You've already forked retro-script-object-templates
mirror of
https://github.com/PrimeDecomp/retro-script-object-templates.git
synced 2026-03-31 14:23:32 -07:00
64 lines
2.7 KiB
XML
64 lines
2.7 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
|
|
<PropertyTemplate ArchiveVer="4" Game="Prime">
|
|
<PropertyArchetype Type="Struct">
|
|
<Name>ActorParameters</Name>
|
|
<SubProperties>
|
|
<Element Type="Struct" ID="0x0" Archetype="LightParameters"/>
|
|
<Element Type="Struct" ID="0x1" Archetype="ScannableParameters"/>
|
|
<Element Type="Asset" ID="0x2">
|
|
<Name>XRayModel</Name>
|
|
<TypeFilter>
|
|
<Element>CMDL</Element>
|
|
</TypeFilter>
|
|
</Element>
|
|
<Element Type="Asset" ID="0x3">
|
|
<Name>XRaySkin</Name>
|
|
<TypeFilter>
|
|
<Element>CSKR</Element>
|
|
</TypeFilter>
|
|
</Element>
|
|
<Element Type="Asset" ID="0x4">
|
|
<Name>ThermalModel</Name>
|
|
<TypeFilter>
|
|
<Element>CMDL</Element>
|
|
</TypeFilter>
|
|
</Element>
|
|
<Element Type="Asset" ID="0x5">
|
|
<Name>ThermalSkin</Name>
|
|
<TypeFilter>
|
|
<Element>CSKR</Element>
|
|
</TypeFilter>
|
|
</Element>
|
|
<Element Type="Bool" ID="0x6">
|
|
<Name>UseGlobalRenderTime</Name>
|
|
<Description>Whether to use the global time provider when rendering. If false, uses the time since entity "Activate".</Description>
|
|
</Element>
|
|
<Element Type="Float" ID="0x7">
|
|
<Name>FadeInTime</Name>
|
|
<Description>Only used for Pickups and Platforms.</Description>
|
|
</Element>
|
|
<Element Type="Float" ID="0x8">
|
|
<Name>FadeOutTime</Name>
|
|
<Description>Only used for Pickups and Platforms.</Description>
|
|
</Element>
|
|
<Element Type="Struct" ID="0x9" Archetype="VisorParameters"/>
|
|
<Element Type="Bool" ID="0xA">
|
|
<Name>ThermalHot</Name>
|
|
<Description>Whether to render as "Hot" in Thermal Visor.</Description>
|
|
</Element>
|
|
<Element Type="Bool" ID="0xB">
|
|
<Name>ForceRenderUnsorted</Name>
|
|
<Description>Forces unsorted (opaque) rendering.</Description>
|
|
</Element>
|
|
<Element Type="Bool" ID="0xC">
|
|
<Name>NoSortThermal</Name>
|
|
<Description>Forces unsorted (opaque) rendering in Thermal Visor.</Description>
|
|
</Element>
|
|
<Element Type="Float" ID="0xD">
|
|
<Name>ThermalDamageMag</Name>
|
|
<Description>0.0 - 1.0 = black, 1.0 - 2.0 = white (needs verification)</Description>
|
|
</Element>
|
|
</SubProperties>
|
|
</PropertyArchetype>
|
|
</PropertyTemplate>
|