You've already forked retro-script-object-templates
mirror of
https://github.com/PrimeDecomp/retro-script-object-templates.git
synced 2026-03-31 14:23:32 -07:00
98 lines
4.3 KiB
XML
98 lines
4.3 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
|
|
<ScriptObject ArchiveVer="4" Game="Prime">
|
|
<Properties Type="Struct">
|
|
<Name>SpecialFunction</Name>
|
|
<SubProperties>
|
|
<Element Type="String" ID="0x0">
|
|
<Name>Name</Name>
|
|
</Element>
|
|
<Element Type="Vector" ID="0x1">
|
|
<Name>Position</Name>
|
|
</Element>
|
|
<Element Type="Vector" ID="0x2">
|
|
<Name>Rotation</Name>
|
|
</Element>
|
|
<Element Type="Choice" ID="0x3">
|
|
<Name>Function</Name>
|
|
<Values>
|
|
<Element Name="Null" ID="0x0"/>
|
|
<Element Name="PlayerFollowLocator" ID="0x1"/>
|
|
<Element Name="SpinnerController" ID="0x2"/>
|
|
<Element Name="ObjectFollowLocator" ID="0x3"/>
|
|
<Element Name="ChaffTarget" ID="0x4"/>
|
|
<Element Name="InventoryActivator" ID="0x5"/>
|
|
<Element Name="MapStation" ID="0x6"/>
|
|
<Element Name="SaveStation" ID="0x7"/>
|
|
<Element Name="IntroBossRingController" ID="0x8"/>
|
|
<Element Name="ViewFrustumTester" ID="0x9"/>
|
|
<Element Name="ShotSpinnerController" ID="0xA"/>
|
|
<Element Name="EscapeSequence" ID="0xB"/>
|
|
<Element Name="BossEnergyBar" ID="0xC"/>
|
|
<Element Name="EndGame" ID="0xD"/>
|
|
<Element Name="HUDFadeIn" ID="0xE"/>
|
|
<Element Name="CinematicSkip" ID="0xF"/>
|
|
<Element Name="ScriptLayerController" ID="0x10"/>
|
|
<Element Name="RainSimulator" ID="0x11"/>
|
|
<Element Name="AreaDamage" ID="0x12"/>
|
|
<Element Name="ObjectFollowObject" ID="0x13"/>
|
|
<Element Name="RedundantHintSystem" ID="0x14"/>
|
|
<Element Name="DropBomb" ID="0x15"/>
|
|
<Element Name="ScaleActor" ID="0x16"/>
|
|
<Element Name="MissileStation" ID="0x17"/>
|
|
<Element Name="Billboard" ID="0x18"/>
|
|
<Element Name="PlayerInAreaRelay" ID="0x19"/>
|
|
<Element Name="HUDTarget" ID="0x1A"/>
|
|
<Element Name="FogFader" ID="0x1B"/>
|
|
<Element Name="EnterLogbook" ID="0x1C"/>
|
|
<Element Name="PowerBombStation" ID="0x1D"/>
|
|
<Element Name="Ending" ID="0x1E"/>
|
|
<Element Name="FusionRelay" ID="0x1F"/>
|
|
<Element Name="WeaponSwitch" ID="0x20"/>
|
|
<Element Name="FogVolume" ID="0x21"/>
|
|
<Element Name="RadialDamage" ID="0x22"/>
|
|
<Element Name="EnvFxDensityController" ID="0x23"/>
|
|
<Element Name="RumbleEffect" ID="0x24"/>
|
|
</Values>
|
|
</Element>
|
|
<Element Type="String" ID="0x4">
|
|
<Name>StringParam</Name>
|
|
</Element>
|
|
<Element Type="Float" ID="0x5">
|
|
<Name>ValueParam</Name>
|
|
</Element>
|
|
<Element Type="Float" ID="0x6">
|
|
<Name>ValueParam2</Name>
|
|
</Element>
|
|
<Element Type="Float" ID="0x7">
|
|
<Name>ValueParam3</Name>
|
|
</Element>
|
|
<Element Type="Struct" ID="0x8" Archetype="LayerSwitch"/>
|
|
<Element Type="Choice" ID="0x9" Archetype="PlayerItem"/>
|
|
<Element Type="Bool" ID="0xA">
|
|
<Name>Active</Name>
|
|
</Element>
|
|
<Element Type="Float" ID="0xB">
|
|
<Name>ValueParam4</Name>
|
|
</Element>
|
|
<Element Type="Sound" ID="0xC">
|
|
<Name>Sound1</Name>
|
|
</Element>
|
|
<Element Type="Sound" ID="0xD">
|
|
<Name>Sound2</Name>
|
|
</Element>
|
|
<Element Type="Sound" ID="0xE">
|
|
<Name>Sound3</Name>
|
|
</Element>
|
|
</SubProperties>
|
|
</Properties>
|
|
<EditorProperties>
|
|
<NameProperty>0x00</NameProperty>
|
|
<PositionProperty>0x01</PositionProperty>
|
|
<RotationProperty>0x02</RotationProperty>
|
|
<ActiveProperty>0x0A</ActiveProperty>
|
|
</EditorProperties>
|
|
<Assets>
|
|
<Element Type="Billboard" Source="File" Location="script/common/SpecialFunction.TXTR"/>
|
|
</Assets>
|
|
</ScriptObject>
|