Files
2026-02-04 21:15:49 -07:00

189 lines
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XML

<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>GunTurret</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Choice" ID="0x1">
<Name>Type</Name>
<Values>
<Element Name="Handle" ID="0x0"/>
<Element Name="Gun" ID="0x1"/>
</Values>
</Element>
<Element Type="Vector" ID="0x2">
<Name>Position</Name>
</Element>
<Element Type="Vector" ID="0x3">
<Name>Rotation</Name>
</Element>
<Element Type="Vector" ID="0x4">
<Name>Scale</Name>
</Element>
<Element Type="Vector" ID="0x5">
<Name>CollisionExtend</Name>
</Element>
<Element Type="Vector" ID="0x6">
<Name>CollisionOffset</Name>
</Element>
<Element Type="AnimationSet" ID="0x7">
<Name>AnimationParameters</Name>
</Element>
<Element Type="Struct" ID="0x8" Archetype="ActorParameters"/>
<Element Type="Struct" ID="0x9" Archetype="HealthInfo"/>
<Element Type="Struct" ID="0xA" Archetype="DamageVulnerability"/>
<Element Type="Float" ID="0xB">
<Name>IntoActivateDelay</Name>
</Element>
<Element Type="Float" ID="0xC">
<Name>ReloadTime</Name>
</Element>
<Element Type="Float" ID="0xD">
<Name>ReloadTimeVariance</Name>
</Element>
<Element Type="Float" ID="0xE">
<Name>PanStartTime</Name>
</Element>
<Element Type="Float" ID="0xF">
<Name>PanHoldTime</Name>
</Element>
<Element Type="Float" ID="0x10">
<Name>TotalPanSearchTime</Name>
</Element>
<Element Type="Float" ID="0x11">
<Name>LeftMaxAngle</Name>
</Element>
<Element Type="Float" ID="0x12">
<Name>RightMaxAngle</Name>
</Element>
<Element Type="Float" ID="0x13">
<Name>DownMaxAngle</Name>
</Element>
<Element Type="Float" ID="0x14">
<Name>TurnSpeed</Name>
</Element>
<Element Type="Float" ID="0x15">
<Name>DetectionRange</Name>
</Element>
<Element Type="Float" ID="0x16">
<Name>DetectionZRange</Name>
</Element>
<Element Type="Float" ID="0x17">
<Name>FreezeDuration</Name>
</Element>
<Element Type="Float" ID="0x18">
<Name>FreezeVariance</Name>
</Element>
<Element Type="Bool" ID="0x19">
<Name>FreezeTimeout</Name>
</Element>
<Element Type="Asset" ID="0x1A">
<Name>ProjectileRes</Name>
<TypeFilter>
<Element>WPSC</Element>
</TypeFilter>
</Element>
<Element Type="Struct" ID="0x1B" Archetype="DamageInfo"/>
<Element Type="Asset" ID="0x1C">
<Name>IdleLightRes</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0x1D">
<Name>DeactivateLightRes</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0x1E">
<Name>TargettingLightRes</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0x1F">
<Name>FrozenEffectRes</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0x20">
<Name>ChargingEffectRes</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0x21">
<Name>PanningEffectRes</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0x22">
<Name>VisorEffectRes</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Sound" ID="0x23">
<Name>TrackingSoundID</Name>
</Element>
<Element Type="Sound" ID="0x24">
<Name>LockOnSoundID</Name>
</Element>
<Element Type="Sound" ID="0x25">
<Name>UnfreezeSoundID</Name>
</Element>
<Element Type="Sound" ID="0x26">
<Name>StopClankSoundID</Name>
</Element>
<Element Type="Sound" ID="0x27">
<Name>ChargingSoundID</Name>
</Element>
<Element Type="Sound" ID="0x28">
<Name>VisorSoundID</Name>
</Element>
<Element Type="Asset" ID="0x29">
<Name>ExtensionModelResID</Name>
<TypeFilter>
<Element>CMDL</Element>
</TypeFilter>
</Element>
<Element Type="Float" ID="0x2A">
<Name>ExtensionDropDownDist</Name>
</Element>
<Element Type="Int" ID="0x2B">
<Name>NumInitialShots</Name>
</Element>
<Element Type="Int" ID="0x2C">
<Name>InitialShotTableIndex</Name>
</Element>
<Element Type="Int" ID="0x2D">
<Name>NumSubsequentShots</Name>
</Element>
<Element Type="Float" ID="0x2E">
<Name>FrenzyDuration</Name>
</Element>
<Element Type="Bool" ID="0x2F">
<Name>ScriptedStartOnly</Name>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<PositionProperty>0x02</PositionProperty>
<RotationProperty>0x03</RotationProperty>
<ScaleProperty>0x04</ScaleProperty>
<LightParametersProperty>0x08:0x00</LightParametersProperty>
</EditorProperties>
<Assets>
<Element Type="AnimParams" Source="Property" Location="0x07"/>
<Element Type="Model" Source="Property" Location="0x08:0x02"/>
<Element Type="Model" Source="Property" Location="0x08:0x04"/>
<Element Type="Model" Source="Property" Location="0x29"/>
</Assets>
</ScriptObject>