel</Name>
<TypeFilter>
<Element>CMDL</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0x3">
<Name>XRaySkin</Name>
<TypeFilter>
<Element>CSKR</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0x4">
<Name>ThermalModel</Name>
<TypeFilter>
<Element>CMDL</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0x5">
<Name>ThermalSkin</Name>
<TypeFilter>
<Element>CSKR</Element>
</TypeFilter>
</Element>
<Element Type="Bool" ID="0x6">
<Name>UseGlobalRenderTime</Name>
<Description>Whether to use the global time provider when rendering. If false, uses the time since entity "Activate".</Description>
</Element>
<Element Type="Float" ID="0x7">
<Name>FadeInTime</Name>
<Description>Only used for Pickups and Platforms.</Description>
</Element>
<Element Type="Float" ID="0x8">
<Name>FadeOutTime</Name>
<Description>Only used for Pickups and Platforms.</Description>
</Element>
<Element Type="Struct" ID="0x9" Archetype="VisorParameters"/>
<Element Type="Bool" ID="0xA">
<Name>ThermalHot</Name>
<Description>Whether to render as "Hot" in Thermal Visor.</Description>
</Element>
<Element Type="Bool" ID="0xB">
<Name>ForceRenderUnsorted</Name>
<Description>Forces unsorted (opaque) rendering.</Description>
</Element>
<Element Type="Bool" ID="0xC">
<Name>NoSortThermal</Name>
<Description>Forces unsorted (opaque) rendering in Thermal Visor.</Description>
</Element>
<Element Type="Float" ID="0xD">
<Name>ThermalDamageMag</Name>
<Description>0.0 - 1.0 = black, 1.0 - 2.0 = white (needs verification)</Description>
</Element>
</SubProperties>
</PropertyArchetype>
</PropertyTemplate>