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189 lines
7.0 KiB
XML
189 lines
7.0 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<ScriptObject ArchiveVer="4" Game="Prime">
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<Properties Type="Struct">
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<Name>GunTurret</Name>
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<SubProperties>
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<Element Type="String" ID="0x0">
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<Name>Name</Name>
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</Element>
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<Element Type="Choice" ID="0x1">
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<Name>Type</Name>
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<Values>
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<Element Name="Handle" ID="0x0"/>
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<Element Name="Gun" ID="0x1"/>
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</Values>
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</Element>
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<Element Type="Vector" ID="0x2">
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<Name>Position</Name>
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</Element>
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<Element Type="Vector" ID="0x3">
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<Name>Rotation</Name>
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</Element>
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<Element Type="Vector" ID="0x4">
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<Name>Scale</Name>
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</Element>
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<Element Type="Vector" ID="0x5">
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<Name>CollisionExtend</Name>
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</Element>
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<Element Type="Vector" ID="0x6">
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<Name>CollisionOffset</Name>
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</Element>
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<Element Type="AnimationSet" ID="0x7">
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<Name>AnimationParameters</Name>
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</Element>
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<Element Type="Struct" ID="0x8" Archetype="ActorParameters"/>
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<Element Type="Struct" ID="0x9" Archetype="HealthInfo"/>
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<Element Type="Struct" ID="0xA" Archetype="DamageVulnerability"/>
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<Element Type="Float" ID="0xB">
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<Name>IntoActivateDelay</Name>
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</Element>
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<Element Type="Float" ID="0xC">
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<Name>ReloadTime</Name>
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</Element>
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<Element Type="Float" ID="0xD">
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<Name>ReloadTimeVariance</Name>
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</Element>
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<Element Type="Float" ID="0xE">
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<Name>PanStartTime</Name>
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</Element>
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<Element Type="Float" ID="0xF">
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<Name>PanHoldTime</Name>
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</Element>
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<Element Type="Float" ID="0x10">
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<Name>TotalPanSearchTime</Name>
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</Element>
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<Element Type="Float" ID="0x11">
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<Name>LeftMaxAngle</Name>
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</Element>
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<Element Type="Float" ID="0x12">
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<Name>RightMaxAngle</Name>
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</Element>
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<Element Type="Float" ID="0x13">
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<Name>DownMaxAngle</Name>
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</Element>
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<Element Type="Float" ID="0x14">
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<Name>TurnSpeed</Name>
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</Element>
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<Element Type="Float" ID="0x15">
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<Name>DetectionRange</Name>
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</Element>
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<Element Type="Float" ID="0x16">
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<Name>DetectionZRange</Name>
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</Element>
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<Element Type="Float" ID="0x17">
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<Name>FreezeDuration</Name>
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</Element>
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<Element Type="Float" ID="0x18">
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<Name>FreezeVariance</Name>
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</Element>
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<Element Type="Bool" ID="0x19">
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<Name>FreezeTimeout</Name>
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</Element>
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<Element Type="Asset" ID="0x1A">
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<Name>ProjectileRes</Name>
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<TypeFilter>
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<Element>WPSC</Element>
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</TypeFilter>
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</Element>
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<Element Type="Struct" ID="0x1B" Archetype="DamageInfo"/>
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<Element Type="Asset" ID="0x1C">
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<Name>IdleLightRes</Name>
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<TypeFilter>
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<Element>PART</Element>
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</TypeFilter>
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</Element>
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<Element Type="Asset" ID="0x1D">
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<Name>DeactivateLightRes</Name>
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<TypeFilter>
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<Element>PART</Element>
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</TypeFilter>
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</Element>
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<Element Type="Asset" ID="0x1E">
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<Name>TargettingLightRes</Name>
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<TypeFilter>
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<Element>PART</Element>
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</TypeFilter>
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</Element>
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<Element Type="Asset" ID="0x1F">
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<Name>FrozenEffectRes</Name>
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<TypeFilter>
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<Element>PART</Element>
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</TypeFilter>
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</Element>
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<Element Type="Asset" ID="0x20">
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<Name>ChargingEffectRes</Name>
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<TypeFilter>
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<Element>PART</Element>
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</TypeFilter>
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</Element>
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<Element Type="Asset" ID="0x21">
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<Name>PanningEffectRes</Name>
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<TypeFilter>
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<Element>PART</Element>
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</TypeFilter>
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</Element>
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<Element Type="Asset" ID="0x22">
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<Name>VisorEffectRes</Name>
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<TypeFilter>
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<Element>PART</Element>
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</TypeFilter>
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</Element>
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<Element Type="Sound" ID="0x23">
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<Name>TrackingSoundID</Name>
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</Element>
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<Element Type="Sound" ID="0x24">
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<Name>LockOnSoundID</Name>
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</Element>
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<Element Type="Sound" ID="0x25">
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<Name>UnfreezeSoundID</Name>
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</Element>
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<Element Type="Sound" ID="0x26">
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<Name>StopClankSoundID</Name>
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</Element>
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<Element Type="Sound" ID="0x27">
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<Name>ChargingSoundID</Name>
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</Element>
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<Element Type="Sound" ID="0x28">
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<Name>VisorSoundID</Name>
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</Element>
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<Element Type="Asset" ID="0x29">
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<Name>ExtensionModelResID</Name>
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<TypeFilter>
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<Element>CMDL</Element>
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</TypeFilter>
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</Element>
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<Element Type="Float" ID="0x2A">
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<Name>ExtensionDropDownDist</Name>
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</Element>
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<Element Type="Int" ID="0x2B">
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<Name>NumInitialShots</Name>
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</Element>
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<Element Type="Int" ID="0x2C">
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<Name>InitialShotTableIndex</Name>
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</Element>
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<Element Type="Int" ID="0x2D">
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<Name>NumSubsequentShots</Name>
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</Element>
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<Element Type="Float" ID="0x2E">
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<Name>FrenzyDuration</Name>
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</Element>
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<Element Type="Bool" ID="0x2F">
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<Name>ScriptedStartOnly</Name>
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</Element>
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</SubProperties>
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</Properties>
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<EditorProperties>
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<NameProperty>0x00</NameProperty>
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<PositionProperty>0x02</PositionProperty>
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<RotationProperty>0x03</RotationProperty>
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<ScaleProperty>0x04</ScaleProperty>
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<LightParametersProperty>0x08:0x00</LightParametersProperty>
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</EditorProperties>
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<Assets>
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<Element Type="AnimParams" Source="Property" Location="0x07"/>
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<Element Type="Model" Source="Property" Location="0x08:0x02"/>
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<Element Type="Model" Source="Property" Location="0x08:0x04"/>
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<Element Type="Model" Source="Property" Location="0x29"/>
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</Assets>
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</ScriptObject>
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